userJames Kingcancel
branchsbox-sdf/3d-rewritecancel

18 Commits over 31 Days - 0.02cph!

1 Year Ago
Fixed garbled triangles when subtracting Fixed subtract just lasering in a straight line
1 Year Ago
Limit how much work is done on the main thread each tick
1 Year Ago
Use a lower resolution collision volume
1 Year Ago
Allow synchronous modifications too Some thread safety, including copy samples before generating mesh
1 Year Ago
Sdf modification methods are now async
1 Year Ago
Smoother normals
1 Year Ago
Fixed some bugs with generated vertices Mesh generation is multithreaded again
1 Year Ago
Fleshed out the rest of Sdf3DMeshWriter Flipped triangles Updated blobtool
1 Year Ago
Fixed degenerate triangles
1 Year Ago
Generate code for adding triangles
1 Year Ago
3D cases code gen boilerplate First pass at finding edge loops
1 Year Ago
Break up MeshWriter classes, basic example for generated 3D cases
1 Year Ago
Sdf3DMeshWriter structs and enums
1 Year Ago
Mining demo renaming SDF materials to layers Sdf3D Array, Chunk, World, stubbed MeshWriter
1 Year Ago
Added Sdf3DVolume resource Big abstracting refactor
1 Year Ago
Implemented Sdf3DArray
1 Year Ago
Deleted old marching cubes stuff Added 3D SDF primitives Some 2D refactoring Tabify WorldQuality refactor to support 3D worlds Abstracted out SdfArray from Sdf2DArray
1 Year Ago
Deleted old marching cubes stuff Added 3D SDF primitives