userJames Kingcancel

7,945 Commits over 3,745 Days - 0.09cph!

6 Years Ago
Added an editor script to fix unity package references in csproj files
6 Years Ago
Migration to Unity 2018 Deploy to unity2018 branch Some myserious other changes after migration Fixed error when timer is visible Merge branch 'unity2018' Update Jenkinsfile, steamworks.app.vdf
6 Years Ago
Fixed error when timer is visible
6 Years Ago
Deploy to unity2018 branch Some myserious other changes after migration
6 Years Ago
Migration to Unity 2018
6 Years Ago
Updated Jenkinsfile
6 Years Ago
Fixed a divergence related to bullet pattern pooling
6 Years Ago
Fixed case where a timer is accessed when invalid
6 Years Ago
New TimerHandle system, trying to guarentee timers are recycled correctly
6 Years Ago
Fixed some cases where timers would get re-used
6 Years Ago
Added some navigation shortcuts in main menu
6 Years Ago
Switched button to browse campaign scores
6 Years Ago
Fixed case where pressing escape in the main menu won't toggle the corner menu Merge branch 'master' of SpaceUsurperUnity
6 Years Ago
Changed which action toggles corner menu in main menu Merge branch 'master' of SpaceUsurperUnity
6 Years Ago
Fixed a warning
6 Years Ago
Game over UI control tweaks
6 Years Ago
Fixed typo in onion boss json
6 Years Ago
Fixed NREs when unable to read json
6 Years Ago
Fixed json reading errors not being marked as errors Can navigate back to main menu on game over Can now restart stage on victory
6 Years Ago
Fixed being able to select hidden menu items during game over Stage no longer stays paused on victory
6 Years Ago
Better JsonReaderException logging Progress doesn't animate again when switching back to it while still paused
6 Years Ago
CHIPPY-188: Fixed lasers hanging around after their part dies
6 Years Ago
CHIPPY-188: Fixed lasers not rotating after last commit
6 Years Ago
CHIPPY-188: Fixed another possible case where laser lines might not be removed properly
6 Years Ago
Making extra sure laser rectlines aren't reused
6 Years Ago
Level select styling tweaks
6 Years Ago
Fixed some cases where pause / game over fadeing wasn't resetting
6 Years Ago
Added Planet.ToString() CHIPPY-163: Fixed planet links being wrong colour when first entering menu
6 Years Ago
CHIPPY-187: Fixed returning to last selected stage
6 Years Ago
CHIPPY-183: Game over UI is now in the centre of the screen
6 Years Ago
Stage_Fading can now support custom fading from multiple sources CHIPPY-185: Fixed not being able to use the restart button during game over
6 Years Ago
CHIPPY-184: Added sfx to progress bar
6 Years Ago
CHIPPY-182: Stage doesn't auto-restart on death CHIPPY-182: Fixed pressing enter to restart on death not working
6 Years Ago
Fixed a couple of exceptions when not connected to steam CHIPPY-175: Removed old progress notification thing CHIPPY-175: Removed death progress UI connector
6 Years Ago
CHIPPY-175: Fixed game over UI position
6 Years Ago
Fixed stages not resetting
6 Years Ago
CHIPPY-175: Progress bar appears on death CHIPPY-175: Working on death progress bar placement / styling
6 Years Ago
CHIPPY-175: Working on progress bar on pause / victory
6 Years Ago
CHIPPY-162: Moved victory UI to a prefab Added public ScoringHandler property to GameStage CHIPPY-173: Can now return to main menu from victory screen with one button press Removed old victory UI Added separate leaderboard corner menu icon CHIPPY-162: Started working on new gameover / victory UI CHIPPY-162: Basic new pause menu UI
6 Years Ago
CHIPPY-181: Added Stage_Scoring.HasCheated Replays / scores aren't submitted if cheated CHIPPY-181: Can now press L to instantly show victory screen
6 Years Ago
CHIPPY-180: Fixed another possible case Merge branch 'master' of SpaceUsurperUnity
6 Years Ago
CHIPPY-180: Fixed sometimes using different paths for the same status effect key
6 Years Ago
Logging stage list for use on /watch page Logging file quotas Unit progress logging only for editor builds Merge branch 'master' of SpaceUsurperUnity CHIPPY-159: Some logging to investigate CHIPPY-159: Fixed not setting paramCollection in FsmSetValueAction.Prepare
6 Years Ago
CHIPPY-137: Progress / score is now calculated at the moment of death
6 Years Ago
CHIPPY-137: Added progress weighting properties CHIPPY-137: Basic form progress weighting working CHIPPY-137: Added custom progress scriptfunc to unit forms CHIPPY-137: Better weighting calculation for units required by others
6 Years Ago
CHIPPY-172: Updated Facepunch.ExpressionStrings CHIPPY-172: Can now access scripted properties of Units, Stages and the Player through `target.Get<Type>(name)`
6 Years Ago
Fixed whitelisting interface members
6 Years Ago
CHIPPY-171: Updated Facepunch.ExpressionStrings
6 Years Ago
More type name tests Support for array / generic type names Fixed a property incorrectly being static Fixed support for generic type lookups
6 Years Ago
Added a type parameter test Added type parameter grammar Fixed type param grammar ambiguity Added type lookup API Added support for type parameters in method calls