userJames Kingcancel

6,907 Commits over 3,531 Days - 0.08cph!

3 Hours Ago
Always explicitly keep a reference to delegates passed to native (#1546)
3 Hours Ago
Always explicitly keep a reference to delegates passed to native (#1546)
4 Hours Ago
Fixed #9
Today
Add `--force-language <short code>` command line option
Today
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Today
Script to import crowdin translations to Assets/Bundled/Strings Automatically import merged Crowdin translations on build
Yesterday
New Crowdin translations by GitHub Action (#8) Co-authored-by: Crowdin Bot <support+bot@crowdin.com>
Yesterday
Add workflow_dispatch trigger to crowdin action
2 Days Ago
Publish: handle libraries referencing each other during compile
2 Days Ago
Added UnicastAttribute / codegen Warn in OnObjectMessage if ActiveScene is not set Document UnicastAttribute
3 Days Ago
Ignore .idea and .sln Update with working Sdf2DWorld functionality Cleanup Use new project structure Use new libpolygon API HideInEditor -> Hide Use WIP [Unicast] RPCs
3 Days Ago
Added UnicastAttribute / codegen Warn in OnObjectMessage if ActiveScene is not set
3 Days Ago
Example SVG
3 Days Ago
Added PolygonModelRenderer to help test
3 Days Ago
Move .cs files to /Code
3 Days Ago
Localization sources: include weight in context, added weight category labels Update localization sources
3 Days Ago
Localization sources: write weight in a separate field Update localization sources
4 Days Ago
Re-use ActionGraphs when cloning / instantiating prefabs Fixes Facepunch/sbox-issues#5374
4 Days Ago
WIP use ActionGraphCache when cloning / instantiating prefabs Got rid of LinkSource, use nested nodes instead Fix remapping scene.ref nodes on cloned game objects Use DisplayInfo.Hidden in node menu Fix scene reference gizmos
4 Days Ago
Use DisplayInfo.Hidden in node menu
4 Days Ago
4 Days Ago
Start using DisplayInfo.Hidden
4 Days Ago
WIP use ActionGraphCache when cloning / instantiating prefabs Got rid of LinkSource, use nested nodes instead Fix remapping scene.ref nodes on cloned game objects
6 Days Ago
WIP
6 Days Ago
Use ExposeWhenCachedAttribute instead of ITypeLoader.CanCache( Type )
6 Days Ago
6 Days Ago
WIP use ActionGraphCache when cloning / instantiating prefabs Got rid of LinkSource, use nested nodes instead
6 Days Ago
Link.IsNestedInput ActionGraph delegates can override input values Define types that must be exposed during cached graph serialization
6 Days Ago
6 Days Ago
Define types that must be exposed during cached graph serialization
6 Days Ago
WIP
8 Days Ago
Link.IsNestedInput ActionGraph delegates can override input values
8 Days Ago
Link.TryGetConstant() / TryGetVariable()
8 Days Ago
8 Days Ago
Automatically remove unlinked nested nodes
8 Days Ago
8 Days Ago
Get rid of LinkSource, just use nested nodes
8 Days Ago
9 Days Ago
Update Facepunch.ActionGraphs Use ActionGraphCache when cloning / instantiating GameObjects
9 Days Ago
Test scene for benchmarking cloning objects with ActionGraphs attached
9 Days Ago
Move editor addon .cs files to Code directories Update .git-blame-ignore-revs
9 Days Ago
Benchmark cached vs uncached
9 Days Ago
Fix ReSharper error Simplify ToDictionaryExpression ActionGraphCache first pass
9 Days Ago
10 Days Ago
Make sure worker threads start when calling RunInThreadAsync( Action ) Log a warning if a task runs without yielding for more than 1s Facepunch/sbox-issues#4608
10 Days Ago
ActionGraph editor tabs (Facepunch/sbox-issues#4491)
10 Days Ago
ActionGraph editor tabs (Facepunch/sbox-issues#4491) Error list now shows messages from all open graphs https://files.facepunch.com/ziks/2024-04-16/sbox-dev_aRXgE6cHMs.mp4
10 Days Ago
ActionGraph editor: View menu
10 Days Ago
Fix raising an existing ActionGraphView ActionGraph properties panel refactor
10 Days Ago
Action graph editor layout fixes