userJames Kingcancel

7,974 Commits over 3,775 Days - 0.09cph!

Yesterday
Update Facepunch.ActionGraphs * Fix display info of constructor node result output Sort filtered node query by relevance https://files.facepunch.com/ziks/2024-12-02/sbox-dev_02cGbJAziV.png Make it easier to find constructors for Vector3 etc Applies to constructors that were already [ActionGraphNode]s Facepunch/sbox-issues#5624 Make node queries less strict https://files.facepunch.com/ziks/2024-12-02/sbox-dev_jj1QWkPK4U.mp4 Fixes Facepunch/sbox-issues#7024
Yesterday
Fix display info of constructor node result output
Yesterday
4 Days Ago
Use new MoveMode API for climbing
4 Days Ago
Move PlayerController.Animation behaviour to MoveMode (#1716)
4 Days Ago
Move PlayerController.Animation behaviour to MoveMode
4 Days Ago
Move PlayerController.Animation behaviour to MoveMode
5 Days Ago
Move code around _Very_ rough first pass at MoveModeClimb https://files.facepunch.com/ziks/2024-11-28/sbox-dev_3AN9Qrq83k.mp4
5 Days Ago
Use IClimbingMode interface in PlayerController Instead of hard-coded checks for MoveModeLadder
5 Days Ago
Half-res reflection, fix water fog Update .gitignore
5 Days Ago
Fix multiple cameras causing dynamic shadow artifacts Co-authored-by: samzanemesis <sam@sampavlovic.com>
5 Days Ago
Exaggerate broken shadows
5 Days Ago
Tweaked multicam shadow scene
5 Days Ago
Added multicam.brokenshadows.scene
6 Days Ago
Simplify ReflectivePlane
6 Days Ago
Add IHotloadManaged.Persisted() Add ReflectionCache utility, internal for now Lazy evaluate expensive reflection, auto-clear on hotload Call RunAllStaticConstructors before hotload Instead of them running at unexpected times during hotload Use ReflectionCache for SandboxedUnsafe.IsAcceptablePod Fix possible error during hotload, if a static constructor called this
7 Days Ago
Scene ref gizmo: show one entry per graph, most recently triggered
7 Days Ago
Expose Local/World transform shorthands to ActionGraph
7 Days Ago
Fix duplicate GameClosing panels
7 Days Ago
▋▅▉█▅ ▅▇ ▍▍▍█▇▆▇▊▆▊▋▆▄ ▋▌▄▇ ▇▇▅▄▋▍▅ ▍ ▍▋▅▄ ▊▆▉█▄▉▋▄ ▍▊▉▄ ▉▊▄█▉ █▄▍▅ ▆▅▋▍ ▆▆▍
7 Days Ago
▄▍▌▅▅ ▉▇ █▊▍▇▋▊▊▍▇▄▍▍▋ ▇▅▅▉ ▆▇▋▆▊▅▅ ▄ ▉█▇▉ ▉▋▊▅▊▉█▌ ▅▍▋▌ █▆▋▉▉ ▅▌▍▋ ▇▍▌▋ ▅▋█
7 Days Ago
▉▊▅▍▋ ▊▍ ▍█▉▊▍▄▄▆▋▊▇▍▇ ▅▌▍▅ ▅▊▌▊▇▇▋ ▋ ▅█▍█ ▋▄█▊▌▆▍▋ ▊▄█▌ ▇▅▊▄▋ ▍▊▊▊ ▄▋▄▋ ▇▉▅
7 Days Ago
██▇▄▌ ▅▅▍▍▄▊▌▆▄█▆▍▌▌▌.▊▌▇▋▋▄█▅▆▄▆▋▉ ▇▉ ▇▇▇▌▇▋▅▊▆▉▉▄▋▄▉▅ ▆▌▅▌▉ ▅▊▇▌ ▋▍▊▍▋ ▍▇ ▍█▅▌ ▉▄▉▄
7 Days Ago
▇▅▍▋▊▆▍▇▍▌▆▇ ▄▍▍▊█▇▅▅▇▋ ▄▄▆▄▍▊▇▍▄▅█ ! ▊▌▆▊▆▉▅▉▅▇ █▇█▉▇▉▆▆▄▋ ▄▌▊▄▍█▉ ▇▆ ▍▍▋▅▌▇ ▅▊▍▅ ▌▄▉▅█▊ ▊▋█▉ ! ▅▅▋▄█ ▇▌▆▅▋▌▍▋▆▅▇▊▆▊▆.▆▌▇▅▅▊█▊▅▇▆▊▅ ▋▅ ▌▆▋▋█▉▍▉▅▆▍▆▆▍▄▄ ! █▅▆▇ ▆▋▊▌ ▋▌▅▄▋▉▅▋▍ ▅▇▅▌█▅
8 Days Ago
Fix record struct not using primary constructor Make action graph prefab variables sort of work They don't set the right ISourceLocation yet, so they'll open the wrong asset when editing Fixes Facepunch/sbox-issues#6880
8 Days Ago
Action prefab variable test Facepunch/sbox-issues#6880
8 Days Ago
Fix template again
8 Days Ago
Add action graph clean up tool
8 Days Ago
ActionGraph: disable way of creating invalid references Was possible to reference components etc as constant values for properties, should use scene.ref nodes instead
11 Days Ago
Final final final water tweaks (final)
11 Days Ago
Basic post-processing when underwater https://files.facepunch.com/ziks/2024-11-22/sbox-dev_dr3yvVxH2r.mp4
11 Days Ago
Fix reflection camera priority Water tweaking
11 Days Ago
Use oblique near clip plane trick for water reflections
11 Days Ago
Restore AssertNoGraphErrorsInScene test Fixes #1709
11 Days Ago
Lazy-initialize NavMesh GeneratorPool
11 Days Ago
Expose BoneCollection / Bone to ActionGraph Fixes Facepunch/sbox-issues#6878
11 Days Ago
Be very careful about when we load assemblies in LoadNetworkTables Facepunch/sbox-issues#6984 Only warn once if Json serialization happens during a hotload Facepunch/sbox-issues#6984
12 Days Ago
Fix mirror to use oblique near clip plane
12 Days Ago
Fix mirror to use oblique near clip plane
13 Days Ago
Some final water tweaks (for now) https://files.facepunch.com/ziks/2024-11-20/sbox-dev_7Cb3eqtn8Z.mp4
13 Days Ago
Mirror tweaks to fix aspect ratio, add resolution scale
14 Days Ago
Fix fog in reflection
14 Days Ago
More water tweaks
14 Days Ago
Fix lighting in reflection, no fog yet though
14 Days Ago
Fix clip distance when under water Fudge water shader reflection UVs to fix gap
14 Days Ago
Enable #nullable Playing around with a water shader
14 Days Ago
Add tags from world object to chunk SceneObjects
14 Days Ago
Only use cameras for load origins if no LoadOrigin components in scene
14 Days Ago
Support new server message protocol
14 Days Ago
Message sending cleanup, send more than one edit per message