userJames Kingcancel

7,945 Commits over 3,745 Days - 0.09cph!

7 Years Ago
Added hotloaded PluginData
7 Years Ago
Fixed error in non-editor builds
7 Years Ago
Started working on user-created stage support Merge branch 'master' of SpaceUsurperUnity Merge branch 'master' of SpaceUsurperUnity
7 Years Ago
Started working on user-created stage support
7 Years Ago
Added Yield FSM action that waits for the next fixed update Fixed powerup tri bullets not being set up correctly Fixed possible problem when changing FSM state from an executed action set
7 Years Ago
Alternate fix for Fsm index out of range Action sets can now be immediately executed on an fsm (until a Wait action is reached) Merge branch 'master' of SpaceUsurperUnity
7 Years Ago
Updated Facepunch.Unity Added easy way to test staging API Comment deletion now persistent Merge branch 'master' of SpaceUsurperUnity
7 Years Ago
Database remove action Added way to override API URL Finished off database remove action
7 Years Ago
Cleaned up a couple more database remove responses
7 Years Ago
Added Database.BaseResponse / Database.AddResponse models
7 Years Ago
Missing from last commit
7 Years Ago
Database add / remove now respond with json objects
7 Years Ago
Remove query workaround
7 Years Ago
Added id param to remove action Merge branch 'database-remove'
7 Years Ago
Factored database authentication to a separate method Added "remove" action for database entries
7 Years Ago
Added ways to distinguish friend's comments
7 Years Ago
Working on better diagnostics for script func compilation errors Added partPos to Unit's FuncParams as a lazy fix Limit of 10 comments per replay per user
7 Years Ago
Fixed using enter to submit comment after adding an emoji
7 Years Ago
Fixed conflicts between comment submission and pause menu
7 Years Ago
Revert "Fsm.ExecuteActions() now returns an IFsmActionSet that can be cancelled" This reverts commit 6a108a6e717ff4b9eee9d58368ec1861b696654d. Merge branch 'master' of SpaceUsurperUnity New way to cancel FsmAction sets
7 Years Ago
Fsm.ExecuteActions() now returns an IFsmActionSet that can be cancelled
7 Years Ago
Added options menu page to unblock comment authors
7 Years Ago
Blocked comment author persistence
7 Years Ago
Non-persistent comment author blocking Fixed hidden comments' markers being visible Fixed debug comments not being cleared on restart
7 Years Ago
Better error for unknown json-defined property types Merge branch 'master' of SpaceUsurperUnity Added player comment blocking drag/drop button
7 Years Ago
Added CommentsHidden option Comment hiding option now works Merge branch 'master' of SpaceUsurperUnity
7 Years Ago
Passing FsmActions to CallMethod test Fixed passing arrays as parameters to CallMethod
7 Years Ago
List parameter in CallMethod test Fixed list parameters in CallMethod
7 Years Ago
Fixed some causes of weird core colours while charging Fixed another cause of weird core charging colours Merge branch 'master' of SpaceUsurperUnity
7 Years Ago
Fixed adding requirements between different units
7 Years Ago
Added Song.RunOnNextBeat(period, phase, action) Moved GameStage.Song to Stage.Song Example of player shooting in time with the beat
7 Years Ago
Fixed CoreData colours being reset to black
7 Years Ago
Fixed error when reading CoreData colours
7 Years Ago
Added ExpressionConverter.IgnoredPatterns
7 Years Ago
Updated Facepunch.ExpressionStrings Removed Color24, can now just use Color / Color32 instead Merge branch 'master' of SpaceUsurperUnity
7 Years Ago
Fixed method calls with optional parameters Added Song.TimeUntilNextBeat(period, phase)
7 Years Ago
Fixed method calls with optional parameters
7 Years Ago
Updated Facepunch.ExpressionStrings Music stops when leaving stage
7 Years Ago
ParameterCollection invalidation Added failing null comparison test Fixed null comparisons
7 Years Ago
Fixed music overlap when re-entering a stage
7 Years Ago
Figuring out how dynamic music should be composed Merge branch 'master' into dynamic-music Song segment progression working Fixed first song segments being skipped Sample data loading Updated Facepunch.ExpressionStrings Merge branch 'master' into dynamic-music Added SongSampleData.AudioClip Samples can now play, timing seems off Removed NUnit reference Improved song sample playback start timing Fixed song samples ending too early Better example samples Fixed loading samples from a subfolder Fixed zero-length segments Can now control volume of layers Music volume is now controllable again Example of using boss form number to control music layers Example song tweaks Merge branch 'master' into dynamic-music Fixed CHIPPY-59 Merge branch 'dynamic-music' Merge branch 'master' of SpaceUsurperUnity
7 Years Ago
pxcdamagepercent again unit movement funcs Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity unit facing funcs set unit movement/angle funcs unit set bounds in json unit out of bounds callbacks unit hidden color in json unit overlap opacity percent in json removed non-scripted stages and units fixed unit spawn out of bounds issue unit spawnInstantly property merged Unit and ScriptedUnit merged GameStage and ScriptedStage Merge branch 'master' into dynamic-music
7 Years Ago
Example song tweaks
7 Years Ago
Music volume is now controllable again Example of using boss form number to control music layers
7 Years Ago
Can now control volume of layers
7 Years Ago
Better example samples Fixed loading samples from a subfolder Fixed zero-length segments
7 Years Ago
Improved song sample playback start timing Fixed song samples ending too early
7 Years Ago
Removed NUnit reference
7 Years Ago
Added SongSampleData.AudioClip Samples can now play, timing seems off
7 Years Ago
bullet facingAngle stuff removed Bullet ReactionParameter bullet pixel damage func bullet hurtPlayer now bullet doesntHurtPlayer fixed spawner bullet fixed pattern sizemultiplier issue fixed bullet spawner powerup bullet AddImpulseVelocity improved spawner bullet positions targetPosition PerUpdate func persists reworked bullet color lerping other perupdate funcs persist reworked pattern aiming, removed AimMode fixed flipped pattern bullet start angle renamed pattern flip pattern corePos property; dont mirror pattern angle for targetAngle patterns fixed wrong angle for player bullets bullet MovementMode.All renamed autoRotateSpeed to rotationSpeed funcs for bullet patterns cleanup partdata onHit and onDestroy cleaned up octopus fsm partdata sfx pixelgroup keeps reference to its PartData hit reaction stuff in partdata unit border warning in json can spawn player-anchored patterns add floater method for FSMs can set unit repulsion circles in json Fixed CHIPPY-45 Merge branch 'master' into dynamic-music