7,945 Commits over 3,745 Days - 0.09cph!
Added replay actions / bindings
Re-implemented replay input
Fixed possible NRE
Re-implemented vibration
Added game keyboard bindings
Added game mouse bindings
Re-implemented game inputs
Added gameplay controller bindings
Added action definition code generator
Button prompts now default to keyboard bindings
Re-implemented clicking on button prompts
Re-implemented LeaderboardUI input
Added keyboard bindings for menu navigation
Fixed keyboard navigation
invasion stage
fixed pixel reflection size issue
check to make sure bullet length/width doesnt lead to divide-by-zero on first frame
null check and delete enrageTimer, should stop Fuse enemy from crashing on death
fixed unit bounds checking
ship1 rotation when shot
fixed powerup collection affecting player bullets
repel bullets correctly slows more at center of radius
Merge branch 'master' into rewired
Re-implemented options menu navigation
Fixed repeating axis controls
Re-implemented ButtonOptionsItem input
Re-implemented SliderOptionsItem input
Re-implemented ToggleOptionsItem input
Re-implemented ComboOptionsItem input
Got controller button prompts working again
disconnected pixels are separated into multiple chunks if they arent connected to eachother
filling brake flipped correctly
brakes affect movespeed
touching a pixel doesnt kill you immediately
mostly failed attempts to solve some collision issues
fix unit scale
player gun disabled while touching pixels
merge
tube wall bg opacity correctly set to 0
player bullets reflect off tube walls
pixelgroups can scale more properly
fixing some pixelgroup/pxc RenderPosition stuff
reworked camera shaking
filling speeds in
fixed filling pixel groups
changed tube wall shape
tube filling base class
spawn both kinds of filling
dont erode or have recentlly-disconnected effects for pixel chunks after enemy is destroyed
tube only rotates diagonally
filling2 pixelgroups
filling3
other filling pxcs
ribs stage
ribs boss switches between 2 anims
Merge branch 'master' into rewired
More button prompt re-implementation
Working on re-implementing button prompts
Action handler update dispatching
More input re-implementation
Fixed confirm UI input
Added menu navigation actions
Added joystick mapping for menu actions
Added PlayerAction helper
Got rid of fixed input mode code
Started working on re-implementing menu input
Removed InControl, working on eliminating usages
Purged all InControl stuff
filling spawns from all tube angles
check if filling has reached end of tube
filling brakes
updated incontrol (with issues)
Fixed this james
Updated .gitignore
Made OneAxisInputControl.PendingTick public again
Added Rewired trial
Updated .gitignore
Made OneAxisInputControl.PendingTick public again
Now working in Unity 2017
Unity 2017.2.1p3
Now using experimental .NET 4.6 API
Updated Jenkinsfile
Updated Facepunch.Unity
Fixed changed Facepunch.Unity usages
Merge branch 'unity2017'
Updated Facepunch.Unity
Fixed changed Facepunch.Unity usages
Now using experimental .NET 4.6 API
Now working in Unity 2017
Unity 2017.2.1p3
Got rid of random NUnit references
Removed Mono.Cecil plugin
Fixed controller vibrating while paused
Fixed planet size when camera is zoomed in
Fixed planet spacing when zoomed in
Fixed planet link width when zoomed in
Replay playback speed display now shows actual speed
Got rid of some more allocations
Got rid of all per-frame main menu allocations
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
Started getting rid of some allocations
Some more minor allocation avoidance
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
Added button prompts for prev / next leaderboard mode
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
Fixed odd behaviour when leaving play mode
ChunkMap handles scene reloading better
Mostly got saving world state in the editor working
Fixed FChunkWriter::CopyToBuffer()
Fixed bug with AttemptLoadCallback
Forced text serialization
Changes to world in edit mode are saved on scene save
Added EditorBrush script to paint blocks in edit mode
Can now change load distance funcs
ChunkWatchers can now use different distance functions
Working on saving worlds as ScriptableObjects
Blocks are now ScriptableObjects
ChunkMap now updates in edit mode
Chunk columns are visible in hierarchy but readonly
Blocks are now ScriptableObjects
ChunkMap now updates in edit mode
Cleaned up how empty blocks are created
Working on saving worlds as ScriptableObjects
Added FChunkMap::SaveCallback
ChunkWriter can now write to disk or memory
Added ChunkMap::AttemptLoadCallback
Added native interface for AttemptChunkLoad callback
Fixed another planet navigation on click bug