userJames Kingcancel

7,945 Commits over 3,745 Days - 0.09cph!

8 Years Ago
Added Stage.CanRecordReplay, HubStage doesn't record
8 Years Ago
Fixed FSM actions
8 Years Ago
Added default values for new GameManager fields
8 Years Ago
Fixed errors after merge
8 Years Ago
tweaked pixel debris removed powerup class, added bubble shield, etc refactoring patterns, octopus done tentacle partially converted to forms working on respawning with child pxcs fixed some issues with respawning while having child pxcs fixed respawn core bug tweaked pxc collision danger slowdown amount form core handled like other parts reworking spritecontroller animation spritecontroller default anim animated sprite controller load spritesheet anims from json rehooked up octopus rehooked up tentacle, bullets can avoid player instead of homing Merge remote-tracking branch 'refs/remotes/origin/master' into replays # Conflicts: # Assets/Resources/Units/Octopus.prefab # Assets/Resources/Units/OctopusTurret.prefab # Assets/Resources/Units/TentacleMonster.prefab # Assets/Scenes/game.unity # Assets/Scripts/Chunks/PixelGroupChunk.cs # Assets/Scripts/GameManager/GameManager.cs # Assets/Scripts/GameManager/ImportManager.cs # Assets/Scripts/Globals.cs # Assets/Scripts/Laser.cs # Assets/Scripts/Player/Components/Player_Body.cs # Assets/Scripts/Player/Components/Player_Health.cs # Assets/Scripts/Player/Components/Player_Powerups.cs # Assets/Scripts/Player/Guns/PlayerGun.cs # Assets/Scripts/Player/Player.cs # Assets/Scripts/Pxc/Pxc.cs # Assets/Scripts/Stages/Levels/BossStage.cs # Assets/Scripts/Stages/Levels/HubStage.cs # Assets/Scripts/Stages/Levels/OctopusStage.cs # Assets/Scripts/Stages/Levels/RobotStage.cs # Assets/Scripts/Stages/Levels/TentacleStage/TentacleStage.cs # Assets/Scripts/Stages/Levels/YellowStage/YellowStage.cs # Assets/Scripts/Stages/StageComponents/Stage_LineParticles.cs # Assets/Scripts/Units/Octopus/Octopus.cs # Assets/Scripts/Units/Octopus/OctopusTurret.cs # Assets/Scripts/Units/Portal/Gate.cs # Assets/Scripts/Units/Portal/Portal.cs # Assets/Scripts/Units/Robot/Robot.cs # Assets/Scripts/Units/TentacleMonster/Tentacle.cs # Assets/Scripts/Units/TentacleMonster/TentacleMonster.cs # Assets/Scripts/Units/UnitComponents/Unit_Forms.cs # Assets/Scripts/Units/UnitComponents/Unit_Pxc.cs # Assets/Scripts/Units/YellowGuy/YellowGuy.cs
8 Years Ago
8 Years Ago
Replays are now ~0.05kb/s
8 Years Ago
Player input get reset at the end of replay playback
8 Years Ago
Added state hash and state hash parity diagnostic values to do some divergence checking in replays while keeping file size down
8 Years Ago
Fixed music not playing when restarting a replay
8 Years Ago
Fixed robot laser replay divergence
8 Years Ago
Another indeterminism fix
8 Years Ago
Fixed another cause of indeterminism
8 Years Ago
Found one cause of stage restart indeterminancy
8 Years Ago
8 Years Ago
Fixed explosive pixel indeterminism
8 Years Ago
Added music fade-in if playback starts midway through a song
8 Years Ago
Replay now records music playback location
8 Years Ago
Added rotation controller interpolation
8 Years Ago
Added StageNameAttribute, ability to override stage names for leaderboards
8 Years Ago
Added an editor menu item to automatically substitute non-deterministic FSM actions for deterministic ones
8 Years Ago
Fixed Rand.Fixed debug printing when TestDivergeFrame is -1 Another cause of indeterminism
8 Years Ago
Fixed kb/s printout Added FixedSendRandomEvent FSM action
8 Years Ago
Fixed another cause of nondeterminism New replay format, reduced file size to <1kb/s when omitting diagnostic data
8 Years Ago
repel bullets over time, lerp impulse friction lerp friction for movementcontrollers tweak bullet danger slowdown bullets use impulse velocity tentacle diamond bullets fixed keyboard movement lerping removed braking and boosting diamond bullets for octopus robot diamond bullets cleaned up gamemanager cleanup, better pixel explosions Merge remote-tracking branch 'refs/remotes/origin/master' into replays # Conflicts: # Assets/Scenes/game.unity # Assets/Scripts/Bullets/Bullet.cs # Assets/Scripts/GameManager/GameManager.cs # Assets/Scripts/Player/Components/Player_Body.cs # Assets/Scripts/Player/Components/Player_Boosting.cs # Assets/Scripts/Player/Components/Player_Braking.cs # Assets/Scripts/Player/Components/Player_Camera.cs # Assets/Scripts/Player/Components/Player_Hitbox.cs # Assets/Scripts/Player/Components/Player_Input.cs # Assets/Scripts/Player/Components/Player_Trail.cs # Assets/Scripts/Player/Player.cs # Assets/Scripts/Pxc/PxcComponents/Pxc_Collision.cs # Assets/Scripts/Stages/Stage.cs # Assets/Scripts/Units/Robot/Robot.cs
8 Years Ago
Re-enabled danger time scale
8 Years Ago
Playmaker non-determinism seems fixed!
8 Years Ago
Basic non-determinism leak analysis working
8 Years Ago
More static analysis
8 Years Ago
Code analysis can now find all methods marked with AssertFixed / AssertDynamic
8 Years Ago
Started work on a code analysis tool to find nondeterminism leaks Omitted from last commit
8 Years Ago
Fix for NRE on robot level
8 Years Ago
New StageID system Demo stops recording when you beat a level
8 Years Ago
Tentacle stage now sets its StageID
8 Years Ago
Fixed one source of the time dilation divergence
8 Years Ago
Added delta time replay diagnostic
10 Years Ago
Removed a file that should not have been added to source control.
10 Years Ago
[racer] Can now leave the title screen.
10 Years Ago
[racer] More details for the title animation.
10 Years Ago
[racer] Title screen is now animated.
10 Years Ago
Fixed a bug with easing functions.
10 Years Ago
Added an `Ease` class with some basic easing functions.
10 Years Ago
[racer] Started work on title screen.
10 Years Ago
Added `Animation.IsPlaying` to compliment `Animation.IsPaused`.
10 Years Ago
Fixed a column or row of pixels being missing for rotated sprites with an odd width / height.
10 Years Ago
Fixed 90 and 270 degree sprite rotations being the wrong way round.
10 Years Ago
Fixed sprite rotations.
10 Years Ago
Fix for exception in web player builds due to the use of a Regex.
10 Years Ago
Merge branch 'deploy' of arcade Conflicts: Platforms/GameAPI.BudgetBoy/Entity.cs
10 Years Ago
Fixed entities not loading graphics.