7,945 Commits over 3,745 Days - 0.09cph!
Added some missing documentation for the Entity class.
Entity now implements IEnumerable<Sprite> so that collection initializers can be used, and ensured that sprites are ordered correctly.
Failsafe fix for error in embedded player.
Possible fix for error in embedded player.
Added support for specifying a game to load from the command line.
Finished removing the need for a dedicated Resources directory for each game.
Merge branch 'deploy' of arcade
Merge branch 'master' of arcade
Fix for copying console lines to clipboard.
Merge branch 'master' of arcade
Attempting to remove a renderable from a stage it is not added to now just silently fails.
Standalone build packaging is now performed elsewhere.
Added Build.WebPlayer() method.
Fucked with player and quality settings for the BBDK.
Graph is now coloured again.
Fixed a possible exception when removing entities.
Added a couple of convenient scripts to call premake5.
Fixed a typo in premake5.lua
Merge branch 'master' of arcade
Fix for exception when no documentation output path is specified.
Hopeful fix for bindable instance wrappers that inherit from other wrappers not having all members bound.
Attempting to get script hotloading working, but the file system watcher seems to be ignoring everything.
Attempting to get script hotloading working, but the file system watcher seems to be ignoring everything.
Added conversion bindings between RectX and Vector2X structs.
Added conversion bindings between RectX and Vector2X structs.
Fixed redundant redefinition of _GLOSSYENV_BOX_PROJECTION in ScreenReflect.shader
Fixed redundant redefinition of _GLOSSYENV_BOX_PROJECTION in ScreenReflect.shader
Removed reflection probes as they are unused.
Removed reflection probes as they are unused.
Main cabinet chassis now reflects screens.
Main cabinet chassis now reflects screens.
Experimental realtime screen reflections for cabinet details.
Experimental realtime screen reflections for cabinet details.
Added a bit of bloom, raised cabinets so their feet are exposed.
Added a bit of bloom, raised cabinets so their feet are exposed.
Added uniformly curved screen overlay mesh.
Added uniformly curved screen overlay mesh.
Reflection probes, smoother screen model, image effects tweak.
Reflection probes, smoother screen model, image effects tweak.
Fixed SingleGameTest's screen.
Fixed SingleGameTest's screen.
Added "pan" argument to audio playing methods to simulate locational sounds.
Added "pan" argument to audio playing methods to simulate locational sounds.
Audio source creation location is now modifiable in-editor.
Audio source creation location is now modifiable in-editor.
Fixed cabinet audio sources being 2D after the switch to Unity 5.
Fixed cabinet audio sources being 2D after the switch to Unity 5.
Cleaned up shaders a bit.