userJames Kingcancel

7,945 Commits over 3,745 Days - 0.09cph!

10 Years Ago
Cleaned up shaders a bit.
10 Years Ago
Re-implemented cabinet screen anti-aliasing.
10 Years Ago
Re-implemented cabinet screen anti-aliasing.
10 Years Ago
Corrected game aspect ratios, CRT shader is now additive.
10 Years Ago
Corrected game aspect ratios, CRT shader is now additive.
10 Years Ago
Fixed cursor controls being misaligned.
10 Years Ago
Fixed cursor controls being misaligned.
10 Years Ago
Helper quads are no longer rendered.
10 Years Ago
Helper quads are no longer rendered.
10 Years Ago
Unignored .obj files.
10 Years Ago
Unignored .obj files.
10 Years Ago
Added controls to the LegacyCabinet prefab.
10 Years Ago
Added controls to the LegacyCabinet prefab.
10 Years Ago
Fixed up GameTest.unity
10 Years Ago
Fixed up GameTest.unity
10 Years Ago
Included SingleGameTest changes omitted from previous commit.
10 Years Ago
Included SingleGameTest changes omitted from previous commit.
10 Years Ago
Added @peturfp's cabinet model, basics of the game display is working but aspect ratio will need to be corrected.
10 Years Ago
Added @peturfp's cabinet model, basics of the game display is working but aspect ratio will need to be corrected.
10 Years Ago
The JS bindings for Stage.Add should now accept both sprites and entities. Otherwise if a basic object is used it is converted to be an entity.
10 Years Ago
The JS bindings for Stage.Add should now accept both sprites and entities. Otherwise if a basic object is used it is converted to be an entity.
10 Years Ago
JavaScript source code for scripted games is now compressed when packaged.
10 Years Ago
JavaScript source code for scripted games is now compressed when packaged.
10 Years Ago
Entities will now automatically generate bounds when sprites are added / removed unless LocalBounds has been set manually.
10 Years Ago
Entities will now automatically generate bounds when sprites are added / removed unless LocalBounds has been set manually.
10 Years Ago
Merge branch 'master' of arcade
10 Years Ago
Merge branch 'master' of arcade
10 Years Ago
Merge branch 'master' of arcade
10 Years Ago
Merge branch 'master' of arcade
10 Years Ago
Finished implementing constructor bindings generation.
10 Years Ago
Finished implementing constructor bindings generation.
10 Years Ago
Merge branch 'master' of arcade
10 Years Ago
Merge branch 'master' of arcade
10 Years Ago
Started work on constructor bindings generation, partially complete.
10 Years Ago
Started work on constructor bindings generation, partially complete.
10 Years Ago
Static member binding definition files are now named X.Static.cs
10 Years Ago
Static member binding definition files are now named X.Static.cs
10 Years Ago
The premake script will now store the Unity 5 install location in unitypath.txt, and will automatically detect if gmcs.exe needs copying.
10 Years Ago
The premake script will now store the Unity 5 install location in unitypath.txt, and will automatically detect if gmcs.exe needs copying.
10 Years Ago
Fixed the LegacyCabinet prefab.
10 Years Ago
Fixed the LegacyCabinet prefab.
10 Years Ago
Updated Unity scripts, commented out chatbox related stuff temporarily.
10 Years Ago
Updated Unity scripts, commented out chatbox related stuff temporarily.
10 Years Ago
Reverted to old Unity5 specific bolt binaries.
10 Years Ago
Reverted to old Unity5 specific bolt binaries.
10 Years Ago
Fixed a warning in UnityAudioProvider.cs
10 Years Ago
Fixed a warning in UnityAudioProvider.cs
10 Years Ago
Merge branch 'master' of arcade into Unity5
10 Years Ago
Merge branch 'master' of arcade into Unity5
10 Years Ago
Included Diogo's fixed BudgetBoySprite.shader that splits a matrix varying into component vectors.