7,945 Commits over 3,745 Days - 0.09cph!
Cleaned up shaders a bit.
Re-implemented cabinet screen anti-aliasing.
Re-implemented cabinet screen anti-aliasing.
Corrected game aspect ratios, CRT shader is now additive.
Corrected game aspect ratios, CRT shader is now additive.
Fixed cursor controls being misaligned.
Fixed cursor controls being misaligned.
Helper quads are no longer rendered.
Helper quads are no longer rendered.
Added controls to the LegacyCabinet prefab.
Added controls to the LegacyCabinet prefab.
Included SingleGameTest changes omitted from previous commit.
Included SingleGameTest changes omitted from previous commit.
Added @peturfp's cabinet model, basics of the game display is working but aspect ratio will need to be corrected.
Added @peturfp's cabinet model, basics of the game display is working but aspect ratio will need to be corrected.
The JS bindings for Stage.Add should now accept both sprites and entities. Otherwise if a basic object is used it is converted to be an entity.
The JS bindings for Stage.Add should now accept both sprites and entities. Otherwise if a basic object is used it is converted to be an entity.
JavaScript source code for scripted games is now compressed when packaged.
JavaScript source code for scripted games is now compressed when packaged.
Entities will now automatically generate bounds when sprites are added / removed unless LocalBounds has been set manually.
Entities will now automatically generate bounds when sprites are added / removed unless LocalBounds has been set manually.
Merge branch 'master' of arcade
Merge branch 'master' of arcade
Merge branch 'master' of arcade
Merge branch 'master' of arcade
Finished implementing constructor bindings generation.
Finished implementing constructor bindings generation.
Merge branch 'master' of arcade
Merge branch 'master' of arcade
Started work on constructor bindings generation, partially complete.
Started work on constructor bindings generation, partially complete.
Static member binding definition files are now named X.Static.cs
Static member binding definition files are now named X.Static.cs
The premake script will now store the Unity 5 install location in unitypath.txt, and will automatically detect if gmcs.exe needs copying.
The premake script will now store the Unity 5 install location in unitypath.txt, and will automatically detect if gmcs.exe needs copying.
Fixed the LegacyCabinet prefab.
Fixed the LegacyCabinet prefab.
Updated Unity scripts, commented out chatbox related stuff temporarily.
Updated Unity scripts, commented out chatbox related stuff temporarily.
Reverted to old Unity5 specific bolt binaries.
Reverted to old Unity5 specific bolt binaries.
Fixed a warning in UnityAudioProvider.cs
Fixed a warning in UnityAudioProvider.cs
Merge branch 'master' of arcade into Unity5
Merge branch 'master' of arcade into Unity5
Included Diogo's fixed BudgetBoySprite.shader that splits a matrix varying into component vectors.