7,603 Commits over 3,684 Days - 0.09cph!
Added Entity.GetSpriteOffset / Entity.SetSpriteOffset
Removed unused model mockup.
Removed unused model mockup.
Added non-corrupted demos.
Added non-corrupted demos.
Merge branch 'master' of arcade
Merge branch 'master' of arcade
Tweaked sprite atlas generation algorithm to prioritize packing textures near the UV origin.
Tweaked sprite atlas generation algorithm to prioritize packing textures near the UV origin.
Recorded a couple of uncorrupted Mazing demos.
Recorded a couple of uncorrupted Mazing demos.
Added a non-corrupted Test Game demo.
Added a non-corrupted Test Game demo.
Stopped debug atlas images being generated.
Stopped debug atlas images being generated.
Merge branch 'master' of arcade
Merge branch 'master' of arcade
Implemented a custom texture packing algorithm so that the result is the same on all platforms.
Implemented a custom texture packing algorithm so that the result is the same on all platforms.
Merge branch 'master' of arcade
Merge branch 'master' of arcade
Sprite atlases are temporarily exported as .png files for debugging.
Sprite atlases are temporarily exported as .png files for debugging.
Darkened the CRT shader minimum brightness.
Darkened the CRT shader minimum brightness.
Merge branch 'master' of arcade
Merge branch 'master' of arcade
Started work on a new game.
Started work on a new game.
Merge branch 'master' of arcade
Merge branch 'master' of arcade
Removed screen flickering so it's easier to see screen glow colour transitions for testing.
Removed screen flickering so it's easier to see screen glow colour transitions for testing.
Temporary fix for queued sounds only playing when a cabinet stops being remote controlled.
Temporary fix for queued sounds only playing when a cabinet stops being remote controlled.
Tweaked the CRT shader so it can no longer display a perfect black.
Tweaked the CRT shader so it can no longer display a perfect black.
Fixed an error when queuing sound events.
Fixed an error when queuing sound events.
Added a GameCabinet.SoundPlayed event, and a GameBase.QueueSoundFromStream(stream) method.
Added a GameCabinet.SoundPlayed event, and a GameBase.QueueSoundFromStream(stream) method.
Recorded some replacement demos for Mazing.
Recorded some replacement demos for Mazing.
Added a property to GameCabinet to enable bandwidth logging.
Added a property to GameCabinet to enable bandwidth logging.
Attempt at fixing build script syntax errors on Mac OSX.