userJames Kingcancel

7,939 Commits over 3,745 Days - 0.09cph!

10 Years Ago
Updated premake5 script to automatically detect platforms.
10 Years Ago
Moved GameAPI.BudgetBoy (because why the hell not)
10 Years Ago
Moved GameAPI.BudgetBoy (because why the hell not)
10 Years Ago
Merge branch 'master' of arcade into js-scripting
10 Years Ago
Merge branch 'master' of arcade into js-scripting
10 Years Ago
Split solution into groups.
10 Years Ago
Split solution into groups.
10 Years Ago
Fixed unreliable API assembly resolution.
10 Years Ago
Fixed unreliable API assembly resolution.
10 Years Ago
Apparently Jurassic is fixed to work with Mono now.
10 Years Ago
Apparently Jurassic is fixed to work with Mono now.
10 Years Ago
Updated premake5 script to allow the use of unsafe code in Jurassic.
10 Years Ago
Updated premake5 script to allow the use of unsafe code in Jurassic.
10 Years Ago
Updated .gitignore
10 Years Ago
Updated .gitignore
10 Years Ago
Added Jurassic source.
10 Years Ago
Added Jurassic source.
10 Years Ago
Fixed unreliability of paused games.
10 Years Ago
Fixed unreliability of paused games.
10 Years Ago
Fix for assemblies not being resolved within unity.
10 Years Ago
Fix for assemblies not being resolved within unity.
10 Years Ago
Refactored game packaging / loading to resolve assemblies automatically.
10 Years Ago
Refactored game packaging / loading to resolve assemblies automatically.
10 Years Ago
Added ResourceLibrary project
10 Years Ago
Added ResourceLibrary project
10 Years Ago
GameCabinet.Pause now accepts a byte array containing the last frame to display, or null to display an empty frame.
10 Years Ago
GameCabinet.Pause now accepts a byte array containing the last frame to display, or null to display an empty frame.
10 Years Ago
GameCabinet.EndLocalControl now uses a PausedEventArgs, which holds the last frame rendered and serialized game state if the game supports it.
10 Years Ago
GameCabinet.EndLocalControl now uses a PausedEventArgs, which holds the last frame rendered and serialized game state if the game supports it.
10 Years Ago
Javascript games can now be packaged, basic communication with the Javascript engine is functional.
10 Years Ago
Javascript games can now be packaged, basic communication with the Javascript engine is functional.
10 Years Ago
Updated premake5.lua to generate packaging scripts for JS games.
10 Years Ago
Updated premake5.lua to generate packaging scripts for JS games.
10 Years Ago
Merge branch 'master' of arcade into js-scripting Conflicts: Unity/Assets/Materials/CabinetScreen.mat
10 Years Ago
Merge branch 'master' of arcade into js-scripting Conflicts: Unity/Assets/Materials/CabinetScreen.mat
10 Years Ago
Merge branch 'master' of arcade into js-scripting Conflicts: Unity/Assets/Materials/CabinetScreen.mat
10 Years Ago
Merge branch 'master' of arcade into js-scripting Conflicts: Unity/Assets/Materials/CabinetScreen.mat
10 Years Ago
Fixed scissoring being unreliable, added new constructors to RectX structs: RectX(Vector2x origin, Vector2x size).
10 Years Ago
Fixed scissoring being unreliable, added new constructors to RectX structs: RectX(Vector2x origin, Vector2x size).
10 Years Ago
Almost ready to start testing JS.
10 Years Ago
Almost ready to start testing JS.
10 Years Ago
Merge branch 'master' of arcade into js-scripting
10 Years Ago
Merge branch 'master' of arcade into js-scripting
10 Years Ago
Tweaked SmashBlox countdown animation.
10 Years Ago
Tweaked SmashBlox countdown animation.
10 Years Ago
Merge branch 'master' of arcade into js-scripting Conflicts: Games/SmashBlox/Main.cs
10 Years Ago
Merge branch 'master' of arcade into js-scripting Conflicts: Games/SmashBlox/Main.cs
10 Years Ago
Some refactoring to prepare for scripted games.
10 Years Ago
Some refactoring to prepare for scripted games.
10 Years Ago
Added countdown display to SmashBlox when paused.