userJames Kingcancel

7,945 Commits over 3,745 Days - 0.09cph!

6 Months Ago
World-space UI leaderboards in lobby https://files.facepunch.com/ziks/2024-05-23/sbox-dev_kqddkvk4SA.png (Why does it think I'm in France?)
6 Months Ago
Key tracker enemy
6 Months Ago
Wallbanger AStar distance limit fix Only choose from last 5 unlocked enemy types Vaulter sound effects Ghost color fix
6 Months Ago
Fix UpdateFromPrefab() NRE when GameObjectFlags.NotSaved
6 Months Ago
Chaser https://files.facepunch.com/ziks/2024-05-22/sbox-dev_yOujkz7pEv.mp4 Tweaked player speed and vault cooldown
6 Months Ago
Vaulter path finding fixes
6 Months Ago
Vaulter
6 Months Ago
Tweak enemy spawn rates Ghost enemy
6 Months Ago
Speedrun stats
6 Months Ago
Spikes take up 2 tiles
6 Months Ago
Spike traps https://files.facepunch.com/ziks/2024-05-22/sbox-dev_i2Um7rSnQj.mp4
6 Months Ago
Enemies refuse to path over open exits
6 Months Ago
More maze chunks Move camera further back Make maze size grow non-linearly
6 Months Ago
Update Facepunch.ActionGraphs
6 Months Ago
6 Months Ago
Failing test for delegate type with multiple out parameters Expression graphs can implement delegates with multiple out parameters
6 Months Ago
Fix codegen error check in compiler Was causing first build after fixing errors to fail too
6 Months Ago
Key hunter https://files.facepunch.com/ziks/2024-05-21/sbox-dev_68LQAK1SPy.mp4
6 Months Ago
Fixed placement of pillars at wall corners Halve rate of maze growth Fixed mazer starting direction
6 Months Ago
Finished off wizards https://files.facepunch.com/ziks/2024-05-21/sbox-dev_UiJMfgCDqY.mp4
6 Months Ago
ConeEmitter: velocity direction should always be away from tip ConeEmitter: fix distribution if OnEdge is false
6 Months Ago
Wizard teleportation, main loop
6 Months Ago
Fix Rotation.LookAt(Vector3 forward) Broken if you do Rotation.LookAt(Vector3.Forward)
6 Months Ago
Don't spawn enemies facing a wall
6 Months Ago
More maze chunks Maze generation tweaks
6 Months Ago
A few more maze chunks Navigator now keeps track of last visited Makes seeker / charger behaviour easier to predict Fix path costs not actually being stored Fixes seekers not flanking Enemies avoid bunching up Exit placement tweaks
6 Months Ago
Get rid of occlusion on all sounds WIP wizard
6 Months Ago
Use sphere traces in UnicycleController (#64) Add move history gizmo to UnicycleController Shows path, velocity, ground trace normal
6 Months Ago
Speed gizmo gradient
6 Months Ago
Trace movement 0.5 units off the ground to avoid getting stuck
6 Months Ago
Move history gizmos https://files.facepunch.com/ziks/2024-05-19/sbox-dev_IeWUbs4lJv.png Use sphere traces for movement
6 Months Ago
Increase charger run speed to 180u/s
6 Months Ago
Some basic stats
6 Months Ago
Fix exit in lobby
6 Months Ago
Fix hatch materials Refactor maze generator object placement Try to place exit in difficult place
6 Months Ago
Fix ragdolls not spawning for other players
6 Months Ago
Mazer collision tweaks
6 Months Ago
Fix nullable error
6 Months Ago
Support compiling from a MemoryFileSystem Re-implement / simplify FastPathTest Fix test host process crashing in TestCompiler
6 Months Ago
Support compiling from a MemoryFileSystem Re-implement / simplify FastPathTest Fix test host process crashing in TestCompiler
6 Months Ago
Support compiling from a MemoryFileSystem Re-implement FastPathTest, simplify how changes are defined
6 Months Ago
Update FastPathTest comment
6 Months Ago
Usings cleanup
6 Months Ago
Slight cleanup
6 Months Ago
Support compiling from a MemoryFileSystem Fastpath tests pass again
6 Months Ago
Simpler way of describing changes in fastpath tests Re-implement fast path tests Not passing yet
6 Months Ago
Can turn / vault while being held
6 Months Ago
Fix follow camera target
6 Months Ago
Player-player collision
6 Months Ago
Determine held state from if parented to a Holder