userJames Kingcancel

7,945 Commits over 3,745 Days - 0.09cph!

6 Months Ago
Handle players disconnecting
6 Months Ago
Update Facepunch.ActionGraph
6 Months Ago
6 Months Ago
Keep serialized properties in a consistent order
6 Months Ago
Allow dropping a .action into the Action Graph editor https://files.facepunch.com/ziks/2024-05-16/sbox-dev_7kY8vTea7g.mp4 Fixed target type of AGs on the root of a prefab AG node double-click opens new tab in same window Can drag .action resources into Action properties https://files.facepunch.com/ziks/2024-05-16/sbox-dev_rSLRXcZtPU.mp4
6 Months Ago
Remove mysterious references to another project Let's just use parenting for held items
6 Months Ago
Enemies can pick up objects, logic tweaks
6 Months Ago
Test velocity relative to ground normal in CheckGround() (#64)
6 Months Ago
While grounded, keep position 1 unit above ground (#64)
6 Months Ago
Score, basic HUD
6 Months Ago
ControlObjectWidget: don't create an instance for AG properties
6 Months Ago
Hotload: ignore Microsoft.CodeAnalysis
6 Months Ago
Hide / don't serialize SDF chunk components
6 Months Ago
Fix GameLoadingFlags.Developer Add missing [Flags] attributes
6 Months Ago
Query collision rules, CharacterController.UseCollisionRules (#1566) * Added `PhysicsWorld.GetCollisionRule(string left, string right)` * Added `WithCollisionRules(string tag, bool asTrigger)` to `PhysicsTraceBuilder` and `SceneTrace` * Added `bool CharacterController.UseCollisionRules` * Update helper text in CollisionPage https://files.facepunch.com/ziks/2024-05-15/firefox_9de7c5NRvM.png
6 Months Ago
CollisionRules cleanup to make it queryable in C# Make ITagSet implement IEnumerable<string> PhysicsTraceBuilder / SceneTrace WithCollisionRules CharacterController.UseCollisionRules property, defaults to false Update helper text in CollisionPage
6 Months Ago
CharacterController.UseCollisionRules property, defaults to false Update helper text in CollisionPage
6 Months Ago
CollisionRules cleanup to make it queryable in C# Make ITagSet implement IEnumerable<string> PhysicsTraceBuilder / SceneTrace WithCollisionRules CharacterController.UseCollisionRules property, defaults to false Update helper text in CollisionPage
6 Months Ago
CollisionRules cleanup to make it queryable in C# Make ITagSet implement IEnumerable<string> PhysicsTraceBuilder / SceneTrace WithCollisionRules CharacterController.UseCollisionRules property, defaults to false Update helper text in CollisionPage
6 Months Ago
CollisionRules cleanup to make it queryable in C# Make ITagSet implement IEnumerable<string> PhysicsTraceBuilder / SceneTrace WithCollisionRules CharacterController.UseCollisionRules property, defaults to false Update helper text in CollisionPage
6 Months Ago
ActionGraph: don't qualify type names by assembly name Fixes Facepunch/sbox-issues#5473
6 Months Ago
Some thread safety in ModifyChunksAsyncImpl (#27)
6 Months Ago
Handle RootNamespace option in SimpleComponentTemplate
6 Months Ago
ImpureAttribute to compliment PureAttribute Facepunch/sbox-issues#5499
6 Months Ago
Clean up maze parameters Tweak held item animations
6 Months Ago
CollisionRules cleanup to make it queryable in C# Add WithCollisionRules method to SceneTrace, PhysicsTraceBuilder CharacterController.UseCollisionRules property, defaults to false Update helper text in CollisionPage
7 Months Ago
Fixed seeker
7 Months Ago
Charger
7 Months Ago
Spawn objects facing random directions Seekers
7 Months Ago
AStar, add cycles during maze gen
7 Months Ago
Fine tune ruleset, add more gems
7 Months Ago
Treasure, stacking, rework exiting
7 Months Ago
Desaturate when dead
7 Months Ago
Game over, can respawn in the lobby New players spawn as ghosts (except in lobby)
7 Months Ago
Ghost fixes
7 Months Ago
Added CharacterController.UseCollisionRules bool
7 Months Ago
Melee attack Death https://files.facepunch.com/ziks/2024-05-10/sbox-dev_nXqgcug2DS.mp4
7 Months Ago
Can query collision rules through PhysicsWorld SceneTrace.WithCollisionRules( string tag, bool trigger ) Added CharacterController.UseCollisionRules bool
7 Months Ago
Fix Json.SerializeAsObject handling indexers
7 Months Ago
Can query collision rules through PhysicsWorld SceneTrace.WithCollisionRules( string tag, bool trigger ) Added CharacterController.UseCollisionRules bool
7 Months Ago
Check for !IsProxy rather than IsOwner
7 Months Ago
Fix CSV parsing handing quotes TMP_ButtonIconAnimator handles multiple SDF materials better
7 Months Ago
Wanderer enemy, difficulty progression
7 Months Ago
Escape / victory sounds Let's re-use Mazer for enemies Clothing
7 Months Ago
Lobby First maze size Fade in / out on level transition https://files.facepunch.com/ziks/2024-05-09/sbox-dev_0f5X41Pv7B.mp4
7 Months Ago
Fixed networking
7 Months Ago
Basic level loop
7 Months Ago
Exit spawning, network tweaks
7 Months Ago
Material tweaks Player / key / exit / treasure / enemy spawn points
7 Months Ago
Holdables, holders, throwing https://files.facepunch.com/ziks/2024-05-08/sbox-dev_FU4lcevVPQ.mp4