userJames Kingcancel

7,945 Commits over 3,745 Days - 0.09cph!

7 Months Ago
Added PolygonModelRenderer to help test
7 Months Ago
Move .cs files to /Code
7 Months Ago
Localization sources: include weight in context, added weight category labels Update localization sources
7 Months Ago
Localization sources: write weight in a separate field Update localization sources
7 Months Ago
Re-use ActionGraphs when cloning / instantiating prefabs Fixes Facepunch/sbox-issues#5374
7 Months Ago
WIP use ActionGraphCache when cloning / instantiating prefabs Got rid of LinkSource, use nested nodes instead Fix remapping scene.ref nodes on cloned game objects Use DisplayInfo.Hidden in node menu Fix scene reference gizmos
7 Months Ago
Use DisplayInfo.Hidden in node menu
7 Months Ago
7 Months Ago
Start using DisplayInfo.Hidden
7 Months Ago
WIP use ActionGraphCache when cloning / instantiating prefabs Got rid of LinkSource, use nested nodes instead Fix remapping scene.ref nodes on cloned game objects
7 Months Ago
WIP
7 Months Ago
7 Months Ago
Use ExposeWhenCachedAttribute instead of ITypeLoader.CanCache( Type )
7 Months Ago
WIP use ActionGraphCache when cloning / instantiating prefabs Got rid of LinkSource, use nested nodes instead
7 Months Ago
7 Months Ago
Link.IsNestedInput ActionGraph delegates can override input values Define types that must be exposed during cached graph serialization
7 Months Ago
Define types that must be exposed during cached graph serialization
7 Months Ago
WIP
7 Months Ago
Link.IsNestedInput ActionGraph delegates can override input values
7 Months Ago
Link.TryGetConstant() / TryGetVariable()
7 Months Ago
7 Months Ago
Automatically remove unlinked nested nodes
7 Months Ago
7 Months Ago
Get rid of LinkSource, just use nested nodes
7 Months Ago
7 Months Ago
Update Facepunch.ActionGraphs Use ActionGraphCache when cloning / instantiating GameObjects
7 Months Ago
Test scene for benchmarking cloning objects with ActionGraphs attached
7 Months Ago
Move editor addon .cs files to Code directories Update .git-blame-ignore-revs
7 Months Ago
Benchmark cached vs uncached
7 Months Ago
Fix ReSharper error Simplify ToDictionaryExpression ActionGraphCache first pass
7 Months Ago
7 Months Ago
Make sure worker threads start when calling RunInThreadAsync( Action ) Log a warning if a task runs without yielding for more than 1s Facepunch/sbox-issues#4608
7 Months Ago
ActionGraph editor tabs (Facepunch/sbox-issues#4491)
7 Months Ago
ActionGraph editor tabs (Facepunch/sbox-issues#4491) Error list now shows messages from all open graphs https://files.facepunch.com/ziks/2024-04-16/sbox-dev_aRXgE6cHMs.mp4
7 Months Ago
ActionGraph editor: View menu
7 Months Ago
Fix raising an existing ActionGraphView ActionGraph properties panel refactor
7 Months Ago
Action graph editor layout fixes
7 Months Ago
Move ActionGraphExtensions to its own file First pass at multiple ActionGraph tabs per editor window
7 Months Ago
ActionGraph: Fixed dragging out a signal reroute node
7 Months Ago
ActionGraph: clear properties panel when selected node is deleted
7 Months Ago
Scene ref gizmo: only use weak references to graph elements So references from deleted graphs will hide
7 Months Ago
Use new BuildEvaluate directly from ActionGraph<T>
7 Months Ago
Redo BuildEvaluate
7 Months Ago
Scene reference debug view (Facepunch/sbox-issues#5161) (#1508)
7 Months Ago
Basic delegate invocation benchmarks
7 Months Ago
Scene reference debug view (Facepunch/sbox-issues#5161)
8 Months Ago
Scene reference debug view (Facepunch/sbox-issues#5161)
8 Months Ago
Internal geometry helpers for #1508 * Line2D * Vector2.Remap(oldRange, newRange, clamp) * Line.Clip(plane) * SceneCamera.ToScreen(line) DrawText / DrawQuad / Gizmo.ScreenText overloads accepting an angle Make Gizmo.Input.CursorPosition relative to view widget Refactor ActionGraphDebugger
8 Months Ago
Add overloads accepting CancellationTokens to delay tasks Facepunch/sbox-issues#5131 Action Graph editor tweaks to streamline CancellationTokens Facepunch/sbox-issues#5131
8 Months Ago
Support [Property] attribute on event fields (Facepunch/sbox-issues#4372)