7,945 Commits over 3,745 Days - 0.09cph!
Tools: Menu.ParentMenu, Menu.RootMenu
So you can do stuff like menu.RootMenu.Close()
Variable node editing (Facepunch/sbox-issues#5125)
Make control sheet labels draggable (Facepunch/sbox-issues#5129)
Merge property or variable get / set nodes (#1507)
Make control sheet labels draggable
Merge property or variable get / set nodes
Make sure worker threads start when calling RunInThreadAsync( Action )
Log a warning if a task runs without yielding for more than 1s
Facepunch/sbox-issues#4608
Mechanism to abort long-running non-async worker actions
Long-running worker action aborting tests
Mechanism to abort long-running non-async worker actions
Long-running worker action aborting tests
Update Facepunch.ActionGraph
Fix serializing System.Object
Fix serializing System.Object
Fix crash when selecting nodes with System.Object inputs / properties
Debug view for scene ref nodes
Make control sheet labels draggable
Merge property or variable get / set nodes
IMessageContext.StackTraceIdentifier
Include Context.StackTraceIdentifier in ValidationException.ToString()
Merge branch 'legacy/1.3'
Debug view for scene ref nodes
Nicer action graph ValidationException stack traces
https://files.facepunch.com/ziks/2024-04-03/sbox-dev_ROj6r4EUmt.mp4
Include Context.StackTraceIdentifier in ValidationException.ToString()
IMessageContext.StackTraceIdentifier
WIP - trying to clamp lines to screen
Move Action Graph debug view code
Allow specifying angle when drawing screen text / quads
https://files.facepunch.com/ziks/2024-04-02/sbox-dev_UfeLjc8JqZ.mp4
Line2D (internal for now)
Rework scene ref drawing to use screen text
Debug view for scene ref nodes
Make control sheet labels draggable
Merge property or variable get / set nodes
Add __guid and rename Version to __version in json
Nicer stack traces
Fix "The node already has a parent." when deserializing
Tweak lambda naming
Generate a throwing lambda when compiling a graph with errors
Tweak how ValidationExceptions are thrown on invoke
Added NodeLibrary.VoidTaskFaulted event
Merge branch 'legacy/1.3'
ActionControlWidget: show graph errors in widget
https://files.facepunch.com/ziks/1b2211b1/sbox-dev_DUsekC8GAK.png
Even nicer stack traces for logs / exceptions in Action Graphs
https://files.facepunch.com/ziks/1b2211b1/sbox-dev_pFRBSK1ykL.png
Added NodeLibrary.VoidTaskFaulted event
Tweak lambda naming
Generate a throwing lambda when compiling a graph with errors
Tweak how ValidationExceptions are thrown on invoke
Tweak lambda naming
Generate a throwing lambda when compiling a graph with errors
Add __guid and rename Version to __version in json
Nicer stack traces
Fix "The node already has a parent." when deserializing
Add __guid and rename Version to __version in json
Nicer stack traces
Nicer exception logging / stack trace for Action Graph exceptions
Push EditorNodeLibrary in Asset.TryLoadGameResource()
Clean up opening editor for a given action graph
Implement inspecting action graph elements
Make sure ActionGraph GUIDs are unique too
Make sure embedded expression graphs have an input node
Fixes Facepunch/sbox-issues#5253
Hide input node for expression graphs with no inputs
Push NodeLibrary scope for ActionGraphResource
Facepunch/sbox-issues#5244
Make sure NodeLibrary scope is pushed when deserializing components
Facepunch/sbox-issues#5244
Debug view for scene ref nodes