userJames Kingcancel

7,945 Commits over 3,745 Days - 0.09cph!

2 Years Ago
Fixed collision body not being valid on client
2 Years Ago
Dodecahedron brush
2 Years Ago
Create CSG world on the server
2 Years Ago
Added CsgBrush resource type, networked edits
2 Years Ago
Make Sprite a normal Entity, use SceneObject directly Use a single background sprite again Sprite rendering fixes
2 Years Ago
Allow sending compiled shaders to clients
2 Years Ago
Initial commit Add sbox-csg submodule
2 Years Ago
Initial commit
2 Years Ago
Remove chunks with volume below a threshold
2 Years Ago
Create README.md
2 Years Ago
Initial commit Convex mesh generation working Working on Union operator, concave meshing Concave meshing works! Working on meshing rewrite Triangulation rewrite Fixed normals Got rid of allocations Attempting Reduce() Refactor, dodecahedron gen Merge node pruning is sort of working Player, demo room, destruction Make sure geometry updates in edit mode Remove some zero-volume leaves Made mesh generation recursive, still generating redundant faces Re-use planes where possible Basic node array reduction Some debug drawing Fixed generating the same face multiple times Some merge optimisation Fixed face cut point clamping Stability tweaks Serialization, got rid of NativeArrays Refactor Trying out another strategy Only working with convex solids now Still got some precision issues Almost almost working Texcoords, material index, fixed transforms Eliminated unnecessary cuts Working on connecting adjacent faces on shape addition Fixed some cases where hidden faces weren't getting connected Fixed a bug with subdividing faces Tweaks Fixed dumb plane exclusion check Tweaks Make disconnected stuff fall On disconnect, each island gets its own object Can keep subtracting from debris Grenades House Added Paint operator Fixed debug label positions Increased fire rate Calculate mass Fixed a lingering precision issue More stability Even more stability On disconnection, the part with the smallest volume gets a new object Started work on breaking arbitrary meshes into convex polyhedra Upgraded unity, working on stability Better random dodecahedra Fix case where two brushes are added next to each other Divide world into grid Detecting zombie polyhedra Simplify adding, fixed zombie polyhedra case Painting fixes Fixed another zombie case Midway through a rewrite Fancy animated gizmos Fixed flipping faces A bunch of face splitting fixes Edge case fixes More fixes Seems to be pretty stable now Re-implemented disconnection Don't split if new split face is degenerate Re-implemented Replace operation Re-implemented painting Grid splitting Some final stability fixes, face merging Don't shoot when gaining focus
2 Years Ago
Fixed client-only animated sprites
2 Years Ago
Added Sprite.UvRect property Use a single tiled sprite for the background
2 Years Ago
Fixed UI / brush colour
2 Years Ago
Added Sprite.Opacity Fixed Sprite.AnimationPath resource type Set Transmit and model of Sprite in Spawn()
2 Years Ago
Fixed support for Leaderboard<float> and Leaderboard<TimeSpan>
2 Years Ago
Most sprite properties should be supported client-only now
2 Years Ago
Fixed setting ColorFill and ColorTint on client-only sprites
2 Years Ago
Fixed FromNotAutoPropertyStruct leaderboard test
2 Years Ago
Support building a leaderboard type from a single field type Support for Leaderboard<float> Some typed leaderboard tests
2 Years Ago
New leaderboard API
2 Years Ago
Code-first typed leaderboards, support for creation / writing / reading Read leaderboard type info from local addon assemblies in tools Display custom leaderboard types in the menu https://files.facepunch.com/ziks/1b2011b1/sbox-dev_xm1fXA5ej8.png Fixed leaderboard details having too much padding Support for marking entries as deleted in the backend Refactor to nest leaderboard attributes etc in the Leaderboard struct Built-in support for periodic leaderboards (daily / weekly / monthly) More refactoring * Leaderboard has too many fields to justify being a struct anymore * Nested Leaderboard.Update and Leaderboard.Entry * Leaderboard<T> can inherit from Leaderboard now, much less repetition Leaderboard API documentation Finish merging in Histograms
2 Years Ago
Added test for adding properties with default values Support for log value histograms https://files.facepunch.com/ziks/2022-10-10/sbox-dev_YnroiYzjt5.png
2 Years Ago
Fixed seeding local db in Development configuration Use standard deviation to remove outliers from histograms Add asset with a big leaderboard to dataseed.sql Use a log10 histogram if mean score is very small
2 Years Ago
Added test for adding properties with default values Code-first typed leaderboards, support for creation / writing / reading Read leaderboard type info from local addon assemblies in tools Display custom leaderboard types in the menu https://files.facepunch.com/ziks/1b2011b1/sbox-dev_xm1fXA5ej8.png Fixed leaderboard details having too much padding Support for marking entries as deleted in the backend Refactor to nest leaderboard attributes etc in the Leaderboard struct Built-in support for periodic leaderboards (daily / weekly / monthly) More refactoring * Leaderboard has too many fields to justify being a struct anymore * Nested Leaderboard.Update and Leaderboard.Entry * Leaderboard<T> can inherit from Leaderboard now, much less repetition Leaderboard API documentation Finish merging in Histograms
2 Years Ago
Add Hotload.AssemblyResolver, warn if not assigned when needed Set HotloadManager.AssemblyResolver for client / menu / server
2 Years Ago
Fixed some histograms being offset horizontally Only show histogram markers that are in range
2 Years Ago
Invalidate leaderboard cache when creating a board Increase histogram leadingOutlierFraction
2 Years Ago
Fall back to fetching top scores if no scores around user
2 Years Ago
Admin-only leaderboard migration tool
2 Years Ago
Added Leaderboard.GetHistogram() Basic leaderboard histogram drawing Show markers on friend scores in histogram
2 Years Ago
Added Leaderboard.GetHistogram() Basic leaderboard histogram drawing https://files.facepunch.com/ziks/2022-10-04/sbox-dev_jf1ILIXWus.png Show markers on friend scores in histogram https://files.facepunch.com/ziks/2022-10-04/sbox-dev_1lIGzwZv9e.png
2 Years Ago
Added asset/{ident}/histogram to Api
2 Years Ago
Much nicer looking histograms
2 Years Ago
Fixed Nametag position Fixed player aim direction
2 Years Ago
List Steam leaderboards on Rankings page Display / decode steam leaderboard entries Delete individual steam leaderboard entries List periodic leaderboards, implemented deleting Updated weekly leaderboard name style Update dataseed.sql for testing leaderboards WIP leaderboard histograms Smooth leaderboard histograms Fixed reading TimeSpan leaderboard fields Histogram x-tick label tweak
2 Years Ago
List Steam leaderboards on Rankings page Display / decode steam leaderboard entries Delete individual steam leaderboard entries List periodic leaderboards, implemented deleting Updated weekly leaderboard name style Update dataseed.sql for testing leaderboards WIP leaderboard histograms Smooth leaderboard histograms Fixed reading TimeSpan leaderboard fields Histogram x-tick label tweak
2 Years Ago
List Steam leaderboards on Rankings page Display / decode steam leaderboard entries Delete individual steam leaderboard entries List periodic leaderboards, implemented deleting Updated weekly leaderboard name style Update dataseed.sql for testing leaderboards WIP leaderboard histograms Smooth leaderboard histograms Fixed reading TimeSpan leaderboard fields Histogram x-tick label tweak
2 Years Ago
Histogram x-tick label tweak
2 Years Ago
Fixed reading TimeSpan leaderboard fields
2 Years Ago
Smooth leaderboard histograms
2 Years Ago
Update dataseed.sql for testing leaderboards WIP leaderboard histograms
2 Years Ago
Added SpriteAnimation.Duration
2 Years Ago
Added SpriteAnimation.Looping boolean
2 Years Ago
Tweaked enemy awake delay Fixed hardhat again Use new hard hat model Fixed Wizard skirt
2 Years Ago
Leaderboard API documentation
2 Years Ago
Updated weekly leaderboard name style
2 Years Ago
Fixed prediction errors, player not animating
2 Years Ago
Fixed client-only Sprites Player ArrowAimer is fully client-side
2 Years Ago
Added Sprite.ColorTint property Added Sprite.Pivot property