7,945 Commits over 3,745 Days - 0.09cph!
Wizard spawning particles, coin tweaks
Coin pickup, enemies start asleep
Sweat particle tweak
Level transitions, saturate when dead
Key throw ease
Sweat particles during vault cooldown
Fixed ragdoll wall collision
Added border around maze
Ragdoll on death
Removed debug enemy spawn periods
Added GridCoord, charger enemy
Pathfinding cost for passing through other enemies etc
Added TypeDescription.GetAttributes<T>()
Enemy base, wanderer enemy
Key material tweak
Camera snap when far from target
Drop key in middle of tile
Camera and movement tweaks
Basic game loop, grab key and open hatch
Fixed -tools not starting if `ServerAddons.TryAdd()` returns null
Added Color[32].FromRgb[a]
Color[32] property consistency cleanup
Added some Color[32] tests
Added Color[32].FromRgb[a]
Color[32] property consistency cleanup
Added some Color[32] tests
API cleanup
SDF read / write methods
Colour blending fix
Brush size / scale client-side fixes
Let players wear clothes
Tweaked how brushes are applied
Hold alt to snap to a plane
Hold shift and scroll to change colour
Testing out applying rotations to brushes
Only send chunk data if chunk has both interior and exterior
Update chunk render meshes on worker threads
HUD tweaks
Fixed #1
Reduced resolution of HUD textures
Basic HUD with colour selection
Minimum distance between edits
Change brush size by scrolling
Material tweaks
Colours!
Added cursor
Fixed chunk location
Toggle noclip on double jump press
Fixed possible NRE on hotload
Updated shader
Fixed compilation errors, collisions not working again yet
Removed placeholder stage description !clean !release
Added "menuBackgroundTint" to StageMenuData !release
Fixed core layers without specific textures being transparent !release
Always use CreateFile when saving progression !release
Fixed some issues with plugins changing leaderboard index !release
Require a restart after updating plugins in-game !release
Fixed NRE in the menu !switch
Disable stage icon generation on old GPUs
Disable cancelling loading between stages in a speed run !release