userJames Kingcancel

6,908 Commits over 3,531 Days - 0.08cph!

4 Years Ago
Refactored some bullet properties to avoid allocations Speech bubbles now update with raw delta time
4 Years Ago
Attempt to re-use particle systems for Pxc.CreateDebris()
4 Years Ago
Started working on a floor / ceiling widget Floor / ceiling widgets done
4 Years Ago
Replay timing plot script tweaks Remove outliers from frame time data Static method to delegate conversion caching in Bullet
4 Years Ago
Wait until nav menu animation is done before loading ScrollTables Added a script to generate a graph of replay test frame times per stage Merge remote-tracking branch 'origin/master' Log more timing statistics during replay tests
4 Years Ago
New leaderboard mode toggle prompt style Selected stage card glow
4 Years Ago
Quit prompt tweak Fixed possible bake error Fixed leaderboards refreshing twice on score submit
4 Years Ago
Big refactor, mostly making floors / ceilings separate entities Split off floor / ceiling moving to a new tool
4 Years Ago
Tweaked visibility of powerup level text on pause screen Merge remote-tracking branch 'origin/master'
4 Years Ago
Fixed condition for global bundle asset load fallback Fixed song AudioClips not being precached for the main menu
4 Years Ago
first section of string fades in whitelisted pixelgroup damage/heal methods fix patternStartPos set to wrong value dragging vine boss behaviour webbed icon new dash icon web sfx bullet onDespawn callback centipede death effect death effect centipede2 trap centipede death effect added more dash powerup to tentacle tentacle rotating petrify attack Updated Facepunch.Parse / Facepunch.ExpressionStrings Always use RegexOptions.CultureInvariant with RegexOptions.IgnoreCase Merge branch 'master' of SpaceUsurperUnity tweaked player hurt camera shake removed useLegacyDamage from redux bullets status effect gunAimSpeedMultiplier barrage powerup new convert aimer bunch of new shoot sfx Merge branch 'master' of SpaceUsurperUnity fixed some bake errors Fixed errors about missing sound files Fixed aiming on joycons Fixed changing menu tabs with joycons tweaked convert vibration barrage powerup work Merge remote-tracking branch 'origin/master' into asset-bundles Editor fallback for loading asset bundle manifests Fixed string files not being loaded in the editor
4 Years Ago
Fixed errors about missing sound files Fixed aiming on joycons Fixed changing menu tabs with joycons
4 Years Ago
Added example level Load example level by default
4 Years Ago
Fixed a couple of causes of invalid back faces #3
4 Years Ago
Fixed finding floor / ceiling widget position Can now raise / lower floors and ceilings
4 Years Ago
Start again Added SteamVR, got basic movement working Nicer floor grid material Make sure both hands get set up Only teleport with the analog sticks Add ECS packages Hashing out basic geometry components Simpler data structures Basic rendering Floor and ceiling meshing, texturing Started on GrabZoom, currently axis aligned GrabZoom rotation Added StyledRects Added a basic tool radial menu Started work on a vertex editing tool Fixed hover logic, basic vertex selection + dragging Refactored SetHovered / SetSelected Added TextMeshPro resources GrabZoom polish Can now select / deselect multiple vertices by holding multiselect combo VertexEditTool refactor Added AxisAlign button, now used in VertexEditTool Updated README.md Oops, updated README.md Fixed axis aligned vertex dragging Disabled DebugRenderSystem First draft of vertex duplication Trying out new GrabZoom controls Updated README.md Better floor / ceiling triangulation Fixed typo in GrabZoom When dragging vertices, show a widget at the start position GrabZoom is now a tool, is on off hand by default Radial menu tweaks Add tool name label to tool menu First attempt at vertex merging Started big refactor A little more cleanup Fixed phantom shadows in VerticalSelector shader Started rewriting vertex adding / removing Create new vertex when half-edge widget is grabbed Snap new vertices to the grid Vertex creation refactor Grid snap now varies with zoom level Added grid guide when editing vertices Level saving / loading 45° snapping for moving vertices Vertex widget material tweaks Smaller default world scale Fixed not being able to create vertices on short edges Merge neighbouring HalfEdges if overlapping Renamed VerticalSelector shader to StickWidget Refactored neighboring vertex merging Working on another vertex merging rewrite Can now create new rooms by merging vertices BackFaces are now a thing Hide grid guide on start Started working on a floor / ceiling extrude widget
4 Years Ago
Renamed VerticalSelector shader to StickWidget Refactored neighboring vertex merging Working on another vertex merging rewrite Can now create new rooms by merging vertices
4 Years Ago
Merge neighbouring HalfEdges if overlapping
4 Years Ago
45° snapping for moving vertices Vertex widget material tweaks Smaller default world scale Fixed not being able to create vertices on short edges
4 Years Ago
Level saving / loading
4 Years Ago
Updated Facepunch.Parse / Facepunch.ExpressionStrings Always use RegexOptions.CultureInvariant with RegexOptions.IgnoreCase
4 Years Ago
Fixed exception during replay tests
4 Years Ago
Fixed some remaining Resources.Load usages Don't call Stage.Draw() in batch mode
4 Years Ago
Updated Facepunch.Parse / Facepunch.ExpressionStrings Always use RegexOptions.CultureInvariant with RegexOptions.IgnoreCase
4 Years Ago
Added failing test for tr-TR culture Added Facepunch.Parse dll Fixed parse error in tr-TR culture
4 Years Ago
Use CultureInvariant with IgnoreCase for regexes
4 Years Ago
Custom stage scripts can compile again!
4 Years Ago
Working towards supporting custom stages loading with asset bundles
4 Years Ago
Added a way to create Switch asset bundles in the editor Fixed leaderboard related NRE on Switch
4 Years Ago
swap effect reverted onion emoji filtering BulletPattern now implements IPropertyContainer Merge branch 'master' of SpaceUsurperUnity swap polish swap handles when players are dead hunter dragging vine better string sprite dragging status caused by bullet Merge remote-tracking branch 'origin/master' into asset-bundles Added AssetBundleHelper.LoadAsync / ResourceHelper.LoadAsync
4 Years Ago
Grid snap now varies with zoom level Added grid guide when editing vertices
4 Years Ago
Started big refactor A little more cleanup Fixed phantom shadows in VerticalSelector shader Started rewriting vertex adding / removing Create new vertex when half-edge widget is grabbed Snap new vertices to the grid Vertex creation refactor
4 Years Ago
Fixed AssetBundle errors in Standalone
4 Years Ago
Fixed error spam if Pxc_Texture overlay is missing SfxManager loads after global assetbundle is loaded ProgressionManager updates after global AssetBundle is loaded Fixed error spam if CoreLayer texture is missing Fixed FindAssetEditorFallback Fixed a few more AssetBundle errors
4 Years Ago
Fixed regressions with editor asset loading fallback
4 Years Ago
Added support for 32-bit float wave files Fixed some cases where assets weren't loaded in the editor
4 Years Ago
Cleaning up asset path discovery
4 Years Ago
Fixed build error
4 Years Ago
Global AssetBundle refactor
4 Years Ago
Working towards loading assets only from bundles Stage resources now loaded from AssetBundles, handling unloading Fixed some AssetBundles being unloaded / reloaded unnecessarily
4 Years Ago
BulletPattern now implements IPropertyContainer
4 Years Ago
prospector robo pink laser sparks robo tractor pattern prospector new form0 anims Merge branch 'master' of SpaceUsurperUnity prospector form1 pixel anims prospector form2 pixel anims prospector robo unit pixel anims robo laser missOn pattern fix anim bug with prospector Fixed UI ordering Made onion emoji use point filtering Don't watch for DataFile changes when not in play mode Missing meta file Merge branch 'master' Meta file changes Added an AssetBundle merging strategy Fixed menu stage always wanting to load all audio AssetBundles
4 Years Ago
Fixed UI ordering Made onion emoji use point filtering Don't watch for DataFile changes when not in play mode
4 Years Ago
Moved campaign flags back to Resources
4 Years Ago
String files are now in an AssetBundle Removed unused resource Moved most stuff out of Resources Support playing in editor before everything is ported to AssetBundles Fixed StageIDs not being found in the editor Always load json data from assets when baking Started working on generating asset bundles for each stage Fixed some typos
4 Years Ago
Removed PlayServicesResolver Can load bundled assets directly in editor
4 Years Ago
Some AssetBundle boilerplate Font assets now loaded from asset bundles Build asset bundles on Jenkins
4 Years Ago
Equipment item description word wrap height fix Added hover / click sounds to buttons on workshop page Added defaults to StyledRectButtonAnimator Fixed buttons to view item workshop pages Better navigation highlight for workshop column headers Fixed column sort icon alignment Fixed scroll table actions / highlight being visible while loading Fixed scroll table navigation after sorting
4 Years Ago
Fixed standalone build error Merge remote-tracking branch 'origin/master'
4 Years Ago
Made stage card progress bar notches more subtle Fixed redux fuseEggShield including non-redux eggShield Switch input device handling rewrite Merge remote-tracking branch 'origin/master' Fixed standalone build error Now using the Switch's native controller support UI