userJames Kingcancel

7,950 Commits over 3,745 Days - 0.09cph!

4 Years Ago
Hotload: Added failing test for 2D arrays Hotload: basic multi-dimensional array support Hotload: failing multi-dim struct array case Hotload: don't attempt to block copy multi-dimensional arrays
4 Years Ago
Better ECS bullet gizmos Fixed ECS bullets not ignoring collisions with units correctly
4 Years Ago
Fixed case where ECS bullets accelerated in the wrong direction Fixed velocity-based circle skew in ECS bullets
4 Years Ago
Fixed NRE in shop phase on ballpit when using ECS bullets
4 Years Ago
Fixed rect ECS bullets being invisible if they don't specify widthMods Make sure RandomChunkData gets re-initialized after stage reset Added ECS bullet gizmo drawing in editor Fixed ECS bullet divergence when resolving multiple unit collisions
4 Years Ago
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4 Years Ago
Normalize line endings in codegen tests
4 Years Ago
Possible fix for unit test fail on build server !redux_all
4 Years Ago
Fixed weird indentation with nested CodeWriters Fixed NRE in TouchingEcsBulletsEnumerable Enable ECS bullets on extra stages Added CameraZoomFactor option Don't show campaign leaderboards for single-stage campaigns Can now click on campaign nav buttons on Switch
4 Years Ago
Fixed ECS bullet callback when player has IgnoreBulletDamage !redux_all
4 Years Ago
Player / StatusEffect OnHitPlayer ECS callback generation
4 Years Ago
Now using per-chunk RNG for ECS bullets
4 Years Ago
Error if a generated IJobChunk uses too many components in a query Fixed ECS bullet acceleration direction when using absolute angles Fixed ECS repel
4 Years Ago
Fixed condition for mech.noHits flag Mark generated chunk jobs as invalid if they use a reference type Fixed component parameter names for bullet alias methods
4 Years Ago
Handle plurals before translations Fixed anyCoopVictory condition
4 Years Ago
Trap bgBullet shouldn't be dynamic
4 Years Ago
Added Statistic unlock conditions
4 Years Ago
Fixed exception when generating ECS bullets that use DynamicBuffer<T> Fixed typo in TouchingEcsBulletsEnumerable All ECS bullets should have a DespawnTimeData Fixed component / entity array cleanup in TouchingEcsBulletsEnumerable Implemented SetDespawnStyle for ECS bullets Fixed fetching chunk data components
4 Years Ago
Fixed some more bad var names in ECS bullet code gen
4 Years Ago
Fixed weirdly expanding stage cards in campaign menu Don't show powerup HUD in co-op if none are held Fixed fuse stage player view size on switch when docked Fixed bullet system generation using the wrong var names
4 Years Ago
Fixed error when viewing a workshop campaign Fixed campaign menu initialization getting interrupted Fixed cases where UI elements were missing if no scores were loaded Fixed LocalizedString.AsNullable Fixed case where campaign leaderboards wouldn't load on PC
4 Years Ago
Fixed another case where unit collision check gave a false positive
4 Years Ago
WIP ECS affect bullets AffectBullet ECS codegen: fixed some missing aliases / ECS methods AffectBullet ECS codegen: almost there, missing some component fetches AffectBullet ECS codegen: need to write back components, color3 convert AffectBullet ECS codegen: fixed conversions Refactored how ECS component fetches are generated Call SetComponentData for written components Working on GetTouchingEcsBullets enumerable TouchingEcsBulletsEnumerable first pass Some more missing ECS bullet aliases Working through some final missing methods for ECS bullets Fixed some parameters not using their aliases More aliases for ECS bullets, added Flag attrib for optional components Disable ECS codegen while baking legacy stages Merge branch 'master' into ecs-affect-bullets PxcCollideable / PlayerCollideable aliases Added IgnorePlayerCollisionForKeyframe alias
4 Years Ago
Fixed unit pixel overlap check when picking up powerups
4 Years Ago
Disable ECS codegen while baking legacy stages
4 Years Ago
Fixed some parameters not using their aliases More aliases for ECS bullets, added Flag attrib for optional components
4 Years Ago
Some more missing ECS bullet aliases Working through some final missing methods for ECS bullets
4 Years Ago
TouchingEcsBulletsEnumerable first pass
4 Years Ago
Refactored how ECS component fetches are generated Call SetComponentData for written components Working on GetTouchingEcsBullets enumerable
4 Years Ago
AffectBullet ECS codegen: fixed conversions
4 Years Ago
AffectBullet ECS codegen: fixed some missing aliases / ECS methods AffectBullet ECS codegen: almost there, missing some component fetches AffectBullet ECS codegen: need to write back components, color3 convert
4 Years Ago
WIP ECS affect bullets
4 Years Ago
WIP ECS affect bullets
4 Years Ago
Fixed case where attempting after a replay would insta-complete a stage
4 Years Ago
Fixed case where DataPaths would be relative to the wrong file
4 Years Ago
Always run test replays in alphabetical order
4 Years Ago
Re-added test replays
4 Years Ago
Fixed build not aborting if a test replay fails to load
4 Years Ago
Fixed possible NRE in InputInit() when watching co-op replay
4 Years Ago
Fixed exception when calling methods with a non-existent status effect Fixed "dir" func for charged pattern using the wrong target player
4 Years Ago
Skip attempting ECS codegen on bullets with shouldOverrideStatusEffect Fixed possible exception when saving test replays
4 Years Ago
Fixed another issue with credits stage progress !redux_all
4 Years Ago
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4 Years Ago
AffectTouchingBullets rewrite, supports foreach codegen
4 Years Ago
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4 Years Ago
Fixed possible NRE on bullet pattern remove DespawnBullets(BulletData) ECS support DoesBulletExist(BulletData) ECS support DespawnBulletsContaining(string) ECS support GetBulletCount(BulletData) ECS support
4 Years Ago
Fixed enum script funcs that were translated to Enum.TryParse Find: `\?\s*'([A-Z][A-Za-z0-9_]+)'\s*:\s*'([A-Z][A-Za-z0-9_]+)'` Replace: `? $1 : $2` Files: `Assets/Bundled/redux,Assets/Bundled/extra` Updated Facepunch.ExpressionStrings Temporary fix for foreach method call substitution in ECS callbacks Fixed a casualty of a recent find / replace Preparing for AffectBullets !ecs support !redux
4 Years Ago
Smarter enum argument parsing
4 Years Ago
Fixed !ecs build error !redux
4 Years Ago
Implemented bullet pattern color override for ECS bullets Fixed typo in AnimateSpriteSystem color job Fixed ECS bullet acceleration Fixed velocity based circle skew in ECS bullets Updated Jenkinsfile !redux_all !ecs