userJames Kingcancel

7,950 Commits over 3,745 Days - 0.09cph!

4 Years Ago
Fixed not being able to pause / restart when watching co-op replays Updated Facepunch.Unity Fixed AvgFrameTimeLastSecond precision
4 Years Ago
Fixed AvgFrameTimeLastSecond precision
4 Years Ago
Fixed loud sound when going back to main menu Made leadeboard mode prompt clickable Fixed bindings page layout
4 Years Ago
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4 Years Ago
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4 Years Ago
Fixed bug with calling generic methods with optional parameters
4 Years Ago
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4 Years Ago
Fixed possible NRE in ArchivedReplay !redux_all
4 Years Ago
Fixed struct comparisons with null
4 Years Ago
Updated Facepunch.ExpressionStrings Fixed !redux_all bake error
4 Years Ago
ECS bullet callback generation mostly working
4 Years Ago
Fixed method call replacements for ECS bullet codegen Fixed possible NRE in editor if steam isn't running Keyframe property codegen tweaks Generate check for legacy bullets in unit callbacks
4 Years Ago
Add GameManager option to show bullet stats
4 Years Ago
Added button to save replay in pause menu in editor
4 Years Ago
Re-implemented SingleCameraWholeStage
4 Years Ago
Fixed RectLines not being cleaned up on stage reset Fixed campaign score update loop Fixed exception if replay folder doesn't exist Fixed UpdateArchivedReplays ignoring domain Utils.AddRange now works for extending types
4 Years Ago
Fixed possible NRE on leaderboard refresh Fixed leaderboards with cached entries sometimes getting stuck
4 Years Ago
Fixed spotlight on Phobia starting with 0 radius
4 Years Ago
Some more TMP replacements Made Switch leaderboard mode / settings buttons clickable
4 Years Ago
First draft of AutoSkipUpgrader Enable AutoSkipUpgrader in HotloadManager Cleaned up AutoSkipUpgrader Merge remote-tracking branch 'origin/master' into hotload-autoskip Show list of auto-skipped types in HotloadDetails sheet Nicer type names in HotloadResult Merge branch 'hotload-autoskip'
4 Years Ago
Fixed stylesheet parser thinking the // in http:// was a comment Texture.Load supports https:// Update baseaccess.txt Game list API test Panel.OnDeleted DevUI Remove Logger on delete Create art_test.vmap Map testing art assets Merge branch 'master' of sbox Restore testmap (was a broken LFS pointer) fix materials world size Rename IMenuSystem to IMenuAddon Cached files from server go to downloads/.sv/ Create RootFileSystem class, clean up EngineFileSystem init Github addon downloader RunAnalyzersDuringBuild = false Merge branch 'master' of sbox Art Test Map 2 Map 2 testing art assets Merge branch 'master' of sbox Refactor addon loading so it's not dependant on folder name (cc @layla you need to add name to your .addon) Warn if trying to add addon without an .addon Merge branch 'master' of sbox Fixed sub-filesystem dispose parent on dispose Dispose transient addons on game shutdown Rename AddonManager to ServerAddons (clearer) Mount downloaded addon when creating gamemode Move IMenuAddon into engine (so it can be accessed everywhere) Loading screen refactor lighting test / asset cleanup Merge branch 'master' of sbox Integrate cs_mdl_import into modeldoc_utils so it can be used by both modeldoc and cmd line Add Invert option to RenderPrimitiveBox Add ModelDoc RenderPrimitivePlane Update groups.vgc Iterating on borders, change how borders are calculated to something simpler and better Finish the equation for cssbox borders that works universally Fix border alpha Remove a few pointless border tests Add another UI border test. Fix border-top-left-radius and border-bottom-right-radius wrong way around Add UI test for scene renders Fix border offsetting More useful LoopModeLevelLoad hooks Bind GetConvarValue for engine Move addon provision, gameinfo to sandbox.engine Look for gamemode info from the LastApiResponse Merge branch 'master' of sbox Added Art Test Map (Doors) Map for art testing Merge branch 'master' of sbox Close the loading screen at the right point Update art_test.vmap Some clean up Fixed AddViewsToSceneSystem returning SCENE_VIEW_RENDER_TRGET_INVALID for the last few frames of loading, causing hall of mirrors (I don't think any AddViewsToSceneSystem should be returning invalid but if they do we just skip over them) Tweak loading screen transition out now it's smooth Merge branch 'master' of sbox Cleaned up AutoSkipUpgrader Merge remote-tracking branch 'origin/master' into hotload-autoskip
4 Years Ago
First draft of AutoSkipUpgrader Enable AutoSkipUpgrader in HotloadManager
4 Years Ago
Some more Switch leaderboard fixes
4 Years Ago
Update metadata / attached file of a cached leaderboard entry
4 Years Ago
No longer using persistence slots on Switch Fixed leaderboard entry metadata / replay not being attached on Switch Fixed leaderboard cache being ignored if entry count == 0 ElementScaler now applies OnEnable() Fixed leaderboard entry medal icon while fetching metadata Fixed JsonSerializationException from OptionsData Make sure leaderboard cache invalidates when metadata is attached
4 Years Ago
Fixed trying to submit scores from queue too early on startup Fixed score submission deadlock on switch
4 Years Ago
Score fetching rewrite Best known scores are saved / loaded locally, new scores are fetched when navigating to a stage card if it's been more than an hour since that score was fetched.
4 Years Ago
Fixed missing resources when baking the main menu Re-enabled main menu music on Switch
4 Years Ago
Fixed possible NRE in ProgressionManager.FailSubmit Fixed error when building asset bundles for a non-current platform Merge remote-tracking branch 'origin/master' Fixed switch crash
4 Years Ago
Hotload.SkipAttribute fixes, merged with Hotload.SafeAttribute Merge remote-tracking branch 'origin/master'
4 Years Ago
Fixed possible invalid cast exception when checking for cached func Fixed case where the wrong converter will be looked up
4 Years Ago
Updated Facepunch.ExpressionStrings
4 Years Ago
Fixed both players being controlled by keyboard after rebinding Fixed broken campaign menu scaling on PC standalone Fixed campaign medals being hidden incorrectly
4 Years Ago
Some pause menu TMP replacements
4 Years Ago
Updated Jenkinsfile
4 Years Ago
Fixed a possible cause of view snapping when a co-op partner respawns CameraTargetData can now #include etc, got rid of redundant targets
4 Years Ago
Even larger loading screen text on Switch Different subtitle colors for each campaign type, unlock text tweaks Legal text is now TMP
4 Years Ago
Progression tweaks Fixed input page on Switch loading keyboard and mouse controls Added ElementScaler to title / core icon in loading screen
4 Years Ago
Baking now finds all platform overrides of json files
4 Years Ago
Fixed options not saving in the editor Fixed capitalisation of input binding labels Merge remote-tracking branch 'origin/master'
4 Years Ago
Fixed case where speech bubbles would be empty Reorganised campaign menu header buttons on Switch Added animated nav arrows to campaign menu
4 Years Ago
Pause menu leaderboard tweaks for Switch Testing leaderboard now has different entry count for friends vs global Fixed speech bubble size on Switch Fixed speech bubbles remembering their size in past lives Fixed non-ECS border warning Replay UI scaling for Switch Enable testing replays in editor while targeting Switch
4 Years Ago
Some settings menu Unity Text -> TMP replacements Fixed possible exception when returning to the main menu All settings menu controls now use TMP Campaign menu now uses TMP everywhere Settings label tweaks Stage description centering
4 Years Ago
Nicer "NONE" text for unbound control slots
4 Years Ago
Working on making sure Settings still looks good on PC LeaderboardView exception fix in Editor Nicer disabled button style Made revert buttons in settings menu consistent, some more scaling
4 Years Ago
Settings menu vertical centering, parent player join UI to level select Fixed main menu navigation on Switch Fixed settings element scaling being broken when first opened HUD scaling for Switch Game over / victory screen scaling Fixed progress bar / timer being visible during game over / victory Game over scale tweaks Pause menu scaling tweaks Fixed being able to hide the pause menu while still paused HintDisplay now respects pivot More pause menu tweaks
4 Years Ago
Fixed co-op player join prompt on switch Campaign leaderboard style tweaks Main menu for Switch is pretty much done Some settings page Switch work
4 Years Ago
ElementScaler animation New campaign menu animation Added dummy leaderboards for switch testing on PC Stop weird stage card scaling on switch Main menu layout changes
4 Years Ago
Started work on rescaling the campaign menu for switch Only show the selected campaign on switch
4 Years Ago
Campaign menu: populate in a coroutine to avoid hang Fadeable can now have a delay StageLoading fade tweaks Fixed how campaign items are selected while loading in