userJames Kingcancel

7,950 Commits over 3,745 Days - 0.09cph!

4 Years Ago
Simplified ElementScaler
4 Years Ago
Text scaling for handheld / docked mode Fixed campaign menu being broken on switch
4 Years Ago
Medals update lazily, hide medals / description in unselected campaigns Don't fetch all highscores when the game starts
4 Years Ago
Nicer way to assign nexRankingCategoryIds Assigning a unique nexRankingId for each stage / campaign
4 Years Ago
Fixed redux stages not showing up in switch builds
4 Years Ago
Temporarily don't load songs in main menu in switch builds
4 Years Ago
Fixed generated foreach loops declaring loop variable in wrong scope
4 Years Ago
Updated Facepunch.ExpressionStrings All player aliases now automatically supported by ECS All physics keyframe-animated properties now using new system Added spriteForwardOffset ECS support Sort ECS unsupported errors by weight Some more prep for generating ECS bullet callbacks Some CodeWriter refactoring
4 Years Ago
Started working on ECS callbacks for stuff like OnPixelHit Cleaned up how method replacements are found in ECS codegen
4 Years Ago
BulletSystemMethodCall can now use static methods referencing components Basic OnFixedUpdate support, only for burst-compilable stuff
4 Years Ago
Fixed keyframe property animations looping incorrectly Fixed some bullets having invalid IJobChunk queries Fixed ECS bullet moveMode check Working on generating despawn keyframes Fixed some keyframe animated property edge cases BulletPatternData is no longer an ISharedComponentData Tell bullet patterns when all child entities have been removed
4 Years Ago
Much nicer keyframe property handling
4 Years Ago
Added generic type definition support to TypeToString
4 Years Ago
Working on new way to handle BulletSystem method replacements Disable ECS on on-off effect bullets Fixed missing reference to BulletStats Updated Facepunch.ExpressionStrings Disable WIP bullet system method redesign Second attempt at generating components etc from KeyframeProperties
4 Years Ago
Hotload: Reflection instance tests Hotload: Added failing WeakReference tests Hotload: Working on a nicer system for organising instance upgraders Hotload: Factored out reflection and delegate type upgraders Hotload: Added WeakReferenceUpgrader Hotload: Parameter cleanup Hotload: Test cases for closures losing captures of various kinds Hotload: Fixed possible exception in DelegateUpgrader Hotload: Made it more obvious when to pass a replacement type Hotload: Added WeakReferenceUpgrader Hotload: Some documentation, clearing UpdaterGroup caches Hotload: Added a failing HashSet<T> test Hotload: Actually use ChildUpgraderOrder Hotload: Finishing off refactor Hotload: Cleaning up Hotload: IBorn and IKilled work again Hotload: Fixed OnClearCache() not being called in UpgraderGroup children Hotload: Fixed ArrayUpgrader calling the wrong method on elements Merge remote-tracking branch 'origin/master' Merge branch 'hotload-refactor'
4 Years Ago
Fixed error when baking all stages
4 Years Ago
Warn when trying to use an ECS-enabled bullet type in unsupported places Set disableBulletSystemGeneration to true for powerup bullets
4 Years Ago
Made getting aliases from structs more generic and cached Fixed adding ChunkData types to a bullet system Target player auto-updating support Redirecting support Discover aliases in parameters passed to overridden methods Added ECS / legacy bullet count to HUD Big ECS pixel collision refactor Fixed native resource deallocation in UpdatePatternsSystem ECS updateFloatVar support
4 Years Ago
Updated Facepunch.ExpressionStrings Automatically add extension properties for bullet aliases in ECS codegen Better ECS codegen errors for unsupported method calls A bunch of velocity methods, SetDespawnTime ECS support
4 Years Ago
Property extensions
4 Years Ago
Fixed NRE in Stage_Song.DisposeAudioClips(song)
4 Years Ago
Don't play music during replay validation
4 Years Ago
Can now find definitions of bullet aliases based on attributes
4 Years Ago
Fixed NRE in Stage_BulletPatterns
4 Years Ago
Per-update opacity, some more player aliases Updated Facepunch.ExpressionStrings Automatic chunk component codegen support Added BulletPatternChunkData with alias Added menu item to clear generated bullet systems Automatically pass stage aliases to generated jobs, added more aliases
4 Years Ago
Added a bunch more aliases to bullet system codegen Fixed some dodgy parameters for bullet system method codegen Fixed some shapes properties not doing per-update dynamic stuff
4 Years Ago
Updated loading copyright string Diamond length and cross distance, acceleration per-update support Got rid of some duplicated using comments in baked code Example vibrateOnTouch keyframe properties
4 Years Ago
Working on letting bakes have shared resources Updated Jenkinsfile Merge branch 'master' into bake-refactor Merge branch 'master' into bake-refactor Updated Jenkinsfile Fixed case where codegen would try to redeclare a variable Fixed baking single stages Automatically group shared generated methods into files Cleaned up including other generated files, output seems good now Merge branch 'bake-refactor'
4 Years Ago
stop all looping sfx on reset slow time a bit while braking on easy some easy xulgon balance removed curse state from easy tutorial no curses in easy mode Merge branch 'master' of SpaceUsurperUnity hid switchPowerupOnPickup option Merge branch 'master' of SpaceUsurperUnity fix respawnPod message after tutorial Fixed not being able to bake legacy stages Merge branch 'master' into bake-refactor
4 Years Ago
Fixed not being able to bake legacy stages
4 Years Ago
Fixed floating text sort order Added depth parameter to Bullet.AddText Fixed keyboard WASD prompt Jenkins should do default builds instead of redux Added BulletText depth level Use VibrateOnTouch for onion laser bullets Fixed ECS rect bullet vs player collision Added some more Unity structs to scriptfunc whitelist ECS support for intVar / floatVar / vectorVar ECS bulletPosA / bulletPosB support Added a bunch of stage / player aliases for ECS codegen ECS bullet onStart support ECS bullet playerDamageDir support Merge branch 'master' into bake-refactor
4 Years Ago
Use VibrateOnTouch for onion laser bullets Fixed ECS rect bullet vs player collision Added some more Unity structs to scriptfunc whitelist ECS support for intVar / floatVar / vectorVar ECS bulletPosA / bulletPosB support Added a bunch of stage / player aliases for ECS codegen ECS bullet onStart support ECS bullet playerDamageDir support
4 Years Ago
Fixed floating text sort order Added depth parameter to Bullet.AddText Fixed keyboard WASD prompt Jenkins should do default builds instead of redux Added BulletText depth level
4 Years Ago
Updated Jenkinsfile
4 Years Ago
Working on letting bakes have shared resources
4 Years Ago
Updated Jenkinsfile Added CampaignData.HideInEditor !skip-bake !skip-replay-tests
4 Years Ago
Fixed "A" !skip-bake !skip-replay-tests
4 Years Ago
Updated Jenkinsfile !skip-bake !skip-replay-tests
4 Years Ago
Throw if assets needed for old workshop plugins have been deleted Updated Jenkinsfile !skip-bake !skip-replay-tests
4 Years Ago
Fixed some missing ECS aliases
4 Years Ago
min/max graze angle, per-update auto rotation speed, alias refactor Ignore status effect bullets in ECS codegen Rect ShapeType support in ECS codegen Added BulletSpawnParameters.ForceLegacyBullet Fixed bad codegen when attempting to use param passthrough Some more ECS aliases, cleaned up referencing components a bit Some per-update components, move mode support
4 Years Ago
Fixed some ECS collision bugs
4 Years Ago
Some BulletSystem codegen tweaks Added VibrateOnTouch feature To avoid some onUpate usages Merged PlayerCollisionSystem jobs, VibrateOnTouch support
4 Years Ago
Fixed NRE in AnimatedSpriteController
4 Years Ago
Delayed when AnimatedSpriteController creates a renderer Fixed error on non-redux stages Hide comments when showing leaderboards in pause menu
4 Years Ago
Added BulletSystemMethodCall MethodCallGenerator Added child bullet support / ECS bullet anchors for patterns A bunch of ECS fixes Per-update target rotation, velocity mode support
4 Years Ago
Fixed progress bar when generating bullet systems Removing when out of bounds / clamping to bounds support
4 Years Ago
Made sure DynamicEaseTo is burst compilable Facing modes, sizeMultiplier support
4 Years Ago
Fixed bullet system codegen regression OnKeyframe, isPositive support Circle skew property support
4 Years Ago
Fixed another issue with BulletsInRadiusEnumerable