userJames Kingcancel

7,945 Commits over 3,745 Days - 0.09cph!

5 Years Ago
redux/intro co-op changes redux/octopus multiplayer fixes use stage.PlayerHandler for some Vibrate calls wrapped AddPhysicsForce calls mech stage multiplayer fixes fuse stage multiplayer fixes trench multiplayer fixes, etc fixed other stages for multiplayer some storm pattern stuff made some storm form0 pixels invuln Fixed numPlayers not being available during init Merge branch 'master' of SpaceUsurperUnity Clear hints on stage change Removed old QuickPrompt Clear static fields in cache stores Merge branch 'master' of SpaceUsurperUnity Player count for stages now set on instantiation Merge branch 'master' of SpaceUsurperUnity intro balance for 2 player enemy hp scaled based on player count Meta changes for unity2019 Some initial attempts to find a memory leak Merge branch 'master' into unity2019
5 Years Ago
Player count for stages now set on instantiation
5 Years Ago
Fixed numPlayers not being available during init Merge branch 'master' of SpaceUsurperUnity Clear hints on stage change Removed old QuickPrompt Clear static fields in cache stores
5 Years Ago
Added preview image
5 Years Ago
Initial commit Added project files
5 Years Ago
Update Jenkinsfile
5 Years Ago
Update Jenkinsfile
5 Years Ago
Working in unity2019 again Fixed compiler errors in generated scripts Font asset updates
5 Years Ago
Fixed possible NRE in PxcEffectTransformRing Fixed saving read replays Added test replays of all Invasion stages
5 Years Ago
Fixed divergence related to SpawnPattern calls
5 Years Ago
Compatibility Replay with diagnostics from diverging build
5 Years Ago
Fuse and Hunter test replays Can now generate and save aux diagnostics from a production replay
5 Years Ago
Temporarily removed diverging replay from test
5 Years Ago
Automated replay testing cleanup
5 Years Ago
Update Jenkinsfile Update Jenkinsfile Update Jenkinsfile
5 Years Ago
Update Jenkinsfile
5 Years Ago
Fixed build error Updated Jenkinsfile
5 Years Ago
Use dotnet build Update Jenkinsfile Merge branch 'dotnet'
5 Years Ago
Update Jenkinsfile
5 Years Ago
Use dotnet build
5 Years Ago
Added -manual-quit option
5 Years Ago
Attempting to run some replay tests on Jenkins
5 Years Ago
Intro test replay Fixed possible bullet error when running non-baked Couple more test replays Fixed json script line numbers
5 Years Ago
Fixed divergence caused by d8d99408fac62aab409c210a5cf80bc46eca68ba
5 Years Ago
New hints UI
5 Years Ago
Example of making the co-op player a different colour Separate items HUD UI for coop player
5 Years Ago
stage stores a list of players both players show up unit core looks at closest player active device players assigned different PlayerActions dont listen for mouse input with >1 player for now Merge branch 'master' into multiplayer bullets can collide with any player RepelPlayer can repel all or certain players lasers handle multiple players Update .gitignore Merge branch 'master' into multiplayer Update timeattack.json Started dealing with fallout from removing singular "Player" property Fixed all non-json references to a single player Started work on fixing json single player references Added Stage.ForEachPlayer() whitelisted method Added Stage.AveragePlayerPos Fixed playerAware func params include Octopus stage multiplayer compatibility Kraken runs with two players! Merge branch 'master' into multiplayer Testing being able to control with keyboard + one controller Stages can now specify supported player counts Legacy support for old single-player stages Fixed Bullet.IsTouchingPlayer() missing method exception Update AotHint.cs Disabled some debug drawing Fixed keyboard / mouse input in co-op Fixed timeattack progress Unpause vignette now supports multiple players Fixed enemy attacks sometimes targeting dead players Fixed vignette NRE on game over Mech stage co-op support Fuse stage co-op support Trench stage co-op support Onion stage co-op support Hunter stage co-op support Intro stage co-op support Tentacle stage co-op support Claw stage co-op support Using conditionally whitelisted members for some legacy singleplayer stuff DefineParameterAttribute now supported on properties Callbacks like onHitPlayer now know about the correct player Fixed all usages of Bullet.IsTouchingPlayer() in base campaigns Bullet.HitPlayer() / Bullet.DamagePlayer() legacy support Fixed CallMethod not caring about parameters being non-optional Merge branch 'master' into multiplayer Merge branch 'master' into multiplayer Frame stage co-op support Laser stage co-op support Storm stage co-op support Invasion stage co-op support Basic co-op camera Fixed camera overhang Fixed co-op camera scaling Fixed the wrong player taking damage in co-op Replays now support co-op! Got rid of maybe redundant camera code? Fixed replay testing in editor Fixed some replay diagnostic warnings Make sure FacingSpeedMultiplier is reset Fixed Vibrate method binding RepelPlayer now takes a Player instance Fixed typo in CheckStatusLevel causing divergences Added StyledRect shader Added StyledRect UI component Started replacing UI images with StyledRects Fixed weird camera behaviour at non-FullHD More UI tweaking Merge remote-tracking branch 'origin/master' into multiplayer Merge branch 'master' into multiplayer Added RectStyle ScriptableAsset RectStyle previews Fixed live style editing Added animated co-op main menu UI Fixed build error Coop player can now join / leave Fixed back button in workshop management menu Fixed another build error Fixed regression when watching co-op replays Gradients can have more than 2 colors Started work on new loading UI Fixed a regression with gradients New loading screen background, text alignment Slightly smoother song sample sprecaching Fixed loading screen text alignment Fixed new exceptions on Switch Basic support for co-op leaderboards Merge branch 'multiplayer'
5 Years Ago
5 Years Ago
Fixed new exceptions on Switch Basic support for co-op leaderboards
5 Years Ago
Slightly smoother song sample sprecaching Fixed loading screen text alignment
5 Years Ago
Fixed a regression with gradients New loading screen background, text alignment
5 Years Ago
Fixed regression when watching co-op replays Gradients can have more than 2 colors Started work on new loading UI
5 Years Ago
Fixed another build error
5 Years Ago
Fixed build error Coop player can now join / leave Fixed back button in workshop management menu
5 Years Ago
misc tweaks Fixed weird camera behaviour at non-FullHD More UI tweaking Merge remote-tracking branch 'origin/master' into multiplayer Added a couple test replays Making sure replay validation works offline Merge remote-tracking branch 'origin/master' Merge branch 'master' into multiplayer Added RectStyle ScriptableAsset RectStyle previews Fixed live style editing Added animated co-op main menu UI
5 Years Ago
Added a couple test replays Making sure replay validation works offline Merge remote-tracking branch 'origin/master'
5 Years Ago
Added StyledRect shader Added StyledRect UI component Started replacing UI images with StyledRects
5 Years Ago
Fixed replay testing in editor Fixed some replay diagnostic warnings Make sure FacingSpeedMultiplier is reset Fixed Vibrate method binding RepelPlayer now takes a Player instance Fixed typo in CheckStatusLevel causing divergences
5 Years Ago
Replays now support co-op! Got rid of maybe redundant camera code?
5 Years Ago
Basic co-op camera Fixed camera overhang Fixed co-op camera scaling Fixed the wrong player taking damage in co-op
5 Years Ago
fix janky damage bullets on trench parallel pattern octopus bubble overlap fix laser prison warnings unit behaviourdelay, storm slalom timing changed finished storm behaviour commit reduce amount of slice on storm storm laser and studbullet tweaks storm meteor can only repel, not damage tweaked storm return, less suction on storm form 1 player-pixel collision while invulnerable callback, some dash rework more dash reworking player useLegacyPhysics, resolved collision callback order issue dash sprite polish boost shadow effect more dash polish, changed some item descriptions dash backblast effect adjust dash sound as charges run out error sfx when trying to dash while invuln rename brake to focus, addition tutorial state pattern parentBullet property bullet-pixel damage fix, bullet.useLegacyDamage property tweaked repel effect octopus mine appearance tweak misc player/status collide callbacks, Convert rework fix AddBullet while iterating error more convert flagged cantBeIgnored bullets fix status level check; bullet hitbox leniency status mod convert hit sfx, etc +damage combo sfx pitch playerBodyColor status modifier Merge branch 'master' into multiplayer Frame stage co-op support Laser stage co-op support Storm stage co-op support Invasion stage co-op support
5 Years Ago
Merge branch 'master' into multiplayer
5 Years Ago
DefineParameterAttribute now supported on properties Callbacks like onHitPlayer now know about the correct player Fixed all usages of Bullet.IsTouchingPlayer() in base campaigns Bullet.HitPlayer() / Bullet.DamagePlayer() legacy support Fixed CallMethod not caring about parameters being non-optional
5 Years Ago
Intro stage co-op support Tentacle stage co-op support Claw stage co-op support Using conditionally whitelisted members for some legacy singleplayer stuff
5 Years Ago
Whitelisted methods can now be conditional
5 Years Ago
Fixed vignette NRE on game over Mech stage co-op support Fuse stage co-op support Trench stage co-op support Onion stage co-op support Hunter stage co-op support
5 Years Ago
Fixed timeattack progress Unpause vignette now supports multiple players Fixed enemy attacks sometimes targeting dead players
5 Years Ago
Disabled some debug drawing Fixed keyboard / mouse input in co-op
5 Years Ago
Fixed Bullet.IsTouchingPlayer() missing method exception Update AotHint.cs
5 Years Ago
Stages can now specify supported player counts Legacy support for old single-player stages