userJarryd Campicancel

14,339 Commits over 2,800 Days - 0.21cph!

7 Years Ago
Added a pictuire of the premium passenger to the level up screen
7 Years Ago
Props (and rooms maybe?) can now be locked by player level
7 Years Ago
Level up screen
7 Years Ago
Added the fire bomb to the loot array
7 Years Ago
Fixed effect added/removed activity definitions with old keywords
7 Years Ago
Fixed intro cinematic leaving cinematic camera enabled
7 Years Ago
Update to 2017.1.2p1
7 Years Ago
New Fire Bomb projectile Belt objects now store their projectile instead of using a if sequence on CharacterBase Bomb carrying effect removal Getting frozen while carrying a fire bomb will now trigger the bomb and clear the effect locally. Also works in the inverse for freeze bombs and fire traps. Updated Whats New
7 Years Ago
Debug Widget now shows names of unused modules
7 Years Ago
Build settings Fixed broken tooltip positioning Deleting items now refunds full purchase cost Might have finally fixed corridor rebuilds on deletion Better wander behaviour
7 Years Ago
Help Screen
7 Years Ago
Some deletion improvements Terrible engine props Some basic post processing
7 Years Ago
Indicator for currently selected entity Added camera clamping Can no longer build or delete while a ship is travelling Tweaks
7 Years Ago
Controls help system
7 Years Ago
Tweaks New Coffee Station prop +More tweaks/improvements
7 Years Ago
Debug Widget can now show lifetime module stats Also fixed game not saving if a high score wasn't reached
7 Years Ago
Added a level cap New passenger type, tied cash awards to stars and added a stats screen
7 Years Ago
New standardised hint widget
7 Years Ago
Unit refactor in prep for new passenger types
7 Years Ago
Nore need refactors
7 Years Ago
More UI tweaks Timescale and UI fixes Some overworld stuff More overworld feedbcak First pass on a delete mode Custom tooltip for props and more need refactors
7 Years Ago
Fixed tribe members not being visible during the Tribe Create process
7 Years Ago
Stop EffectSettings errors when loading keywords that couldn't load in build (need to figure out why keywords aren't loading though)
7 Years Ago
Fixed load game screen not refreshing properly after deleting all saves
7 Years Ago
UI Tweaks
7 Years Ago
Some unsaved changes
7 Years Ago
Build fixes and other misc stuff
7 Years Ago
Mostly fixed being able to skin/butcher corpses while they are being held by a unit
7 Years Ago
New Bed prop Backdrop models, randomisation and movement
7 Years Ago
New 1x2 and 1x1 rooms plus more bug fixes
7 Years Ago
Fixes Some sick tooltip action
7 Years Ago
Added a light source to the fire trap Some more info on Debug Widget Lists what modules ahve been spawned as well as how many m,odules haven't been seen in this run. Also added a custom spectator pawn so we can see the debug widget when running the game with simulate.
7 Years Ago
Switched GiftItem action to a CommandGenerator so the player gets specific options ("Gift Stone Axe") instead of the vague Gift Item (Gift Item) option they had before
7 Years Ago
Fixed menu initialising with Washed Up game mode but Lost and Found map selection
7 Years Ago
Fixed bad level up calculations Star feedback and unit avoidance Cash feedback and some bug fixes
7 Years Ago
Time of Day system now cycles through glow colours +More Time of Day value tweaks
7 Years Ago
Increased burn damage on AI Units, breaking a torch now sets the attacking unit on fire
7 Years Ago
Some more changes to try and stop units waiting forever for thrown weapons that are no longer valid
7 Years Ago
Remove warmth check on animal Idle
7 Years Ago
Terminal restrictions and pricing Visible trail when making routes, Shift click for multi place
7 Years Ago
More ship improvements Icons and Stars Pathfinding refactors World stuff Location upgrades
7 Years Ago
Time Controls
7 Years Ago
Start of entity purchasing systems
7 Years Ago
Misc improvements -Overworld Camera now looks at the current ship when opening the overworld -Added GoKit for tweens -Scene loading improvements -Can no logner build room outside of the ships bounds Props/Rooms change colour to show if they can be palced at the given position
7 Years Ago
Initial commit Initial content stuff Starting gameplay stuff PostProcess Stack NavMeshComponents Facepunch Plugins Basic room placement More room stuff Doorways and more placement stuff Corridor and door stuff Rooms can no longer be placed while overlapping Camera controls Unit needs, ship entrace and basic unit navigation Fonts, prop placement, UI and more need stuff More needs and interaction stuff Lets of temporary colours/materials Wander stuff Scene loading stuff Units will now automatically act on their needs More need replenishment, new vending machine prop New prop - Radio Passenger details/Selection Need state displays Start of overworld stuff Basic location import pipeline Can toggle between ship and world views Location Details panel Can now set routes for ship from the overworld screen Ship status UI Ship controls refactoring Added disembarking and embarking behaviours
7 Years Ago
Diplomacy widget updates status icons based on current relation
7 Years Ago
Hopefully fixed units waiting forever for thrown weapons that are thrown off a cliff and out of bounds destroyed
7 Years Ago
New Objective: Befriend A Tribe (added to Washed Up) Axes and spears are now gifts (Improved versions are more valuable gifts) New TribeDiplomacyTrigger type for detecting diplomacy changes Can no longer breed with people from other tribes Fixed some issues with gifting items
7 Years Ago
Combat animation changes Melee bots will now finish their attack instead of stopping mid-animation Override attack anims on AI characters are now an array that gets used randomly New combo for Sword guy MovementState is now set through a method on CharacterBase, not by directly setting the variable (makes debugging easier) Added a new combo montage for the sword guy, randomly picks between that and the old behaviour Fixed being able to climb on other unts Added a GetAllActorsOfClass to DoLedgeTrace which is probably bad for performance - I think this was a recent regression (last successful steam build doesn't have this issue) so not entirely sure what's changed. New combo for big sword guy Just one attack, his size makes it difficult for animations to work (swings above players head, sword hits ground,etc) Barrels can now burn Wooden shields can now be set on fire and destroyed by fire Status Effects applied to an actor are now automatically applied to any attached actors, so wooden shield gets set on fire when the holder is set on fire.
7 Years Ago
Grenades now do x3 damage when used by the player