userJarryd Campicancel

8,985 Commits over 1,979 Days - 0.19cph!

5 Hours Ago
Fix ridge UV's
5 Hours Ago
Combiner prefab setup Move pipe rendering into a child prefab for easier updates across all colour prefabs Remove multi sub mesh support, everything is using the same material now
Today
UV changes
Yesterday
Increase pipe subdivisions to 12 (was 9) to fix some UV issues
Yesterday
Add uv support for pipe brackets Mirror UV's
Yesterday
Update localized death name for gingerbread man (just needs an icon)
Yesterday
Merge from xmas_2022 (may have compile issues, will fix)
Yesterday
▅█▄ █▍▉▇ ▊██▉▋▌▋█ ▄▆▄▊▇▍▆▅▅▉▌ ▍▋▌ ▊█▅▊▍ ▍▉▋▊ ▉▇ ▍▆▆ ▍█▉█▅ ▄█▍▉▌ ▉▋▍ ▇▍▍ ▄▉▉▋▋▄█ ▄▍▌▌ "▇▉█▆" █▋ ▍▅▋ ▍█▌▊ (█'▋▍ ▆▄▅ ▄ ▆▋▋█ ▌▇██▍▍█ █▇ ▆▅▇ ▄▉▅▄▍ ▆▆▍▊ ▊▌▇ ▄▅▆ ▄▋▋▉▉▌)
Yesterday
Added a popup tip to explain how to toggle the flashlight on/off
2 Days Ago
WIP adding translation support and icons for all steps of the filter process
2 Days Ago
Can now switch between pipe colours Added support for conveyors to use item categories as filters (food, weapons, ammunition, etc)
2 Days Ago
Merge from main
2 Days Ago
Colour variants
2 Days Ago
UV fixes
2 Days Ago
Reapplied BaseAiBrain changes that were stomped in 77185 Manifest
2 Days Ago
WIP uv layout change
3 Days Ago
WIP ownership checking
3 Days Ago
Compile fix, ignore client emoji folder
3 Days Ago
Cherry pick 77144 (solves overlapping issues and didn't require the TmPro update)
3 Days Ago
Add some padding around each emoji
3 Days Ago
Trying out updating TmPro (3.0.6)
3 Days Ago
Merge from main
3 Days Ago
Sparks now play once an item has finished crafting
3 Days Ago
Merge from main
3 Days Ago
Tweaked clone icons to more clearly show berry colour
4 Days Ago
Potential instrument LateUpdate fix
6 Days Ago
Use Player folder instead of PlayerMats Improved naming iterator Move materials into Hair, Skin and ItemSkins folder
6 Days Ago
CopyPlayerTool now attempts to reuse matching materials in the Assets/Media/Materials/PlayerMats folder instead of creating new materials when copying hair and skin
6 Days Ago
HLOD generation now ignores GameModeObjectToggle components Fixes reclaim terminal appearing in outpost HLOD Updated outpost HLOD assets, prefab is unchanged
6 Days Ago
Piano no longer uses closest midi note if it's missing a note
6 Days Ago
Merge fron nov22_community_merges
6 Days Ago
Merge from main
6 Days Ago
Fixed drum sticks floating in air after dismounting drumkit (probably affected xylophone as well)
6 Days Ago
Client compile fix
6 Days Ago
Crafter now shakes and sparks while crafting
6 Days Ago
Adjusted crafter slot positions on each workbench
6 Days Ago
Electric furnace gibs setup
6 Days Ago
Merge from ElectricFurnace
7 Days Ago
Fixed conveyor sprite not getting clipped by RectMask2d (required a new shader)
7 Days Ago
Don't allow inserting fuel into electric furnace Fixed pickup/repair targets Fixed IO connection points on electric furnace
7 Days Ago
Make crafter loot panel a prefab, not S2P
7 Days Ago
Fixed directional lines not working on pipes
7 Days Ago
More crafter prefab setup
7 Days Ago
Added support for industrial pipes having ridge sections at distance intervals
7 Days Ago
Apply icon material and LOD settings to conveyor
7 Days Ago
Added a UI warning when inserting blueprints into an industrial crafter that's attached to a workbench at an invalid tier
7 Days Ago
Merge from main
7 Days Ago
Brought throwable snowball impact effects in line with effects from snowball gun
7 Days Ago
Fixed not being able to drag non-cassette items onto the portable boom box
7 Days Ago
Fix streamed radio audio looping incorrectly if the players performance drops below 10fps There is likely still some stuttering but it should recover once performance improves