userJarryd Campicancel

13,089 Commits over 2,831 Days - 0.19cph!

1 Hour Ago
Merge from jungle_update
3 Hours Ago
Adjust branch colliders again
4 Hours Ago
Merge from jungle_update
4 Hours Ago
Apply to descend option as well
4 Hours Ago
Don't allow the player to mount a vine if they are already mounted to something
4 Hours Ago
server.emojiOwnershipCheck is now a convar and enabled by default Don't show emoji not owned by the player in the gallery If a player submits a chat message with an emoji they don't own the emoji is stripped out of the message Unlock_all_skins convar is now respected for emoji ownership checks
4 Hours Ago
Merge from jungle_update
4 Hours Ago
Merge from jungle_dlc
5 Hours Ago
Merged some safety checks
5 Hours Ago
Added new ladder footstep events when climbing up and down (see ClimbFootstepSound field on TriggerLadder)
6 Hours Ago
Don't render vine shadows if lod > 0
Today
Merge from jungle_update
Today
Merge from particle_light_cull
Today
Convert industrial conveyor light setup to just play/stop particle systems rather than toggle gameobjects on/off Added new ParticleSystemLightCull script, disables the Light component of a particle system at a given distance. Helpful for situations like these were the light isn't visible at a distance but we still want the emissive particle to appear
Yesterday
Merge from jungle_update
Yesterday
Adjust vine rotation on spawn Adjust vine positions on trees Adjust branch walk colliders
Yesterday
Trees will now drop any attached explosives when they start to fall
Yesterday
Fixed Blocked by Clothing message appearing all the time when on board a tugboat while wearing a chicken/horse suit
Yesterday
Merge from jungle_update
Yesterday
More hypothetical LODComponent.GetDistance checks
Yesterday
Merge from jungle_update
Yesterday
Fixed not being able to reskin the shelves
Yesterday
Merge from jungle_dlc
Yesterday
Switch vine material to cutout
Yesterday
Merge from main
Yesterday
Adjusted vine swing height to vary based on distance travelled, legacy height is now how low you go when swinging at max distance, will now go down half as much when travelling the minimum distance
Yesterday
Fixed overlapping flags causing vines to not know they are away from their home branch
Yesterday
Fix NRE when spraying on hardside of a block with wallpaper
Yesterday
Merge from jungle_update
Yesterday
Fixed descend option not working
2 Days Ago
Merge from jungle_update
2 Days Ago
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2 Days Ago
Merge from jungle_update
2 Days Ago
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2 Days Ago
Merge from jungle_update
2 Days Ago
Improved vine positioning on branches
2 Days Ago
Unsaved
2 Days Ago
Fixed incorrect animator parameter name
2 Days Ago
Vine branches now use tree LOD settings rather than mesh LOD settings (so they should cull when a tree gets billboarded) Better landing position when arriving at the vine destination
2 Days Ago
Possible LODComponent.GetDistance NRE fix
2 Days Ago
Merge from jungle_update
2 Days Ago
Merge from main
7 Days Ago
Adjust vine tree grid distance 35 -> 30 Dithering 12 -> 12 Aiming for more long chains of vines Flattened out arrival angle of mountable
7 Days Ago
More blowpipe vm tweaks
7 Days Ago
Only apply the disableLerps option on the viewmodel when transitioning between ironsight states, still allow animation when fully not aiming or fully aiming
7 Days Ago
Instead of shooting the vine to make it swing back, can now shoot the tree where the vine is currently resting
7 Days Ago
Merge from jungle_update
7 Days Ago
Merge from main
7 Days Ago
Reduced vine travel speed by 25%
7 Days Ago
Improved rotation snapping when starting a vine wing