userJarryd Campicancel

12,889 Commits over 2,831 Days - 0.19cph!

11 Minutes Ago
Unsaved
36 Minutes Ago
Replace the vine renderer with a super simple line renderer (keep the old one as a prefab, can be swapped out)
1 Hour Ago
Merge from parent
2 Hours Ago
Merge from parent
2 Hours Ago
Merge from jungle_update
2 Hours Ago
Merge from main
3 Hours Ago
Rework vine spawning locations, now just spawns at a given height and radius
5 Hours Ago
Added the ability for ladders to require the player to look at the vine to climb it, prevents player going into ladder climbing mode if they strafe into a vine swinging tree
Today
Don't spawn trees in rivers
Today
Client compile fix
Today
Very rough looking vine extending logic
Today
Increase max distance of vines by 10m, rework vine swing spawn location
Yesterday
Added forestside topology 12 units around the vine tree to stop other trees spawning too close to the vine tree and blocking movement
Yesterday
Merge from parent
Yesterday
Merge from stringpool_warning_fix (also includes latest main)
Yesterday
Possible fix for string pool warnings - ensure we use lower case bone names at runtime when looking in the string pool
Yesterday
Reapply spawn point change Add debug.vineswinginghighlight command
Yesterday
Merge from vines
Yesterday
Add more vine spawn points around the top of the tree Adjust the vine visual length based on how far it has to reach, fixes vines being usable but not looking usable due to the vine not reaching far enough
Yesterday
Added debug.vineswingingreport convar, prints out info about the vines on the server
2 Days Ago
Don't cancel the current looping gesture if the player attempts another legacy gesture (eg. dropping item)
2 Days Ago
Scaled down chicken coop by 10% and raised it slightly Fixes bits of the coop sticking through the floor below, preventing ceiling placement below (and it looked bad) Added a snapping point (like the planters) When snapped to a floor/foundation piece the chicken coop is now small enough to be full enclosed by walls
2 Days Ago
Merge from softcore_update
2 Days Ago
Added ingame changelog to the softcore game mode
2 Days Ago
Merge from parent
2 Days Ago
Merge from main
2 Days Ago
Added a forceUpdateIfDisabled option on AnimationFlagHandler If an animator wants to change flag but is disabled (due to lodding) this enables the animator for 2s to let it update it's state and then disables the animator Has correct handling for the case where a player crosses into the LOD distance during that 2s Applied to all rustige eggs
2 Days Ago
Merge from softcore_update
2 Days Ago
Fixed args error when attempting to invite players to a team while the team is full (use ShowToast method instead of running command)
3 Days Ago
Fixed miner hat losing applied skin when turned on/off
3 Days Ago
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3 Days Ago
New vine swinging test procedural map Fixed broken tree swinging prefab, move to autospawn folder Removed the population bsaed vine tree spawn process Set up a PlaceDecorUniform pass for jungle swinging trees
3 Days Ago
Protobuf
3 Days Ago
Merge from vines
3 Days Ago
Adding a new field to force a more up to date verison on this branch, merges are getting weird
3 Days Ago
Merge from parent
3 Days Ago
WIP new logic to pick a better vine spawn point based on averaged angle to destinations
3 Days Ago
Hooked up stump mesh
3 Days Ago
Protobuf
3 Days Ago
Merge from main
3 Days Ago
Switched the blowpipe attack effect over to the legacy Particle System IK script, works better with an effect that emits from a single point Texture animation mode doesn't seem to like being run in LateUpdate mode which the newer Particle IK system uses
3 Days Ago
Protobuf update
3 Days Ago
Merge from mipmap_gen_fix
3 Days Ago
Merge from main
3 Days Ago
Merge from mipmap_gen_fix
3 Days Ago
Merge from main
3 Days Ago
Fixed item icon post generation process not applying the icon preset settings properly Should ensure any newly created icons will have mipmaps applied
3 Days Ago
Fixed NRE when attempting to export the obj file of a workshop item without modifying the file name
3 Days Ago
Fixed exception when reskinning snowmobile
6 Days Ago
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