userJarryd Campicancel

13,651 Commits over 2,466 Days - 0.23cph!

Today
Merge from whatusesthis_fast_path
Today
Added a faster version of What Uses This that will appear when right clicking script files Uses text search rather than generating the full project database Won't appear if the regular "What Uses This" database has been generated as that will be faster than this version Takes about 25s to find all uses of a script
Today
Merge from broken_glass_col_fix
Today
Merge from CrateToolsFX
Today
Merge from lumberjackHoodie_Industrial
Today
Merge from nighttimeduration
Today
Merge from crypt_window_collision_fix
Today
Merge from grenade_input_refactor2
Today
Compile fix
Today
Alternative, much less risky grenade third person/anim fix Once a player starts aiming, don't let aiming state reset to false until the weapon is thrown (should prevent any anim dithering) Add a new third person only code path that just emulates the first person logic flow, this should prevent any bugs leaking into first person mode and we odn't need to make any changes across all of the grenade types
Today
In theory synced everything up
Today
Adjust interaction conditions, move admin panel to ShopClosedRoot and only use it for opening the store Supress no orders errors
Today
Don't collapse RendererLODs if there are multiple RendererLODs on the same object They would end up fighting over the filter/renderer
Yesterday
Fixed player heads not appearing on small hunting trophy
Yesterday
Create a crude oil producer prefab, deposits oil into a LiquidContainer Added support to modular car fuel module to carry crude Crude oil will be pushed from the producer into the tanker via fluid IO
Yesterday
Fixes FIxed car tyres throwing an NRE if they are spawned as part of a scene
Yesterday
Add option for Water Catchers to skip the sky physics check Create a new static water catcher with a custom production rate that doesn't require sky visibility Move water catcher collection updates out of Invokes and into a work queue (they are only every 60s but Invokes won't scale once we add a lot more around the map)
2 Days Ago
WIP fix for mounting players to small trophy Fix NRE, still not appearing though
2 Days Ago
▋▌▉▅▇▇ ▉█▍▌ ▄█▇▊▌▆▍▆▅▍▄▇▌▌█▍▍█▄▋▆▍▌▇█▌
2 Days Ago
▅▉▌▍▍▉▄▍ ▋▉▆▊ ▊▅▅▊▉▊▄▉ ▍▅▊█▇▇▅▌ ▋▍▌▋ █▇▅▌ ▆▅▆▅▅▌▍▆ ▆▆▌▅▅▉▆ ▌▋▄ ▌▄▍█▊▊ ▇▆▅ ▌▊▉▆▇▄▆▇▇█▍▇▄▅▇▅▄█▍▊ ▆▊▍▍▇▉ ▄▍ ▌▉▉▋▍ ▊▄▉▋ ▄▉ ▅▌▅▌█▌▊▌ ▍▉▆▊▅█ ▉▍▆ ▋▊ ▍ ▌▍▇▉▌▌ ▅█ ▇▄▋█▍▍▌
2 Days Ago
▊▆▅▋█▊ ▊█▊▅ ▉▌▍▊
2 Days Ago
Cinematic particle mode sets EffectRecycle play mode to looping Don't modify loop state on particle effect
2 Days Ago
Cleanup, fixed some duplicated stuff from the shelves work
2 Days Ago
Fixed some redirects
2 Days Ago
Added skinnable assets for half height and single height shelves to support future spraycan functionality Can't test right now as there's only one version of those entities
2 Days Ago
Merge from main
2 Days Ago
▍▊▌▌█▋ ▉▌▉▌ ▍▌▌▍▅▇▇█▌▊▉▊▍▍▇▌▉▊▍▌
2 Days Ago
█▇▅▊▍▍▅▇█ █▅▄▅██ ▋▍▌▋ ▆█ █▋▊▆▆▊ ▄▊▄▋▌ ▍▄▆▇ ▅▊ ▇▍▊ ▋▊▄█▊▄▍ ▅▄▍▍▋▌ ▊▄ ▉▉▇ ▋▆▅▊▇▊▇ ▄▄▅▄▊▆▉▌
2 Days Ago
▍▄██▉▄ ▋▌▇▄ █▆█▍
2 Days Ago
Fixed another case where unequipping a mobile phone mid-call would prevent interactions server side
3 Days Ago
Clamp swimming anim state based on walk movement swimming status rather than querying water factor separately
3 Days Ago
Merge from main (no conflicts)
3 Days Ago
Refactor f1 grenade input handling to not rely on viewmodel events, fixes them not being throwable in third person Should be unchanged for players
3 Days Ago
Enable Decal layer 0 on atlas_crypt_blend.mat for spray can compatibility
3 Days Ago
Commit changed metas from NukeDistant merge
3 Days Ago
Adjust the left side of the krieg backpack holster by 0.06m to better fit some large guns
3 Days Ago
Hair dye is now calculated with it's own random generation instead of relying on a combination of hair type and index Should distribute hair colours more uniformly
3 Days Ago
Added a Clear active property block button to SkeletonSKin, will only appear at runtime
3 Days Ago
Merge from parent
3 Days Ago
Fixed end of tutorial cinematic
4 Days Ago
Fix tutorial NPC using cinematic avatar (might need to remove the cine avatar entirely)
4 Days Ago
Increase walk speed animation to 1.5 (was 1.2)
4 Days Ago
Merge from main (no conflicts)
6 Days Ago
Fix player aim getting set incorrectly after switching from a seat with aim support to a seat with no aim support Uses an old hack we did for the snowmobile, apply it across the board now and also trigger it if the mountables animateVehicleAim360 state is changing
6 Days Ago
Merge from island_water_volumes
6 Days Ago
Merge from combat_knife_rotation_fix_2
6 Days Ago
Merge from balloon_clump_lod_distances
6 Days Ago
Merge from recycler_ammo_fix
6 Days Ago
Merge from floor_frame_grill_fix
6 Days Ago
Merge from ladder_hatch_sfx_range