userJarryd Campicancel

13,760 Commits over 2,953 Days - 0.19cph!

29 Days Ago
Trying out Unity's VHACD convex collider generator, might help with generating convex colliders for objects deployed on boats (going to be an issue going forwards) Seems to work reasonably well on some meshes, not at all on others. Needs more investigation Set up an editor window to expose the settings and spawn the colliders in the scene for testing
30 Days Ago
Merge from hardcore_refresh (no build as there are menu compile errors that need to be merged)
30 Days Ago
Fixed not being able to assign another player their full bag limit on vanilla servers (this behaviour now only kicks in when a server is running fog of war or no map) Fixed incorrect bag count being sent to player when they assign one of their bags to another player
30 Days Ago
Possibly fixed some issues with modifiers not calculating time properly
30 Days Ago
Codegen to fix compile errors
30 Days Ago
Merge from main
30 Days Ago
Removed the 20%, 40% and 60% scrap cost increase in hardcore, tech tree costs should match vanilla (just without guns)
30 Days Ago
Merge from main
30 Days Ago
Readd wearable randomisation component, add a toggle that controls whether it runs, turned it off on the pilot hazmat Added debug.blockWearableMaterialRandomisation admin convar for media that will block the randomisation process entirely
30 Days Ago
Merge from main
30 Days Ago
Fixed NVG looping sfx getting lost when modifying other clothing
31 Days Ago
Update spawned viewmodel with same skin colour as preview model
31 Days Ago
Spawn a player model instead of a BasePlayer Spawn the associated entity via ItemModEntity and equip it via WorkshopPlayerPreview Turn the spawned player model 180 degrees Add an Image component to the button used in this scene and populate it with the item icon Codegen so that the static fields in this scene are handled by domain reload
31 Days Ago
Move EmissionScaledByLight out of Update into a work queue capped at 0.01ms/frame, should save around 0.05ms a frame on a proc gen map
31 Days Ago
Merge from main
31 Days Ago
Disable WearableRandomMaterial, was just an internal test
31 Days Ago
Merge from tutorial_baked_foliage_removal
31 Days Ago
Scene changes
31 Days Ago
Update some outdated splats on tutorial island
31 Days Ago
Merge from main
31 Days Ago
Don't allow non clothing or clothing that would be considered conflicting to be loaded onto the mannequin
31 Days Ago
Update mannequin to mimic player part creation process using a new skin set, this will allow us to selectively disable the parts of the mannequin like we do player parts
31 Days Ago
Allow the mannequin inventory to be opened
31 Days Ago
Codegen
31 Days Ago
Merge from pilot_hazmat_dlc
31 Days Ago
Merge from main
32 Days Ago
Adjust the logic that triggers the WearableEyeViewAdjustment behaviour so that it happens when the player is killed (set isLocalPlayer on the corpse player model and check for First person view)
32 Days Ago
Added new WearableRandomMaterial component, allows material randomisation per item
32 Days Ago
Merge from main
32 Days Ago
Spawn player example
32 Days Ago
New scene, no gameplay
32 Days Ago
Merge from naval_update
32 Days Ago
Merge from main
32 Days Ago
Fix not being able to repair skinned weapons that are crafting blocked by game mode (eg. redirect ak skins)
32 Days Ago
Merge from hardcore_refresh
32 Days Ago
Merge from main
32 Days Ago
Slight tweak
32 Days Ago
Fixed an edge case where a sprinkler would be visually spraying but not draining water or affecting sprinklers after the power was cut to a water pump
33 Days Ago
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33 Days Ago
Merge from hardcore_refresh
33 Days Ago
Another possible map clearing while server restarts fix
33 Days Ago
Merge from hardcore_refresh
33 Days Ago
Fill in changes on hardcore prefab (for inventory game mode UI)
33 Days Ago
Merge from hardcore_refresh
33 Days Ago
Updated the compass description to mention the behaviour when it's on the belt bar
33 Days Ago
Fix a regression where the map was briefly visible when the map was closing while fog of war is active
33 Days Ago
Don't give the player the selected item (we don't want multiple viewmodels) Don't override the vm position and allow vm camera renderering, instead allow us to override where the vm camera renders from (for these purposes adjusting it 50m down is fine)
34 Days Ago
Reapply stomped changes
34 Days Ago
Merge from main (had to stomp BaseViewModel changes)
34 Days Ago
Merge from hardore_refresh