userJarryd Campicancel

15,069 Commits over 2,649 Days - 0.24cph!

39 Minutes Ago
Merge from parent
47 Minutes Ago
Merge from livestock_animals
48 Minutes Ago
Sharks now flee from players with animal repellant buff
57 Minutes Ago
Merge from livestock_animals
58 Minutes Ago
Bulls and rams will no longer flee from players with the animal repellant effect active They will also not charge
1 Hour Ago
Bee swarms won't chase players with the animal repellant buff (Croc pie) Can still take damage if you walk through them though
1 Hour Ago
Merge from main
1 Hour Ago
RendererLOD stats now show float values in the text entry, but the slider will still round to an integer
3 Hours Ago
Merge from main
3 Hours Ago
Local server instance handler for Mac (only required some minor directory changes and disabling visual console convar) Updated ignore file
3 Days Ago
Merge from hempcolourblind
3 Days Ago
Inverted the mask of the hemp accessibility tint, only affects the bud now Did a big clean up, impostors don't show the bud so we no longer need an impostor baked per colour setting
3 Days Ago
Merge from belt_main_priority_stack
3 Days Ago
When right click transferring items from a container only move those items to the belt if there is an unfilled stack that we can fill up, otherwise it will go into the main inventory
3 Days Ago
Merge from spray_anim_fixes
3 Days Ago
Fixed spraycan becoming unusable until the item is requipped if player sprays at a surface and then quickly looks away Also fixed spraycan 3p spray anim playing twice
3 Days Ago
Merge from double_anim_event_fix
3 Days Ago
Don't allow multiple identical animation events to fire in the same frame on PlayerAnimationEvents We're now running concurrent, identical controllers on a single animator and when they use animation events they are both firing at the same time
3 Days Ago
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3 Days Ago
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4 Days Ago
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4 Days Ago
Merge from main
4 Days Ago
Fix non admin players being killed in halloween dungeons
4 Days Ago
Merge from livestock_animals
4 Days Ago
Update croc pie to use new animal repellent modifier Create recipes, rich version, UI bits
4 Days Ago
Merge from main
4 Days Ago
Merge from main
4 Days Ago
Merge from duck_jump_collision_check
4 Days Ago
Subtract 168514, go back to a single raycast
4 Days Ago
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4 Days Ago
Merge from main
4 Days Ago
Merge from hempcolourblind
4 Days Ago
Rebake the hemp impostor, now matches visually Added an impostor accessibility bake component to bake out textures of alt materials
4 Days Ago
Merge from hempcolourblind
4 Days Ago
Merge from main
5 Days Ago
Invoke via a UI button, very WIP
5 Days Ago
Some general refactors to make the local server process more generic for future plans
5 Days Ago
Updated paths
5 Days Ago
Fixed furnaces not working Removed tutorial island map marker (we can just render terrain) Fixed navmesh not starting Disable all skins while in tutorial (saves us having to bundle redirects)
5 Days Ago
Instead of running BuildAssetBundles over all assets when making a tutorial build and putting all non tutorial assets in the private bundle, just run BuildAssetBundles over the assets needed by the tutorial Cuts down tutorial bundle builds to a couple of minutes from 15
5 Days Ago
Sort animals to show in the vendor list, show young animals last so they can't drown out actual sellable animals Fixes remaining tests
5 Days Ago
Merge from rent_shop_sulfur_fix
5 Days Ago
Fixed rentable shops dropping sulfur when used in a transaction
5 Days Ago
More intelligent process for finding assets that need to be in the tutorial asset bundles Strip shaders entirely when building server or tutorial bundles - they end up in the private bundle and are deleted anyway but are still compiled and packed, now clear all variants for the build Reduces tutorial bundle build process from 40 minutes to 20 minutes Fixed some more missing assets in the tutorial bundles Fixed resource pings not working Can now boot a client, run the tutorial locally and client and server combined uses < 10gb of memory
5 Days Ago
Merge from poolable_wearables
5 Days Ago
Add poolable components to a bunch of wearables, in most cases this brings the cost of creating that wearable from over 1ms to under 0.1ms, we'd pay this cost any time a player with this clothing entered network range or changed clothing Affects: buzzcut hair style (m+f), wolf headress, diving fins (m+f), wearable crate, gas mask, knight armour hat, metal mask and chest, nvg, ninja suit (m+f), paintball overalls, female cloth sash, bandit guard suit, clothing mannequin, nomad+space hazmat, nvg scientist suit, all jumpsuits, outbreak scientist suit
5 Days Ago
Merge from livestock_vendor_young_animal
5 Days Ago
Added some more information to the livestock vendor conversation, explaining the potential system
5 Days Ago
Update a test that now fails
5 Days Ago
Added a dialogue stage to the livestock vendor if you bring them a young animal