userJarryd Campicancel
3 Hours Ago
Oar worldmodel fixes, damage properties, animation events
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4 Hours Ago
Paddle and movement splash effects
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6 Hours Ago
Support for backwards paddling
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Today
More paddling/velocity work
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Today
Paddle viewmodel logic
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Today
Planters, sprinklers, water pump, fluid switch are now poolable
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Yesterday
Paddling work
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Yesterday
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Yesterday
Oar and canoe WIP setup
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Yesterday
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2 Days Ago
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2 Days Ago
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2 Days Ago
Merge from main
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2 Days Ago
Added a GrowableHeatSource component to make heaters affect plants Uses the new TimeCachedValue to prevent repeated artificial temperature checks (like light checks)
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2 Days Ago
The powered water purifier will stop converting salt water when it's output container is full, will automatically resume once some fresh water is removed
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3 Days Ago
Manifest, more item changes
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3 Days Ago
Marked some items as non-researchable
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3 Days Ago
Cleanup, fix compile error
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3 Days Ago
Codegen, manifest Redo player prefab changes
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3 Days Ago
Merge from main
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3 Days Ago
Comment TimeCachedValue
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3 Days Ago
Revert line of sight change on sprinkler
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3 Days Ago
Cleanup, some comments
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3 Days Ago
Cleanup, fixed some more edge cases
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6 Days Ago
Properly fixed adding/removing ports
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6 Days Ago
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6 Days Ago
▆▍▉ ▋▊▆▇▇▍▋▌▉ ▉▄██▇▊█▇▄, ▌▆▇▍▆▍▄▆, ▍▍▉▌, ▊▆▅█ ▆▍▋ ▊▆▅▆▋▌ ▄▆▇▄▍▋▌ ▅▊▇▊▆ ▋█▇▇▄▍▌ ▇▋▍▋▆ ▍▅▋▊ ▊▌▋▄▉▅▅ ▊▊▆▄ ▆▊▋▍ ▌▉ ▆█ ██▇▅ ▅██▅▅█▅▄▌▄ ▆█▌▊▊▊▊▇ ▊▊▌▍▉▊ ▍▄▍▊ ▋▊▆▆ ▇▊ ▉▊▅▄▄▅
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6 Days Ago
▅▇▅▇▋ ▉█▇▊ ▄▇▍▆
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6 Days Ago
Make the light calculation methods of GrowableEntity static so we can call it from PlanterBox
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6 Days Ago
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6 Days Ago
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7 Days Ago
Merge from summer_dlc_skin_reassignment
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7 Days Ago
Added a budgeted update for growable entity calculations so performance cost should be uniform regardless of server farm density (0.25ms default) Only update water quality when hit by a sprinkler Remove gene caching
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7 Days Ago
Merge from main
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7 Days Ago
Fix some client server issues when playing in editor
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7 Days Ago
Use a new TimeCachedValue class to only update plant quality values every x seconds with a generic system
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8 Days Ago
Merge from hostile_safe_zone (only show hostile marker when within 200m of safe zone)
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8 Days Ago
Cache temperature at position on the planter and access that from plants
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8 Days Ago
Fixed some refresh issues
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8 Days Ago
Merge from main
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8 Days Ago
Disable vehicle push boxes by default on double door prefabs
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8 Days Ago
Only update hostile note time string when it changes, saves string creation every frame Don't check if we're near a safe zone if we're already in a safe zone
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8 Days Ago
Merge from main
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8 Days Ago
Remove rainbow paddling pool skin description (wasn't used)
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8 Days Ago
Merge from main
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8 Days Ago
Remove rigidbodies from notify triggers on garage door and external high gates Remove building block check on TriggerNotify (no longer needed since the trigger will no longer pick up the vehicle_world collider on steps now that rigidbodies have been removed)
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8 Days Ago
Merge from main
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9 Days Ago
Calculate artificial light and sunlight on the planter instead of the plant
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9 Days Ago
Sprinkler/Growable server side performance improvements Cache ISplashables in range instead of a Vis loop every splash Cache whether a plant can see the sun to avoid a raycast every time we update quality
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9 Days Ago
Merge from main
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9 Days Ago
Merge from main
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9 Days Ago
Node positions
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10 Days Ago
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10 Days Ago
Remove EncodeOgg method
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10 Days Ago
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10 Days Ago
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10 Days Ago
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10 Days Ago
Plugin license note
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10 Days Ago
Description updates Reduced icon sizes
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10 Days Ago
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10 Days Ago
▄▆▌▉▆▇ ▊▉▇█▇▍.▆▇▉▅▆▆▌▅▉▄▇▍▊▄▍ ▋▅▆▉▄▊█▍ ▆▍▅█ ▆▋▋▊▌▊▉▊▄▅▊▌█ █▍▆▄▍▌▌ ▅█ ▌▇▄▍▇▇▌▇▆ (▅▅▌▊ █▌ ▇█▇▅ █▍▊ █▇▅▉▊▆▍▇▅▆▇, ▌▍▇ ▊▍ ▆▅▌▊▌ ▉▋▉▌▉▇▊ ██▋▋█▅▍ ▊▋▋▊▊█▍ ▍▍▉▋▉ █▋▉▅▍▊ ▆▋▍ ▊▉▋▅▌▆)
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10 Days Ago
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13 Days Ago
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13 Days Ago
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13 Days Ago
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13 Days Ago
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13 Days Ago
Exposed a lot of slots for sound effects
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13 Days Ago
Fix bunny onesie viewmodel casting shadows
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13 Days Ago
If no safe zones are found, assume we're close to a safe zone (the same as the old behaviour)
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14 Days Ago
Merge from summer_dlc (liquid spec fix)
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14 Days Ago
Merge from LiquidSpecFix
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14 Days Ago
Merge from summer_dlc
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14 Days Ago
Add support for saving File Storage (signs) with demo data
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14 Days Ago
Merge from main
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14 Days Ago
Fixed save loadout command sometimes saving items in an incorrect order
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14 Days Ago
Change the order of the inventory loadout command parameters to start with the loadout and not the target player/range
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14 Days Ago
Move around some file calls
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14 Days Ago
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14 Days Ago
Bounds and viewmodel fixes
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14 Days Ago
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15 Days Ago
Compile and merge fixes
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15 Days Ago
▅▄▍▌▉ ▋▇▆▆ ▉▉█▍▋▉▍▊▊▇/▌▇▅▇▉▍█▅▆
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15 Days Ago
Added some more console responses when using the inventory loadout commands Added inventory.listloadouts to list all saved loadouts Loadouts will now save the contents of an item, so weapon attachments will now be saved/loaded
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15 Days Ago
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15 Days Ago
Codegen + mainfest + protobuf id changes
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15 Days Ago
Merge from main
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15 Days Ago
New WaterInflatable protection config for boogie board and inner tube, makes them much more vulnerable to bullet and slash damage and fixes them being invulnerable to thrown weapons Also fixed paddling pool not taking damage from thrown weapons
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15 Days Ago
Pressing the up arrow key while typing a demo name in the demo recorder UI will now fill in the last recorded demo name (for easily naming takes like 001, 002, etc)
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15 Days Ago
Made a client version of the out of water check since the buoyancy check will only work on the server in builds
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15 Days Ago
Inherit 50% of player velocity when placing boogie board
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15 Days Ago
Merge from main
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16 Days Ago
Merge from midiconvar
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16 Days Ago
Update some error strings
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16 Days Ago
Add MIDI support for multiple commands separated with ; and toggle commands prefixed with ~
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16 Days Ago
Don't allow empty commands
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16 Days Ago
Merge from main
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16 Days Ago
Added support for binding commands to MIDI channels, can use channel 0 to accept any channel (the old behaviour)
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16 Days Ago
Only show hostile marker when within 200m of a safe zone
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16 Days Ago
Method rename
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16 Days Ago
Merge from main
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