userJarryd Campicancel

12,186 Commits over 2,557 Days - 0.20cph!

Yesterday
Fixed codegen not being able to generate code for entities in namespaces Added follow interaction to cows, they will follow a player who interacts with them until dismissed
Yesterday
Added livestock scene to dev menu
Yesterday
Merge from roof.bottom.line conditionals consistency pass
Yesterday
Merge from Piano_AnimFix
Yesterday
Merge from apartment_complex_monument (swing jumping)
Yesterday
Merge from swing_launch
Yesterday
Fixed redundant RendererLOD on door.hinged.industrial_a_e Fixed missing MeshCull on CCTV yaw mesh
Yesterday
Merge from main
Yesterday
Merge from scene_check_tool
Yesterday
Fixed HLOD renderers appearing as renderers without LODs in scene checker
Yesterday
Removed old tools, now replaced with unified SceneChecker
Yesterday
Merge from main
Yesterday
Fixed some water catcher panel help issues
Yesterday
S2P sphere tank + HLOD
Yesterday
Added a display of which modules will be spawned on the test cars in the vehicle editor Saves having to click through into the scriptable object
Yesterday
Updated dome setup with new art Moved the fuel pump models into the entity itself
Yesterday
Merge from shadow_caching_tooltip_fix
Yesterday
Merge from shadow_caching_framerate_fix
Yesterday
Merge from shadow_caching_ambientlightlod_fix
Yesterday
Merge from main
Yesterday
Merge from apt_cctv_culling
Yesterday
Merge from fix_trap_displacement
Yesterday
Merge from fix_buffer_upload_mode
Yesterday
Merge from fix_demo_culling
2 Days Ago
Create new livestock testing scene with ai enabled Setup cow movement speeds
2 Days Ago
First pass on cow prefab Basic FSM with idle and roam
3 Days Ago
Merge from main
3 Days Ago
Added debug.emptytankermodule and debug.filltankermodule commands
3 Days Ago
Added some help to the water catcher panel
3 Days Ago
Adjusted unlock behaviour for crude to only allow removal while the tanker is on a car lift
3 Days Ago
Fixed an infinite GUILayout issue when inspecting modular vehicles Crude oil pump now requires powergrid to be active (level 1 for now) Adjusted rates, spawn less per tick but much faster ticks
3 Days Ago
Created a new GenericMountableAnimationSubSystem Designed for mountables that just use a single clip (ie. most of them) Plays a given clip on a loop and swaps avatar mask to lower body only when a player equips an item Updated chair_animtest to demo behaviour
3 Days Ago
Merge from apartment_complex_monument
3 Days Ago
S2P apartment complex
3 Days Ago
Harsher pausing
3 Days Ago
Better update process (pause and resume the playable, don't manually evaluate it)
3 Days Ago
Experimenting with throttling animator updates by screen space of characters Added a Burst loop that calculates the screens space of every player model Player Model then uses that to manually evaluate, so if a model takes up less than 30% of screen it's at 60fps, less than 15% it's 30fps It's functional, but performance is currently worse because under the hood Unity schedules it's animators across worker threads and this moves it to the main thread
4 Days Ago
Fixed DecalCull components not showing decals at all at lowest quality settings This component was multiplying the culling distance by Mesh.lod intead of Mesh.quality, Mesh.lod can be set to 0 so it was always disabling decals This will technically hurt performance on low settings as they weren't showing decals at all, so I've added a minimum 0.25 quality level Decals on low settings now pop in pretty obviously, but at least they render when up close Added an editor inspector to show the current camera distance and culling distance, similar to other LOD components
4 Days Ago
Fixed vending machines being able to accept stacks greater than the max and create illegal stack sizes (eg. order requires 1001 wood and you pay with a stack of 3000 wood, vm will now create two stacks in storage)
4 Days Ago
Removed animator from non-interactive elevator door in destroyed wing
4 Days Ago
Merge from main
4 Days Ago
Merge from weathereffect_queue
4 Days Ago
Missing partial, compile fix
4 Days Ago
Merge from weathereffect_queue
4 Days Ago
Fixed work queue not compatible with reset static fields (abstract class)
4 Days Ago
Merge from weathereffect_queue
4 Days Ago
Fixed AuroraEffect Change budget to 0.02ms
4 Days Ago
Merge from apartment_complex_monument/wire_shadow_fix (fixes powerline shadows)
4 Days Ago
Merge from vm_currency_drop_fix
4 Days Ago
Possibly fixed VM issue that was cuasing currency to be dropped from the back of the VM in some cases