userJarryd Campicancel

13,403 Commits over 2,435 Days - 0.23cph!

27 Minutes Ago
Increased the mature stage of growable plants to 24 hours (was 14) Affects black, blue, green, red, white, yellow berries Corn, Hemp, potato, pumpkin, wheat Growable flowers were already over 24 hours so they're unaffected
1 Hour Ago
Add a new ForceServerIncludeMesh asset label that we can use to quickly opt in meshes to server build Applied to modular car lift
1 Hour Ago
Merge from main
1 Hour Ago
Adjust grid on full screen dialog
1 Hour Ago
Load fix Fix escape not closing attachment screen
1 Hour Ago
Basic flow for swapping out attachments at any time via inventory screen
5 Hours Ago
Unsaved 3p rotator changes
5 Hours Ago
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5 Hours Ago
Set PlayerBoat.CannonHitSlowdownMultiplier to 0 and remove it as a convar (no cannon hit slowdown)
6 Hours Ago
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Today
Added a super simple 3rd person rotation component for attachments
Today
Cull the third person attachment at 10m
Yesterday
Convert remaining attachments to prefab variants
Yesterday
Spawn attachments in 3rd person Turn off burst cloth for now Start converting all attachments into a single prefab variant for easier management long term
Yesterday
Update DLLs with latest W11 fix
Yesterday
Merge from main
Yesterday
Remove accidental include
Yesterday
Possible fix for deep sea planters erroring when deep sea is closing Force spawn all deep sea static farm planters when deep sea finishes opening, don't allow any respawns while the deep sea manager is busy
Yesterday
Merge from priv_softcore_nre_fix
Yesterday
Possible fix for GetBuildingPrivilege client softcore NRE
Yesterday
Merge from main No conflicts!
5 Days Ago
Multiplied the minimum and maximum time of every scheduled event by 0.75 to bring it back in line with the old real time timings now that we've extended time of day Affects: event_cargoheli, event_cargoship, event_helicopter, event_airdrop, event_f15e, event_roadbradley, event_travellingvendor
5 Days Ago
Merge from nightlight_adjustment
5 Days Ago
Add a temp Change attachment button in the inventory
5 Days Ago
Add skin ownership check Mark all accessories as unlocked by instruments dlc for testing
5 Days Ago
FreeCraft editor option now makes the craft button in the UI always enabled Attachments are now stored with the item (like a skin) so they travel with the item
5 Days Ago
Merge from main
5 Days Ago
Enable box sorting on the component boxes
5 Days Ago
Change nightlight defaults nightlight_brightness - 0.005 nightlight_distance - 5
6 Days Ago
Better approach, only allow one device per index be connected at once
6 Days Ago
Gibs, colliders
6 Days Ago
First pass regular armoured hatch setup
7 Days Ago
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7 Days Ago
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7 Days Ago
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7 Days Ago
Merge from main
7 Days Ago
Modified MidiJack plugin to only ever open one MIDI device at a time, possibly works around new win 11 midi driver issues
7 Days Ago
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7 Days Ago
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7 Days Ago
Merge from main
7 Days Ago
Use Vector3.Distance instead of BaseEntity.Distance as distance is a closer match to the previous behaviour for crossbreeding
7 Days Ago
Another artifical temperature safety check
8 Days Ago
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8 Days Ago
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8 Days Ago
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8 Days Ago
Merge from collectable_optim_pass
8 Days Ago
Fixed clear dying option not working when tapping E on a dead plant Had to add AllowOnUseToFindFirstAvailable toggle as by default tapping E can only ever use the option with the lowest order, even if we're showing a different option on the crosshair Proabbly makes sense for this to be the default behaviour but to limit scope for bugs just enable this on plants Add growableentity.killall convar
8 Days Ago
Possible genetic growable crossbreeding fix
8 Days Ago
Merge from main
8 Days Ago
Fixed deep sea signal computer server colliders not being stripped on the client Adjusted the server colliders so that standing on the little bits on top shouldn't cause flyhack kicks