userJarryd Campicancel

13,716 Commits over 2,741 Days - 0.21cph!

6 Minutes Ago
Fixed wellipets hat missing interaction highlight
21 Minutes Ago
Merge from primitive
25 Minutes Ago
LODStripper should now work with the Undo system
32 Minutes Ago
Remove a debug toggle shield option that was accidentally left in
37 Minutes Ago
Fix NRE if no mask is applied to PoseTools window
40 Minutes Ago
Merge from demo_shot_improvements
41 Minutes Ago
Restore camrea control if shot recording is cancelled early Don't reset folder input field to default on escape
4 Hours Ago
Mini crossbow can now be used with shields
4 Hours Ago
Don't process the shield arm on the vm for the first couple of frames, fixes some strange camera snapping when switching between some weapons
5 Hours Ago
Update knight armour vest with new id to fix conflict (10287)
5 Hours Ago
Changed Snake mask from 10241 to 10284 to not conflict with the wellipets
Today
Setup snake mask item
Today
Codegen
Today
Merge from primitive
Today
Merge from main
Today
Updated knight items to not overlap ids with lunar new year content
Today
Manifest update, seems to resolve triangle floor hatch issue locally
Today
Deleted the combined reload clip for crossbow Made a new one from the fbx with custom start/end frames Fixes CompareApproximately errors when loading the crossbow/building the manifest
Today
Manually remove broken transitions from the vm crossbow anim controller, stops missing PPtr errors
Yesterday
Subtract 110734, needs more investigation
Yesterday
Add a Model component to all siege weapons, should now generate the required strings to stop StringPool warnings
Yesterday
▇▊█▉▆▅ ▊▅▊▌▌▅ █▉▊█▋▉ ▌▇▍▆▋▊▇ ▍▇▄ ▄▌▌▅█▊ ▋▊▉▋▍▇▋▌ █▇ ▆▊▉█▆▌▆ ▆▍ ▊▆▅▌▋ ▆▆▋▉▅▌▍▊▊ ▋▌▄▍▍ ▉█▉▄▋▇ ▇▊█▌▌▆▉▊▆▌ █▊▋ ▋▉▊▉▆▋▊
Yesterday
Fixed spears getting offset in hands when attacking while holding a shield
Yesterday
Fixed last missing worldmodels
Yesterday
Manifest Set up new wall divider items
Yesterday
Update skin list, make pack item for wallpapers
Yesterday
Removed the hardcoded light intensity change Added a slider to each PropRenderer to control the intensity of both lights
Yesterday
Merge from primitive
Yesterday
Server compile fix
Yesterday
Applied standard icon import settings to siege, crossbow and shield icons Removed an old temp shield icon
Yesterday
Put the arrow head debug spam behind a convar (MiniCrossbow.DebugMode)
Yesterday
Manifest rebuild, fixes some error spam when spawning crossbow
Yesterday
Fixed all the broken worldmodel links (Wrote an automated tool to copy them across, impossible to test them all but they seem fine after some spot checks)
2 Days Ago
Adjust the intensity of the sun light in the icon render scene
3 Days Ago
Chicken coop tests
3 Days Ago
Added new food type eggs, chickens have a chance to drop an egg when damaged (50% once every 30s)
3 Days Ago
Remove test spoiling from corn
3 Days Ago
Added food spoiling to Fish, Bear, Pork, Deer and Wolf meat Created new spoiled items where necessary Applied consistent settings for all meat - raw meat spoils in 6 hours and cooked meat spoils in 24 hours (WIP)
3 Days Ago
Powered fridge now fully stops food spoiling Added spoiling timer to raw and cooked chicken, timer gets reset to start when chicken is cooked Added convars to turn the food spoiling off and control it's budget, spoiling UI is disabled in this case Added debug convars to adjust the spoil times for all food on a server for testing (FoodSpoilingDeductTimeHours and FoodSpoilingSpoilAll
3 Days Ago
Merge from fridge_changes
3 Days Ago
Remove all mixing references in the cooking UI
3 Days Ago
Setup new cooking workbench Add new recipe list Add chicken pie test item
3 Days Ago
Better bounds padding handling for shields (have to artifically inflate the padding for bots)
3 Days Ago
Fixed a slight visual movement when switching between shields that share the same animator controller
4 Days Ago
Merge from demo_shot_improvements
4 Days Ago
Fixed spears not working with shields
4 Days Ago
Fixed full screen interaction blocker also blocking the main menu Fixed the record shot name input field resetting on ESC
4 Days Ago
Properly disable camera control when a shot finishes recording Loop button is now always visible and applies to the whole demo timeline, not just shots
4 Days Ago
Camera now gets mouse input at the start of the 3 second pre shot countdown, not after
4 Days Ago
Merge from main