userJarryd Campicancel

13,050 Commits over 2,649 Days - 0.21cph!

Today
Reverted the divemaster missions to a max 500m Added a new allowDoubleDistanceIfNoOptionsAreFound field, this way there's no chance that a distant divesite will be used when a smaller one is in range
Today
Experimenting with some ore resource entity optimisations Remove all children (except for foliage displacement on client) Store stage meshes and collision meshes in a new StagedResourceEntityInfo PrefabAttribute so we're not storing the same information on every single ore Removed a SendMessage Automated upgrade process Only applied to ore_stone for testing so far
Today
Increase maximum range dive sites can be from the divemaster NPC (500m -> 1000m) Resolves these missions sometimes not being able to start
Yesterday
Run the update process on a fresh version of the animator from main, fixes all overrides
Yesterday
Update animator script upgrader to replace the animations on the walk and crouch blend trees with their new versions, fixes overrides losing their data when we update from main
Yesterday
Switched player_model to use standard animator (it was getting set to this at runtime anyway) Removed some test animator controllers
Yesterday
Remove the mention of floating bottles on the load screen tips
Yesterday
Disable two scroll rects in the inventory when the inventory is closed, should save about 0.02ms (big gains)
Yesterday
▌▇▊▅▋▆ ▋▅% █▌ ▍▆█ ▊▊▆▊▇▊▊▉█▍▆ ▅▍▆▍ ▉▍ █▊▌▆▅▇▋▊▌█▅▉█▋▋▊▍ ▋▆▋▆▌▊▅▄█▇ ▇▍▌▍ ▋▊█▇ ▇█▆▉'▇ █▍ ▉▅▉▍▄ ▆█ █▍▉ ▊▋▊▊▍▊ (▅.▊▄█▋ ▍▉ ▇.▌▍▇█ ▆▊▆ ▍▆▇ ▇█▊▄█▄▌▉▌█ ▄▌▋ ▋▇ ▋▄▌▆▄) ▆▉▊▅ ▄▄▍▄▆ ▆▇▋ ▉▇▆█▄▅ ▆▍▉▅▄▄▆▄ ▆ ▉▅█▉▇ ▋ ▅▅▌▌█▍ ▇▅▌▆▊▅▇ ▇▇ ▉▌▋▍▊ ▇▉▄█▉ ▌▄▋▇ ▌▋▊ ▍▍█▆▇▊ ▉▅▌'▌ ▊▍ █▍▌▊▌ ▄▆▋▉ ▋█▊▅█▆▊ ▍▉▋▄ █▍▅ ▇▌▅▅▆ ▆▌▋▉▌ ▅▄▊ ▍▇▍▇▉▄ ▄▆▉▋ ▅▍▇▍ ▅▆▄▊ ██▋█▌▊▌ ▄▉▋▍▍ ▌▍█▊▊▉ ▊███ ▍▍▌▄▄ ▅▌▆▊█
Yesterday
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Yesterday
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Yesterday
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3 Days Ago
Disable underwater blur when using underwater_cinematic convar
3 Days Ago
Added prop opffset support when holding a left hand dominant entity
3 Days Ago
Refactor held entity aim settings so we can toggle which is the dominant and non dominant hand (to support left hand parented weapons like bows) Added option to only apply hand aiming while in ADS
3 Days Ago
Rebuild manifest, includes missing cliff rocks
3 Days Ago
Remove old spineIkAimOffset system, superseded by new components
3 Days Ago
Fixed left hand IK not getting applied when switching between weapons
3 Days Ago
Finally fixed up/down spine look appearing incorrect and tilting to the left, legacy aim offset animator layer was being enabled and affecting the final pose
3 Days Ago
Fixed pose solver breaking if the held entity is missing a non dominant hand IK target
3 Days Ago
Unsaved changes
3 Days Ago
Added throw support to pose editor Removed right hand pose component entirely Added basic camera rotate and pitch controls to edit scene
3 Days Ago
Removed some leftover logs
3 Days Ago
Fixed some incorrect rig behaviour when entering and exiting edit mode
3 Days Ago
Remove dedicated right hand aim component (now builtin to AimPose component) Expose right hand aim offset per weapon
3 Days Ago
Fix blunderbuss hammers flicking back at the end of the reload
4 Days Ago
WIP pistol aimpose setup (using python as test)
4 Days Ago
Fixed not being able to switch to weapons that aren't using v2
4 Days Ago
Adjusted spine look ratios, lower spine bones now rotate more than upper spine bones Fixed aim pose scene weapon selector sometimes not working, fixed clear weapon button not working
4 Days Ago
Merge from parent
4 Days Ago
Merge from parent
4 Days Ago
Update player animator
4 Days Ago
More merge fixes
4 Days Ago
Client and None compile fixes
4 Days Ago
Merge fixes
4 Days Ago
Merge from main
4 Days Ago
Fixed underlying skin meshes getting re-enabled when zooming in and out on the binoculars IViewmodelComponent can now modify the position of the viewmodel in world space, updated all implementations
4 Days Ago
Merge from main
4 Days Ago
Fix water well NPC refreshing sell orders when server restarts
4 Days Ago
Fix DPV appearing in crafting menu in tutorial
5 Days Ago
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5 Days Ago
▌▇▊▇▆▌▊▉▊▊▋ █▅█▇▆ ▊▄▋▄▅ ▌▄▌▋▇▊▍: █▆▄▋▅ ▅▋▍▋▋▍▆▉ ▌█▆▌▊▅█ ▄▉▉▋█▆▉▄▇▌▉▌▆▋▄█▉▄ ▆▄▋▇█ ▍▅▉█▆█ ▌▍▄ ▅▅▌▌▊▇▆▍ ▉▊▊▍▅▄▍▋▌▍ ▊▌█▅ ▊▊▅ ▊▉▍▋▇▊, ▉▌█▋ ▄▌▅▌'▅ ▋▇█▄ ▋█▋▄▉ ▊▇█▅▅ ▊ ▍▉▆ ▋▍▋▆▅▆▄▅ ▅▊▇▌ ▍▊ ▅█▄▄▋▊▍▊, ▍▉ ▇▅▍▆ ▇▊▌▌▉ ▊█▌▇ ▉▆▅▄▉▆▄▋ ▋▋▋▆▊▅▊▅▌ ▆▄▄▆ ▍▄▇▌ ▋▉▌▉ ▆▆▆ ▇▅▉▌▊ ▉▇█▌▌▊ ▇▆▍▋█ ▅▊▋█▇ ▋▅▊▅▋ ▆▌▋▆▅▉ ▉█▍ ▉▊▋ █▇▌ ▊▆▇▆▊▅▌▄▅▊▌ ▉▌▍▉▍▍▊▍ ▇▉ ▋▉▊▅ ▌▋▍▅▋ █▅█▉▋ ▉▋▇ █▉▇▌▊▉▇▍ ▊▉█ ▉▋▄ ▉▍ ▇▌▊ ▋▅▌▇ ▍▌▇▆▋▅▆▅ ▍▆▉▅▇ ▄▋ ▅▄▇ ▅▅▆█▉▄ ▇▉█▆▌▌▄▅▊ ▆▇▍▆▇ ▉▌█▇█▇▅ ▌▆▍ ▉▋▊▇▍▊▄█ ▆▆ ▌▅ ▊▄▇ ▄▆ ▇▉▄▊▋▌▊ ▋▇▋ ▍▄▆▌▉ ▇▉▊ ▄▆ ▊▅▍▅▌▊▄ ▉█▅█▄▇ ▅▋▆, ▅▆▌▍▍▉ ▊▍▅█▄ █.▆-▌.▅ ▇▆▌▉▆▊▍ ▋▄▌▅▇▆▇ ▍▊▄▄▆▅ ▇▌▅▆ ▄▉▄▍█▊▉▆ ▉▍▄▋ ▉▉ ▉▊▅ █▋▄▌▆▇ ▊▅▌▍ ▇▄▋▌ ▉▄ ▉.▉▊▊
5 Days Ago
Set legacyDismount to false on chair.invisible.static now that dismount checks always use a capsule check even when an ignore entity isn't provided
5 Days Ago
More merge fixes, including updating the animator. RPS now fully functional
5 Days Ago
Reapply gesture code changes and fixed up gesture picker in the menu
5 Days Ago
Merge from main (stomped local changes on BasePlayer-Gestures and PlayerAnimation controller, will need to reapply changes)
5 Days Ago
Fixed positioning on fan mesh on worldmodel Fixed worldmodel missing outline and adjusted collider size
5 Days Ago
Merge from main
5 Days Ago
Add a capsule check on the world layer before spawning to prevent the player from spawning inside the new cliffs
6 Days Ago
Set frontier hatchet to unlock via frontier hazmat