userJarryd Campicancel

14,949 Commits over 2,649 Days - 0.24cph!

Today
▄▆▄▆▅█▋▍ ▉▋▆ ▍▉▇▅█▅▊ ▉█▍▄▇ ▆▍ ▉▇ █▆█ ▌▋▇▆▅▇▄▅▄▄ ▋▌▉▉▋ ▍▍ ▊▅▋▌ ▌▍█▆ ▄▍▌ ▇▉▅▇▊▄▌█ ▊▇▅▌▇▍▊█▊▅█▋▉▍▊▊▆▉ ▊▄▌ ▌▍▅▇▅▋▉ ▍█ ▅▉▊▇▆▊█▆▇▌▆█▋▅▉▅▇▇▍█▄▅█▌▉▋▇▄▉▆▆▅▉▆▍▍▄▅▋▄▅ ▍▆▋▋▇▄▋▉▅ ▌▇▉█▇▄▄▌ ▋▉▆█▋▄▊▅▌ ▉▆▊▅▅▊▌▆▅ ▌▊▄▆▊▊█▇ █▌▉ ▄▍▌▌▆█▅▋
Today
Merge from car_spawning_prefill
Today
Round up the amount of filled slots, so a 5 slot engine gets 3 prefilled instead of 2
Today
Manifest update
Today
Merge from main
Today
Merge from prototype_draggable_markers Can now drag map markers on the map screen with MMB
Today
▉▊▄▅▋▌ █▇▆▌▉█▍ ▍▄▉ ▄▄▇▋▆█▄
Today
▉▄▊▊▌▅ ▉▇▍▅ ▄▌▊▍
Today
Merge from livestock_digestion_boost
Today
Cleanup
Today
Merge fixes Apply the dung boost the whole time an animal is eating an item from the trough, not just when the item is consumed (caused gaps in boost coverage) Animals eat a booster item from the trough over any other item
Today
Merge from main (sketchy merge, need to revert any behaviour changes)
Today
Merge from hardcore_changes_nov_26
Today
Modified hardcore upkeep values Brackets are measured by block count, so these values are for upkeep up to 15/50/125/infinite Vanilla: 0.1/0.15/0.2/0.33 Old Hardcore: 0.2/0.3/0.4/0.66 New hardcore: 0.1/0.15/0.25/0.4 New values should increase upkeep for bases with > 65 blocks but still at a lower level compared to old hardcore
Today
Merge from warm_prefabs_measure
Today
Merge from tree_hit_forgiveness
Today
Added a level of hit forgiveness if the player is attacking a thin tree and misses Only affects trees with a trunk radius of < 0.15m (hit_forgiveness_max_trunk) If the player misses, we do an additional sweep of 0.12m to try and hit the tree
Today
Update manifest, last merge broke play mode
Today
Merge from car_spawning_prefill Modular cars spawned in the wild now have half of their engine slots filled with low quality parts These parts are locked and cannot be removed until the car is loaded onto a modular car lift - making it easier to get a car up and running
Today
Merge from halloween_2026_update
Today
Exiting the halloween/xmas portals now shows exit as an interaction prompt
Today
Cherry pick 167632 - prevent seasonal dungeons spawning in building priv Also applied a 1s cache to prevent it hammering physics too much
Today
Merge from skim_changes
Today
Fix food spoliling in workbench recycle bin upgrade container
Yesterday
Merge from skim_changes
Yesterday
Increased the arctic biome threshold for refrigeration to 10%, should prevent refrigeration happening in strange places with little specks of invisible arctic
Yesterday
Merge from skim_changes
Yesterday
Standardise milk skimming and food spoiling - skimming used to require a powered fridge even in the arctic Skimming timer will now increase any time an item is refrigerated, either via the environment or a fridge
Yesterday
Add per prefab timings to the dumpWarmup console command, measures how long each prefab takes to warm up
Yesterday
Merge from neon_sfx_occluded
Yesterday
Neon sign sounds are now occluded Had to adjust their volume slightly
Yesterday
▊▇▇▄▌▍▍▆ ▌▊▆▊ ▉▉▌ █▆▄▊▇ █▄▅▉ ▍▇▋ █▆ ▅▄▉▅▉ ▌▄█▋▇ ▄▉▆▉▄▉ ▉▄ ▆▊▇█ ▌▅▄ ▉▉▅▋▅█▅ ▉▍▊▉▊▉▍▊▋▄▉▋ ▉▌▆▉▅ ▄█▆ ▉▋▍▋▆▇ ▄▄▆ ▌▊▊▌▌▍ ▆▌ █▌▍▅▉▍▇ ▌▄▉▅▇ ▄▍▊ ▋▆▊ ▌▄ ▍▇▆█▌█ ▍▇ ▍ ▍▊▌ ▍▊▋▅█▄▍▌▉▍▅ ▋▌ ▋ ▅▌▄▍▉▆ ▄▆▍▅▉█ ▆▅ ▍▄▍ ▅ ▍▆▇▇▆ ▉▆▅ ▊▄ █▄▅ █▉▅▆▄▇▄
Yesterday
Merge from solar_explosive_fix
Yesterday
Fixed attached explosives getting scaled incorrectly on the solar panel
Yesterday
Merge from spray_reskin_atlas_fix
Yesterday
Fixed incorrect material replacement when using the spraycan to reskin the double door at low quality
Yesterday
Merge from mount_size_changes
Yesterday
Cleanup
Yesterday
NPC mount points can now specify a size and overlaps - so a large mount point could overlap other mount points and make them inaccessible Added a new, single large mount point to the 2 module flatbed that overlaps the two existing small mount points Prevents being able to mount two cows to large flatbed, still allows two sheep to be loaded
Yesterday
Merge from OreNodeNetworkFix
Yesterday
Merge from WeaponRackFlamethrower
Yesterday
▋▅█▇▅▇ ▋▍▋▋ █▅▅▌▌▆▊█▅▄▅▅▆▅▆▋▄▌▇█
Yesterday
▊▌▍▍▌ ▉▉█▊█▄▊ ▍▌▇▊ ▅▍█ ▇▌ ▄▍█▋▊▉▇█▇▌▋▋▊ ▊▆▄▅ ▋ ▄▉▅▌█▌▄ ▇▌ ▉▌█▍▉██ ▊▌▉▆ ▆▍ ▅▍▇▊ ▇▌▆ ▅▄ ▊ ▄▅▇▌ ▊▅▉▊ ▋▆▋ ▌▉ ▍▌▆▇▆▄ ██▌▉▄▇ ▅▉ ▌▉▅▄▊▉▆▇▋▅▊▋█▇ ▍ ▉▍▆▇██▋▅▉▄▅▉▅▅▊▇█▉ ▊▊▅▉▅▄ ▆▇▉▅▄▊ █▊▄ ▉▇▊▋▍▋▅▄█ ▉▄▉▍▅▆ ▅▌ ▅▆▋▊▌▍▋ ▆▄▄▌▊▄▌ ▊▉▉▉▋▄▉ █▌▉▊▊ ▍▅▉▇ ▅▇ ▍▆▉ ▅▌ █▋█▌
Yesterday
Merge from terrain_config_load
Yesterday
Possibly fixed terrain configs not loading in a demo
Yesterday
Merge from main
Yesterday
▌▌▊█▌▌ ▌▇▉▆ ▊▊▉▆▍█▊▅▆▊▍▍▅▋▋▌▄▉
Yesterday
▉▆▆▍ █▇█▆▄▌▋▆▇▍ ▉▍▊ ▊▌▍▇▍▅▊ ▉▅▋▅ █▊▅▍ ▍▇▌ ▆▅▄▊▊▇▄▄▌ ▆▆▇ ▇ ▇██▊▅▇▊▉▅▊▇▆▊ ▇ ▌█▊▌ ▆▄ ▄▆▋▉▄ ▆▉▇▍ ▆▇▆▋ ▇▋ ▄▅▉▋▊▊
Yesterday
▌▅▌▅▉▇ ▋▋▆▉ ▆▇▉▇