13,220 Commits over 2,861 Days - 0.19cph!
Added scene handles for editing pickup volume bounds
Adjusted pickup volumes to better fit the shelves
Finished pickup volume code implementation
Added volumes to half height bamboo shelf, bamboo wall shelf, regular shelves
Enabled pickup on all of the above
WIP new PickupVolume system
Works like a DeployVolume but denotes a space that must be clear of other deployables before an item can be picked up
Setup on bamboo shelves for testing
Merge from targeting_attachment
Add a temporary icon, crafting costs
Improved responsiveness of deleting pings, no longer wait for the double tap duration if hovering over an existing ping
New Targeting Attachment weapon mod, allows the player to use pings while the weapon with this attachment is equipped
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Adjusted new silencer position on custom smg, spas12 and pump shotgun
Added spawn.loot_population_test, if set the spawn system will use that value as the current number of players on a server. Useful for testing loot drops in different conditions
Also cap the PlayerExcess method with population_cap_rate, which uses the Spawn.player_base convar to determine loot frequency
Only apply population_cap_rate if it is higher than the actual population cap, will prevent servers with small caps getting their loot sped up inadvertently
Added spawn.population_cap_rate, when set acts as a cap on how fast loot can spawn when being scaled by player count
Defaults to 300, so loot will spawn on servers with a higher population as if it is on a 300 pop server
Can be set to 0 to revert to the old behaviour
Merge from apple_improvements
Now need 1 apple to cook an apple pie (was 2)
Added apples to the possible sale options at water well vendors
Increased chance of finding apples at water well food caches
Fixed an NRE on the t1 smg
Added new positions for bulky silencers on bolty, semi auto rifle, thompson, l96, m39, t1 smg, sks and m4
Added ability for ViewmodelAttachmentOverride component to override based on specific prefabs, not just attachment type
Added barrel_bulky roots for most pistols that will be used by new silencers, adjusted scale of silencers to try and keep ironsights clear
Merge from lr_deploy_speedup
Fixed CurveStateSpeed component not resetting animator speed to 1 when the state ends
Fixed missing initial 50% roll when calculating armor slots leading to all armour pieces having a slot even if no tea was consumed
Merge from emoji_player_lookup_fix
Fixed a pointless player lookup in emoji ownership check
Merge from industrial_crafter_5_slot
Added a 5th input slot to the industrial crafter to allow high external wall crafting
Added debug.conveyorStrictModeReport convar, prints out the location of all conveyors currently in strict mode
Merge from industrial_perf_improvements
industrialTransferStrictTimeLimits is now per conveyor - if a conveyor takes an unacceptable amount of time to do a transfer it will be placed in strict mode for 2 minutes and it's movements throttled
This allows regular conveyors to operate as normal while still restricting the impact of problematic conveyors
Still requires industrialTransferStrictTimeLimits to be enabled, it's now enabled by default
Fixed industrialTransferStrictTimeLimits not working in builds
Revert some changes from this branch to restore conveyor functionality
Better early outs when moving items that can stack, also fixed some issues with the early outs for non stackable items
Phones can now ring for 24 seconds before they auto hang up (was 12)
Player phones are now listed in the directory before monument/static phones
Made both new silencers more common so they will show up in some loot
New craftable soda can silencer, same function as normal silencer but dramatically lower durability (about 12 regular ak shots)
New craftable oil filter silencer, same function as normal silencer but somewhat lower durability (about 48 regular ak shots)
Regular silencer is now uncraftable
Numbers are WIP
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Added a new animator state behaviour that lets us adjust the global speed of an animator via a curve on a given state (CurveStateSpeed)
Applied to LR deploy to speed up the deploy, deployt time goes from 2s -> 1.5s
Hook up new shadow proxies
Show the building blocked preview on the vine tree
Merge from treasure_mission_improvements
Added a 6h time limit to the ranch treasure hunt mission so players can't accept the mission, leave a server and the container stays there blocking a spot forever
Added spots for the treasure to spawn at supermarket and gas station
Added more spots for the treasure to spawn at water wells and lighthouse
Reduced the minimum distance between blocked mission points (5m > 3m) to allow more density
Merge from container_parenting_fix