12,065 Commits over 2,527 Days - 0.20cph!
Merge from apartment_complex_monument
Fixed rentable shop vending machines still being drone accessible despite UI saying otherwise
Added master key to produce exchange vendor in bandit town
1000 scrap, affected by demand pricing so starts at 2000 (+100%)
Only one available, restocks every 12 IRL hours
VERY PLACEHOLDER values
Merge from projector_disable
Removed/disabled almost all instances of Projectors
Disabled on all Lighting prefabs, mostly used in underwater labs
Disabled on all MotorRowboats and disabled their Update loop
Added a GameObjectLOD component to the above ground pool, this is now the only place we use projectors in the game (it was the only place I could see an actual visual difference)
S2P large oil rig
Deleted AboveGroundPool_DeleteMe prefab entirely (only took me 6 years)
Merge from softcore_updates_july_26
Don't apply softcore gather rates to diesel pickups
Quarry is affected by softcore gather rate
Added ability to change scale of spray skins, exposed on SteamInventoryItem as SprayScale
Fixed Signage inspector not showing manifest info
Fixed remove all option not working on rentable shops
Merge from apartment_complex_monument
S2P apartments to make sure sign changes get picked up
Removed sockets and deploy volumes from rentable shop signs
Manifest
Delete rentable shop sign item definitions
Rename shop signs to remove .worldmodel suffix
Disable shadows on LOD2/3 of the rentable shop signs
Fixed shop D not using sitting NPC
Apartments S2P
IsSmall LOD check now takes transform scale into account, fixes shadow proxies made with scaled boxes getting disabled incorrectly
Fixed not being able to delete sell orders
Fixed rent multiplier not getting reset when a player closes the store manually
S2P + HLOD aparmtent complex monument
Added a GameobjectLOD for mailbox numbers
Created a ShadowProxyChecker tool that finds all shadow proxies in the curent scene that have no MeshCull component (Tools > Find > Shadow Proxies Without MeshCull)
Fixed all cases in apartment block monu monument (291)
Added Renderer batch where simple primitive cubes have been used, shaves another 200 shadow casters off when standing at the entrance
Added GameObjectLOD to the apartment door numbers, they were always rendering
Added MeshCulls to doormats, they weren't being picked up by the CullingVolume because they had no LOD component
Fixed shipping_container_900_yellow shadow proxy missing a MeshCull
Fixed incorrect LOD setup on a lot of glass meshes
Fixed a bunch of streetlights with an extra mesh applied that had no LOD component
Fixed missing MeshCulls on shadow proxies on every rentable shop
SetPass calls 1423 -> 1170, Shadow casters 1754 -> 1514, Batches 2931 -> 2500
Possible EmissionToggle NRE fix
Added a button on MeshLOD to add a missing MeshRenderer and MeshFilter
Fixed poker chip meshes not using LODS at all so were showing all 3 lods at the same time (and not culling ever)
Shopkeeper in store D now sits, removed the chair entity from the hierarchy (just needs a model)
Also removed chair entity from shop E
First pass of updated Rent store dialog
Change priority of close store option
Fixed VMO errors on server restart
Added a close shop option to the rentable shop, immediately closes the shop and transfers all inventory to the player immediately
Can now access admin panel from anywhere when looking at a rentable shop if the shop is open (still need to look at the contract sign to open a store)
InitialScrapFee 260 -> 100
Required hours of rent upfront 24 -> 12
Default cost to open a store is now 220 (was 500)
Fixed some inconsistencies on the open store dialog for hours of rent required
Fixed incorrect MeshLOD setup on apartment.stove.prefab
S2P apartment complex for good measure
Merge from PlayerRigUpdate2
Remove sprint controller from L96, transition doesn't look great
Merge from inventoryidle_animfix
Prototype cyilnder water volume
Merge from softcore_updates_jul_26
Fix redirects of default items being included in softcore reclaim (eg. abyss torch)
Default gather rate to 2x
Convert convar to gamemodesoftcore.gather_rate, now only applies in softcore
Added new GatherRate server convar
Multiplies total resources received from ResourceDispensers and CollectibleEntities
Should cover trees, nodes, collectable plants (not farmed), and harvestable corpses
Add inventory popups for items collected from reclaim functionality of rentable shop