userJarryd Campicancel

12,235 Commits over 2,557 Days - 0.20cph!

Today
Merge from sign_build_fix
Today
Remvoed standalone rentable shop sign prefabs, unused and throwing errors in builds due to incorrect DeferredMeshDecal setup
Today
Merge from lootspawn_stack_fix
Today
LootSpawn can no longer create item stacks in loot containers that are greater than the max stackable amount of an item Will now split the item into multiple stacks if needed
Today
Merge from bag_compass_marker
Today
Icons
Yesterday
Merge from main
Yesterday
Merge from main
Yesterday
Merge from vm_attachment_swap_fix
Yesterday
Fixed viewmodel attachments sometimes not appearing if rapidly switching between weapons
Yesterday
Update SoftMask static constructor to use unity's TypeCache lookup structure instead of iterating over every type in every assembly Was taking 3.5s every domain reload, now takes 4ms Editor only, still iterates over every assembly in a build (but only on boot)
Yesterday
Fix oil rig switch turning off when server restarts S2P oil rig Will require fresh server wipe
Yesterday
Merge from attachment_fx_fix_2
Yesterday
Changed mod_attach and silencer_attach sound defs to use the tiny sound, reduces it's max audible distance from 60 -> 20 (although due to the falloff it's more like 10m)
Yesterday
Subtract 157916 (we do want these sfx to be audible to other players, just with a smaller distance)
3 Days Ago
Calf initial setup
3 Days Ago
Hooked up testing patrol path Update walk states
3 Days Ago
New LIvestockAnimal class, Cow now derives from that
3 Days Ago
Merge from skin_randomiser
3 Days Ago
Some checks
3 Days Ago
Added support for builtin skins to have a random selection of materials Exposed as MaterialRandomSet, stores an array of material arrays Randomised based on world position so it should consistent between clients
3 Days Ago
Merge from attachment_fx_fix
3 Days Ago
Refactor ItemModSound to apply it's sounds client side based on UI drag/drop as opposed to after the fact on the server side Fixes attachment equip/unequip sounds being audible by other players - no other item movement logic in the inventory causes sounds like this Also saves a message being sent from the server every time an attachment is equipped so a mild bandwidth improvement as well
3 Days Ago
Merge from bag_compass_marker
3 Days Ago
Add the option to display a sleeping bag/bed/etc on the compass Only one can be shown on the compass at once, can be toggled by looking at the bag (not via the map)
4 Days Ago
Added a patrolling state, cycles through some positions and changes walk speed every 10 seconds to demo different speeds
4 Days Ago
Added some placeholder sparks and smoke to the fuel pumps when they are producing oil
4 Days Ago
Added a scene view gizmo showing the player model when a Generic Mountable Animation Sub System is selected Matches the existing mountable gizmo behaviour
4 Days Ago
Create a new Player_LowerBody_RootPosition avatar mask, apply to bar stools
4 Days Ago
Subtract 157099
5 Days Ago
Merge from workshop_subsystems
5 Days Ago
Very annoying refactor to add support for AnimationSubSystems to the workshop preview scene Sub systems can now be initialised with just a PlayerModel and no BasePlayer
5 Days Ago
Merge from invoke_cleanup
5 Days Ago
Fixed a missing CancelInvoke in Climate
5 Days Ago
Fixed up ItemModConversation, it's just a prototype and not in use but it's bad code
5 Days Ago
Fixed most cases of Invoke being used with a string parameter and not a method (which usually won't work on the client) Notable cases I left untouched: CommunityUI Notable cases I fixed that might fix bugs in game: -UVTextureAnimator, looks like it might be used for some blood fx -WillifeHazard scaling (snakes)
5 Days Ago
Merge from terrain_copy_window
5 Days Ago
Added a car lift to dome (editor only)
5 Days Ago
S2P large oil
5 Days Ago
ElectricGenerator now saves/loads it's requiredPowergridStage Otherwise any setting to this in monuments would be lost on server restart
5 Days Ago
Bake into a MeshTerrainRoot so the final result is more usable and can be moved around
5 Days Ago
Server fix, grey out foliage option at edit time
5 Days Ago
Add foliage support
5 Days Ago
Created a new Terrain copy paste window that wraps the functionality of the existing copy paste tool with some nicer UX Updated it to bake out the terrain, using the terrain baker from the tropical island
5 Days Ago
IOEntityEditor is now a dockable toolbar
5 Days Ago
Fix NRE on boot of standalone monument scenes (PowergridManager)
5 Days Ago
Fixes
7 Days Ago
Merge from main
7 Days Ago
Cow will now run if the player it's following gets too far away
8 Days Ago
Fixed codegen not being able to generate code for entities in namespaces Added follow interaction to cows, they will follow a player who interacts with them until dismissed