branchSkyCruise/jobclickscancel
11 Commits over 0 Days - ∞cph!
Repair prop click effect
Disable staff type checks (for now)
Show a description on hover for job clicks
Better tooltips and custom fail texts in job tooltip
Particle fx for crate restock
Update to 2019.1.0b7 for ecs updates
WIP 2019.1 API upgrades
More wall integration
Lots more wall stuff
WIP support for external walls
Did some cleanup, removed old inventory system
Cleaned up some missing component objects
Jenkins?
Merge branch 'ocean' into 2019.1
Compile/merge fixes
Import ECS Navigation system
WIP implementing navigation system
Reset HasArrived, convert flags to bools
Merge branch 'ocean' into 2019.1
Import animation baker
WIP baked character setup, can override generated class name
Can now bake specific datasets, instead of having to bake everything
WIP new character renderer implementation, still some issues
Merge branch 'master' into 2019.1
Merge branch '2019.1' of SkyCruise into 2019.1
Merge fixes
Fix session create not finishing
More wall stuff, moving some bit out of ECS, still needs lots of cleanup
Unsaved
WallSystem cleanup
Support for double wide wall fills
Railing support, more cleanup, delete support
Merge branch 'master' into 2019.1
Merge fix
Merge commit '11f898629b87ca68eecb0fcd6dbd869439f667a4' into 2019.1
# Conflicts:
# Assets/AnimationBaking/CitizenEconomyFemale.2.Material.mat.meta
# Assets/AnimationBaking/PassengerAnimatorComponent.cs.meta
# Assets/Content/Props/DoubleArchway.prefab
# Assets/Content/Props/Walls/WallRepresentation.prefab.meta
# Assets/Scripts/Entities/Props/Prop.cs
# Assets/Scripts/Entities/Props/Walls/WallFill.cs
# Assets/Scripts/Entities/Props/Walls/WallFillVolume.cs.meta
# Assets/Scripts/Entities/Ships/Ship.cs
# Assets/Scripts/Generated/Generated.cs
# Assets/Scripts/Player/Placement_SurfacePaint.cs
# Assets/Scripts/Session.cs
# Assets/Scripts/UI/UIPurchaseableDetails.cs
Merge branch 'master' into 2019.1
# Conflicts:
# Assets/Scenes/GameplayUI.unity
# Assets/Scripts/Entities/RoomArea/RoomAreaPassengerCountSystem.cs
# Assets/Scripts/Entities/Units/UnitECS/Unit+LineOfSight.cs
# Assets/Scripts/Player/Placement_PremadeRooms.cs
# Assets/Scripts/SkyCruise.Scripts.asmdef
Merge fixes
Jenkins
Fix units not running action chains
Baked hold positions, trigger fix
Fix ECS init order, support scaling of animators
Sync walking animation state
Merge remote-tracking branch 'origin/master' into 2019.1
# Conflicts:
# Assets/Scripts/SkyCruise.Scripts.asmdef
Another merge fix
Added support for look at in the navigator component, disable conversations for now
Can now disable animation instancing via game config
Restructed how on arrived callbacks are processed for units
Added support for override stopping distances
Merge branch 'master' into 2019.1
Fixed toggle group issue introduced in 2019.1
More toggle 2019 fixes
More toggle fixes
Fixed sessions not loading walls from blueprints
More toggles
Fixed staff spawning in inaccessible locations, updated starter furniture
Fixed staff not getting on arrived nav callbacks, other pathfinding fixes
Don't init animation systems if animation instancing is disabled
Fixed disembarking logic
Merge branch 'master' into jobclicks
# Conflicts:
# Assets/Scripts/Entities/Units/Passenger.cs
Fix NRE in staff wander
Some sfx for hiring staff
New hire effect for staff, spawn a particle effect and drop the staff from height
Can fire workers from smart object inspector, more widget fixes
Can now hire staff members directly for vacant work positions via a HUD popup
Assign name and gender via entitystart
Show room radius for staff rooms, enable generic method for declaring a radius display on rooms
Locker prop
Update staff room with new lockers and increase staff radius
Refactors, new popup widget for staff room hiring/firing
Update staff wander logic to leash staff to their staff room
Added a pause while in fullscreen panels toggle in settings, defaults to true
Pie charts can now animate their values in
New optimised male premium model, fixed premium passengers not being included in build (!)
Moved Clothing, outfits and MiscVisuals out of Content
Rescaled expansion costs
Merge branch 'master' into jobclicks
Minimise clickable popups when ship shell is visible
Load job popups on a game load
Click configs can now spawn a particle effect
Enable click jobs for emptying rubbish bins
Show an icon on the job popup if a staff member is handling the job
Add range limits for stockpile restocking
WIP job click system
Remove hudpopups after job is clicked, click handling
Can now click complete restock jobs
Jobs can mark themselves as not completable
Click completes now play a sfx
Can pick up rubbish by clicking
Minimise clickup UI when transform is too far away from the camera
WIP support for staff rooms only allowing staff member to perform jobs in a radius