9 Commits over 30 Days - 0.01cph!
Red checkerboard table cloths for the italian restaurant
Vegetarian Counter
Barrel prop
Some streamers for mexican restaurant
Room fixes
Preview thumbnails for new restaurants
Set prices for restaurants
Initial tech setup
Potential tech reorder
Clean up debug food stuff
Tech tree costs are now increased per family
Some diner work
Italian restaurant visuals
Codegen
WIP new models for ships
Bluegill model
Add exterior archways and make deck areas walkable
WIP ship deck prop with some smokey chimneys
Unsaved stuff
Can override location of ship deck for specific floors
More unsaved
First pass on exterior ship transit rooms
Hook up bluegill deck
Haddock WIP
Allow external rooms to be placed in prebuilt space
Mackerel WIP
Hook up deck on mackerel
Merge branch 'new_ships'
Rear doorway for small oval
Rear doors for guppy
Merge branch 'master' into meals
Italian restaurant
Mexican restaurant
Removed exterior windows on Steak and Veg restaurants
Move source art into Flotel-Art repo
Status effects for first tier food varieties
Status effects for advanced foods
Hooked up status effects to props, extrapolated lvl 2 and 3 effects
Fixed some incorrectly sized space blockers on rooms
Better string display on generic slider for item consumers
Fixed NRE when moving meals
Lots of meal delivery fixes
Stove positions and custom click configs per food category
Added a trail and nicer move logic
Food test debug scenes
Merge branch 'master' into meals
Fill in mexican, thai and italian foods
Hooked up advanced kitchen with new food options
GPU Instance some food props
Instance stove
Food blend
Unsaved
Fixed painting walls and floors on higher floors
Show some recommended purchases when hovering over satisfaction
Show recommended state in purchase screen
Update satisfaction info when receiving a meal
Basic vegetarian restaurant
Basic steakhouse
Custom shop banners
Diner setup
Restaurants category
Show input items on smartobject widget
Merge branch 'master' into meals
Fixed some negative collider sizes in room colliders
WIll need this as well
Fixed missing entrance collider on fancy economy cabin
Click rooms over props inside rooms
SmartObject widget in room inspector
TMPro room area details, better selection cursor location
Fixed selection NRE
WIP new room selector
More room selection stuff
Show passenger slots on smartobject inspector
Added support for expandable content to smartobject widget
Remove erroring colour picker component
Fix room bounds generation issue
Merge branch 'selection_rework'
Merge branch 'master' into meals
Hook up item factory controls onto smartobject widget
Show food category colour on item icons
Show food category on item tooltip
Show status effects on food tooltip
Added a prompt on quit to give feedback
Auto build placement guides for rooms
Build space blockers automatically
Updated medium scenario with proper floor
Fixed rooms on high floors not loading properly in scenarios
New room entrance blocker type
Soda clipping
Soda clipping
Some steam branding stuff
Merge branch 'room_automation'
Merge branch 'master' into meals
Merge stuff?
More merge stuff
Store food chains in category, update stoves to produce chains
Better styling on tech tree element buttons
clear_passengers no longer clears staff, added staff-only command
Fixed case where staff room could be filled with deleted staff
Fixed resource line connections not working on floors
Better item slot prefab and tooltip
New meal categories, delivery points can have multiple inputs
Apply effects and satisfaction for meals consumed
Price and satisfaction displays on tooltip
Starting to fill in meal content
Added support for locked meals
Show item info on tech unlocks
Merge branch 'master' into meals
Fixed preview sprite accessor on entity item
Food categories, surface categories in purchaseable menu
Advanced kitchen to cook international dishes
Serialise interaction points, WIP MealEatPoint variant
New ItemDeliverySystem to allocate destinations to items
Item Factories can now produce multiple items
FIlled in plural descriptors
Can change production on item factories via inspector
Pipe need replenishment from item to replenisher
UI support for changing input/output