1,362 Commits over 638 Days - 0.09cph!
Fixed being able to place things inside walls
Another typo fix
Fixed fader not disappearing on high ui scales
Typo fixes
Tooltip changes
Disabled camera tilt
Now need to build a stockpile for staff contract
Disabled level up notification
Fixed some contract pulsers
Fixed being able to cancel route editing weirdly
Fixed some time issues
Suppressed save scan error messages in build
Volume slider in settings
Fixed chair collider
Reworked passenger complaint penalty
Fixed stove meals not getting parented on load
Key shortcuts for most build build menu buttons
Better rotation gizmo
Smoothed out prop rotation
Some Whats new videos
More What's New
More What's New
Added smartobject fallback interaction points
Fix assembly definitions breaking builds
Added particles to stove when being used
Resized What's New window
Trying out the new assembly definition system
1s shorter compile time hell yeah
Reworked whats new screen to be easier to update
Arrow and grid guides for placement
Added new contract to paint surfaces
Contract complete widget shows rewards
Fixed ships allocating all the time just for the background biomes
Fixed not being able to place walls
Fixed contracts widget not working while paused
Some loading screen improvements
Timers for preveting thought pop-up spam
Fixed some first play contract flow situations
LMB+drag to rotate props, props can be used in 45 degree rotations
Paints cost money
Staff walk speed stat, new starting textures
Fix error in main menu
More main menu fixes
Fixed cursor issue, remapped eyedropper to E
Financials panel
Fixed staff breaking permanently if no stockpile was available
Upgrade to 2017.3.0p2
Less crashes!
Clouds!
Camera tilts + Skybox
Removed all implict fields in serialised data
Shrunk chair overlap box for better palcement
New stove prop, produces meals
Diner booth prop, seats 6 and needs meals (still WIP)
More diner + stove stuff
Added ship control buttons to the map screen
Bootstrapper, settings file and menu, adjustable ui scale
Better eyedropper cursor + paint mode cursor
Premium passengers will now complain if there are too many kids around
Notifications for high complaint volumes
Checkerboard, Carpet and new wallpaper textures
Cloud wallpaper
Can now link stats to needs via a StatNeedRelationship
UI Stat display tweaks
Walk speed stat, red carpet makes units walk faster
Blimp icon
Launcher banner
Units now know what paint surfaces are around them
Close ship details while editing route
bar and Coffee Stand now use stock system
Needs can now be negative + looooots of UI fuckery
Added a overcrowding complaint type
Added paintable surfaces to the wall prop
Popup thought bubbles
Props can now declare generic sliders for their tooltip
Save data versioning, improved some ship purchasing UI
Saving notification
Can toggle contracts on new game
Paint type tooltip
Restriciton text on paint tooltip
Stock system WIP
UI Tweaks, Ship Details are now controlled from map screen
Fixed a bad scroll bar
Stats screen UI tweaks
Backdrop fix
Added need info to passenger stat window
Rounding for wall mounted props
Bug fixes
Fixed some staff issues after loading a game
Popularity summary tootlip
New prop: Trash bin
Stats screen stuff
Made SurfaceType icons
Added wall paintable surfaces
Added new WallMount prop type and a wall lamp
Rolled delete and rooms logic into new placement system
Back button on entity panel
Added a search field to the prop window
Refactoring prop placement to be more generic + expandable
Implemented painting module
WIP Build menu rework (Categories, Paint mode, etc)
Show last thoughts on passenger info + more ui tweaks
Fixed bad happiness calculation
Added new serialised component system, should make Entity less monolithic
New fleet widget on map screen, replaces the fleet button
Uploading to a new steam branch