userJarryd Campicancel

13,302 Commits over 2,407 Days - 0.23cph!

27 Minutes Ago
Merge from main
Today
Merge from main (knife.combat.entity and sunken.knife.combat.entity use versions from main)
Today
Apply the same changes to all 4 tropical islands, expecting similar savings
Today
Simplify the tutorial island mesh collider in blender, most of the detail was under the ocean and in a grid pattern so not needed 293k tris -> 17k 8.53mb -> 496kb on disk Should go from 29.3mb in memory to 500kb, will need to verify final savings in build
Today
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Today
Equip Weapon Tool now looks through children of selected object before rescanning from the transform root
Today
Merge from sunken_and_combat_knife_orientation_fix
Today
Merge from puddlefix
Today
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Today
Merge from increased_deepsea_render
Today
Applied LODGroupDeepSeaConfig to RHIB and PT boat
Today
Added a new LODGroupDeepSeaConfig component for stuff using LODGroups, modifies the culling screen height percentage if the renderer is in the deep sea Applied to sails
Today
LOD components that are dynamic and in the deep sea will now return a quarter of the actual distance in GetDistance, should make things render further out without having to make changes across all prefabs
Today
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Yesterday
Merge from main Auto conflict resolution on mannequin_deployed, xylophone.deployed, parachute.item
4 Days Ago
Merge from fix_guid_null_primitive
4 Days Ago
Merge from fix_paste_mountable
4 Days Ago
Merge from heli_fixcars_changes_2
4 Days Ago
Include any SkeletonProperties referenced models as well
4 Days Ago
Scan the project for animations we need on the server every build
5 Days Ago
Cache the hand IK pos/rot in Update and then apply them in UpdatePlayerModel, more accurate
5 Days Ago
Ballista right hand IK now reflects rotation Updated right hand IK target on static and mobile ballista
5 Days Ago
Remove the ShieldHeldEntityOffset component from the python Add ShieldHeldEntityOffset to HCR
5 Days Ago
Include magnet crane and door animations in server build
5 Days Ago
Merge from main
5 Days Ago
Merge from fix_console_log_startup
5 Days Ago
Merge from parachute_hotbar
5 Days Ago
Merge from boat_aim_sway
5 Days Ago
Merge from growable_menu_changes
5 Days Ago
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5 Days Ago
Preserve the RMB behaviour when cloning plants
5 Days Ago
Merge from main
5 Days Ago
Player model equip tool no longer requires a PlayerModel, will work on any hierarchy with a l_prop, r_prop, l_hand and r_hand
5 Days Ago
Merge from pm_equip_tool
5 Days Ago
Continue to apply boat based sway while firing
5 Days Ago
Merge from main
5 Days Ago
Merge from main
5 Days Ago
Merge from fix_steam_nickname_bag
5 Days Ago
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5 Days Ago
Merge from ghostship_phys_improvements
5 Days Ago
Merge from drone_deploy_guide_fix
5 Days Ago
Merge from fallback_fishing_spawn
5 Days Ago
Added additional fallback positions to both harbors using a new SpawnPointFallback tag These will only be used if no procedural spawn points and no fishing village spawn points could be found
5 Days Ago
Make it private so it works better with domain reload