userJarryd Campicancel

12,061 Commits over 2,496 Days - 0.20cph!

Today
Ensure collapsed renderers can still register with occlusion culling
Today
Server compile fix
Today
Added client.clampScreenShake convar (defaults to on) Adds a dampening pass to our dynamic screen shake, reducing the maximum amount of screen shake in intense situations while still maintaining some camera movement Should only be noticeable when there are multiple forms of screen shake input occuring, single instances rarely get above the threshold
Today
Better socket deploy guide rotation
Today
If a state is being entered via a transition with a duration, respect that duration when transitioning to the vm camera anim
Today
Merge from main
Today
Can now pick up empty campfire water purifiers, both water containers must be empty Entities that are deployed into slots (water purifiers, locks, etc) will now show an invalid deploy guide floating in front of the player instead of just showing nothing (the deploy guide was at 0,0,0)
Today
Fixed skinnable items sometimes getting out of sync with their intended skin when their renderer is collapsed (sometimes leading to null materials) Run MaterialReplacement.Prepare as part of the collapse process, less workload during gameplay
Today
Unsaved (thanks unity)
Today
Rename
Today
Setup SwapAmmo IViewmodelComponent, turns on and off prefabs based on the currently loaded ammo type
Yesterday
Merge from hackweek_renderlod_collapse
Yesterday
Compile fix
Yesterday
Move the update markers and previous life refresh process to happen 1s after the player dies, while the map is fading in rather than the instant the player receives their death RPC No real visual change but moves the heavy processing to after the player has visually died More thorough profiler coverage over the life infographic section
Yesterday
Merge from main
Yesterday
Remove the Scene2Prefab components on the bbq, small refinery, furnace, large furnace and campfire prefabs in the LootPanels scene Changes made to these prefabs outside of this scene would be lost if we do a global S2P, sometimes leading to build breaking bugs
Yesterday
Set local scale to 1,1,1 on various wooden_crate props - used in lots of places and both child renderers were set to 0.99999994 scale on one axis, preventing collapsing. Will need a global S2P to take effect everywhere
Yesterday
Fixed trainyard as well
Yesterday
Fixed missing launch site HLOD generation
Yesterday
Merge from main
Yesterday
Auto run and toggle crouch will now hold their state when the player opens the chat
Yesterday
Fix some missing deploy guides
Yesterday
Fixed train tunnels not rendering properly on the map
5 Days Ago
TerrainHeightSet component now has support for Set (existing behaviour, will raise or lower terrain), Raise (will only bring terrain up, won't lower it) and Lower (will only lower terrain, won't raise it)
5 Days Ago
Industrial crafter now correctly gets collapsed
5 Days Ago
Collapse process will now update an EmissionToggle on the same object as the RendererLOD to reference the newly created renderer (fixes electric furnace)
5 Days Ago
Don't collapse a RendererLOD if any renderer has children Fix some method names
5 Days Ago
Subtract 97528, was meant to be shelved
5 Days Ago
child count check
5 Days Ago
Merge from hackweek_renderlod_collapse
5 Days Ago
Fix collapsed renderers briefly not having an assigned mesh immediately after PreProcess, fixes item skin previews not cropping properly
5 Days Ago
Expose radiation resistance on the consumable information panel Removed radiation exposure resistance from anti rad tea, it doesn't really work Now exclusively provides radiation damage resistance (15%,30%,45%)
5 Days Ago
Merge from hackweek_renderlod_collapse
5 Days Ago
Compile fix
5 Days Ago
Merge from hackweek_renderlod_collapse
5 Days Ago
Fix coaling tower NRE (disable collapsing on light renderers for now)
5 Days Ago
Fixed skinned items missing materials when entering and exiting LOD range
6 Days Ago
Don't allow skinned mesh renderers to be collapsed
6 Days Ago
Merge from hackweek_renderlod_collapse
6 Days Ago
Fixed skinned beach chairs
6 Days Ago
Fixed storage adaptor
6 Days Ago
Fixed reversed search light
6 Days Ago
Fixed powered water purifier
6 Days Ago
Added DontCollapseRenderer gameobejct tag for a quick way to opt out of the collapse process Applied to industrial crafter
6 Days Ago
Fixed scale not being applied (this should also be fixed, disabling for now)
6 Days Ago
Fixed skull trophy error
6 Days Ago
Don't apply collapsing to renderers with rotated LOD transforms (we couple probably support this but disabling it easier for now)
6 Days Ago
Fixed RendererLOD collapsing disabled components (these technically don't work for lods at all and will never change their visual based on distance, so we should fix them) Enabled RendererLOD component on the vending machine
6 Days Ago
Merge from main
6 Days Ago
Fix incorrect information being passe to vending machine loot panel right after closing the map