userJarryd Campicancel

13,139 Commits over 2,861 Days - 0.19cph!

4 Days Ago
Also disable the tree shooting/throw back mechanic if allowVineSwinging is disabled
4 Days Ago
Added server.allowvineswinging convar, will prevent players from interacting with vines (interact prompts will still appear)
4 Days Ago
Possible NRE fixes for vine mountable (no known repro)
4 Days Ago
Found a duplicate camera
4 Days Ago
Fixed ModelVIewer being compiled out of builds incorrectly, causing missing component warnings in builds Prefabs with the "Editor" tag will now be excluded from asset bundle builds, marked all model viewer prefabs with this tag to stop them being included in builds
4 Days Ago
Vehicle fuel systems now trigger an immediate fuel check when fuel is added or removed Fixes 1-2s delay on vehicles becoming usable after inserting fuel, should now be processed immediately
4 Days Ago
Remove graphics.viewModelCamera convar, will be forced to true Left all code in place in case we need to roll it back
5 Days Ago
Fixed player getting stuck while on ladder in core of excavator if excavator rotates Player will now be parented to the excavator entity while on the ladder Added IgnoreIfOnLadder to TriggerParentExclusion for cases like this S2P excavator
5 Days Ago
Possible AutoTurret.AimOffset NRE fix
5 Days Ago
Fixed a list leaking from pool while vine swinging
5 Days Ago
Fixed shark attacks not making any noise if the show blood option is set to false
6 Days Ago
Possible fix for CullingVolume + LightOccludee + AmbientLightLOD scripts not working together, resulting in lights being left on when they should be culled
6 Days Ago
Added a warning box if a Skeleton component is missing bones (responsible for broken clothing/skin on most recent viewmodels)
6 Days Ago
Remove a debug line, simplify DoSplash
6 Days Ago
Possible LiquidWeapon NRE fix
6 Days Ago
Fixed skull skin of rock missing long resource forgiveness, resulted in it not having the same harvest distance as the vanilla rock
6 Days Ago
Merge from jungle_update
6 Days Ago
Fixed descend/throw back sometimes appearing briefly after the player interacts with a vine
6 Days Ago
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6 Days Ago
Merge from jungle_update/vine_pool
6 Days Ago
Make the vine visual poolable (slightly risky, parking on a branch for now and will merge to aux3 for more testing)
6 Days Ago
Vine swinging tree and stump are now poolable
6 Days Ago
Merge from main
6 Days Ago
Merge from jungle_update
6 Days Ago
Don't let outbreak scientists spawn on oil rig (check for ocean topology)
6 Days Ago
Merge from ziggurat_perf_fixes
6 Days Ago
Merge from jungle_update
6 Days Ago
Marked halfheight_salvaged_bamboo_shelves.item and wall_single_shallow_shelves.item as NeedsSteamItem, prevents them from appearing in the crafting menu by default
6 Days Ago
Fixed emoji not unlocking correctly
7 Days Ago
Fixed most of the ziggurat structure rendering twice, all the time Caused by a root renderer with child LOD renderers using a RendererLOD Re-exported HLOD
7 Days Ago
Disable shadows on vine tree branches Disable shadows on vine line renderers GPU instancing on kapok tree mats
7 Days Ago
Possible AdminPanel NRE fix
7 Days Ago
Fixed not being able to interact with some NPC vendors due to fridge VM changes
7 Days Ago
Fix NRE when a melee held entity breaks (NPCNoiseManager)
9 Days Ago
Fixed jungle ak vm errors
10 Days Ago
Merge from jungle_update
10 Days Ago
Fixed error when getting killed by outbreak scientist
10 Days Ago
Merge from jungle_update
10 Days Ago
Some possible NPCPlayerNavigator.GetAimDirection NRE fixes
10 Days Ago
Possible FoliageDisplacement.ChangeLOD NRE fix
10 Days Ago
Merge from jungle_update
10 Days Ago
Merge from main
10 Days Ago
Split the method up so if it still breaks we'll at least know where it's breaking
10 Days Ago
Possible Menu_CanSwing_ShowIf NRE fixes
10 Days Ago
Merge from jungle_update
10 Days Ago
Fixed exception when opening emoji gallery in menu (note that unlock_all_skins will not work for unlocking emoji while not connected to a server)
10 Days Ago
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10 Days Ago
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10 Days Ago
Merge from jungle_update
10 Days Ago
Reduce height of walkable vine colliders for less foot floating