userJarryd Campicancel

13,128 Commits over 2,831 Days - 0.19cph!

Today
Possible fix for CullingVolume + LightOccludee + AmbientLightLOD scripts not working together, resulting in lights being left on when they should be culled
Today
Added a warning box if a Skeleton component is missing bones (responsible for broken clothing/skin on most recent viewmodels)
Today
Remove a debug line, simplify DoSplash
Today
Possible LiquidWeapon NRE fix
Today
Fixed skull skin of rock missing long resource forgiveness, resulted in it not having the same harvest distance as the vanilla rock
Today
Merge from jungle_update
Today
Fixed descend/throw back sometimes appearing briefly after the player interacts with a vine
Today
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Today
Merge from jungle_update/vine_pool
Today
Make the vine visual poolable (slightly risky, parking on a branch for now and will merge to aux3 for more testing)
Today
Vine swinging tree and stump are now poolable
Today
Merge from main
Yesterday
Merge from jungle_update
Yesterday
Don't let outbreak scientists spawn on oil rig (check for ocean topology)
Yesterday
Merge from ziggurat_perf_fixes
Yesterday
Merge from jungle_update
Yesterday
Marked halfheight_salvaged_bamboo_shelves.item and wall_single_shallow_shelves.item as NeedsSteamItem, prevents them from appearing in the crafting menu by default
Yesterday
Fixed emoji not unlocking correctly
Yesterday
Fixed most of the ziggurat structure rendering twice, all the time Caused by a root renderer with child LOD renderers using a RendererLOD Re-exported HLOD
Yesterday
Disable shadows on vine tree branches Disable shadows on vine line renderers GPU instancing on kapok tree mats
Yesterday
Possible AdminPanel NRE fix
Yesterday
Fixed not being able to interact with some NPC vendors due to fridge VM changes
Yesterday
Fix NRE when a melee held entity breaks (NPCNoiseManager)
4 Days Ago
Fixed jungle ak vm errors
4 Days Ago
Merge from jungle_update
4 Days Ago
Fixed error when getting killed by outbreak scientist
4 Days Ago
Merge from jungle_update
4 Days Ago
Some possible NPCPlayerNavigator.GetAimDirection NRE fixes
5 Days Ago
Possible FoliageDisplacement.ChangeLOD NRE fix
5 Days Ago
Merge from jungle_update
5 Days Ago
Merge from main
5 Days Ago
Split the method up so if it still breaks we'll at least know where it's breaking
5 Days Ago
Possible Menu_CanSwing_ShowIf NRE fixes
5 Days Ago
Merge from jungle_update
5 Days Ago
Fixed exception when opening emoji gallery in menu (note that unlock_all_skins will not work for unlocking emoji while not connected to a server)
5 Days Ago
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5 Days Ago
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5 Days Ago
Merge from jungle_update
5 Days Ago
Reduce height of walkable vine colliders for less foot floating
5 Days Ago
Merge from jungle_update
5 Days Ago
Adjust branch colliders again
6 Days Ago
Merge from jungle_update
6 Days Ago
Apply to descend option as well
6 Days Ago
Don't allow the player to mount a vine if they are already mounted to something
6 Days Ago
server.emojiOwnershipCheck is now a convar and enabled by default Don't show emoji not owned by the player in the gallery If a player submits a chat message with an emoji they don't own the emoji is stripped out of the message Unlock_all_skins convar is now respected for emoji ownership checks
6 Days Ago
Merge from jungle_update
6 Days Ago
Merge from jungle_dlc
6 Days Ago
Merged some safety checks
6 Days Ago
Added new ladder footstep events when climbing up and down (see ClimbFootstepSound field on TriggerLadder)
6 Days Ago
Don't render vine shadows if lod > 0