13,719 Commits over 2,741 Days - 0.21cph!
Added a button to disable any other prop renderers in the scene when selecting a prop renderer
Exposed all of the right click context menu options on the PropRenderer component as actual buttons
Fixed wellipets hat missing interaction highlight
LODStripper should now work with the Undo system
Remove a debug toggle shield option that was accidentally left in
Fix NRE if no mask is applied to PoseTools window
Merge from demo_shot_improvements
Restore camrea control if shot recording is cancelled early
Don't reset folder input field to default on escape
Mini crossbow can now be used with shields
Don't process the shield arm on the vm for the first couple of frames, fixes some strange camera snapping when switching between some weapons
Update knight armour vest with new id to fix conflict (10287)
Changed Snake mask from
10241 to
10284 to not conflict with the wellipets
Updated knight items to not overlap ids with lunar new year content
Manifest update, seems to resolve triangle floor hatch issue locally
Deleted the combined reload clip for crossbow
Made a new one from the fbx with custom start/end frames
Fixes CompareApproximately errors when loading the crossbow/building the manifest
Manually remove broken transitions from the vm crossbow anim controller, stops missing PPtr errors
Subtract
110734, needs more investigation
Add a Model component to all siege weapons, should now generate the required strings to stop StringPool warnings
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Fixed spears getting offset in hands when attacking while holding a shield
Fixed last missing worldmodels
Manifest
Set up new wall divider items
Update skin list, make pack item for wallpapers
Removed the hardcoded light intensity change
Added a slider to each PropRenderer to control the intensity of both lights
Applied standard icon import settings to siege, crossbow and shield icons
Removed an old temp shield icon
Put the arrow head debug spam behind a convar (MiniCrossbow.DebugMode)
Manifest rebuild, fixes some error spam when spawning crossbow
Fixed all the broken worldmodel links
(Wrote an automated tool to copy them across, impossible to test them all but they seem fine after some spot checks)
Adjust the intensity of the sun light in the icon render scene
Added new food type eggs, chickens have a chance to drop an egg when damaged (50% once every 30s)
Remove test spoiling from corn
Added food spoiling to Fish, Bear, Pork, Deer and Wolf meat
Created new spoiled items where necessary
Applied consistent settings for all meat - raw meat spoils in 6 hours and cooked meat spoils in 24 hours (WIP)
Powered fridge now fully stops food spoiling
Added spoiling timer to raw and cooked chicken, timer gets reset to start when chicken is cooked
Added convars to turn the food spoiling off and control it's budget, spoiling UI is disabled in this case
Added debug convars to adjust the spoil times for all food on a server for testing (FoodSpoilingDeductTimeHours and FoodSpoilingSpoilAll
Merge from fridge_changes
Remove all mixing references in the cooking UI
Setup new cooking workbench
Add new recipe list
Add chicken pie test item
Better bounds padding handling for shields (have to artifically inflate the padding for bots)
Fixed a slight visual movement when switching between shields that share the same animator controller
Merge from demo_shot_improvements
Fixed spears not working with shields
Fixed full screen interaction blocker also blocking the main menu
Fixed the record shot name input field resetting on ESC