userJarryd Campicancel

13,972 Commits over 2,527 Days - 0.23cph!

36 Minutes Ago
Merge from parent
47 Minutes Ago
Merge from voice_delay_fix_attempt_2
2 Hours Ago
Flip around the position and data increment
2 Hours Ago
Merge from main
3 Hours Ago
Remove client.SetPlayerSeed convar (duplicate of client.playerseed command)
Today
Fixed ladder hatch unlocking on tech tree after learning the elevator blueprint
Today
Merge from ModularCarClipping_Fix
Today
Removed an EditorApplication update invoke in BaseVehicleModuleEditor that was causing issues (recursive layout) Replaced the Vector fields for foot IK positions on modular car seats with transform fields, added matching transforms for the couple of seats with IK positions Adjusted foot position on the LessLegroom seats to minimise foot clipping
Today
Merge from main
Today
Merge from PlayerRigUpdate2 (new one handed sprint anims on most two handed projectile weapons)
Today
Merge from main
Today
Merge from sprint_subsystem
Today
Added one handed sprint anims to M4, Spas, Crossbow, Double Barrel, MP5, Bolty, SMG, Thompson, M249, Semi Auto, AK47, Space LR
Today
Merge from parent
Today
Merge from mount_cycle_fix
Today
Merge from main (some tricky PlayerModel.cs merges happening today)
Today
Merge from wanted_deep_sea_fix
Today
Merge from huntingtrophy_skins
Today
Merge from PlayerRigUpdate2
Today
Delete turnOn and turnOff parameters from PlayerAnimator Delete Turn On and Turn Off states (was only ever used for torches, now handled via sub systems)
Today
Merge from torch_implementation_finish
Today
Merge from main
Today
Merge from cinematic_speed_fix
Today
Fixed some warnings being thrown when entering and exiting cinematic anims
Today
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Today
Possible threading fix for voice delay issue
Yesterday
Bypass dynamic pricing for rentable shops (they are player controlled but technically are NPC vending machines)
Yesterday
Enforce a 6 hour protection window from store takeovers Add rentableshop.ResetTakeoverProtectionOfClosestShop convar
Yesterday
Merge from main
Yesterday
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Yesterday
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Yesterday
Fixed UIEscapeCapture not working in editor when main menu is disabled
Yesterday
S2P apartment complex
Yesterday
Fixed interact distance on shop B Fixed interactive door on shop E Fixed some incorrect prefab ids
Yesterday
Initial first pass on setting up the other rentable shop variants
Yesterday
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Yesterday
Expose new overrideMaxImageWidth and overrideMaxImageHeight on Signange Needed for rentable signs, fixes a bunch of issues
Yesterday
Merge from PlayerRigUpdate2/aim_yaw_fix (fixes jittering on legs when holding a torch on horseback)
2 Days Ago
Merge from sleeper_rotate_fix
2 Days Ago
Possible fix for sleepers getting rotated incorrectly
6 Days Ago
Fixed some RPC limits on change name and add sell order Fixed wrong starting fee being applied
6 Days Ago
Remove the water level clamping while swimming, was causing footsteps to be audible when a player was fully submerged Dithering between swimming and walking needs a better fix, out of scope for this month
6 Days Ago
Fixed 3p_gesture_sleeping animation playing a wave sfx for some reason
7 Days Ago
Add ability to store a toast to play when a player reconnects, can be stored for players that aren't active on the server (See BasePlayer.RecordToastToPlayOnReconnect) WIll send all of the toasts after the player reconnects and wakes up (10s intervals if multiple have been queued) A player will now be notified when they reconnect if a shop they owned closed while they were offline
7 Days Ago
Add rentableshop.closenearestshop convar Add a toast if your shop is closed
7 Days Ago
Don't apply lerp if we're slowing down
7 Days Ago
Fixed sprint anim being played over reload Added some lerping to speed animation so it blends back in a bit nicer after reloadiang while sprinting Snap the player out of the sprint animation if they attack (and for one second afterwards)