userJarryd Campicancel

13,266 Commits over 2,861 Days - 0.19cph!

1 Hour Ago
Possible LootPanelRecycler NRE fix
2 Hours Ago
Apply ViewmodelCameraAnimationSync component to attack and dryfire on thompson viewmodel, fixes admire camera animation continuing if player cancels admire mid anim
3 Hours Ago
Merge from parent
3 Hours Ago
Merge from main
3 Hours Ago
NPCPlayerNavigator.TargetAimPositionOffset NRE fix
3 Hours Ago
Merge from main (stomped local changes on wallpaper.anim.controller and wallpaper.tool.viewmodel)
4 Hours Ago
Targeting attachment icon Fixed not being able to dismiss pings that are too far away
Yesterday
Merge from silencerstuff
Yesterday
Added a new EffectSilencerSelect component that will swap to a different effect based on the equipped silencer type Added standalone oil filter and soda can effects for bolt rifle, m249, sar, smg, spas, thompson, revolver, l96, pump shotgun, m39, ak, mhlmg, lr300, mp5, p17, m92, semi auto pistol, m4, sks, t1 smg
Yesterday
Merge from main
Yesterday
Fixed chicken coop hatching not working
Yesterday
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Yesterday
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Yesterday
Merge from report_cheater_default
Yesterday
F7 now opens the cheater report panel Can now switch from report bug to report cheater
Yesterday
Merge from spoil_fruit_veg
Yesterday
Apply spoiling to blueberries
2 Days Ago
Fixed NRE when ent killing a ch47
2 Days Ago
Merge from spoil_fruit_veg
2 Days Ago
Fixed RPC exception when a players frankenstein pet is killed
2 Days Ago
Merge from parent
2 Days Ago
Merge from main
2 Days Ago
Merge from spoil_fruit_veg
2 Days Ago
Add spoiling to pumpkin and corn Dropped spoil time on all new items to 48 real time hours
2 Days Ago
Added a very WIP icon and world model
2 Days Ago
Spoil potatoes as well
2 Days Ago
Fixed item info panel not being big enough to fit all 9 (!) rows of info when inspecting an apple
2 Days Ago
Added food spoiling to mushrooms, apples, cactus flesh, eggs, all berries They all last 4 real time days, significantly longer than meat Spoils into a new generic Spoiled Produce item
2 Days Ago
Fixed incorrect mesh showing on auto turrets (flag conflict with DemolishFlag)
3 Days Ago
Merge from iofeedback_fixes
3 Days Ago
Fixed tesla coil pfx starting on
3 Days Ago
Merge from water_vehicles_cam_roll
3 Days Ago
Added client.allowCameraTiltOnDpv Defaults to true (current behaviour), if false will stop the camera tilting side to side while using the DPV, should be easier to stomach Exposed in accessibility menu
3 Days Ago
Removed camera roll entirely on the boogie board and inner tube Fixed player body jittering out of sync with the camera movement when on an inner tube
3 Days Ago
Merge from iofeedback_fixes
3 Days Ago
Fixed IO heater spawning with emission enabled Fixed RF broadcaster green light on permanently
3 Days Ago
Mege from main
3 Days Ago
Merge from missionpoint_reapply
3 Days Ago
Add a gizmo to MissionPoint components that draws the toolbox model for easier placement Reapplied new mission points to gas station and supermarket
3 Days Ago
Merge from parent
3 Days Ago
Merge from main
3 Days Ago
Fixed trees being able to respawn if a player was standing on the stump
3 Days Ago
Merge from industrial_perf_improvements
3 Days Ago
Revert successCount change to original behaviour
3 Days Ago
Merge from main
13 Days Ago
Merge from vine_tweaks
13 Days Ago
Merge from main
13 Days Ago
Merge from pickup_volume
13 Days Ago
Added scene handles for editing pickup volume bounds Adjusted pickup volumes to better fit the shelves