userJarryd Campicancel

13,280 Commits over 2,407 Days - 0.23cph!

30 Minutes Ago
Cache the hand IK pos/rot in Update and then apply them in UpdatePlayerModel, more accurate
41 Minutes Ago
Ballista right hand IK now reflects rotation Updated right hand IK target on static and mobile ballista
48 Minutes Ago
Remove the ShieldHeldEntityOffset component from the python Add ShieldHeldEntityOffset to HCR
1 Hour Ago
Include magnet crane and door animations in server build
1 Hour Ago
Merge from main
2 Hours Ago
Merge from fix_console_log_startup
2 Hours Ago
Merge from parachute_hotbar
2 Hours Ago
Merge from boat_aim_sway
2 Hours Ago
Merge from growable_menu_changes
3 Hours Ago
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3 Hours Ago
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3 Hours Ago
Preserve the RMB behaviour when cloning plants
3 Hours Ago
Merge from main
4 Hours Ago
Player model equip tool no longer requires a PlayerModel, will work on any hierarchy with a l_prop, r_prop, l_hand and r_hand
4 Hours Ago
Merge from pm_equip_tool
4 Hours Ago
Continue to apply boat based sway while firing
4 Hours Ago
Merge from main
4 Hours Ago
Merge from main
6 Hours Ago
Merge from fix_steam_nickname_bag
6 Hours Ago
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6 Hours Ago
Merge from ghostship_phys_improvements
6 Hours Ago
Merge from drone_deploy_guide_fix
6 Hours Ago
Merge from fallback_fishing_spawn
6 Hours Ago
Added additional fallback positions to both harbors using a new SpawnPointFallback tag These will only be used if no procedural spawn points and no fishing village spawn points could be found
Today
Make it private so it works better with domain reload
Today
Added 16 fallback spawn points to each fishing village Players will be spawned at these points if the server fails to find a spawn point for any reason
Yesterday
Bypass AI animations again Bypass modular car garage animation
Yesterday
Exposed a ShieldBoneArmRotationAdditive field on held entity HoldInfo, applies an additional rotation to the left clavicle while that weapon is held with a shield Applied to m92 for demo purposes
Yesterday
Cannonball reload uses l_prop instead of l_hand, readjusted cannonball position to match
Yesterday
Fixed import on G note tuba play anim (needs at least 1 frame)
Yesterday
Merge from modular_boats_rw
Yesterday
Merge from hackweek_boxsorting
Yesterday
Merge from fix_grenade_split_world_skin
Yesterday
Merge from coconut_collider_fix
Yesterday
Merge from collectable_optim_pass
Yesterday
Remove server colliders on all plantable berries, corn, potato, wheat, orchid, rose and sunflower
Yesterday
Don't strip out animation clips that are being used for root motion on AI (we probably can strip these but it's easier to just include for now)
Yesterday
Remove collider on server from hemp.entity Update GrowAll command to work via Query instead of Vis
Yesterday
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Yesterday
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Yesterday
Merge from fix_roof_debris
Yesterday
Merge from growable_menu_changes
Yesterday
Merge from print_speed
Yesterday
Merge from fix_backpack_priority_attire
Yesterday
Merge from kapok_branch_col_optim
Yesterday
Minor adjustment to branch collider
Yesterday
Merge from main