userJarryd Campicancel

13,361 Commits over 2,435 Days - 0.23cph!

37 Minutes Ago
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37 Minutes Ago
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1 Hour Ago
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1 Hour Ago
Merge from collectable_optim_pass
1 Hour Ago
Fixed clear dying option not working when tapping E on a dead plant Had to add AllowOnUseToFindFirstAvailable toggle as by default tapping E can only ever use the option with the lowest order, even if we're showing a different option on the crosshair Proabbly makes sense for this to be the default behaviour but to limit scope for bugs just enable this on plants Add growableentity.killall convar
3 Hours Ago
Possible genetic growable crossbreeding fix
4 Hours Ago
Merge from main
4 Hours Ago
Fixed deep sea signal computer server colliders not being stripped on the client Adjusted the server colliders so that standing on the little bits on top shouldn't cause flyhack kicks
4 Hours Ago
env.nightlight_brightness defaults to 0.005 (was 0.022) Adjusting due to new darkness levels
5 Hours Ago
Safety checks for PartialMobileStaticGrid
Today
Merge from island_cliff_water_fix
Today
Added some water volumes to the cliff areas on tropical island 1+2 to fix thse little pockets of no water No idea what the actual cause is, it doesn't seem to be affected by the ocean topology S2P both islands
Today
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Today
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Yesterday
Added a searchlight debug mode to try and figure out the volumetric animation
Yesterday
Merge from main Auto resolved conflicts on cannon.deployed, steeringwheel.deployed, SmallBoatPassenger
4 Days Ago
Fix PartialMobileStaticGrid NRE on startup
4 Days Ago
Disable volumetric light manipulation on SearchLight to try and diagnose missing volumetrics in build
4 Days Ago
Merge from bushfix
4 Days Ago
Merge from boxes_dlc
4 Days Ago
Merge from signalcomputercollider
4 Days Ago
Merge from mobile_grid_fixes
4 Days Ago
Force the player model to play the deploy animation when switching between entities that use planners
4 Days Ago
Updated held positions for all guitars + bass
4 Days Ago
Fixed boomerang catch animation still referencing old player model anims, fixes r_prop animating incorrectly when caught
5 Days Ago
Reapply tutorial island mesh, apply correct orientation
5 Days Ago
SplashableStaticGrid is now PartialMobileStaticGrid Added a PartialMobileStaticGrid to GrowableHeatSource so heat sources on boats (or any moving entity) work with planters Fixed PartialMobileStaticGrid not working on entities deployed on a boat being edited and then the boat was finished, now removes and readds itself to the grid in OnParentChanging (had to add a OnParentChanging override in a bunch of places)
5 Days Ago
Merge from boat_aim_sway
5 Days Ago
Apply boat aim sway if the player is mounted to an entity on a boat ADS aim sway is now applied while mounted, might be some unintended side effects of this (although it means things mechanics like clothing accuracy bonuses are now being applied correctly)
5 Days Ago
Merge from main
5 Days Ago
Merge from baked_mesh_optim
5 Days Ago
Reprocess the island meshes, apply a 10 degree limited dissolve on the underwater portions of the island and apply a 0.5 degree dissolve the above water portions Doubles the size of the mesh, but brings the collisions more in line with the visuals and it's still about 75% smaller than last months version of the meshes Moved the original FBX exports of the islands to a SourceIslandMeshes folder in the root of the project in case we need to modify these setteings in the future
5 Days Ago
Merge from main
6 Days Ago
Merge from baked_mesh_optim
6 Days Ago
Apply proper bounds, fixes terrain rendering
6 Days Ago
Merge from main
6 Days Ago
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6 Days Ago
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6 Days Ago
Revert to version of NMS scene from 140572 (with broken rock references) Reapply no respawn zone Fixes NMS not spawning
6 Days Ago
Merge from static_bbs
6 Days Ago
S2P islands
6 Days Ago
Reduced magnet force Only apply magnet force on one boat at a time, the closest
6 Days Ago
Static boat stations won't pull in anchored boats
6 Days Ago
Merge from main
6 Days Ago
Prefix the frame count in all midi debug messages
6 Days Ago
Added midiconvar.bufferProtection, prevents more than one identical midi binding firing in a single frame May help midi bindings/stream decks continue to work after the MIDI changes in Win11 25h2
6 Days Ago
Server compile fix
6 Days Ago
Fix save corruption issue
7 Days Ago
Move all charms to the 20k range temporarily to limit conflicts
7 Days Ago
Merge from main