userJarryd Campicancel

12,798 Commits over 2,315 Days - 0.23cph!

Today
Merge from main
Today
Fix NRE's in demo mode causing weather to get stuck in stormy
Today
Fixed icons overlapping when using a custom sorter with < 5 items
Today
Merge from hackweek_boxsorting
Today
Fixed missing power input arrow on storage adaptor
Today
Merge from main
Today
Merge from food_qol
Today
Fix food in a backpack dropped in the snow spoiling
Today
Merge from main
Today
Layer change on small ramp to work with projectiles
Today
EntityParentSettings now runs when spawning an object via convar command Added a new toggle to trigger PostMapEntitySpawn on child objects, enabled on all of the floating cities
Today
Removed a log
Today
Add Model components to Plank, Cannon, Steering Wheel, Anchor, Small Engine, Sail
Today
Fixed NRE when spawning VM's in deep sea after an hour of server uptime Disable dynamic pricing on deep sea vm's (they're not around long enough for prices to shift anyway)
Today
Also delete some duplicate textures
Today
Removed some duplicated mailbox assets in sail folder and duplicate PropRenderer component Fixed sail guide scale Fixed sail orange deploy guide logic not working due to rotation issues and client/server issues
Today
Merge from main Stomp cake.entity.prefab due to incompatible changes, will need to be redone on this branch
4 Days Ago
Use OverrideMaxHealth instead of SetMaxHealth for boat
4 Days Ago
Fixed being able to place boat building station in canyons Fixed boat health always appearing as 400 on the client
4 Days Ago
Power off the sails and engines on a boat when editing
4 Days Ago
Fixed being able to deploy boat station through world layer (icebergs mostly)
4 Days Ago
Don't show cannon health bar if mounted
4 Days Ago
Cannon set condition from health on pickup
4 Days Ago
Mark sails as orange on the deploy guide if they are going to be blocked
4 Days Ago
Fixed small ramp not cancelling animation when colliding with a player boat
4 Days Ago
Mark the cannon base as IsDynamic Queue a network update prior to unparenting the child entities when converting a boat to construction, otherwise if the boat has to move (when using the dock and edit function) the child entities think they are in the wrong location briefly when switching to construction. This resulted in objects using RendererBatch constructing their batches in the wrong location
5 Days Ago
Possibly fixed cannon getting rotated when mounting while it's parented to something
5 Days Ago
Removed old ballista colliders on cannon
5 Days Ago
Fix a MountedWeapon NRE Add a crosshair to the cannon and a better description
5 Days Ago
Reposition door manipulator on casino elevator to be closer to door, required to reacquire door reference Reorder elevator entities in casino barge prefab to fix loading issues, entities are now in IO flow order
5 Days Ago
Remove a fog of war log
5 Days Ago
More restrictive steering wheel placement on the sides Fixed all LODs appearing in the steering wheel guide mesh
6 Days Ago
Compile fix
6 Days Ago
Increase LOD0 distance on steering wheel
6 Days Ago
Added another inside socket check to the steering wheel so it can't be placed on an overhang and end up with the player floating
6 Days Ago
Switch off the RHIB map canvas if the screen is underwater, the canvas can't render properly in those conditions
6 Days Ago
Fixed RHIBVisuals and RHIBScreen serialization mismatch Fixed rhib screens not working correctly in deep sea Reduced LOD range on RHIB screens to 25m
6 Days Ago
Don't show meshes created with the ConstructionPlaceholder component when using the hammer preview
6 Days Ago
Merge from steering_wheels_fix
6 Days Ago
Fix shared names on blackjack machine collision, resolves warning
6 Days Ago
Fixed boats stopping if the player is on the edge of the plank
6 Days Ago
Add safe zone triggers to all floating cities, S2P+HLOD all of them
6 Days Ago
Merge from floating_cities
6 Days Ago
Fixed missing barrel transform on static sentries throwing NRE's when firing WIll need to S2P floating citites, have other changes to make first
6 Days Ago
Fix elevators on floating city not working after a server restart
7 Days Ago
Add debug.disableCameraMovementWhileReceivingSnapshot convar, defaults to on and admin only Seems to resolve the crash when entering/exiting the deep sea as the player camera was sometimes being interpolated to extreme out of bounds distances
7 Days Ago
Fixed new scientists not applying damage to shields properly
7 Days Ago
Fixed missing translations on small ramp FIxed sails and engines cutting out if player stood on the end of the small ramp
7 Days Ago
FIxed MapView exception when dying in deep sea due to it closing Fixed unhandled CL_PlayerEnterDeepSea RPC (no longer call it)
8 Days Ago
Removed a pile of trash bags inside the casino barge, wasn't visible Culling volume NRE fix