userJarryd Campicancel

13,525 Commits over 2,435 Days - 0.23cph!

Today
Switch to BigEndian, fixes static AAC is working!
Today
Refactor the ShoutcastStreamer to support different underlying codecs, load the appropriate decoder for each stream MP3 is up and running (already works), AAC is implemented but not quite working yet Very experimental
Today
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Today
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Today
Merge from child_dynamic_lods
Today
Manually call SetEntityAndChildrenDynamic on TrainCar to catch any LOD renderers that haven't been marked Dynamic Fixes some disappearing candles and junk in the caboose carriage and should be more future proof than just modifying the affected renderers one by one Applied to NexusFerry as well as it had the same issue on the static boxes
Today
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Today
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Today
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Today
Merge from main, lots of conflicts All merged successfully except for syringe, used the version from main as that was recently updated PlayerAnimation controller merged automatically, will need verifying
5 Days Ago
Merge from demo_shot_track_dubbing
5 Days Ago
Split position/rotation tracks into two again
5 Days Ago
Update SillyHorseMask.Skeleton Add BoneRetarget components to the Neck bones, this was causing bones to go missing during the skin retargeting
5 Days Ago
Merge from demo_shot_track_dubbing
5 Days Ago
Merge from main
5 Days Ago
Combine Position/Rotation into one track (feels weird to just modify one)
5 Days Ago
SetMountedAnimationSpeed will now be called all the time while mounted, regardless of what ForceUpdatePlayerModel returns
5 Days Ago
Merge from main
6 Days Ago
Added Save As.. functionality Removed Mute tool Escape cancels dubbing
6 Days Ago
Codegen
6 Days Ago
Merge from main
6 Days Ago
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6 Days Ago
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6 Days Ago
Merge from armored_ladder_hatch
6 Days Ago
Adjusted position of square hatch to match the regular hatch
6 Days Ago
Merge from ladder_hatch_offset_fix
6 Days Ago
Merge from main
6 Days Ago
Merge from divesite_e_crate_adjustments
6 Days Ago
Merge from easter2026_dlc
6 Days Ago
Merge from coloured_buttons
6 Days Ago
Merge from shield_recoil_fix
6 Days Ago
Fixed shields causing recoil to the attacking player when hit with ranged weapons, should only happen for melee hits
6 Days Ago
Merge from fog_map_edge_fix
6 Days Ago
Possibly fixed small strip of pixels that get revealed on the far edge of the map when fog of war is active
6 Days Ago
Added a button to clear the current attachment
7 Days Ago
Merge from egg_demo_fix
7 Days Ago
Easter and halloween event UI can now be left active, the appropriate UI will turn on based on the active event Saves us switching them over twice a year
7 Days Ago
Merge from egg_demo_fix
7 Days Ago
Better fix for Top bunnies leaderboard in demo
7 Days Ago
Merge from egg_demo_fix
7 Days Ago
Remove EggUpdater, replace with a PersistentObjectWorkQueue Unsure how this is breaking in builds, at lteast this is a simpler approach
7 Days Ago
Added an Attachment label, use this to populate the Icon Renderer
7 Days Ago
Fix missing attachment slot on manager Add ownership check to Picker
7 Days Ago
Update attachment visibility if player changes perspective
7 Days Ago
Cache animation clip values on the RootMotionData class, access those instead of the direct animation clip at runtime Strip all AI meshes from the server (including animations)
7 Days Ago
Merge from hackweek_server_mesh_cull
7 Days Ago
Compile fix
7 Days Ago
Commit 2/2
7 Days Ago
Added an editor test to check all mesh colliders on every prefab in the project for the r/w flag This is going to be a trickier issue to debug now that non r/w meshes are being stripped from the server - in the past they would throw an error on startup which would make it easy to find offending meshes, but now they will just not collide with anything Checks 4095 prefabs, takes about 10 minutes Enabled r/w on 32 meshes, test passes Commit 1/2 because of plastic
7 Days Ago
Merge from main