userJarryd Campicancel
32 Minutes Ago
WaterVolume cleanup Update clipping layermask on dismount check for WaterInflatable OnDeployed is now called by the planner and added the placing player to the method parameters Removed a redundant InvalidateNetworkCache Use water volume contents to find boards/tubes to kill instead of Vis
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Today
Revert DLC item skipping in item generation Print a warning if an item shortname is null or empty
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Today
Merge from summer_dlc
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Today
Remove old head space check again
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Today
Merge from main
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Today
Merge from main
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Today
Cleanup, add some help strings to new commands
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Today
Merge from main
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Today
Change capsule check to SphereCheck, move it to FixedUpdate for more reliability Removed foliage displacement component from boogie board Fixed incorrect bounds on inner tube and boogie board, was contributing to some incorrect dismount position validity checks
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Yesterday
Replace the dismount check raycast with a CheckCapsule (like BaseVehicle) and increase it's frequency (0.25s -> 0.1s) Kill WaterInflatables that are in a pool when the pool is destroyed
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4 Days Ago
Added an inherit velocity option to the boogie board so when deployed in front of a player running forwards it will start with some movement
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4 Days Ago
Pools can now accept fresh and salt water (had to update descriptions)
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4 Days Ago
Don't render workshop icons for skins that are hidden in workshop (DLC skins)
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4 Days Ago
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4 Days Ago
Merge from main
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4 Days Ago
Another attempt to stop Trigger NRE's on water volumes
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5 Days Ago
Merge from corpse_floating2
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5 Days Ago
Make sure corpse joint exists
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5 Days Ago
Cleanup
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5 Days Ago
Hopefully fixed NRE when exiting pool after a player had died in the pool
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5 Days Ago
5 Days Ago
Move the water volume clipping plane down slightly on the above ground pool
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5 Days Ago
Another attempt at fixing corpse floating
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5 Days Ago
Buoyancy components that are marked as client-side will now actually float on the client Enabled client-side buoyancy on the player ragdoll
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5 Days Ago
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5 Days Ago
~Update pool descriptions to specify they only accept fresh water Revert marking objects dirty when recalculating bounds, it seems to be marking a lot of prefabs as changed
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5 Days Ago
~Fixed above ground pool bounds being wildly wrong, should fix some building privilege issues when placing Recalculating the bounds now marks the prefab as dirty
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5 Days Ago
Added another cutoff plane to the above ground pool so the water overlay doesn't trigger when standing underneath a full pool
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5 Days Ago
Potential fix for NRE when being killed in a pool
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5 Days Ago
~Don't do steam server dlc check in editor, it won't work since we don't auth
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6 Days Ago
Merge from summer_dlc
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6 Days Ago
Re-enable ownership check on summer dlc
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6 Days Ago
Repair bench can now switch skins from a redirected skin back to a non-redirected skin (only affects summer dlc items)
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6 Days Ago
Hopefully fix players not being dismounted from inflatables when a pool is destroyed
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6 Days Ago
Increase scale of parasol guide mesh to match actual size
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6 Days Ago
Fixed being able to drain water from the middle of an above ground pool and the water not being deducted from the pool
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6 Days Ago
Use the same mask as the boat dismount check
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6 Days Ago
Merge from summer_dlc
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6 Days Ago
Above ground pool will now always align up (like the large furnace) Increased the size of the inside sockets to allow for more generous placement options
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6 Days Ago
Boogie board and inner tube will now dismount the rider if it detects construction above it
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6 Days Ago
Can no longer build through the boogie board or inner tube
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6 Days Ago
Standing on a boogie board or inner tube will now slowly damage it
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6 Days Ago
Merge from summer_dlc
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6 Days Ago
Lowered wave speed boost and speed boost when moving towards land on boogie board
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6 Days Ago
Raise water level on above ground pool
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6 Days Ago
Check for null string in skin directory lookup Add check in manifest build for null skin names (just a warning for now) Build manifest
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6 Days Ago
Fix pools showing power consumption in entity info
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6 Days Ago
Fixed a crafting with skin case where we needed to check dlc ownership
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6 Days Ago
Fixed incorrect conditions for radical achievement
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6 Days Ago
Merge from summer_dlc
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6 Days Ago
Merge from /skinunlock
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7 Days Ago
Potential method for unlocking skins via existing dlc checks
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7 Days Ago
Fixed getting banned when deploying unicorn tube
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7 Days Ago
Hide unicorn and horse skin items
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7 Days Ago
Added a bypass license check option to dlc item for testing Disabled license checks on summer dlc
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7 Days Ago
Removed unused skinnable
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7 Days Ago
~Tweaked crafting costs
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7 Days Ago
Merge from summer_dlc/skins
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7 Days Ago
Fix skins not applying to gibs on boogie board, parasol and chair
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7 Days Ago
Manifest
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7 Days Ago
Merge from summer_dlc
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7 Days Ago
Sunglasses skins Fixed sunglasses not being craftable
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7 Days Ago
Refactored both pools to inherit from LiquidContainer in order to work correctly with buckets Can now drain pools properly by holding RMB while holding a LiquidVessel (jug/bucket/etc)
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7 Days Ago
Player corpses now float in pools
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7 Days Ago
Fixed being able to place water pumps in pool that were on foundations on top of the ocean
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7 Days Ago
Inner Tubes and Boogie boards will now be destroyed instantly if an active vehicle collides with them (boat/minicopter/etc)
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7 Days Ago
Unsaved
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7 Days Ago
Speculative PaddlingPool/WaterVolume NRE fixes
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7 Days Ago
Prefab variants and skin setup for mesh replacement inner tubes
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8 Days Ago
Parasol skins
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8 Days Ago
Remove water pistol skinnable
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8 Days Ago
Full manifest rebuild
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8 Days Ago
Fix player seed resetting on death in a demo
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8 Days Ago
Don't show dlc items in the new workshop item UI
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8 Days Ago
Water gun skins
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8 Days Ago
Beach chair skins
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8 Days Ago
Inner tube skins
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8 Days Ago
Manifest + skins
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8 Days Ago
Beach towel skins
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8 Days Ago
Boogie board skins
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8 Days Ago
Skins setup for paddling pool
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8 Days Ago
Tweaked splash effect rotations again
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8 Days Ago
Increase range of water vehicle wakeup notification when adding water to cover all of the above ground pool
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8 Days Ago
Increased bounds of inside area checks on above ground pool to make it a bit more forgiving when placing on uneven surfaces like terrain
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8 Days Ago
Improved water factor handling on water volumes, players are now able to properly swim in the above ground pool
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8 Days Ago
Fixed wrong repair/pickup refs for parasol Use burlap bag for sunglasses world item Modified prevent building volume on table so that small entities can be placed on top
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9 Days Ago
Reworked prevent building volumes on above ground pool so it doesn't block board deployment
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10 Days Ago
Disabled the high poly watergun mesh on the entity
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11 Days Ago
WIP node connections for failed responses
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11 Days Ago
More inner tube splash tweaks
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11 Days Ago
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11 Days Ago
Don't show the drink option while mounted to a board or tube
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11 Days Ago
Added another prevent building volume to the pool to prevent being able to deploy over the edge Switched pool physics material to metal for proper impact decals
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11 Days Ago
Force calculate artificial lights on first calculate Add a 5s random offset to the time restriction on updating artificial light quality
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11 Days Ago
Some optimisations to calculating artificial light values in large farms Only update the artificial light level of a plant every 20 seconds, but force an update if a light nearby changes state Added some slight randomisation to sprinkler splash invokes to space out the load
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11 Days Ago
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11 Days Ago
Add some movement particles to the tube
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12 Days Ago
Added some splash effects to the side of the board when moving
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12 Days Ago
Can add/remove/modify conditions via blackboard
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12 Days Ago
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