userJarryd Campicancel

13,473 Commits over 2,435 Days - 0.23cph!

5 Hours Ago
Merge from conveyor_min_fix
5 Hours Ago
Remove asset labels from electric.waterwheel.guide.prefab as it was breaking tests generation
5 Hours Ago
Fixed a case where conveyors would ignore the minimum field when transferring items if there were multiple filtered items being transferred Added a test for this case
6 Hours Ago
Don't show the world version of an attachment if we're in first person (it was floating in the air)
Today
Improved world space rotator, slowed down rotation lerp so we get a little bit of easing
Today
Merge from main
Today
Decent enough workflow pss for evaluation After editing a shot the shot is reopened and edit settings reset Overwrite the existing slot Fixes
Today
First pass on recording new data into a track UI kinda functional
Today
Under the hood work to support muting and recording over specific demo shot tracks (eg. pos, rot, fov, etc)
Today
Merge from armored_ladder_hatch
Today
Cleanup
Today
If an effect is going to be parented to a scaled bone, reparent the effect to the root object Fixes Look rotation errors when shooting scaled mesh colliders
Today
Added door controller slots to the outside of the armored hatches
Today
Expanded renderer bounds on the ladder hatch skinned meshes
Yesterday
Build compile fix
Yesterday
Merge from armored_ladder_hatch
Yesterday
Merge from engine_missing_parts_tooltip
Yesterday
Added a tooltip when a slot is missing in the engine loot panel
Yesterday
Setup a material and colour mask
Yesterday
Merge form armoured_ladder_hatch
Yesterday
Add door controller sockets to both hatches
Yesterday
Fixed hatch not being visible to icon renderer because it was named LOD1 (we should always start from LOD0) Updated Icon Renderer to open ladder hatches when taking a screenshot
Yesterday
Renamed directory and prefabs to match new item name (armoured.ladder.hatch -> floor.ladder.hatch.toptier)
Yesterday
Remove unneeded prefabs
Yesterday
Disable armored hatch placment on boats as they don't have convex colliders
Yesterday
Set lock positions for armored hatches Slightly awkward placement as the hatch itself is too thick, had to place it on the thinner surface
Yesterday
Update hatch item names and descriptions Fix pickup and repair targets
Yesterday
Disabled read/write on models conflicting in last merge
Yesterday
Merge from main Lots of conflicts due to the viewmodel_early_disable_fix and hackweek_server_mesh_cull branches For fbx .meta file conflicts I used the versions on this branch instead of on main, will need to verify that they have r/w turned off
4 Days Ago
Fixed first person light effect not working
4 Days Ago
Merge from main
4 Days Ago
Merge from cannon_hit_slowdown_revert
4 Days Ago
Merge from bb_triangle_floor_frame_fix
4 Days Ago
Merge from brutalist_skin_shadows_fix
4 Days Ago
Merge from camera_fog_fix
4 Days Ago
Merge from manifest_size_optimization
4 Days Ago
Merge from server_side_server_list_filters
4 Days Ago
Merge from easter_fixes_2026
4 Days Ago
Fixed incorrect item id on ladder hatch
4 Days Ago
Merge from armored_ladder_hatch
4 Days Ago
Merge from shield_idle_collider
4 Days Ago
Fix local shield collider being disabled permanently after attacking (wouldn't have actually affected any server side hit detection)
4 Days Ago
Merge from main
4 Days Ago
Merge from shield_idle_collider
4 Days Ago
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4 Days Ago
Merge from Armored_ladder_hatch
4 Days Ago
Descriptions, fix guide mesh offset on triangle
4 Days Ago
Temp crafting costs
4 Days Ago
Icons
4 Days Ago
Triangle hatch prefab setup Enable r/w on collision meshes