userJarryd Campicancel

7,282 Commits over 1,584 Days - 0.19cph!

Today
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Today
Hi res screenshot convar should now be compatible with dof exposer
Yesterday
Fixed some more issues with the nametags
Yesterday
Merge from main
Yesterday
Merge from FirstPersonSpectate
Yesterday
Show death and sleeping UI if the player being first person spectated is dead or asleep
Yesterday
Merge from FirstPersonSpectate
Yesterday
Possible NRE fix
Yesterday
Added a button to spectate a player in the player info panel of the server admin F1 tab
Yesterday
Merge from first person spectate
Yesterday
Add support for the title field of hero ads to use a url (500x500)
Yesterday
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2 Days Ago
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2 Days Ago
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2 Days Ago
Merge from main
2 Days Ago
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2 Days Ago
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3 Days Ago
Merge from FirstPersonSpectate
3 Days Ago
Update head look flag to fix merge conflict
3 Days Ago
Merge from main
3 Days Ago
Merge from main
3 Days Ago
Improve camera angles when entering/exiting parent volumes (still not quite perfect, but a bit better now)
3 Days Ago
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3 Days Ago
Potential fix for snowball leaked entities
4 Days Ago
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4 Days Ago
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4 Days Ago
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4 Days Ago
Added support for alt look while spectating (added a new model state flag to track when a player is alt looking)
4 Days Ago
Rename EntitySpectateAware -> LocalOrSpectatePlayer Update RPC overloads
5 Days Ago
Merge from FirstPersonSpectate
5 Days Ago
Fixed third person mode when spectating
5 Days Ago
Merge from main
5 Days Ago
Comment
5 Days Ago
Make all FirstPersonSpectatorMode variables private Added LocalPlayer.SpectatePlayer that will return the player being spectated and null otherwise, this should be used when there is specific behaviour that is required when in spectate mode (not in regular gameplay)
5 Days Ago
Projectile changes
5 Days Ago
More cleanup
5 Days Ago
Remove some redundant spectator checks
5 Days Ago
Simplify access to first person spectator state, remove IsFirstPersonSpectating and IsLocalPlayerSpectateAware Check against the actual values instead (FirstPersonSpectatorMode.FirstPersonSpectatePlayer and LocalPlayer.EntitySpectateAware
8 Days Ago
Rework relative midi knob bindings
8 Days Ago
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8 Days Ago
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9 Days Ago
Remove some debug stuff I left in
9 Days Ago
Fixed vm getting orphaned when entering debug cam
9 Days Ago
Fixed event NRE when spectating in a demo
9 Days Ago
Relative midi knob bindings are now applied via midiconvar.BindKnobRelative (eg. midiconvar.BindKnobRelative 1 1 dof_focus_dist 0.5)
9 Days Ago
Added a skin redirect editor (Tools/Skins/New redirect skin) that creates relevant prefab variants and makes standard changes required to get the redirect working (item names, pickup, repair, shortnames, etc)
9 Days Ago
Merge from main
10 Days Ago
Fixed crossbow vm loaded state
10 Days Ago
Subtract 66779