13,139 Commits over 2,861 Days - 0.19cph!
Also disable the tree shooting/throw back mechanic if allowVineSwinging is disabled
Added server.allowvineswinging convar, will prevent players from interacting with vines (interact prompts will still appear)
Possible NRE fixes for vine mountable (no known repro)
Fixed ModelVIewer being compiled out of builds incorrectly, causing missing component warnings in builds
Prefabs with the "Editor" tag will now be excluded from asset bundle builds, marked all model viewer prefabs with this tag to stop them being included in builds
Vehicle fuel systems now trigger an immediate fuel check when fuel is added or removed
Fixes 1-2s delay on vehicles becoming usable after inserting fuel, should now be processed immediately
Remove graphics.viewModelCamera convar, will be forced to true
Left all code in place in case we need to roll it back
Fixed player getting stuck while on ladder in core of excavator if excavator rotates
Player will now be parented to the excavator entity while on the ladder
Added IgnoreIfOnLadder to TriggerParentExclusion for cases like this
S2P excavator
Possible AutoTurret.AimOffset NRE fix
Fixed a list leaking from pool while vine swinging
Fixed shark attacks not making any noise if the show blood option is set to false
Possible fix for CullingVolume + LightOccludee + AmbientLightLOD scripts not working together, resulting in lights being left on when they should be culled
Added a warning box if a Skeleton component is missing bones (responsible for broken clothing/skin on most recent viewmodels)
Remove a debug line, simplify DoSplash
Possible LiquidWeapon NRE fix
Fixed skull skin of rock missing long resource forgiveness, resulted in it not having the same harvest distance as the vanilla rock
Fixed descend/throw back sometimes appearing briefly after the player interacts with a vine
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Merge from jungle_update/vine_pool
Make the vine visual poolable (slightly risky, parking on a branch for now and will merge to aux3 for more testing)
Vine swinging tree and stump are now poolable
Don't let outbreak scientists spawn on oil rig (check for ocean topology)
Merge from ziggurat_perf_fixes
Marked halfheight_salvaged_bamboo_shelves.item and wall_single_shallow_shelves.item as NeedsSteamItem, prevents them from appearing in the crafting menu by default
Fixed emoji not unlocking correctly
Fixed most of the ziggurat structure rendering twice, all the time
Caused by a root renderer with child LOD renderers using a RendererLOD
Re-exported HLOD
Disable shadows on vine tree branches
Disable shadows on vine line renderers
GPU instancing on kapok tree mats
Possible AdminPanel NRE fix
Fixed not being able to interact with some NPC vendors due to fridge VM changes
Fix NRE when a melee held entity breaks (NPCNoiseManager)
Fixed jungle ak vm errors
Fixed error when getting killed by outbreak scientist
Some possible NPCPlayerNavigator.GetAimDirection NRE fixes
Possible FoliageDisplacement.ChangeLOD NRE fix
Split the method up so if it still breaks we'll at least know where it's breaking
Possible Menu_CanSwing_ShowIf NRE fixes
Fixed exception when opening emoji gallery in menu (note that unlock_all_skins will not work for unlocking emoji while not connected to a server)
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Reduce height of walkable vine colliders for less foot floating