userJarryd Campicancel

11,679 Commits over 2,435 Days - 0.20cph!

4 Hours Ago
First pass on swing bridge functionality See Moves array on HarborProximitymanager, contains an entry for each entity to move which includes a start point, end point and a curve to control where the entity will rest between those two points based on the normalised path of the cargo ship through it's docking waypoints
5 Hours Ago
Boilerplate harbor proximity manager to move objects as the cargo ship gets close
Today
Fix container Ids Manifest
Today
Compile fixes, player animator update
Today
Merge from main (stomped animator changes, will need to be regenerated)
Today
Compile fixes
Today
Split the base off of the crane and rotate the entre entity rather than a child This allows us to parent the player to the crane platform while it rotates S2P harbor_1
Today
Set up initial mesh colliders on the crane
Yesterday
Add a parent volume to the top of the container so players can stand on top of them while they move
Yesterday
WIP crane saving
Yesterday
Cargo ship crane gets started in dev scene via new dev trigger component
Yesterday
Don't allow talk to survivor mission objective to start until both cook and consume chicken steps are complete Cook chicken mission stage now checks for cooked chicken in the players inventory when starting in case the player cooked chicken early
Yesterday
Fixed missing collider on crashed helicopter
Yesterday
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4 Days Ago
Merge from harbor_tweaks_4_cargoship
4 Days Ago
Compile fixes
4 Days Ago
Spawn containers when the ship docks (temp) Containers don't save (temp) Added a second dynamic crane to harbor_1 so it can reach more of the ship Don't spawn containers if there is already a container there (there will probably be more save/load issues but this should stop the worst of it for initial testing)
4 Days Ago
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5 Days Ago
Merge from main
5 Days Ago
Store a static list of cargo cranes, save a Vis
5 Days Ago
Update container drop points on both cargo styles Add IsDocked flag to cargo ship and properly zero out throttle Increase docking time to 2 minutes Show a gizmo mesh on container drop points
5 Days Ago
Add tools to show possible pickup and drop points via gizmos
5 Days Ago
Fixed arm movement not getting interpolated Burst compile the line renderer jobs and make it all read only for easier scheduling
5 Days Ago
Fixed cargo ship incorrectly flagging some destinations as possible
5 Days Ago
Better arm movement Expose object rotation speed
6 Days Ago
Added a new TrasnsformLineRenderer component that takes a series of transforms and feeds the positions into an attached line renderer Needed for the crane as we need a single line renderer to connect points across multiple transform hierarchies Most processing is done in a job so should be very efficient
6 Days Ago
Add BypassClothingMountBlocks option to BaseMountable Enable on parachute, allowing the chicken costume to be worn while parachuting (despite chickens not being known for their aerobatic skills)
6 Days Ago
Fix wrong tooltip on tutorial tag in server browser Fix incorrect alignment on tutorial tag in tag list on loading screen
6 Days Ago
Pass the player ducked state to the WearableFadeToggles
6 Days Ago
Fixed female wearable chicken version having a slightly different randomisation setup, leading to a mismatch with the world model
6 Days Ago
Crane visual work
6 Days Ago
Parent the containers to the ship
6 Days Ago
Fixed container doors getting deleted when they enter the cargo ship bounds
6 Days Ago
Implement new crane into harbor_1 monument, S2P and enable cargo ship in CargoDocking scene for demo purposes Added the test scenes for the harbor refresh to the scenes drop down
6 Days Ago
Harbor cranes now pick up container spawn points dynamically
6 Days Ago
Add a temporary set of container destinations to the cargo ship (to both layout variants) Add an OnArrivedAtHarbor method to cargo ship that finds nearby cranes and tells them to start moving
7 Days Ago
Added a WearableFadeToggle component that is added dynamically to leg renderers if the LegFade toggle is enabled on a Wearable Currently awaiting a material integration, so it can be toggled via the Fade toggle on the PlayerModel, eventually we'll toggle it if the player is crouching
7 Days Ago
Fix tutorial achievements not unlocking (they were set up as client side awards but we block achievement progress while on tutorial island - this block was removed specifically for the two new achievements but only on the server when it needed to be on both sides)
7 Days Ago
Destination assigning
7 Days Ago
Revert Playground to version from main Add new CargoCraneTest scene to test the crane in isolation Removed the HarborCraneManager script from last week, roll all of the functionality into the crane as we might have multiple
7 Days Ago
S2P harbor_1 for testing
7 Days Ago
Fixed some tutorial pop up video prompts not working after the player respawns due to triggers not getting a proper exit/enter
7 Days Ago
Make debug.starttutorial set tutorialenabled to true when called in the editor, saves manually enabling tutorial every time Don't show return to survivor mission step until player has filled TC
7 Days Ago
Optimise UpdateResourcePings process further, don't run a Vis at all since we can just iterate over the networkable entities in our tutorial group Make it run every 3s instead of every 1s
7 Days Ago
Delete TutorialHelpModalStageWidget component, no longer used
7 Days Ago
Fixed mission objectives not getting picked up by Phrases build - this seems to have affected all mission objectives, not just the tutorial island
8 Days Ago
Refactor tutorial help prompts so that the Localization system can pick up the text on it Should be no visible changes, just moved the Phrases out of a struct on the help prompts
8 Days Ago
Fixed player not being able to process tutorial if player corpse despawns and is replaced with a bag (objective will complete if the player opens the bag, although the ping will no longer be visible)
8 Days Ago
Merge from main
11 Days Ago
Don't wipe the players sleeping bags when starting the tutorial, don't show mainland bags while the player is in the tutorial