userJarryd Campicancel

12,130 Commits over 2,557 Days - 0.20cph!

55 Minutes Ago
Added a visible number to rentable shops to align with computer terminal
6 Hours Ago
Final (for real this time) apartment costs: Small - 25 initial cost, 10 per day Medium - 150 initial cost, 50 per day Large - 350 initial cost, 100 per day
Today
Updated initial purchase cost of apartments: Small - 25 Medium - 75 Large - 200
Yesterday
Manually disabled shadows on wire_prefab - this is used for powerlines Shadows used to be disabled via the IsShadowInsignificant check which checked if the mesh was small and the lod level was greater than the lod state count - 2 Both of these are true in this case, it's a two state RendererLOD that is small and then scaled up We've fixed both of those issues this month so shadows appeared on the powerline wires which looked bad at higher shadow cascades, so just disable shadows manually S2P outpost, harbors, launch site, powerplant, trainyard
Yesterday
Merge from apartment_complex_monument
Yesterday
Fixed missing upkeep terminal server error when upgrading rooms
Yesterday
Fixed bathtub missing from manifest (would have been resolved in builds anyway, fixes an error in editor though)
Yesterday
Possible fix for missing apartment_small_col fbx in builds The fbx import settings imported a material, which meant the asset was loaded into content.private as it grabs all materials
2 Days Ago
Merge from apartment_complex_monument
2 Days Ago
Send network updates for all apartment rooms when a player joins or departs a team Affects the player joining/leaving and all of the rooms of players in that team Fixes needing to leave and re-enter network range when joing a team if you already own an apartment
2 Days Ago
Merge from apartment_complex_monument
2 Days Ago
Can no longer ent kill apartments
2 Days Ago
Any players that are not authed to go through the invisible barrier are removed from an apartment when the break in ends (otherwise they would be trapped)
2 Days Ago
Merge from apartment_complex_monument
2 Days Ago
Intruders no longer have access to a shop inventory if it gets taken over or closed Fixed scrap upkeep terminal not getting cleaned up when checking out of a room
2 Days Ago
Remove master key from bandit town vendor
3 Days Ago
Merge from apartment_complex_monument
3 Days Ago
Added a blocker to the front and back entrances of the apartment block to stop vehicles entering
3 Days Ago
Clean up some logs Fixed rented vending machines not recording stats
3 Days Ago
Don't show the disconnect in safe zone warning if the player is inside their apartment
3 Days Ago
Fixed front door not being closed on apartment check out after a server has restarted
3 Days Ago
Merge from apartment_complex_monument
3 Days Ago
Update bounds of apartment complex monument to match visual bounds (was at default?) Fixes some stray auto turrets being left behind in hardcore
3 Days Ago
Fixed not being able to enter a room as a team member
3 Days Ago
Possibly fixed shopkeeper in rentable shop sometimes facing the wrong way
3 Days Ago
Added a shop number field to rentable shops, may hook it up to a visible number at some point
3 Days Ago
Items stored in a rentable shop due to the store being closed/taken over will now be deleted after 24 hours (realtime) See RentableShop.MaxStoredItemsDurationMinutes convar, as well as AdditionalCheckTimeHoursDebug for debugging/testing Any save files loaded after this changeset will clear any pre-existing stored items after 24 hours from the point of load (since we weren't saving the timestamp) If a player has their items stored multiple times in a 24 hour window the original deadline will apply, it cannot be extended
3 Days Ago
Merge from apartment_complex_monument
3 Days Ago
Fixed small apartment eject position not hooked up S2P
3 Days Ago
Fixed not being able to break into shops due to interact duration mismatch Break in time for shops now also uses ApartmentCommands.breakinseconds convar instead of being hardcoded to 10s
5 Days Ago
Merge from apartment_complex_monument
5 Days Ago
5 Days Ago
Fixed missing eject position on medium apartment
5 Days Ago
Remove turrets from all monuments marked as a Town (not just safe zone) in hardcore mode Fixes turrets persisting in hardcore apartments as it's not marked as a safe zone
5 Days Ago
Clear hostile time when spawning inside the apartment (so you don't get killed immediately as you leave the room if you died in combat)
5 Days Ago
Can break in to a room even if the door is open (to remove the invisible blocker)
5 Days Ago
Fixed invisible colilder not updating if the player was already in the trigger volume when breaking in (which was always)
5 Days Ago
Fixed invis door team check passing if the player is in any team (was caught on the server anyway, but this is still a nicer fix)
5 Days Ago
Merge from apartment_complex_monument
5 Days Ago
Whoops, forgot to S2P
5 Days Ago
Merge from apartment_complex_monument
5 Days Ago
Mostly fixed invisible door logic, now gets fully disbaled when a break in occurs Requires player to step back and then forwards to re-enter trigger bounds, will fix later today
5 Days Ago
Can no longer reassign beds in apartments
5 Days Ago
Fixed not being able to use the painted sign in the penthouse
5 Days Ago
ApartmentDoor.Load NRE fix
6 Days Ago
Subtract 156029, too many shadow issues
6 Days Ago
Merge from apartment_complex_monument
6 Days Ago
6 Days Ago
Added a tool to find all shadow proxies that have a cull distance greater than the cull distance of their parent, fixed some cases (Tools/Find/Shadow Proxies Culling Too Early) Converted the bus to a RendererLOD setup
6 Days Ago
Much more aggressive LOD transitions on rentable shops