userJarryd Campicancel

13,515 Commits over 2,435 Days - 0.23cph!

Today
Merge from demo_shot_track_dubbing
Today
Split position/rotation tracks into two again
Today
Update SillyHorseMask.Skeleton Add BoneRetarget components to the Neck bones, this was causing bones to go missing during the skin retargeting
Today
Merge from demo_shot_track_dubbing
Today
Merge from main
Today
Combine Position/Rotation into one track (feels weird to just modify one)
Yesterday
SetMountedAnimationSpeed will now be called all the time while mounted, regardless of what ForceUpdatePlayerModel returns
Yesterday
Merge from main
Yesterday
Added Save As.. functionality Removed Mute tool Escape cancels dubbing
Yesterday
Codegen
Yesterday
Merge from main
Yesterday
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Yesterday
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Yesterday
Merge from armored_ladder_hatch
Yesterday
Adjusted position of square hatch to match the regular hatch
Yesterday
Merge from ladder_hatch_offset_fix
Yesterday
Merge from main
Yesterday
Merge from divesite_e_crate_adjustments
Yesterday
Merge from easter2026_dlc
Yesterday
Merge from coloured_buttons
Yesterday
Merge from shield_recoil_fix
Yesterday
Fixed shields causing recoil to the attacking player when hit with ranged weapons, should only happen for melee hits
Yesterday
Merge from fog_map_edge_fix
Yesterday
Possibly fixed small strip of pixels that get revealed on the far edge of the map when fog of war is active
Yesterday
Added a button to clear the current attachment
2 Days Ago
Merge from egg_demo_fix
2 Days Ago
Easter and halloween event UI can now be left active, the appropriate UI will turn on based on the active event Saves us switching them over twice a year
2 Days Ago
Merge from egg_demo_fix
2 Days Ago
Better fix for Top bunnies leaderboard in demo
2 Days Ago
Merge from egg_demo_fix
2 Days Ago
Remove EggUpdater, replace with a PersistentObjectWorkQueue Unsure how this is breaking in builds, at lteast this is a simpler approach
2 Days Ago
Added an Attachment label, use this to populate the Icon Renderer
2 Days Ago
Fix missing attachment slot on manager Add ownership check to Picker
2 Days Ago
Update attachment visibility if player changes perspective
2 Days Ago
Cache animation clip values on the RootMotionData class, access those instead of the direct animation clip at runtime Strip all AI meshes from the server (including animations)
3 Days Ago
Merge from hackweek_server_mesh_cull
3 Days Ago
Compile fix
3 Days Ago
Commit 2/2
3 Days Ago
Added an editor test to check all mesh colliders on every prefab in the project for the r/w flag This is going to be a trickier issue to debug now that non r/w meshes are being stripped from the server - in the past they would throw an error on startup which would make it easy to find offending meshes, but now they will just not collide with anything Checks 4095 prefabs, takes about 10 minutes Enabled r/w on 32 meshes, test passes Commit 1/2 because of plastic
3 Days Ago
Merge from main
3 Days Ago
Merge from egg_demo_fix
3 Days Ago
Fixed easter eggs not rotating in demos
3 Days Ago
Merge from conveyor_min_fix
3 Days Ago
Remove asset labels from electric.waterwheel.guide.prefab as it was breaking tests generation
3 Days Ago
Fixed a case where conveyors would ignore the minimum field when transferring items if there were multiple filtered items being transferred Added a test for this case
3 Days Ago
Don't show the world version of an attachment if we're in first person (it was floating in the air)
3 Days Ago
Improved world space rotator, slowed down rotation lerp so we get a little bit of easing
3 Days Ago
Merge from main
3 Days Ago
Decent enough workflow pss for evaluation After editing a shot the shot is reopened and edit settings reset Overwrite the existing slot Fixes
3 Days Ago
First pass on recording new data into a track UI kinda functional