userJarryd Campicancel

13,315 Commits over 2,407 Days - 0.23cph!

1 Hour Ago
Server compile fix
2 Hours Ago
Fix save corruption issue
Today
Move all charms to the 20k range temporarily to limit conflicts
Today
Merge from main
Today
More fixes, nothings quite working yet
Today
Merge from main
Today
Merge from static_bbs
Today
Merge from main
Today
Tweak values, S2P tropical islands
Today
Cleanup
Today
Added a boat magnet to the static version of the boat building station that pulls in and aligns any player boats within 50m Effect is more pronounced the closer you are to the centre of the station so you can pass by them without being affected but if you stop anywhere near the buoys you'll get pulled in
Yesterday
Fix NRE in deep sea manager if no ghost ships are available Fixed water position of static station Added a static boat building station to each tropical island
Yesterday
Fix static boat stations starting in open state
Yesterday
Merge from main
Yesterday
Merge from main (knife.combat.entity and sunken.knife.combat.entity use versions from main)
Yesterday
Apply the same changes to all 4 tropical islands, expecting similar savings
Yesterday
Simplify the tutorial island mesh collider in blender, most of the detail was under the ocean and in a grid pattern so not needed 293k tris -> 17k 8.53mb -> 496kb on disk Should go from 29.3mb in memory to 500kb, will need to verify final savings in build
Yesterday
▉▊▊▅▉▇ ▄▍▊▄▊▌▍█▋▌ ▌▇▍ ▆▍▆▊▉▄▄ ▍▋▆▅▋▆▊ ▌▊▄▅▋ ▊▍▅▄ ▋▉ ▌▇████▉▍ ▊▊ ▇▇▄▄▄▉▇▇ ▋▉▆▇▆▅▌ ▊▊ ▄▋▄▄▍█▅▋▊▉ ▉▆▌▊▋▉▄ █▆▄▄▊▄▉ ▌▇▆▆█▄▇ ▊▋▋█▆▉▉▇
Yesterday
Equip Weapon Tool now looks through children of selected object before rescanning from the transform root
Yesterday
Merge from sunken_and_combat_knife_orientation_fix
Yesterday
Merge from puddlefix
Yesterday
▍▅ ▅▄▆▄▌ █▄▅▍ ▍▉▌▆▊▋▆▌▇▇▍▋▌▉▌▊▊
Yesterday
Merge from increased_deepsea_render
Yesterday
Applied LODGroupDeepSeaConfig to RHIB and PT boat
Yesterday
Added a new LODGroupDeepSeaConfig component for stuff using LODGroups, modifies the culling screen height percentage if the renderer is in the deep sea Applied to sails
Yesterday
LOD components that are dynamic and in the deep sea will now return a quarter of the actual distance in GetDistance, should make things render further out without having to make changes across all prefabs
2 Days Ago
▋▌▉▇ ▊▄▆█ ▄▆▄▋▄▋▊ ▊▇ ▆▊▆▆ ▄█ ▄▋▊▌▊▊▊ ▍▌▇ ▉▄▉▇▌▇ ▉▅█▆▄ ▍▍▄▆▆▊▄▅▅ ▍▋▋█▉ ▉▄ ▆▉▋▇▆▆▇▉▊▅ ▇█▌▅▄▌ ▋▇▄ ▌▊▉█ ▍▊ ▌▊█ ▋▇▅▌▆▇ ▇▊ ▊▍▌▋▉ ▉▊ ▄▇▉▆▄ ▍▌▍▄█▋▇▊
2 Days Ago
▆▉▌▅ ▆▅▋▍▍ ▌▇▍▇▆ ▍▄▍▊▊▌
2 Days Ago
▋▆▅▌▋▆ ▇█▌█ ▉▅▊▊
2 Days Ago
Merge from main Auto conflict resolution on mannequin_deployed, xylophone.deployed, parachute.item
5 Days Ago
Merge from fix_guid_null_primitive
5 Days Ago
Merge from fix_paste_mountable
5 Days Ago
Merge from heli_fixcars_changes_2
5 Days Ago
Include any SkeletonProperties referenced models as well
5 Days Ago
Scan the project for animations we need on the server every build
6 Days Ago
Cache the hand IK pos/rot in Update and then apply them in UpdatePlayerModel, more accurate
6 Days Ago
Ballista right hand IK now reflects rotation Updated right hand IK target on static and mobile ballista
6 Days Ago
Remove the ShieldHeldEntityOffset component from the python Add ShieldHeldEntityOffset to HCR
6 Days Ago
Include magnet crane and door animations in server build
6 Days Ago
Merge from main
6 Days Ago
Merge from fix_console_log_startup
6 Days Ago
Merge from parachute_hotbar
6 Days Ago
Merge from boat_aim_sway
6 Days Ago
Merge from growable_menu_changes
6 Days Ago
▌▊█▅▇▉ ▉▊▊▆ ▉▋▉▌▄▍▆▋█▆█▇▍▉▍▌▆
6 Days Ago
▆▇▋▍ ▍ ▊▅ ▅▉▌▋▍▌▇▇▇▌ ▄█ ▌▆▄ ▋▆▌▅▇▊▉▌█▄▋▆▇▇▇▊▊▌▋ ▉▉▋▅ ▆▊▊█▄▆▋▌ ▇▌▆ ▉▉▅▋▇ █▉▊█▋ ▆▊▍▄ ▍▅█▉▄▋▉ ▄ ▄▉█▋ ▆▉▊ ▋▅██ ▅▋▋█▌▉ ▇▄▌▆ ▇▄▄▊ ▇▄ ▄▇▆▆▅▊██▉▆ ▉▆▄ ▄▋▉▌▆▌▆ ▆▋▉▍▋ ▋▋▌▋
6 Days Ago
▋▄▄▋█▌▊ ▊█▉▄ ▅▅▌▊▊▇█▇█▅▌▊▌▋▉▉▄
6 Days Ago
▆▋▇▉▍▍▆ ▅▇▅▇ ██▆▍▄▍▌▇▄▄▉█▉▊▌▊█▄▆▋
6 Days Ago
▅▅▍▄▄ ▆▇▅▄█▌▌ ▅ ▆▉▌▅ ▊▆▇▋▄▅▌█ ▉▍▆█▊ ▍▍▅▅ ▍▅▄ ▌▍▉▋ █▆▆▄ ▋▇▉▄▉▋ ▍▍▉▄▅▄ ▅▊▉▆ ▅▊██▌▋▍ ▆█ ▌▆▊ ▋▊▇▌▌▋ ▊▆█▅▍▍▄▄ ▊▅ ▌▄▌▆█▇▉▌▋ ▌▅ ▄▇ ▆▊▋ ▉▆ ▆ ▍▋▆▆ ▇▍▆▌ ▍▊▉ █▌▄ ▌█▇▍▄▆ ▇▄▉▄▄ ▊▊▌▅ ▉ ▆▇▋▌▊▇▉▌█ ▆▅▉▉▅ ▆█▆▍ ▉▋▆▋ █▄▌▌▆▅▅▋▇▇ ▊██▅▊▄▇█▍██▋▄▌ █▇▋ ▊▇▊▇▇▆█ ▍▊▄▌ ▅▇▊▋▌▌▌ ▅▊▅ ▋▆▉▄▌▋ ▆▋ ▄ ▍▇▌█ ▉▇▊▍ ▆▅▄▆▄▄ ▉ ▇▉▋▋▌▅ ▍▇▊▊▍▄▅
6 Days Ago
Preserve the RMB behaviour when cloning plants