userJarryd Campicancel
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49 Commits over 0 Days - ∞cph!

1 Year Ago
Fixed broken rowboat upgrade
1 Year Ago
and again
1 Year Ago
Change origin
1 Year Ago
Revert "Fix analytics maybe?" This reverts commit e9ae135b5e5adcaeb1ea24efaaf3d3c7761104a5. Analytics again
1 Year Ago
Fix analytics maybe?
1 Year Ago
Add a healing and eating tab
1 Year Ago
Increase deployable counts Can now change team member names
1 Year Ago
Tweaks, show header date
1 Year Ago
Upgrade styling fixes Fixed tooltips appearing in two places when mousing over stats on the activity screen Show on the assign page if a player has a recommended stat Increase the possible starting stat amount for team members Metal tier, fixes
1 Year Ago
Disable cheats
1 Year Ago
Activity updates Show deployable stats in pending activity view Don't allow further deployables if the cap is reached
1 Year Ago
Various activity and deployable fixes Added an AutoComplete option Show deployable contributions on complete mission screen Reorder resource array Added a pause button
1 Year Ago
Add scrap Added stone tier, including solar panels, fridge, SAR and rowboat
1 Year Ago
Analytics
1 Year Ago
Show next raid at top of mission list at all times Increase rewards from subsequent raids Fix activities with no affinity showing the builder icon Added a lil footer
1 Year Ago
Unsaved
1 Year Ago
Added a quick tab display to the activity list Added the rest of the twig grade and most of the wood grade
1 Year Ago
Add defender stat Add power resource Added a new raid activity Happens every 24h, takes no time, dice roll gets harder each day Failing a raid now deletes upgrades Cleanup Added cheat mode, fixed adding new teammate not working Deployables affect activity rolls Vital cleanup, raid fail team damage Team members can now die and be harvested for meat Add stone spear, hammer, wood grade upgrade
1 Year Ago
Fix hunger ticking down straight away Added support for deployables to produce resources over time
1 Year Ago
Possible build fix
1 Year Ago
Heal support, grid styling
1 Year Ago
Better modal backdrop Fixed deployable stat loading I'm a css god Add react-tooltip More activities, rebalances, start with two team members
1 Year Ago
Use some unique names Fix activity Merge branch 'main' of hackweek-rust-island-sim
1 Year Ago
Create gatsby.yml
1 Year Ago
More fixes Styling Surface more dice roll stuff
1 Year Ago
Deployable map weirdness Deployable style changes Maybe making things worse?
1 Year Ago
Revert "Remove team base widget" This reverts commit c58a0e8d9e79883b2e82b5283db2876683b1ef9b. WIP deployable stats Don't allow a team member to have two of the same stat Merge branch 'main' of hackweek-rust-island-sim More merge fixes
1 Year Ago
Remove team base widget
1 Year Ago
Deployable basics, fix key errors Deployable stuff, re-enable activity issue
1 Year Ago
Better layout, prereq support kinda busted
1 Year Ago
Unsaved
1 Year Ago
More debugging
1 Year Ago
More odds
1 Year Ago
Stats Affinities for missions Surface stats in more places
1 Year Ago
Ignore ds_store Widget test
1 Year Ago
Fixed repeatable missions
1 Year Ago
Activity changeover Fixes Allow repeated missions Repeatable cooldown Deduct requirements, base basics More more stuff into typescript classes Activity complete modal WIP fail states and dice rolls More fail states, including damage ID's, prereq support
1 Year Ago
Hacked around vital display issues Convert resources More icon fixes
1 Year Ago
Fixed babelrc
1 Year Ago
Ignore rider files Partial ts migration, babel is broken
1 Year Ago
Switch to gatsby Merge branch 'gatsby'
1 Year Ago
Tick hunger down over time WIP activity reqs
1 Year Ago
More flex shenanigans
1 Year Ago
Properly load resources from csv Vitals setup
1 Year Ago
Resource refactor
1 Year Ago
Cleaned up most warnings Load activities via csv
1 Year Ago
Resource widget stuff
1 Year Ago
Finally fixed some layout issues
1 Year Ago
Initial commit Starter project Rider ignore Why does nothing ever compile Add team members Time incrementing More timer stuff Track hour changes Resources Time tracking for team members Cleanup Activity unlocks woo Mark busy characters as disabled Progress bars? in this economy? Finish mission handling, basic rewards