branchhackweek-rust-island-sim/maincancel
49 Commits over 0 Days - ∞cph!
Fixed broken rowboat upgrade
Revert "Fix analytics maybe?"
This reverts commit e9ae135b5e5adcaeb1ea24efaaf3d3c7761104a5.
Analytics again
Add a healing and eating tab
Increase deployable counts
Can now change team member names
Upgrade styling fixes
Fixed tooltips appearing in two places when mousing over stats on the activity screen
Show on the assign page if a player has a recommended stat
Increase the possible starting stat amount for team members
Metal tier, fixes
Activity updates
Show deployable stats in pending activity view
Don't allow further deployables if the cap is reached
Various activity and deployable fixes
Added an AutoComplete option
Show deployable contributions on complete mission screen
Reorder resource array
Added a pause button
Add scrap
Added stone tier, including solar panels, fridge, SAR and rowboat
Show next raid at top of mission list at all times
Increase rewards from subsequent raids
Fix activities with no affinity showing the builder icon
Added a lil footer
Added a quick tab display to the activity list
Added the rest of the twig grade and most of the wood grade
Add defender stat
Add power resource
Added a new raid activity
Happens every 24h, takes no time, dice roll gets harder each day
Failing a raid now deletes upgrades
Cleanup
Added cheat mode, fixed adding new teammate not working
Deployables affect activity rolls
Vital cleanup, raid fail team damage
Team members can now die and be harvested for meat
Add stone spear, hammer, wood grade upgrade
Fix hunger ticking down straight away
Added support for deployables to produce resources over time
Heal support, grid styling
Better modal backdrop
Fixed deployable stat loading
I'm a css god
Add react-tooltip
More activities, rebalances, start with two team members
Use some unique names
Fix activity
Merge branch 'main' of hackweek-rust-island-sim
More fixes
Styling
Surface more dice roll stuff
Deployable map weirdness
Deployable style changes
Maybe making things worse?
Revert "Remove team base widget"
This reverts commit c58a0e8d9e79883b2e82b5283db2876683b1ef9b.
WIP deployable stats
Don't allow a team member to have two of the same stat
Merge branch 'main' of hackweek-rust-island-sim
More merge fixes
Deployable basics, fix key errors
Deployable stuff, re-enable activity issue
Better layout, prereq support kinda busted
Stats
Affinities for missions
Surface stats in more places
Ignore ds_store
Widget test
Fixed repeatable missions
Activity changeover
Fixes
Allow repeated missions
Repeatable cooldown
Deduct requirements, base basics
More more stuff into typescript classes
Activity complete modal
WIP fail states and dice rolls
More fail states, including damage
ID's, prereq support
Hacked around vital display issues
Convert resources
More icon fixes
Ignore rider files
Partial ts migration, babel is broken
Switch to gatsby
Merge branch 'gatsby'
Tick hunger down over time
WIP activity reqs
Properly load resources from csv
Vitals setup
Cleaned up most warnings
Load activities via csv
Finally fixed some layout issues
Initial commit
Starter project
Rider ignore
Why does nothing ever compile
Add team members
Time incrementing
More timer stuff
Track hour changes
Resources
Time tracking for team members
Cleanup
Activity unlocks woo
Mark busy characters as disabled
Progress bars? in this economy?
Finish mission handling, basic rewards