userJarryd Campicancel
branchrifle_animset_pro/maincancel

17 Commits over 0 Days - ∞cph!

1 Year Ago
Fix AI move dithering New state component to toggle layers at runtime
1 Year Ago
Synced the three reloading layers, unsure if it's having the desired effect Apply reload blends Uniform transition duration for stops, threshold to play stop is higher
1 Year Ago
Reenable walk stops Scene change Add graph visualizer
1 Year Ago
Animator tweaks + bonus camera view Fixed horizontal view angles not working Disable the walk stop states and transition straight to stand Refactors AI setup Refactor views Fixed weapon swapping View changes Root motion tweaks
1 Year Ago
Animator updates, fixed stop angle bad calculation Better aim accuracy when an IK turn is happening
1 Year Ago
Weapon roots Fixed a misconfigured walk forward blend tree while unarmed
1 Year Ago
Remove some meta files WIP root motion work New, better root motion approach Clean up old, bad approach Drive root motion via named parameter curves
1 Year Ago
Unsaved
1 Year Ago
Rotate the player via code when moving
1 Year Ago
Add UI and parameter switching for weapon types Mostly plugged in unarmed animations
1 Year Ago
UI
1 Year Ago
Shoot and reload, move reload to a trigger
1 Year Ago
Swap to rust player model
1 Year Ago
Proper local/world space movement input
1 Year Ago
Unsaved
1 Year Ago
Vertical camera movement UI help
1 Year Ago
Initial commit Project commit Remove duplicated scripts, add simple test scene Move and simple camera control Rotation, aims