branchrifle_animset_pro/maincancel
17 Commits over 0 Days - ∞cph!
Fix AI move dithering
New state component to toggle layers at runtime
Synced the three reloading layers, unsure if it's having the desired effect
Apply reload blends
Uniform transition duration for stops, threshold to play stop is higher
Reenable walk stops
Scene change
Add graph visualizer
Animator tweaks + bonus camera view
Fixed horizontal view angles not working
Disable the walk stop states and transition straight to stand
Refactors
AI setup
Refactor views
Fixed weapon swapping
View changes
Root motion tweaks
Animator updates, fixed stop angle bad calculation
Better aim accuracy when an IK turn is happening
Weapon roots
Fixed a misconfigured walk forward blend tree while unarmed
Remove some meta files
WIP root motion work
New, better root motion approach
Clean up old, bad approach
Drive root motion via named parameter curves
Rotate the player via code when moving
Add UI and parameter switching for weapon types
Mostly plugged in unarmed animations
Shoot and reload, move reload to a trigger
Swap to rust player model
Proper local/world space movement input
Vertical camera movement
UI help
Initial commit
Project commit
Remove duplicated scripts, add simple test scene
Move and simple camera control
Rotation, aims