userJarryd Campicancel
branchrust_reboot/main/3p holdtype bug fixescancel

2 Commits over 31 Days - 0.00cph!

1 Year Ago
Exposed Movement Damp Multiplier on the player model prefab, lower = more snappy Only applies when the player isn't underwater, we have separate damping for that case
1 Year Ago
Exposed speedLerpMultiplier on HeldEntity, allows per weapon control over how quickly the speed parameter on the animator moves Adjusted lr300 to 0.1 to demonstrate (lower = faster)