userJarryd Campicancel
reporust_rebootcancel

7,017 Commits over 1,311 Days - 0.22cph!

Today
Fixed some issues with the skin picker UI
Today
Import first batch of emoji Delete placeholder content
Today
HLOD generation will now disable r/w on meshes as part of the build
Today
Fixed green pipe option not appearing in radial menu (whoops)
Yesterday
Marked all monument HLOD meshes as non read/write, should save some memory (some of these meshes are quite chunky) Added a new tool to mark a generated mesh as non read/write, as this isn't exposed in the inspector but is in the metadata (?)
Yesterday
Reduced the distance limit between industrial pipe anchors (was 0.3, now 0.05) Adjusted the pipe mesh generation to dynamically adjust the curves to better accomodate tight line points This does allow some scenarios where pipe generation looks rough but the usability tradeoff is worth it
Yesterday
Added UI to expose new filter options
Yesterday
Merge from industrial
Yesterday
Holding sprint while placing industrial pipes adjusts the placement raycast so it collides with deployables, allows running pipes around boxes like in the update trailer Increased the offset industrial pipes have from the placement surface by 0.01
Yesterday
Item redirects will no longer appear in the filter search Fixed several cases where filters wouldn't properly filter item redirects (redirects should be treated as their base object, eg. one hazmat and one arctic suit = 2x hazmats for filtering purposes) Fixed NPC clothing appearing in the filter search box
Yesterday
Cancel any ongoing minimum mode transfers if the container runs out of items for any reason
Yesterday
Fixed min/max variables not working when assigned to blueprint filters
2 Days Ago
Merge from main
2 Days Ago
Fixed contacts button not re-enabling after connecting to a server if the previous server had contacts disabled
2 Days Ago
Reapply 78917 on the right branch
2 Days Ago
Subtract, wrong branch
2 Days Ago
Fixed batteries incorrectly draining from entities connected via non electric connections (likely affected some water stuff as well)
2 Days Ago
Likely fix for spectate button in admin ui not working
2 Days Ago
Fixed conveyor screen showing item icons flipped on the X axis
2 Days Ago
Increase buffer time to keep slide forward after reloading to 1s
3 Days Ago
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3 Days Ago
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3 Days Ago
Merge from pistol_slide_remerge2
3 Days Ago
Merge from main
3 Days Ago
Potential fix for pistol vm slide states snapping to the wrong state for several frames if player has some latency
3 Days Ago
Merge from main
3 Days Ago
Reworked inverse mode into a new conveyor mode option: Or: Current behaviour, transfers start if any item filters pass And: Transfers start once all item filters pass Not: Only items not in the filter are transferred
3 Days Ago
Merge from industrial
3 Days Ago
Merge from industrial
3 Days Ago
Cancel any ongoing minimum transfers when a conveyor is turned off (eg. a conveyor is halfway through moving a stack of 50 wood and is turned off, when the conveyor turns back on again it will not resume transferring wood until it has 50 available)
3 Days Ago
Fixed being able to start the electric furnace with less than 3 power
3 Days Ago
Fix parsing errors on some inputs on the conveyor filter screen
4 Days Ago
Initial support for an inverse mode for conveyor filters, uses the filter list as a list of items to ignore and accept everything else Doesn't have support for min and max filter options Harcoded on right now, needs some UI work
4 Days Ago
Merge from industrial
4 Days Ago
Fix server compile error
4 Days Ago
Fixed name on dropbox storage adaptor socket (wouldn't have been an issue in built client + server)
4 Days Ago
Merge from industrial
4 Days Ago
Fixed case where minimum amount transfer wouldn't begin if amounts were spread across multiple stacks Fixed case where minimum amount transfer would send too many items if there were more items available in the same tick
4 Days Ago
Fixed electric furnace consuming power while off
4 Days Ago
Fixed being able to pickup locker while storage adaptor is attached
4 Days Ago
Merge from main
4 Days Ago
Merge from industrial
4 Days Ago
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5 Days Ago
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5 Days Ago
WIP process for setting default skin tone for emoji
5 Days Ago
Initial support for multiple skin tones per emoji (supports + notation so :happy: :happy+1: :happy+2: etc)
5 Days Ago
Fix horizontal squish