userJarryd Campicancel
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9,090 Commits over 1,676 Days - 0.23cph!

Today
Expose head look weight on tutorial NPC, set to 0.7 (was 1) Head look now only applies if the player is talking
Today
Saving and loading
Today
Crane can pickup and move objects to a specific target position/rotation
Today
Boilerplate GenericLerp implementation for crane and entity setup
Today
Merge from main
Today
Ask player to start tutorial when they wake up rather than when they are sleeping
Today
If the tutorial island cannot be loaded when reconnecting for whatever reason revert the player state so they aren't left in limbo
Today
Merge from tutorial_island
Today
Fixed not being able to reconnect to a server mid tutorial after being disconnected
Yesterday
Tutorial NPC now looks at player when they are in range
Yesterday
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Yesterday
Merge from tutorial_island
Yesterday
Added button to reset tutorial in options menu
Yesterday
Merge from tutorial_island
Yesterday
Added debug.cleartutorialforplayer server convar If a player gets stuck in the tutorial for any reason, this will delete the island and reset the player back to it's regular state on the mainland (will also kill the player if they are alive)
Yesterday
Cleaned up kill warnings when cleaning up the tutorial
Yesterday
Updated Tool Cupboard mission wording
Yesterday
Fixed viewmodel lingering for several seconds when cinematic starts
Yesterday
Typo fix Added ability to check existing inventory when a craft mission objective starts, will mark that step as completed if the player already has a target item in inventory Applied new behaviour to craft campfire objective Remove "Don't allow tutorial allowance to go down" log
3 Days Ago
Adjust spawn location during respawn mission step Add help prompt for looting corpses
3 Days Ago
Added a tutorial help popup on the death screen to communicate how to respawn
3 Days Ago
Expose fade to black time
3 Days Ago
Help text update
3 Days Ago
Better handling for tutorial islands that time out -Clear the players missions so they can restart the tutorial -Clear the InTutorial flag so they don't get respawned on a non-existent island -Notify the client (if they are connected) that the tutorial has ended to revert the time and weather settings
3 Days Ago
Properly fix hemp issue in 93017
3 Days Ago
Lower the tutorial base slightly so that the player can more easily get into the front door without jumping
3 Days Ago
Disable worms and grubs from hemp in tutorial
6 Days Ago
Merge from tutorial_island
6 Days Ago
Subtract 92937
6 Days Ago
Remove NeedsCursor on the cinematic UI, so the cursor isn't freely movable during the cutscene
6 Days Ago
Merge from tutorial_island
6 Days Ago
Subtract 92807, fix network group issues Should resolve cooking chicken step not working
6 Days Ago
Merge from tutorial_island
6 Days Ago
Merge from tutorial_island/cinematic
6 Days Ago
Merge from tutorial_island
6 Days Ago
Mute timeline audio tracks when the timeline plays on the server (but don't do this in editor as it will mute all sfx)
6 Days Ago
Fix death marker and pings sometimes appearing after respawning post tutorial
6 Days Ago
Merge from tutorial_island/cinematic
6 Days Ago
Client compile fix
6 Days Ago
Hide paddle viewmodel during cinematic
7 Days Ago
Fixed kayak anchoring not working
7 Days Ago
Fixed exceptions from WaterDepthMasks
7 Days Ago
Update timeline with new fade to black signal
7 Days Ago
Remove Canvas component from CloudDemos root, seems to fix interaction issues
7 Days Ago
Anchor the kayak on the x and z axis so it doesn't float away while the cinematic is running
7 Days Ago
Add cinematic option to hide first person player legs
7 Days Ago
Fix cinemachine component not getting added and removed during cinematic
8 Days Ago
Fixed tutorial npc crossfades not working Use cinematic avatar when putting a player model into cinematic mode, no need for state machine behaviours
8 Days Ago
Fix HLOD generator failing if it finds a RendererLOD with a renderer that is missing a mesh/material Adjusted harbor_2 hlod settings to include roads Added a DebugMode option on the HOLDBounds asset, this will print out each asset while processing so it's easier to track down specific objects that are causing problems
8 Days Ago
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