userJarryd Campicancel
reporust_rebootcancel

13,775 Commits over 2,466 Days - 0.23cph!

2 Hours Ago
Merge from main
Today
Fixed [Button] attributes not working on animation sub systems Added PlayFromStart method to PlayerAnimationHandle Added a new TwoAxisOneShotBend aniamtor sub system, should replace the reactions layer on the animator entirely
Today
Added IsPlaying and NormalizedTime accessors to OneShotAnimationSubSystem OneShots now start paused, makes debugging easier Don't show the self component in dropdowns
Today
Merge from AnimationSubSystems
Today
Revert playground
Today
Hooked up telephone animation on deployable telephone Removed OnPhone state and parameter from player animator
Today
Compile fixes
Today
Better node view
Today
Better visualise handles of sub systems in the list view
Today
Added ability to mark a subsystem as affecting the upper body layer only Renamed TelephoneAnimationSubSystem -> OverrideAnimationSubSystem Profiling
Today
Reapplied changes to PlayerModelAnimationInspector
Today
Don't allow non matching types in the sub system dropdown
Today
Merge from parent (use PlayerModelAnimationInspector from main, will reapply changes on this branch)
Today
Fixed missing throw animation on bee grenade hold type Added toggle visible events for bee grenade and beancan
Yesterday
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Yesterday
Don't allow the spraycan to open the reskin menu if the only available skin is the current redirect and the base item is hidden
Yesterday
Reapply AnimatorOverrideUpdater Create a new 3p_idle_unarmed_pose - a single frame version of 3p_idle_unarmed Use that on the upper body idle, update all of the overrides accordingly
Yesterday
Subtract 150051 (introduced stepping issues)
Yesterday
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Yesterday
Added a new Animator Override Updater tool to batch update overrides when replacing an animation on the base player animator Since overrides work by overriding clips (not states) replacing the clip breaks every override that was referencing that clip This automates the process of hooking them all up Replaced the stance-idle clips in the Idle/Aiming blend tree with 3p_idle_unarmed and then ran the updater, updated 141 override controllers
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3 Days Ago
Fixed some spraycan regressions when reskinning redirect items
3 Days Ago
Merge from main (solved StorageAdaptorAllowCollisionGroup conflict)
3 Days Ago
Added all of the barrel skins to StorageAdaptorAllowCollisionGroup
3 Days Ago
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4 Days Ago
Merge from main Cannon.cs and PlayerModel.cs conflicted, auto merged