userJarryd Campicancel
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13,679 Commits over 2,466 Days - 0.23cph!

1 Hour Ago
Merge from main
1 Hour Ago
Added new TriggerMonumentIOArea component that allows IO wiring inside the bounds even if those bounds are within a monument (still won't work if the player is build blocked)
1 Hour Ago
Crude produced at a monument is locked, can only be moved via IO Stays locked once it's transferred into the car fuel tank, can only be removed at a car lift Items flagged as Locked are now blocked from moving via MoveItem RPC (might have side-effects)
3 Hours Ago
Merge from ducked_splash_fix
3 Hours Ago
Slight change for better LOS check
3 Hours Ago
Merge from main
3 Hours Ago
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3 Hours Ago
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5 Hours Ago
Merge from main, many conflicts Auto resolved all code changes except for BallistaGun, used IK handling on this branch Auto resolved all prefab changes except for salvaged_cleaver.entity, used the holster position/rotation on this branch
3 Days Ago
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3 Days Ago
Merge from easter_disable_2026
3 Days Ago
Disable easter event
3 Days Ago
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3 Days Ago
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3 Days Ago
Merge from main
3 Days Ago
Merge from storage_adaptor_prevent_building_fix
3 Days Ago
Storage adaptor prevent building check now uses the StorageAdaptorAllowCollisionGroup, fixes placement on large industrial furnace Should be simpler to manage going forwards
3 Days Ago
Merge from ducked_splash_fix
3 Days Ago
Possibly fixed player getting splashed by explosive damage when crouched under a half height floor and the explosion detonates above the floor Do an additional line of sight check when damaging ducked players if closest point on the player bounds is within 0.1m (additional LOS is 01.m below original check) Also removed an old log in TimedExplosive
3 Days Ago
Merge from fix_manifest_errors
3 Days Ago
Assign Root Bones to the Model component on: turret_attackheli sedanrail.entity 50cal.base.entity shovel.entity food_pie_generic.entity
3 Days Ago
Converted wall.frame.shopfront_static and wall.frame.shopfront.door_static to StabilityEntity (was Door) Neither have animators so they wouldn't have worked as doors anyway and as far as I can see they aren't used by vanilla content anywhere
4 Days Ago
Fixed exception in DoPrepare on shields because they don't have a HoldAnimationOverride
4 Days Ago
Merge from main
4 Days Ago
Merge from water_well_B_spawn_fix
4 Days Ago
Fixed food cache not spawning in water well B
4 Days Ago
Merge from whatusesthis_fast_path
4 Days Ago
Added a faster version of What Uses This that will appear when right clicking script files Uses text search rather than generating the full project database Won't appear if the regular "What Uses This" database has been generated as that will be faster than this version Takes about 25s to find all uses of a script
4 Days Ago
Merge from broken_glass_col_fix
4 Days Ago
Merge from CrateToolsFX
4 Days Ago
Merge from lumberjackHoodie_Industrial
4 Days Ago
Merge from nighttimeduration
4 Days Ago
Merge from crypt_window_collision_fix
4 Days Ago
Merge from grenade_input_refactor2
4 Days Ago
Compile fix
4 Days Ago
Alternative, much less risky grenade third person/anim fix Once a player starts aiming, don't let aiming state reset to false until the weapon is thrown (should prevent any anim dithering) Add a new third person only code path that just emulates the first person logic flow, this should prevent any bugs leaking into first person mode and we odn't need to make any changes across all of the grenade types
4 Days Ago
In theory synced everything up
4 Days Ago
Adjust interaction conditions, move admin panel to ShopClosedRoot and only use it for opening the store Supress no orders errors
4 Days Ago
Don't collapse RendererLODs if there are multiple RendererLODs on the same object They would end up fighting over the filter/renderer
5 Days Ago
Fixed player heads not appearing on small hunting trophy
5 Days Ago
Create a crude oil producer prefab, deposits oil into a LiquidContainer Added support to modular car fuel module to carry crude Crude oil will be pushed from the producer into the tanker via fluid IO
5 Days Ago
Fixes FIxed car tyres throwing an NRE if they are spawned as part of a scene
5 Days Ago
Add option for Water Catchers to skip the sky physics check Create a new static water catcher with a custom production rate that doesn't require sky visibility Move water catcher collection updates out of Invokes and into a work queue (they are only every 60s but Invokes won't scale once we add a lot more around the map)
6 Days Ago
WIP fix for mounting players to small trophy Fix NRE, still not appearing though
6 Days Ago
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6 Days Ago
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6 Days Ago
Cinematic particle mode sets EffectRecycle play mode to looping Don't modify loop state on particle effect