userJarryd Campicancel
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12,513 Commits over 2,131 Days - 0.24cph!

Today
Merge from silencerstuff
Today
Added a new EffectSilencerSelect component that will swap to a different effect based on the equipped silencer type Added standalone oil filter and soda can effects for bolt rifle, m249, sar, smg, spas, thompson, revolver, l96, pump shotgun, m39, ak, mhlmg, lr300, mp5, p17, m92, semi auto pistol, m4, sks, t1 smg
Today
Merge from main
Today
Fixed chicken coop hatching not working
Today
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Today
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Yesterday
Merge from report_cheater_default
Yesterday
F7 now opens the cheater report panel Can now switch from report bug to report cheater
Yesterday
Merge from spoil_fruit_veg
Yesterday
Apply spoiling to blueberries
Yesterday
Fixed NRE when ent killing a ch47
Yesterday
Merge from spoil_fruit_veg
Yesterday
Fixed RPC exception when a players frankenstein pet is killed
Yesterday
Merge from parent
Yesterday
Merge from main
Yesterday
Merge from spoil_fruit_veg
Yesterday
Add spoiling to pumpkin and corn Dropped spoil time on all new items to 48 real time hours
Yesterday
Added a very WIP icon and world model
Yesterday
Spoil potatoes as well
Yesterday
Fixed item info panel not being big enough to fit all 9 (!) rows of info when inspecting an apple
Yesterday
Added food spoiling to mushrooms, apples, cactus flesh, eggs, all berries They all last 4 real time days, significantly longer than meat Spoils into a new generic Spoiled Produce item
Yesterday
Fixed incorrect mesh showing on auto turrets (flag conflict with DemolishFlag)
2 Days Ago
Merge from iofeedback_fixes
2 Days Ago
Fixed tesla coil pfx starting on
2 Days Ago
Merge from water_vehicles_cam_roll
2 Days Ago
Added client.allowCameraTiltOnDpv Defaults to true (current behaviour), if false will stop the camera tilting side to side while using the DPV, should be easier to stomach Exposed in accessibility menu
2 Days Ago
Removed camera roll entirely on the boogie board and inner tube Fixed player body jittering out of sync with the camera movement when on an inner tube
2 Days Ago
Merge from iofeedback_fixes
2 Days Ago
Fixed IO heater spawning with emission enabled Fixed RF broadcaster green light on permanently
2 Days Ago
Mege from main
2 Days Ago
Merge from missionpoint_reapply
2 Days Ago
Add a gizmo to MissionPoint components that draws the toolbox model for easier placement Reapplied new mission points to gas station and supermarket
2 Days Ago
Merge from parent
2 Days Ago
Merge from main
2 Days Ago
Fixed trees being able to respawn if a player was standing on the stump
3 Days Ago
Merge from industrial_perf_improvements
3 Days Ago
Revert successCount change to original behaviour
3 Days Ago
Merge from main
12 Days Ago
Merge from vine_tweaks
13 Days Ago
Merge from main
13 Days Ago
Merge from pickup_volume
13 Days Ago
Added scene handles for editing pickup volume bounds Adjusted pickup volumes to better fit the shelves
13 Days Ago
Merge from pickup_volume
13 Days Ago
Finished pickup volume code implementation Added volumes to half height bamboo shelf, bamboo wall shelf, regular shelves Enabled pickup on all of the above
13 Days Ago
WIP new PickupVolume system Works like a DeployVolume but denotes a space that must be clear of other deployables before an item can be picked up Setup on bamboo shelves for testing
13 Days Ago
Merge from targeting_attachment
13 Days Ago
Add a temporary icon, crafting costs Improved responsiveness of deleting pings, no longer wait for the double tap duration if hovering over an existing ping
13 Days Ago
New Targeting Attachment weapon mod, allows the player to use pings while the weapon with this attachment is equipped
13 Days Ago
Merge from new_silencers