userJarryd Campicancel
reporust_rebootcancel

12,626 Commits over 2,162 Days - 0.24cph!

Today
Added ability to adjust weighting of items globally in loot spawns per game mode
Today
Fixed vending machine restrictions not being properly applied if era is default
Today
Add ability for items to have a restriction per game mode, extending the era restriction field These restrictions are stored on the game mode instead of the item but are displayed on the item via a custom inspector Game mode restrictions are applied prior to the era restrictions Allows us to restrict items per game mode using the same set of tools we used for the primitive mode (eg. disallow crafting but still allow looting) Disabled the ak from being crafted as a test
Today
Merge from main
Today
ForceDeployableSetParent returns true on BoatBuildingBlock
Today
Merge from naval_update
Today
Merge from parent
Today
Merge from main
Yesterday
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Yesterday
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Yesterday
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Yesterday
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Yesterday
Merge from vine_data_fix
Yesterday
Update x marker data for VineSwingingTree02 and 03
Yesterday
Updated battery search mission to require 3 batteries
Yesterday
Compile fixes
Yesterday
Merge from main (NPCTalking conflicts)
Yesterday
Merge from frontier_external_fixes
Yesterday
Added a 50% buffer for the look at check when looking at a gate with a spraycan
Yesterday
Merge from main
Yesterday
Merge from computerstation_reskin_fix
Yesterday
Merge from main
Yesterday
Merge from team_invite_changes
Yesterday
Fix auto turret auth not working
Yesterday
Merge from main
5 Days Ago
Merge from lockedcrate_shock_effect_parent
5 Days Ago
Move LaptopCollision into the root level of the prefab, add a new EntityFlagToggle to toggle it on and off on the server Update the Model component root to point to the actual root of the prefab, not another transform that seems unused (this also fixes info.HitPositionLocal not being accurate, so that's been updated as well) Update the laptop glass effect to glass_small so that the impact effects don't extend over the edge of the laptop screen
6 Days Ago
Merge from photo_filter
6 Days Ago
Fixed deployable category in industrial conveyor not translating properly. Now listed as "Items" to match the crafting menu Fixed photos not appearing in conveyor filters
6 Days Ago
Merge from fish_pose_fix
6 Days Ago
Fixed player model getting stuck in fishing pose if fishing sequence is ended prematurely
6 Days Ago
Merge from frontier_external_fixes
6 Days Ago
Enabled needOnlyOneAreaCheckValid on ladder ground watch, fixes all ladders being destroyed on external walls when a single ladder is picked up
6 Days Ago
Merge from frontier_external_fixes
6 Days Ago
Some improvements to free spray behaviour on external walls
6 Days Ago
Mark the frontier wall/gate as not hidden Fix simple upgrade options missing
6 Days Ago
Merge from autoturret_peacekeeper
6 Days Ago
Reduced initial time before the hostile warning appears (was 2s, now 0.25) Use real time instead of fixed delta time, makes the countdown closer to real time
6 Days Ago
Merge from parent
6 Days Ago
Merge from simple_floating_entity (includes latest main)
6 Days Ago
Created SimpleFloatingEntity Shares simplified floating behaviour with floating junkpiles, can rotate but will only ever move on the Y axis Movement is budgeted and only active if a player is within 16m Derives from BaseEntity so has no damage handling
6 Days Ago
Merge from food_spoil_pool_fix
6 Days Ago
Fixed food sometimes spoiling immediately when created (pooling issue)
6 Days Ago
Merge from team_invite_changes
6 Days Ago
Don't allow duplicates in the invite list
6 Days Ago
Removed some temporary testing logic
6 Days Ago
Merge from main
6 Days Ago
Merge from autoturret_peacekeeper
6 Days Ago
Merge from main