13,280 Commits over 2,407 Days - 0.23cph!
Cache the hand IK pos/rot in Update and then apply them in UpdatePlayerModel, more accurate
Ballista right hand IK now reflects rotation
Updated right hand IK target on static and mobile ballista
Remove the ShieldHeldEntityOffset component from the python
Add ShieldHeldEntityOffset to HCR
Include magnet crane and door animations in server build
Merge from fix_console_log_startup
Merge from parachute_hotbar
Merge from growable_menu_changes
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Preserve the RMB behaviour when cloning plants
Player model equip tool no longer requires a PlayerModel, will work on any hierarchy with a l_prop, r_prop, l_hand and r_hand
Continue to apply boat based sway while firing
Merge from fix_steam_nickname_bag
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Merge from ghostship_phys_improvements
Merge from drone_deploy_guide_fix
Merge from fallback_fishing_spawn
Added additional fallback positions to both harbors using a new SpawnPointFallback tag
These will only be used if no procedural spawn points and no fishing village spawn points could be found
Make it private so it works better with domain reload
Added 16 fallback spawn points to each fishing village
Players will be spawned at these points if the server fails to find a spawn point for any reason
Bypass AI animations again
Bypass modular car garage animation
Exposed a ShieldBoneArmRotationAdditive field on held entity HoldInfo, applies an additional rotation to the left clavicle while that weapon is held with a shield
Applied to m92 for demo purposes
Cannonball reload uses l_prop instead of l_hand, readjusted cannonball position to match
Fixed import on G note tuba play anim (needs at least 1 frame)
Merge from modular_boats_rw
Merge from hackweek_boxsorting
Merge from fix_grenade_split_world_skin
Merge from coconut_collider_fix
Merge from collectable_optim_pass
Remove server colliders on all plantable berries, corn, potato, wheat, orchid, rose and sunflower
Don't strip out animation clips that are being used for root motion on AI (we probably can strip these but it's easier to just include for now)
Remove collider on server from hemp.entity
Update GrowAll command to work via Query instead of Vis
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Merge from fix_roof_debris
Merge from growable_menu_changes
Merge from fix_backpack_priority_attire
Merge from kapok_branch_col_optim
Minor adjustment to branch collider