userJarryd Campicancel
reporust_rebootcancel

12,845 Commits over 2,192 Days - 0.24cph!

1 Hour Ago
Merge from animation_update_medical_syringe
2 Hours Ago
Merge from main
3 Hours Ago
Merge from hardcore_refresh
3 Hours Ago
Fix server not sending fog images to client on connect
4 Hours Ago
Possible NRE fix when connecting to a hardcore server and dying quickly
4 Hours Ago
Merge from hardcore_refresh
4 Hours Ago
Rename convar enum for clearer options down the line
4 Hours Ago
Added the ability for a game mode to multiply the crafting cost of a set of items Uses the loot tag system, added a new FirearmAmmunition tag Can be defined in sliders on the gamemode prefab, can also override per game mode to pipe in convars Exposed multiplier as a convar for hardcore (server.hardcoreFirearmAmmunitionCraftingMultiplier), defaults to x10 crafting cost (WIP) Applied to : regular/HV/incendiary pistol ammo, regular/HV/invendiary rifle ammo
5 Hours Ago
Merge from aug2025_media/pilot_hazmat_merge
5 Hours Ago
Merge from pilot_hazmat_dlc (stomp local changes to resolve directory conflicts)
6 Hours Ago
Can no longer loot rifle, smg or semi bodies
Today
Merge from main
3 Days Ago
Merge from viewmodel_workshop_fix
3 Days Ago
Fixed guitar rendering twice in workshop skin uploader
3 Days Ago
Add Workshop editor to the scene loader Fixed ViewmodelCameraAnimation running incorrectly in this scene (completely disabled now)
3 Days Ago
Merge from censorship_cubes_alt_look
3 Days Ago
Merge from lighthouse_ladder_climb_fix
3 Days Ago
Censorship cubes will now be disabled if the player alt looks and we disable the player body Added a new enum based CurrentCensorState getter in ConVar.Global so we don't need to compare ints to check censor state
3 Days Ago
Merge from parent
3 Days Ago
Merge from main
3 Days Ago
Merge from hardcore_refresh
3 Days Ago
Adjusted map fade in animations on in-game map and death screen map to properly hide underlying info
3 Days Ago
Merge from parent
3 Days Ago
Merge from main
3 Days Ago
Fixed clearAllFogOfWar not working on large maps Enable Burst on DrawPixelsJob
3 Days Ago
Fixed map marker sfx still playing even if map markers are disabled by game mode
3 Days Ago
Fixed being able to research items that are marked default craftable but also blocked for crafting in the current game mode (eg. eoka)
3 Days Ago
Fixed being able to research redirect skins of items that have been marked non craftable by the game mode
3 Days Ago
Possibly fixed out of range exception when saving fog images Fix alphaHitTestMinimumThreshold error spam
3 Days Ago
Merge from main
4 Days Ago
Merge from hardcore_refresh
4 Days Ago
Suppress warnings in Compass and CompassViewmodel
4 Days Ago
Merge from hardcore_refresh
4 Days Ago
None compile fix (CompassViewmodel)
4 Days Ago
Support alpha clipping the fog of war so we get hover events on things like vending machines that have been revealed by fog
4 Days Ago
Merge from main
4 Days Ago
Protocol++
4 Days Ago
Added admin convar debug.clearAllFogOfWar to fully reveal the map
4 Days Ago
Obscure the underlying map image by 0.15 seconds when opening the map, prevents the map image being visible for a few frames while the fog is fading in
4 Days Ago
Disable condition on compass
4 Days Ago
Clean up v_compass.anim.controller missing local files
4 Days Ago
Merge from compass
4 Days Ago
Fix resetfogofwar command
4 Days Ago
Possibly, maybe, finally fixed loading fog of war from a save
5 Days Ago
Switch to RGBAFloat for fog images, looks better and matches the data we're using in the jobs. Still broken after loading though
5 Days Ago
Fog of war works on death screen map
5 Days Ago
Compile fix
5 Days Ago
Fix fog not clearing immediately on spawn
5 Days Ago
Cherry pick 124952 (Pilot Codelock - added cinematic textures and materials)
5 Days Ago
Cherry pick 124858 (M15 Pistol - Updated cinematic textures with new ironsight)