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12,834 Commits over 2,315 Days - 0.23cph!

9 Minutes Ago
Convert confetti cannon to meshlod Switch pfx_confetti material to Particles/Standard Surface as the rust standard material is no longer compatible with particles
37 Minutes Ago
Merge from boat_building
38 Minutes Ago
Merge from boat_building/effects
39 Minutes Ago
Adjust angle for better triangle fit Start/stop the particles instead of enabling/disabling
1 Hour Ago
Cache blockages in all directions, saves a bunch of time for fx management
1 Hour Ago
Remove wake from parent boat Add wake to child blocks Only enable if above a certain velocity and there is a clear space in the opposite direction of the boats velocity Add some time and distance gating, only update splash fx every 0.25s and if within 50m of the player
3 Hours Ago
Add splash fx to triangle hull pieces
4 Hours Ago
Add splash fx to all 4 edges of the square boat hull Iterate over each block and disable the splash if it's occluded by another block or in the opposite direction of travel
5 Hours Ago
Merge from parent
5 Hours Ago
Merge from parent
5 Hours Ago
Mark steering anim as non-looping, fixes it flipping over when at 1
6 Hours Ago
Enabled optimize game objects on small engine, strips out all of it's bones at runtime
6 Hours Ago
Add new dwellings to manifest
6 Hours Ago
Add MeshTerrainRootRuntimeObject, needs to be added to objects that are spawned on a deep sea island that need terrain blending Added some textures to the TerrainBlendTest, our terrain blends seem to need something to render Deep sea islands now set the TerrainBlendSearchRoot to the island root in ClientInit
Today
Hooked up lights and exhaust effect
Today
Possibly fixed NRE's when another player is placing a sail in range
Yesterday
Possibly fixed scaling of island map markers in deep sea Fixed markers not working properly after a server restart
Yesterday
Don't parent locked crate map markers to ghost ships, fixes them appearing at 0,0,0 when the local player isn't in the deep sea
Yesterday
Fixed blank picture frame in casino not culling at all Fixed parasol on casino deck not culling at all
Yesterday
Merge from parent Had conflicts on all city scenes and casino barge prefab, seemed to resolve automatically
Yesterday
Reapply on the right prefab this time
Yesterday
Suntract 137986, applied changes to wrong asset
Yesterday
Move the gibbable component on the anchor to the art root as it has the 180 degree rotation
Yesterday
Fixed mount animation playing when swapping weapons while mounted
Yesterday
Manually copied over the texture changes from rhib_fixes and fixed the baked in map material on the rhib
Yesterday
Merge from parent
Yesterday
Fix CullingVolume LodGroup warning
Yesterday
Match LOD settings on new scientist outfit
Yesterday
Don't run the steering wheel angle calculation if a player isn't mounted to a steering wheel
Yesterday
FIxed the sail deploy guide test not taking into account the players custom rotation
Yesterday
Merge from boat_building
Yesterday
And include the player animation controller, that's kinda important
Yesterday
Merge from boat_steering
Yesterday
Adjusted frame range of steering anim, had 10 frames of no animation at end
Yesterday
Merge from parent
Yesterday
Merge from parent
Yesterday
Merge from main
Yesterday
Fix NRE's in demo mode causing weather to get stuck in stormy
2 Days Ago
Fixed icons overlapping when using a custom sorter with < 5 items
2 Days Ago
Merge from hackweek_boxsorting
2 Days Ago
Fixed missing power input arrow on storage adaptor
2 Days Ago
Merge from main
2 Days Ago
Merge from food_qol
2 Days Ago
Fix food in a backpack dropped in the snow spoiling
2 Days Ago
Merge from main
2 Days Ago
Layer change on small ramp to work with projectiles
2 Days Ago
EntityParentSettings now runs when spawning an object via convar command Added a new toggle to trigger PostMapEntitySpawn on child objects, enabled on all of the floating cities
2 Days Ago
Removed a log
2 Days Ago
Add Model components to Plank, Cannon, Steering Wheel, Anchor, Small Engine, Sail
2 Days Ago
Fixed NRE when spawning VM's in deep sea after an hour of server uptime Disable dynamic pricing on deep sea vm's (they're not around long enough for prices to shift anyway)