13,128 Commits over 2,407 Days - 0.23cph!
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Added a UI display if redo shot has been bound
Fixed debug camera resetting to wrong position when a shot is redone
Add demo.redoCurrentShot convar, can be bound
Fixed missing terrain collider on tropical island 1
Wearable component now adds the relevant label to the prefab when preparing prefabs
Added some help to describe what to do if clothing isn't appearing in the icon generator
Fixed conveyors hooked up to dropboxes not pulling the last item slot
Better error message when placing something on a player boat that has vehicle large layer excluded
Merge from main (PlayerAnimation.controller conflict, merged automatically)
Merge from workcart_leak_fix
Merge from water_junkpile_climb_fix_again
Remove ladder volumes from floating junkpiles
Add a new prevent movement volume extending underneath each wooden pallet collider by about 1m
Prevents players getting stuck underneath junkpiles and makes them much thicker, making the jump out of water check more reliable
Array size check for ReceiveFogOfWarImages
First pass on redo shot hotkey, mostly working with a couple of bugs stil to work out
Added support for loading a cfg file per shot in a demo
The cfg file needs to be the same filename/path as the shot but it should have a .cfg extension
Added a Load demo checkbox on GameSetup, allows you to load directly into the specified demo after hitting play
Updated test.dem, the old one had a bunch of missing entities
Added specific error message for not placing engine on boat hull
Added specific error message for entities that aren't allowed on a boat
Don't allow door controllers on player boats in edit mode
Don't allow IO connections at all in boat building stations
Merge from gesture_sfx_fix
Added a new empty idle state to both gesture layers to work around crossfading into already running state issue in playables
Fixes wave gesture not playing 3rd person animation
Fixes wave sfx running after every gesture
Don't save child storage containers of a workcart if the workcart itself isn't going to save
Disable deep sea in Bill B test map and move it to the Dev submenu
Restrict vehicle checks to PlayerHelicopter and BaseBoat just in case
Updated deep sea teleport checks to check for all vehicles, not just helicopters (still checks list of vehicles on deep sea manager)
Should fix submarine smuggling
blockPlacementOnChildEntities toggle on Socket_Specific entities now runs the player boat check from SocketMod_BoatBuildingBlock
This should ensure any entities that are blocked on the tugboat should be blocked on player boats
Merge from space_station_skin_fixes_jan26
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Enlarge props_culled_base culling bounds on Y axis on all three oil rig feet, fixes junkpiles getting culled while players were standing on them (as they were just outside of the bounds)
S2P all floating cities
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Suppress PropRenderer warning in builds