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10,924 Commits over 1,950 Days - 0.23cph!

Today
Added a tool to dump all animation clips used by the player model to a csv Crawls through every state machine, sub state machine and override controller in the project
Today
Don't spawn the node sparkle until the node is hit for the first time The first node hit is now considered a bonus hit so there will be no negative resource wise Slightly increased how much the sparkle moves as the node gets smaller so it doesn't get stuck in a single spot close to the end
Today
Apply optimisations to metal and sulfur nodes
Today
Merge from main
Today
Merge from elevator_qol
Today
Added a dedicated express button to the side of player placed elevators that can now be used to go to the top or bottom of an elevator
Today
Double the speed of player placed elevators
Yesterday
Compile fix
Yesterday
Added air wolf 24x7 station
Yesterday
Builtin radio stations are now loaded locally and don't need to be in the station manifest, still verified on server (so we can add new radio stations and they will work on staging)
Yesterday
Merge from main
Yesterday
Surgeon scrubs no longer require workbench to craft
Yesterday
Updated vendor listing on map widget to reflect new dynamic pricing
Yesterday
Better UI info on sell order
Yesterday
First pass on vending machine prices changing scrap received when selling items (eg. fish exchange) using the dynamic pricing mechanic Server will start with fish prices 50% lower, can increase to 100% extra scrap if no fish are being sold
Yesterday
Item tweaks
Yesterday
Add the radio as a stand alone entity/item Set up sockets on relevant vehicle modules New ModularCarRadio stub class to reimplement behaviour out of the cockpit class
Yesterday
Merge from main
2 Days Ago
Merge from december24_art_fixes/tutorialcleanup
2 Days Ago
Moved the tutorial island scene to the Test subfolder so it is separate from actual scenes used in the game or S2P Created a new TutorialIslandSceneDressing nested prefab that contains all of the content from the scene. Some of this set dressing had been updated just in the prefab and not in the scene so this resolves some issues Added a big written note to the top of the Tutorial Island scene to discourage edits, we still need the scene in order to rebake out the terrain mesh or foliage
2 Days Ago
Don't load the keys_default.cfg file if a keys.cfg file already exists
2 Days Ago
Generate manifest Fix cake vm missing viewmodel renderer component and using a LOD
2 Days Ago
Merge from monument_scenes_renderlod_fix
2 Days Ago
Merge from gesturepack
2 Days Ago
Show the translated gesture name when displaying a cinematic gesture in the gesture picker
2 Days Ago
Cleaned up some leftover server logs ("Bump" and "Hurt")
2 Days Ago
Merge from main
2 Days Ago
Merge from shields
2 Days Ago
Fixed pickup notices spawning in the wrong place
3 Days Ago
Fixed colliders on all shield world models to match their entity counterparts
3 Days Ago
Marked shields as equip on pickup Fixed improvised shield incorrect world model mesh
3 Days Ago
Fixed picking up unrelated items would put away equipped shield
3 Days Ago
Adjusted holster offsets for all shields, mostly fixes them sticking out the side of the camper
3 Days Ago
Fixed exception when rapidly switching back and forwards from a shield compatible weapon to an incompatible weapon
3 Days Ago
Protobuf, manifest
3 Days Ago
Merge from main
13 Days Ago
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13 Days Ago
Merge from dofexposer
13 Days Ago
Fixed DofExposer not finding the post volume when added at run time
13 Days Ago
Fixed some skin ID issues
14 Days Ago
Can now test items in the store that haven't been uploaded yet
14 Days Ago
Fixed bad DofExposer merge
14 Days Ago
Added store.limitedItemTests and store.generalItemTests convars, stores a list of ids that will appear in the limited/general store tab (comma delineated) Added store.refreshStore
14 Days Ago
Fix RPS dialog staying on if player is disconnected mid game
14 Days Ago
Fixed NRE when attempting to assign gestures in the options menu while not conneted to a game
14 Days Ago
Another fix for NRE when inventory is open and server shuts down
14 Days Ago
Cherry pick 107419, 107420, 107421, 107422 to correct branch
14 Days Ago
Dof Exposer will find any dof post process volume in the scene when resetting
14 Days Ago
Automatically fill in the Post Volume field when making a new DofExposer (if it's on the same gameobject)
14 Days Ago
Added button to copy current in-game values to DofExposer [Button] attributes can access Properties via the isTrue and isFalse parameters