branchrust_reboot/main/Attack Helicoptercancel
7 Commits over 31 Days - 0.01cph!
Fixed Launcher lock on sounds staying on if the player was looking at something while they disconnected
OnHeldChanged doesn't actually get called in this case so the targeting invoke was still running forever, this cancels the invoke
Also fixed the lock on bar staying visible after reocnnecting if disconnecting while locked onto a target
Additional NRE checks in HideUntilMobile
Patrol helicopter now fires flares whenever a homing missile is launched at it
It has unlimited flares
If either player fires any weapon on the helicopter, both players are now marked hostile regardless of whether the weapon hurts anyone
Fix attack helicopter gunner getting IK processing while holding a weapon