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3,308 Commits over 944 Days - 0.15cph!

6 Years Ago
Default mass scale to 1 for physics asset importing
6 Years Ago
Add mass scale to physics body
6 Years Ago
Draw physics asset constraint limits
6 Years Ago
Add offset transform to physics asset constraint importing
6 Years Ago
fuck again
6 Years Ago
fuck
6 Years Ago
Remove debug draw now that we can draw directly to the pdi
6 Years Ago
Weld with constraints when welding a model with bones (welds the root body for now, ragdolls can't be welded with solid welding)
6 Years Ago
Freeze/Unfreeze individual joints with grabber tool
6 Years Ago
Add bone grabbing to grabber tool
6 Years Ago
Save references to bodies and constraints in physics asset. Add json constructor to Angles.
6 Years Ago
Fix NRE when reloading skeletal model
6 Years Ago
Add reference to physics asset override in skeletal mesh entity and reference to physics asset in skeletal model
6 Years Ago
Try wrapping physics asset in a proxy object so we can get the managed pointer back out from the outer object (gross)
6 Years Ago
Add bodies enumerator to physics asset. Add GetBoneTransform.
6 Years Ago
Add Project and Deproject to Draw2D Add managed handles to internal physics asset, body and constraint classes. Add GetPhysicsAsset to skeletal mesh entity.
6 Years Ago
Draw wireframe primitives for every body in a physics asset
6 Years Ago
Fix compile error in steam build
6 Years Ago
Initial ragdoll editor addon Expose low level primitive drawing for gamemodes to draw primitives on demand
6 Years Ago
Fix constraint enable projection setting, check if the constraint data is valid first.
6 Years Ago
Load constraint collision and projection settings and rigid body linear and angular damping. Fix compile errors Fix constraint limits in editor by setting default profile to the profile in default instance. Add PostLoad to assets for any fixups needed after loading.
6 Years Ago
Fix constraint transform when constraint parent isn't directly above in hierarchy
6 Years Ago
Load physics assets from json. Fix Vector3 json deserialize.
6 Years Ago
Started physics asset importer. Add unload and reregister to physics assets so they can be reloaded
6 Years Ago
Add Citizen props
6 Years Ago
Only reload asset on file change if the file still exists (deleting file triggers file changed event)
6 Years Ago
Add mp3 sound importer
6 Years Ago
Allow sound assets to take direct PCM data
6 Years Ago
Separate wav and ogg sound importers
6 Years Ago
Cleanup fbx animation loading Add physics asset override to skeletal mesh entity (sometimes you want a custom ragdoll that doesn't import with the model)
6 Years Ago
Preserve model import settings when reloading
6 Years Ago
Load fbx animations properly using anim timespan
6 Years Ago
Add MaterialPropertyBlock, these are used for when you need to make batched render calls but preserve dynamic material properties.
6 Years Ago
Only render screens in view
6 Years Ago
Test custom canvas render item that allows fast rendering of items with material property blocks
6 Years Ago
Fix linker error in standalone
6 Years Ago
Render arcade sprites in a single canvas flush. Add TickInterval to entity.
6 Years Ago
Cleanup
6 Years Ago
Hook up cabinet provider to crt screen shader
6 Years Ago
Fix provider material properties. Fix zero alpha pixels using wrong swatch.
6 Years Ago
Implement graphics provider material
6 Years Ago
Render draw list to render target
6 Years Ago
Update render target on graphics provider render
6 Years Ago
Add Canvas.DrawTileItem and Flush
6 Years Ago
Bind OnCanvasRenderTargetUpdate and Canvas.
6 Years Ago
Add arcade shaders. Add CanvasRenderTarget.
6 Years Ago
Implement arcade texture provider
6 Years Ago
Fix hotload failures in arcade
6 Years Ago
Partial possible fix for hotload bug
6 Years Ago
Arcade games running with stubbed providers