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56 Commits over 122 Days - 0.02cph!

20 Days Ago
Don't hide fbx_asset by default, fbx is common enough to be shown by default
29 Days Ago
Add ogg to sound asset additional extensions so they can be compiled
33 Days Ago
Fix drone blades
51 Days Ago
default holdtype_handedness in BaseCarriable
2 Months Ago
Update base.fgd
2 Months Ago
Initial point_camera and func_monitor entities
2 Months Ago
Change home avatar idle state when hovered over quit button
2 Months Ago
Fix possible NRE in nametags
2 Months Ago
compiled bench gibs that wasn't commited
2 Months Ago
Fix vmix assets not opening with vmix editor
2 Months Ago
Add reverb node to mixgraph vmix
2 Months Ago
Add surfaceproperties_steamaudio with a default entry to stop "Bake Reverb" from crashing
2 Months Ago
Don't need to update lights every tick in Home.Avatar
3 Months Ago
Fix possibly redundant safety checks in BaseWeapon.Simulate
3 Months Ago
propagate explosion forces to gibs that were created from an explosion (example: barrel blows up wall, wall gibs are forced back)
3 Months Ago
Still apply damage forces to invulnerable props
3 Months Ago
Update toolhelp_hammer_commands_english.txt
3 Months Ago
Update gameinfo.gi
3 Months Ago
GetAttachment API change
3 Months Ago
Add 2d light cookie texture
3 Months Ago
Add TextEntry.CaretColor
3 Months Ago
Delete head_lod0_vmorf.vtex_c
3 Months Ago
Remove copy of tracksuit trousers in wrong place
3 Months Ago
Remove citizen ghost, doesn't work anymore
3 Months Ago
Remove toolscene lightrigs that don't exist
3 Months Ago
ModelDoc: Add all common node wizards to default archetype, we always want to see all of them regardless of archetype selected
3 Months Ago
Remove entries from modeldoc_editor_presets.txt that either don't work/don't care about
3 Months Ago
Change default prop explosion particle to new one
3 Months Ago
Fix applying decals on world from server side
3 Months Ago
Add audiostream.default.sound
3 Months Ago
Try using spotlights for home avatar
3 Months Ago
Add D_SRGB_IMAGE combo to ui_cssbox shader
3 Months Ago
Prop particles created with func with entity param so they get added to that entity
3 Months Ago
Initial support for spawning particles for props "particles_list" (note: doesn't yet support all attachment types and doesn't clean up when entity is deleted)
3 Months Ago
Remove model tinting from home avatar, shouldn't be needed now
3 Months Ago
Bump up zfar for now until we have a better way for maps to control it
3 Months Ago
Zero out roll in base camera build input so cameras can't permanently mess it up
3 Months Ago
Fix auto complete in console not showing up
4 Months Ago
Allow VertexBuffer.AddCube to set a color
4 Months Ago
Ducking respects player scale
4 Months Ago
Update car chassis
4 Months Ago
Modify chassis a bit
4 Months Ago
Handle sitting tag in standard player animator
4 Months Ago
Dump watermelon thumbnail
4 Months Ago
Fix obsolete warnings
4 Months Ago
Fix avatar looking to work with any screen size
4 Months Ago
Add skin material groups to dress.kneelength
4 Months Ago
fix shirt_shortsleeve.orange skin
4 Months Ago
Add skin material groups to shorts.cargo
4 Months Ago
Fix ComputedStyle NRE