11,136 Commits over 1,308 Days - 0.35cph!
Resolve circular dependency on base csproj
Fix menu not loading 🙈🙈🙈🙈🙈
Make internal addons.. addons - because it matters now
Fix NRE in DockManager
Make Project creation internal
Add LibraryManagerDock
Project constructor can't be internal, ya dummy
Library publishing
Fix node graph comment not saving position after resize
GameObjectControlWidget: allow opening prefabs in editor
New Hair + Space Suit LODs
Citizen: convert the remaining 'Walk2X' sequences to source the new WalkFast clips
Citizen/animgraph: added WalkFast_SE & WalkFast_SW + updated animgraph
Don't update scene view camera input if the editor window isn't active (sbox-issues/issues/5383)
Haptics NRE fix
Clamp haptic motor values where appropriate, matching existing behaviour
Basic controller haptics (#1498)
Allows for controller haptics based on haptic events.
```cs
public static void TriggerHaptics( HapticEffect pattern, float lengthScale = 1.0f, float frequencyScale = 1.0f, float amplitudeScale = 1.0f )
```
e.g.
```cs
Input.TriggerHaptics( HapticEffect.HardImpact );
```
Shadergraph: Add OneMinus node
Shadergraph: float2 and float3 can specify ranges
Fix hlsl antlr grammar 🙄
Fixes Facepunch/sbox-issues#5382
Stop sound handle when stopping or disposing music player
ComponentTypeSelector: don't allow left arrow navigation if trying to name component
Reduce parallel cubemap updates on load, we allocate a new lightbinner for each new parallel view and each of them allocates a lot of new GPU buffers when they should be shared, I'll revisit this after shadowcache
Use assets folder when collecting files for manifest
Don't add asset browser node for projects without assets
Don't collect assets from projects with no assets folder
Don't save the project list in editor, only save the project list when adding from launcher
Fix ProjectSettings path resolution, rename Project.Path to Project.ConfigFilePath
Error fix
GPU Shadow Culling (#1523)
---------
Co-authored-by: Matt Stevens <matt@mattstevens.co.uk>
Citizen/animgraph: added WalkFast_NW & WalkFast_W + updated animgraph
Shadergraph: Add depth node
These two clothing icons were missed in the layout change
Clamp navmesh heightfield size to sane values to avoid alloc crash
Move editor addon .cs files to Code directories
Update .git-blame-ignore-revs
Pigtail Hair + Eyelashes Update + Fixes to .clothing files
https://files.facepunch.com/daniel/1b1711b1/sbox-dev_KgSKudxKhV.jpg
Scope to active controller when looking for glyph vendor
Can use Alt+F4 to close the game
Force add compiled menu scenes
Yield in RenderThumbnailAsync to avoid Qt errors/crashes
Fix trying to create layout in MixerDetail when a layout already exists
Remove unused args
Create libraries folder
Libraries basics
Editor and UnitTest folders should be in the root of the project
code now needs to be in Code subfolder, assets need to be in Assets subfolder (hard coded and removed option to change)
Move addon asset locations, fix tests
Fix not mounting base/citizen
Include library dll in publish
Clean this code up a bit
When loading assemblies, pre-resolve dependencies and load them in order
This is probably wrong tbh. Should probably just be loading them all at once and letting it take care of it.
Merge branch 'master' into packages
Merge fixes
Update minimal game template with new folder layout
Libraries + new folder layout (read sbox-issues/discussions/5373)
Add serialized array collection
Fix lists (in structs?) not saving when list is empty, parent property not setting target object
Make sure worker threads start when calling RunInThreadAsync( Action )
Log a warning if a task runs without yielding for more than 1s
Facepunch/sbox-issues#4608
Add append shadergraph node
Allow node result functions to spit out errors
Make AssetInspector an InspectorWidget, fold multiple inspector into it which hadn't worked for a while
Fixes Facepunch/sbox-issues#5372
Fixed left trigger actions never being found
ActionGraph editor tabs (Facepunch/sbox-issues#4491)
Fix Asset.CompileIfNeededAsync getting stuck
Compile all non-existing and out-of-date assets on project startup
Opening project progress gets reported to splash screen
Bunch of resources that were out-dated
Dead code
Fix nav mesh generate trying to add bodies with no shapes
Use a mono mix buffer without volume scale to process lipsync, allows sound with zero volume to still drive lipsync
Fix concave shapes not combining friction and restitution
ActionGraph: Fixed dragging out a signal reroute node
Yield in RenderThumbnailAsync to avoid Qt errors/crashes
Fix trying to create layout in MixerDetail when a layout already exists
ActionGraph: clear properties panel when selected node is deleted
Scene ref gizmo: only use weak references to graph elements
So references from deleted graphs will hide
Fix crash when drag-dropping .sbproj into launcher
Expose game controller count to public API
Scene reference debug view (Facepunch/sbox-issues#5161) (#1508)
Fix shadergraph render option popup not constrained to screen