branchsbox/mastercancel

11,136 Commits over 1,308 Days - 0.35cph!

1 Hour Ago
Skeleton LODs
5 Hours Ago
Resolve circular dependency on base csproj
Today
Fix menu not loading 🙈🙈🙈🙈🙈
Today
Make internal addons.. addons - because it matters now
Today
Fix NRE in DockManager Make Project creation internal Add LibraryManagerDock Project constructor can't be internal, ya dummy Library publishing
Today
Fix node graph comment not saving position after resize
GameObjectControlWidget: allow opening prefabs in editor
Yesterday
New Hair + Space Suit LODs
Yesterday
Citizen: convert the remaining 'Walk2X' sequences to source the new WalkFast clips
Yesterday
Citizen/animgraph: added WalkFast_SE & WalkFast_SW + updated animgraph
Yesterday
Don't update scene view camera input if the editor window isn't active (sbox-issues/issues/5383)
Yesterday
Haptics NRE fix Clamp haptic motor values where appropriate, matching existing behaviour
Yesterday
Basic controller haptics (#1498) Allows for controller haptics based on haptic events. ```cs public static void TriggerHaptics( HapticEffect pattern, float lengthScale = 1.0f, float frequencyScale = 1.0f, float amplitudeScale = 1.0f ) ``` e.g. ```cs Input.TriggerHaptics( HapticEffect.HardImpact ); ```
Yesterday
Shadergraph: Add OneMinus node
Yesterday
Shadergraph: float2 and float3 can specify ranges
Yesterday
Fix hlsl antlr grammar 🙄 Fixes Facepunch/sbox-issues#5382
Yesterday
Stop sound handle when stopping or disposing music player
Yesterday
ComponentTypeSelector: don't allow left arrow navigation if trying to name component
Yesterday
Reduce parallel cubemap updates on load, we allocate a new lightbinner for each new parallel view and each of them allocates a lot of new GPU buffers when they should be shared, I'll revisit this after shadowcache
Yesterday
Use assets folder when collecting files for manifest Don't add asset browser node for projects without assets Don't collect assets from projects with no assets folder Don't save the project list in editor, only save the project list when adding from launcher Fix ProjectSettings path resolution, rename Project.Path to Project.ConfigFilePath Error fix
Yesterday
GPU Shadow Culling (#1523) --------- Co-authored-by: Matt Stevens <matt@mattstevens.co.uk>
2 Days Ago
Citizen/animgraph: added WalkFast_NW & WalkFast_W + updated animgraph
2 Days Ago
Shadergraph: Add depth node
2 Days Ago
These two clothing icons were missed in the layout change
2 Days Ago
Clamp navmesh heightfield size to sane values to avoid alloc crash
2 Days Ago
Move editor addon .cs files to Code directories Update .git-blame-ignore-revs
2 Days Ago
Pigtail Hair + Eyelashes Update + Fixes to .clothing files https://files.facepunch.com/daniel/1b1711b1/sbox-dev_KgSKudxKhV.jpg
2 Days Ago
Scope to active controller when looking for glyph vendor
2 Days Ago
Can use Alt+F4 to close the game
2 Days Ago
Force add compiled menu scenes
2 Days Ago
Yield in RenderThumbnailAsync to avoid Qt errors/crashes Fix trying to create layout in MixerDetail when a layout already exists Remove unused args Create libraries folder Libraries basics Editor and UnitTest folders should be in the root of the project code now needs to be in Code subfolder, assets need to be in Assets subfolder (hard coded and removed option to change) Move addon asset locations, fix tests Fix not mounting base/citizen Include library dll in publish Clean this code up a bit When loading assemblies, pre-resolve dependencies and load them in order This is probably wrong tbh. Should probably just be loading them all at once and letting it take care of it. Merge branch 'master' into packages Merge fixes Update minimal game template with new folder layout Libraries + new folder layout (read sbox-issues/discussions/5373)
3 Days Ago
Add serialized array collection Fix lists (in structs?) not saving when list is empty, parent property not setting target object
3 Days Ago
Make sure worker threads start when calling RunInThreadAsync( Action ) Log a warning if a task runs without yielding for more than 1s Facepunch/sbox-issues#4608
3 Days Ago
Add append shadergraph node Allow node result functions to spit out errors
3 Days Ago
Make AssetInspector an InspectorWidget, fold multiple inspector into it which hadn't worked for a while Fixes Facepunch/sbox-issues#5372
3 Days Ago
Fixed left trigger actions never being found
3 Days Ago
ActionGraph editor tabs (Facepunch/sbox-issues#4491)
3 Days Ago
Fix Asset.CompileIfNeededAsync getting stuck Compile all non-existing and out-of-date assets on project startup Opening project progress gets reported to splash screen Bunch of resources that were out-dated Dead code
4 Days Ago
Fix nav mesh generate trying to add bodies with no shapes
4 Days Ago
Use a mono mix buffer without volume scale to process lipsync, allows sound with zero volume to still drive lipsync
4 Days Ago
Fix concave shapes not combining friction and restitution
4 Days Ago
ActionGraph: Fixed dragging out a signal reroute node
4 Days Ago
Yield in RenderThumbnailAsync to avoid Qt errors/crashes Fix trying to create layout in MixerDetail when a layout already exists
4 Days Ago
ActionGraph: clear properties panel when selected node is deleted
4 Days Ago
Scene ref gizmo: only use weak references to graph elements So references from deleted graphs will hide
4 Days Ago
Fix crash when drag-dropping .sbproj into launcher
4 Days Ago
Expose game controller count to public API
4 Days Ago
Scene reference debug view (Facepunch/sbox-issues#5161) (#1508)
5 Days Ago
Fix shadergraph render option popup not constrained to screen
6 Days Ago
Better metrics