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11,104 Commits over 1,308 Days - 0.35cph!

31 Minutes Ago
Make sure worker threads start when calling RunInThreadAsync( Action ) Log a warning if a task runs without yielding for more than 1s Facepunch/sbox-issues#4608
41 Minutes Ago
Add append shadergraph node Allow node result functions to spit out errors
1 Hour Ago
Make AssetInspector an InspectorWidget, fold multiple inspector into it which hadn't worked for a while Fixes Facepunch/sbox-issues#5372
2 Hours Ago
Fixed left trigger actions never being found
3 Hours Ago
ActionGraph editor tabs (Facepunch/sbox-issues#4491)
Today
Fix Asset.CompileIfNeededAsync getting stuck Compile all non-existing and out-of-date assets on project startup Opening project progress gets reported to splash screen Bunch of resources that were out-dated Dead code
Today
Fix nav mesh generate trying to add bodies with no shapes
Today
Use a mono mix buffer without volume scale to process lipsync, allows sound with zero volume to still drive lipsync
Today
Fix concave shapes not combining friction and restitution
Yesterday
ActionGraph: Fixed dragging out a signal reroute node
Yesterday
Yield in RenderThumbnailAsync to avoid Qt errors/crashes Fix trying to create layout in MixerDetail when a layout already exists
Yesterday
ActionGraph: clear properties panel when selected node is deleted
Yesterday
Scene ref gizmo: only use weak references to graph elements So references from deleted graphs will hide
Yesterday
Fix crash when drag-dropping .sbproj into launcher
Yesterday
Expose game controller count to public API
Yesterday
Scene reference debug view (Facepunch/sbox-issues#5161) (#1508)
Yesterday
Fix shadergraph render option popup not constrained to screen
3 Days Ago
Better metrics
4 Days Ago
Tattoo and Makeup Variations Makeup has colour selector options available. + small fixes to hair cap material files.
4 Days Ago
Update stereo-related camera properties explicitly, rather than bundling in with UpdateSceneCamera
4 Days Ago
Editor scene camera ignores VR settings, only blit for stereo cameras - prevents weird ghostly stereo blit
4 Days Ago
Don't stop shadow animations/transitions when building final style sbox-issues/issues/5122, sbox-issues/issues/4679 Clean up UI lerp functions
4 Days Ago
Render stats analytics, so we can work out whether our optimizations are working
4 Days Ago
Stats properly count shadowed lights again, add shadow map count too Expose scenesystem stats to c# Main stats we want
4 Days Ago
Put edge smoothing data in a new data stream to avoid old data not being able to load
4 Days Ago
Use buttons for edge smoothing like hammer, enum doesn't have multi edit support yet
4 Days Ago
Add smoothing angle to mesh component Edges can be hard, soft or default, smoothing angles are used for default
5 Days Ago
Smooth vertex normals based on edge smoothing
5 Days Ago
Fix CreateEditorFor throwing for array on some types, should be using EditorTypeLibrary
5 Days Ago
Simple edge bridge, connect a face from two open edges of the same mesh https://files.facepunch.com/layla/1b1111b1/sbox-dev_zqhIWcX3As.mp4
5 Days Ago
Internal geometry helpers for #1508 * Line2D * Vector2.Remap(oldRange, newRange, clamp) * Line.Clip(plane) * SceneCamera.ToScreen(line) DrawText / DrawQuad / Gizmo.ScreenText overloads accepting an angle Make Gizmo.Input.CursorPosition relative to view widget Refactor ActionGraphDebugger
5 Days Ago
Add overloads accepting CancellationTokens to delay tasks Facepunch/sbox-issues#5131 Action Graph editor tweaks to streamline CancellationTokens Facepunch/sbox-issues#5131
5 Days Ago
Extra performance stats
5 Days Ago
Fix pivot point getting reset on edge extrude
5 Days Ago
Only select "full" edges, not each half edge
5 Days Ago
Add edge data for soft normals
6 Days Ago
Select all mesh vertices with double click
6 Days Ago
Add Gizmo.IsDoubleClicked Select all mesh faces with double click
6 Days Ago
Support [Property] attribute on event fields (Facepunch/sbox-issues#4372)
6 Days Ago
Typo in GetHandleNormalFunc
6 Days Ago
Serialize and Deserialize Scene properties such as Time Scale, Fixed Update Frequency, Threaded Animation... joining clients will now have correct values for the Scene. These don't replicate when changed after that though. Fixes Facepunch/sbox-issues#4483
6 Days Ago
When creating networked object from remote (networked), wrap Deserialize and NetworkSpawnRemote in CallbackBatch so that _net is initialized before OnAwake is called. Fixes Facepunch/sbox-issues#4950
6 Days Ago
Make CTextureManagerVulkan::GetTextureResource warning only when passed handle isn't invalid, matches behaviour of similar methods BufferedDescriptorSetVulkan: Handle handles with no data properly, e.g 2 queued texture updates where the 2nd one is replaced data in the handle
6 Days Ago
Add batch publisher to asset browser context menus draw icons in the asset list name instead of the icon
6 Days Ago
Tools: Menu.ParentMenu, Menu.RootMenu So you can do stuff like menu.RootMenu.Close() Variable node editing (Facepunch/sbox-issues#5125)
6 Days Ago
Use StringTable.Remove instead of StringTable.Entries.Remove when removing Connection from ConnectionInfoManager. Fixes Facepunch/sbox-issues#4983
6 Days Ago
Flip controller contexts once a frame instead of multiple times, breaking Pressed/Released tests when scoping multiple times a frame
6 Days Ago
Init JsonUpgrade early (fixes sbox/issues/1513)
6 Days Ago
Render dynamic envmap probes in editor sceneviews too
6 Days Ago
Make control sheet labels draggable (Facepunch/sbox-issues#5129)