branchsbox/mastercancel

11,138 Commits over 1,308 Days - 0.35cph!

21 Days Ago
Fix icon
21 Days Ago
Add lipsync component for sound components
21 Days Ago
Add LipSyncAccessor
23 Days Ago
big scruffy beard adjustment
23 Days Ago
hair texture adjustments for colour wheel
23 Days Ago
Allow lipsync to be enabled on music player
23 Days Ago
Add SoundHandle.LipSync to opt into lipsync processing https://files.facepunch.com/layla/1b2811b1/sbox-dev_WgcnqBpoUH.mp4
23 Days Ago
Fix texture filtering inside ui_cssbox.shader Fix filtering in other UI shaders too
23 Days Ago
Add SoundHandle.SampleRate
23 Days Ago
CSS box shader - D_BORDER_IMAGE combo should be range 0..2 Fixes sbox-issues/issues/4874
23 Days Ago
Removing shape from body will only remove contacts associated with the shape, not all contacts of the body
23 Days Ago
Use "unknown" key instead of "any" key I was using in testing
23 Days Ago
Skip driver version check if running under proton
23 Days Ago
Revert "HotloadManager disposes Hotload instance, was stopping assembly unloading" This reverts commit 1d83455903d1b9995c5680c933c49738ce22f149. Revert "LoadContext.Unload also unloads all it's IsolatedAssemblyContext" This reverts commit 672aabaadd48f649bf3c38068d4efe2e2c55780e.
23 Days Ago
space outfit texture fixes
23 Days Ago
HotloadManager disposes Hotload instance, was stopping assembly unloading Warn for older AMD GPU drivers too, 2.0.283 has a driver crash when child processes are opened
23 Days Ago
Hook back Preferences.ControllerLook(Yaw/Pitch)Speed for Input.AnalogLook when using a controller
23 Days Ago
Improve LoadGlyphTexture logic
23 Days Ago
Remove KeyGlyphLoader, supply all keyboard and mouse glyph files Let me know if I missed any buttons, I don't have a numpad on my keyboard so tag me!
23 Days Ago
Avoid collection modified error in NetworkPrune (Fixes Facepunch/sbox-issues#5280)
23 Days Ago
Expose Input.TriggerVibration (using existing API), hook up SDL_GameControllerRumbleTriggers
23 Days Ago
Game Controllers using SDL2 (#1509)
23 Days Ago
LoadContext.Unload also unloads all it's IsolatedAssemblyContext
24 Days Ago
Multi select move grid snaps handle pivot instead of each selection https://files.facepunch.com/layla/1b2711b1/sbox-dev_LEYJCm0K2B.mp4
24 Days Ago
Multi select rotates around gizmo handle pivot point https://files.facepunch.com/layla/1b2711b1/sbox-dev_WxhiXwtdBc.mp4
24 Days Ago
Use a fresh PackageLoader when loading new games - fixes Facepunch/sbox-issues#5219
24 Days Ago
CreateModelFromMeshFile uses modeldoc utils so it does automatic lods etc again
24 Days Ago
Add InitFromMesh to modeldoc utils - tries to automatically build document from mesh file SessionImportFromModel uses InitFromMesh
24 Days Ago
Prevent multiple OnEnable and OnDisable calls for people doing nonsensical things like reenabling parent gameobject in component OnEnable
24 Days Ago
New Outfit! - Space Suit https://files.facepunch.com/daniel/1b2711b1/Photoshop_ImaSTMln2y.png LODs and small skinning adjustments coming ASAP.
24 Days Ago
CVfxStackMachineBuilder::FindConstant case insensitive
24 Days Ago
SCSS: Don't apply animation styles before/after if fill mode is none sbox-issues/issues/5273
24 Days Ago
This should be engine internal, expose with EditorUtility Remove debug line
24 Days Ago
Regenerate project solution when compiler settings are changed - fixes Facepunch/sbox-issues#4801 Update spirv-reflect Fix spirv-reflect bug with output_vertices being stomped Validate geometry shaders [maxvertexcount] to not exceed limits - fixes Facepunch/sbox-issues#4738
25 Days Ago
ModelBuilder.WithLodDistance specifies the lod level the distance is for
25 Days Ago
Add PhysicsShape.Sphere and PhysicsShape.Capsule to get properties for these shape types
25 Days Ago
Mesh Editor: Add button to select all faces
25 Days Ago
Add PhysicsShape.Triangulate
25 Days Ago
MeshComponent sets scene object tags when they change
25 Days Ago
Input will tick before layout is computed on a newly created panel, so check null. Fixes Facepunch/sbox-issues#5268
25 Days Ago
SCSS: Implement rem and em https://files.facepunch.com/alexguthrie/1b2611b1/sbox-dev_f5t9eFrLSk.png
25 Days Ago
Remove dupe convars_save Api.GetAsync throws if status code not OK
25 Days Ago
GameObjectInspector: reused component sheets get added to used list so we don't end up duplicating the same component type
25 Days Ago
Add IEnumerable<Type>.GetCommonBaseType() CanEdit.CreateEditorFor( Array ) uses the most common base type. Fixes Facepunch/sbox-issues#5233 About to show!
25 Days Ago
Use component.ToString for ComponentControlWidget, to make it easier to override what's shown
25 Days Ago
FindRenderStateInfo case insensitive Support pascal case filter enums
25 Days Ago
Fix NRE when running Game.Close in the editor Toggle play when running Game.Close in the editor
25 Days Ago
Set InputState.Ignore if game isn't being played
25 Days Ago
CMaterialSystem2::GetVfxPlatformType default to SPIRV
25 Days Ago
Fresh shaders