userLayladcancel

7,479 Commits over 3,622 Days - 0.09cph!

8 Years Ago
Add coreclr binaries (these should really be created with a script at some point though)
8 Years Ago
delete coreclr dlls
8 Years Ago
Added random sequence player anim node. Cleaned up anim node code.
8 Years Ago
Added state machine anim node. Playing correct anims for viewmodel.
8 Years Ago
Blend space and state machine nodes ready to implement
8 Years Ago
Initial skeletal animation system, supports sequence playing and two way blending
8 Years Ago
Replaced html crosshair with Draw2D crosshair
8 Years Ago
Materials can be loaded from file using the path in material constructor or uses the base material if it's not a file path. Added Draw2D.DrawTexturedRect.
8 Years Ago
Oops
8 Years Ago
Transfer player controllable velocity to player model
8 Years Ago
Pawns ignore ragdolls
8 Years Ago
Fix for client side footsteps. Only local player registers footsteps.
8 Years Ago
Disable controller collision on player death
8 Years Ago
Ragdoll on death
8 Years Ago
Updated packages. Added dummy project to generate coreclr dlls. Testing shooting players
8 Years Ago
Printing enter/leave/death to chat. Added DestroyChildren property to BaseEntity so children are destroyed regardless of who destroys it.
8 Years Ago
Public attachment rule enum
8 Years Ago
Forgot to destroy children of children. Attaching entities to camera now uses relative attachment rule, fixing viewmodel when respawning
8 Years Ago
Destroying an entity can now destroy all children. Destroying viewmodel on player death
8 Years Ago
Fixed map networking warnings by attaching brush components in an actor
8 Years Ago
Moved actor interp to BaseWorldEntity. Map entities are spawned server side
8 Years Ago
Fixed jumping and chat in dedicated server
8 Years Ago
Fixed skeletal mesh caching when compiling using engine source
8 Years Ago
Using TArray for all Array bindings
8 Years Ago
Using FString for all string bindings. Updated BindingGen. Fixed invalid path being passed to RelativeToAbsolute.
8 Years Ago
TArray Marshaler. Fixed CString Marshaler ParameterToManaged sender
8 Years Ago
Dedicated server bootstrap. Connect to dedicated server
8 Years Ago
Updated BindingGen
8 Years Ago
Fixed FStringToHGlobal
8 Years Ago
Fix SandboxGameServer.Target.cs
8 Years Ago
Started to use FString marshalling
8 Years Ago
Update bindinggen
8 Years Ago
BaseWorldEntity uses actor with just a scene component instead of a static mesh actor
8 Years Ago
Fixed spawning of base entities
8 Years Ago
Viewmodel activity animations
8 Years Ago
Start work on switching viewmodels on weapon change
8 Years Ago
Cheeky viewmodel position lag
8 Years Ago
Hardcoded surface type footstep sounds
8 Years Ago
Bind GetSocketLocation for tracing from players feet
8 Years Ago
ifdef Coherent on server
8 Years Ago
Add compiling of dedicated server to build script
8 Years Ago
Add surface type to hit result
8 Years Ago
Tracing brush models now returns the correct physical material
8 Years Ago
CacheVersion++
8 Years Ago
Added spawn sound attached. Loading animation events from file. Cache animation events
8 Years Ago
Animation notify actions. Testing footstep sounds
8 Years Ago
Initial animation event support
9 Years Ago
Added experimental light function to cinema media player
9 Years Ago
Started work on a media player asset that encapsulates media player, media texture, media sound wave objects
9 Years Ago
Added basic cinema character movement