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7,372 Commits over 3,622 Days - 0.08cph!

Today
Shadergraph: Add take large screenshot button https://files.facepunch.com/layla/1b0811b1/sbox-dev_Lt7IX3NZ10.mp4
Today
Auto populate model collider on awake if none are set
Today
Make ragdoll components NotEditable in IsEditor
Today
Make component sheet readonly when using NotEditable component flag
Today
Rebuild ragdoll if bones change (model reload)
Today
Make joint gizmos less noisy
Today
Auto populate ragdoll renderer and model on awake if none are set
Today
Add Ragdoll.StartAsleep, put to sleep on first update because joints are created in OnStart so sleeping has to happen after that
Today
Add Rigidbody.Sleeping
Today
Don't use MarkDirty in collider, it is causing a double collider rebuild, in turn causing rigidbody start asleep to not work
Today
Set these hidden flags on creation too
Today
Add properties to ragdoll to show rigidbodies, colliders, joints
Today
Fix Gizmo.Control.Capsule (has it ever worked properly?)
Today
Restore this fbx blend shape normals code, at the time it was fucked but now it looks correct, recursive destroy on fbx mesh copies may have been causing it - Fixes incorrect normal smoothing on fbx meshes that include morphs that aren't being used
Yesterday
Allow create model context menu item for fbx, obj, dmx
Yesterday
Asset preview dmx
Yesterday
Delete infectedwoundrenderdata
Yesterday
Delete more from common
Yesterday
Delete public/assetrename
Yesterday
Remove some unused code from src/common
Yesterday
Fix updating tags removing trigger contacts, only shapes that ignore each other should have contacts removed Position editor tool only smooth moves rigidbodies that have motion enabled
Yesterday
Fix collision events returning incorrect per triangle surfaces
3 Days Ago
Add Graphics.Draw from GpuBuffer<T>
3 Days Ago
Clear cached material override on sceneobject when changing model so it can be set again - Fixes model renderer not applying material override on model change
4 Days Ago
Try to match normal and tangent of native material editor plane
4 Days Ago
Don't make this struct public
4 Days Ago
Material preview uses tessellated plane with vertex blends so blended materials can be previewed https://files.facepunch.com/layla/1b0511b1/sbox-dev_D8hvwjbzp3.png
4 Days Ago
Use large plane for water
4 Days Ago
Add plane_large.vmdl for large subdivided plane
5 Days Ago
Normalize quats going to physicsbody, set to identity if they can't be normalized - could potentially fix rare physics failure
5 Days Ago
Move joint OnBreak action to breaking group
5 Days Ago
Add buttons to joint break and unbreak so it can be toggled from editor https://files.facepunch.com/layla/1b0311b1/sbox-dev_uEafwaFZFI.mp4
5 Days Ago
Add Joint.IsBroken Add Joint.StartBroken Add Joint.Unbreak() to activate the joint after breaking
5 Days Ago
Add Joint.LinearStress/AngularStress - mostly to check current impulse against break limits Spring joint impulse checked against break limit seems to be negated?
5 Days Ago
Fix Gizmo.Control.Position returning true without it being dragged on
5 Days Ago
Trigger exit detection only checks if there's any contacts on triggers, not non triggers
6 Days Ago
Physics tool selects all rigidbodies in hierarchy
6 Days Ago
Expose MeshComponent.Model
6 Days Ago
Don't invoke ISceneCollisionEvents for trigger intersections
6 Days Ago
Update skinned renderers if they have physics bones
6 Days Ago
Always create ragdoll bodies at the saved gameobject transform unless the bone has just been created, allows for ragdoll posing in editor https://files.facepunch.com/layla/1b0311b1/sbox-dev_pSeZ9ABT7i.mp4
6 Days Ago
deserialize absolute game object flag, flags are deserialized selectively
6 Days Ago
Joints execute in editor, physics tool can manipulate physics in editor so joints should also work
6 Days Ago
Colliders without rigidbody are static in editor
6 Days Ago
Remove Ragdoll.DriveFromAnimation, active ragdoll stuff should be a component on top
6 Days Ago
Hook up Mixer.Solo
6 Days Ago
Hook up Mixer.Mute
7 Days Ago
Support SoundHandle.Stop fade time, add Fadeout curve to control fading
9 Days Ago
Smooth move rigidbodies with position tool so moving them doesn't fight with physics https://files.facepunch.com/layla/1b2911b1/sbox-dev_ondqw8nnTP.mp4
10 Days Ago
Fix NRE in color picker when there's no parent