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7,700 Commits over 3,712 Days - 0.09cph!

14 Minutes Ago
Add PhysicsBody.SetInertiaTensor/ResetInertiaTensor
Yesterday
Add NotCloned flag to prop procedural components. Rebuild prop components on IsStatic change
Yesterday
Support animated texture sheets on decals https://files.facepunch.com/layla/1b1711b1/sbox-dev_luiXru07Qa.mp4
2 Days Ago
Add Bitmap.DrawArc with optional use center
2 Days Ago
Fix player controller show colliders
4 Days Ago
Add Bitmap.GetPixel
4 Days Ago
Add Bitmap.InvertColor Add invert color effect to image file texture generator https://files.facepunch.com/layla/1b1511b1/sbox-dev_UgUB7PjkRg.mp4
4 Days Ago
Clear scene model anim parameter cache on model change, fixes crash on model change
5 Days Ago
Add RenderAttributes.Set for int vectors
6 Days Ago
Obsolete PhysicsWorld.TimeScale, no longer used Add Rect.ClosestPoint
7 Days Ago
Support TIF image format in image loader and bitmap load
7 Days Ago
Add SceneTraceResult.Collider, to get the actual collider that was hit
7 Days Ago
Add SceneTrace.UseHitPosition to opt into computing of shape trace hit positions. This is opt in because it's not always needed and some games are using hitposition as if it's endposition, so it would be a breaking change https://files.facepunch.com/layla/1b1211b1/sbox-dev_c1anohx70E.mp4
7 Days Ago
Add Vector3.IsInfinity Fix editor camera position getting stuck in an invalid state, check for NaN and infinity, jump closer to target before smoothing if distance is crazy
8 Days Ago
Change physics ideal hz back to 120
8 Days Ago
Strip scale from collider local bounds, scale is built into physics shapes
9 Days Ago
Add Trace.Cylinder https://files.facepunch.com/layla/1b1011b1/sbox-dev_RHoamCtLxL.mp4
10 Days Ago
Fix hashcode overflow in editor tool manager
10 Days Ago
Fix typo in HingeJoint
10 Days Ago
Draw game object name with component name for component control widget now that component doesn't do it with ToString Fix gameobject control widget "Find in Scene" not pushing to undo
11 Days Ago
Fix master volume not updating from convar in mixing thread
11 Days Ago
Add physics world to listener so sound occlusion knows what to trace against
11 Days Ago
Fix input getting stomped when applying direct mix Sound box uses the closest listener
11 Days Ago
Fix errors after rebase
11 Days Ago
Maintain a list of sound listeners and use them to mix if the sound can be heard from them (sound is played from same scene as listener) Use a default sound listener if none were added Make sure sound handles always have at least one steam audio source Make listener disposable Make sure direct source has correct listener pos Disable scene default sound listener if there's other listeners in the scene
11 Days Ago
Colliders implement IHasBounds
11 Days Ago
Add Transform.LerpTo
11 Days Ago
Add Vector2.Direction
11 Days Ago
Scale particle sprites by game object scale, same as sprite renderer
11 Days Ago
Add pitch audio processor for realtime pitch shifting https://files.facepunch.com/layla/1b0811b1/sbox-dev_seMxPouPi1.mp4
12 Days Ago
Make skinned render bounds more accurate https://files.facepunch.com/layla/1b0711b1/sbox-dev_AgyUKwD7iH.mp4
20 Days Ago
Make sure direct source has correct listener pos Disable scene default sound listener if there's other listeners in the scene
20 Days Ago
Make listener disposable
20 Days Ago
Make sure sound handles always have at least one steam audio source
20 Days Ago
Use a default sound listener if none were added
20 Days Ago
Maintain a list of sound listeners and use them to mix if the sound can be heard from them (sound is played from same scene as listener)
22 Days Ago
Run animation and procedural bone objects on bone merged renderers before bone merging to parent
22 Days Ago
Fix NRE spamming launcher window caused by Asset.GetPublishSettings being called on assets too early
22 Days Ago
Run animation and procedural bone objects on bone merged renderers before bone merging to parent https://files.facepunch.com/layla/1b2511b1/sbox-dev_NxhcNeZxQi.mp4
24 Days Ago
Don't delete saved child game objects of map instance on map unload while in editor
24 Days Ago
Don't close replace component menu on key press, fixes enter key not confirming selection
25 Days Ago
Fix OnMapUpdated action not always being set, causing map to not hotload
26 Days Ago
Do more expensive undo for scale tool to capture potential component changes on scale
26 Days Ago
Add physics grabber example component that grabs objects using fixed joint
26 Days Ago
Compute uvs from params after scaling mesh
26 Days Ago
Don't rebuild mesh component if it's not active
27 Days Ago
Fix mesh component not rebuilding after undo
28 Days Ago
Allow ScenePanel to render an actual scene https://files.facepunch.com/layla/1b2011b1/sbox-dev_S7gKWkGBre.mp4
28 Days Ago
Include VertexPaintTintColor in trace vertex, fixes them not being included in baked props https://files.facepunch.com/layla/1b1911b1/sbox-dev_cpecr6gQeF.png
28 Days Ago
PolygonMesh serializes position and rotation so it can skip computing texture params from uvs on load