userLayladcancel

7,479 Commits over 3,622 Days - 0.09cph!

Yesterday
Same fix for dictionary
Yesterday
Ignore build hash for multiple list properties
Yesterday
Factor collection count into list control widget value hash for when collection is modified outside of control widget https://files.facepunch.com/layla/1b2511b1/sbox-dev_SIJY1NsYwk.mp4
Yesterday
Don't contribute ambient light from lights that are render excluded by camera
Yesterday
Remove DECLARE_ANIM_UPDATE_NODE, unused
Yesterday
Support long to enum in SerializedProperty.ValueToType - Fixes enum control widgets not working from ReflectionSerializedProperty
Yesterday
Fix SceneRenderingWidget.GetRay using wrong camera
3 Days Ago
Don't load shader compiler dll on dedicated server
3 Days Ago
Don't add resourcecompiler app system on dedicated server
3 Days Ago
Hook up SoundHandle.ElapsedTime
3 Days Ago
Show all enum flags in control widget, opt out with Hide attribute instead (We want the option to show All = Apple | Banana unless specified not to)
3 Days Ago
Make sure to destroy scene on widget destroy
3 Days Ago
Use SceneRenderingWidget for sound editor Use SceneRenderingWidget for viseme editor
3 Days Ago
Use SceneRenderingWidget for texture editor
3 Days Ago
Shift click compile notice to open all files with errors
3 Days Ago
Fix typo in "Copy World Transform" - it was copying local transform JsonIgnore bullshit in Transform
4 Days Ago
Fix whitespace being added as an asset type tag in search widget
4 Days Ago
Wait until shadergraph preview asset is compiled and up to date before reloading shader
4 Days Ago
Use VideoWidget for video widget test, delete VideoNativeWidget
5 Days Ago
Init AssetPickParameters_t defaults
5 Days Ago
Fix gizmo tests not initializing camera
5 Days Ago
GizmoSceneTest uses SceneRenderingWidget
5 Days Ago
SceneRenderingWidget manages its own gizmo instance
5 Days Ago
Disable gizmo push until I figure out what's wrong with it
5 Days Ago
Make sure things using scene rendering widgets calls Scene.EditorTick
5 Days Ago
Push gizmo scope in Scene.Push - Allows for gizmo rendering in SceneRenderingWidget.PreFrame Don't call Scene.PreRender in SceneRenderingWidget, it's the job of Scene.EditorTick to call this so we ran the risk of this being called twice
5 Days Ago
Render to widget example in widget gallery uses SceneRenderingWidget
6 Days Ago
Hide code compile notice when NotificationPopups is false instead of clearing them, in case notification sounds are enabled (was this by design?)
6 Days Ago
Specify input type to SerializeToNode when serializing game resources - Fixes Type not being serialized in game resources
6 Days Ago
Only have one version of FloatSlider in sandbox.tools, delete the one in property editors
6 Days Ago
Use float control widget in curve editor Delete FloatProperty
6 Days Ago
Simplify AudioDistanceFloatControlWidget and don't rely on FloatSliderProperty for it Delete FloatSliderProperty
6 Days Ago
Allow slider paint override on FloatControlWidget with function override or action Use FloatControlWidget for color picker HSV sliders
7 Days Ago
Create AssetPicker in control widgets with no parent - control widgets could be on a popup and we don't want the asset picker window to be deleted from under us
7 Days Ago
Start using EditorUtility.CompileShader
7 Days Ago
Fix mesh component export
8 Days Ago
Fix NRE in asset picker
8 Days Ago
Drop a breadcrum when playing audioplayer to get a clue on what's being played if there's a crash trying to open it
8 Days Ago
Fix custom cursor page
8 Days Ago
Use ResourceControlWidget for Animgraph Delete ResourceProperty
8 Days Ago
Fix sort mode on publish page Delete EnumProperty
8 Days Ago
Fix possible NRE in PathWidget
8 Days Ago
Update trails scene
8 Days Ago
Don't use bind system for these control widgets, feels like the old way of doing things
8 Days Ago
Add TagsControlWidget
8 Days Ago
There's a typo here in ModelRenderer.LocalBounds
8 Days Ago
Get safer sceneobject bounds, return zero size bounds for infinite sceneobject bounds - getting infinite bounds is not desired
8 Days Ago
Fix SoundTool using propertysheet instead of controlsheet Fix obsoletes while I'm here
9 Days Ago
Make this readonly list so it can't be fucked with
9 Days Ago
Allow AssetType to get all file extensions, primary and additional Remove hacky fix for image extension tags, do it properly