userLayladcancel
branchSandboxGame/mastercancel

2,064 Commits over 944 Days - 0.09cph!

6 Years Ago
Allow empty map name to pass valid map check until we can ask the gamemode to check it Add FileSystem.TryGetFullPath to avoid throwing exception if not wanted
6 Years Ago
Calculate pivot rotation position clientside so RPC has less data to send
6 Years Ago
Rotate multiple selected objects around selection origin
6 Years Ago
Lerp block preview to target spawn position
6 Years Ago
Allow entities to predict their transform when owned by the local player
6 Years Ago
Update transform widget when toggling global axis setting
6 Years Ago
Test model capture thumbnails on UI
6 Years Ago
Use model capture entity for generating material thumbnails
6 Years Ago
Add SetPreviewMaterial to model capture
6 Years Ago
Add model capture entity for generating thumbnail textures for models
6 Years Ago
Fix obj importer not using saved import settings on reload. Fix mesh transform not transforming normals and tangents.
6 Years Ago
Add super basic MTL importer
6 Years Ago
Oops
6 Years Ago
Use full path when loading model import settings file
6 Years Ago
Add modular village asset pack. Add Vector3 and Quaternion JsonConverters to engine project. Model library import settings can be loaded from json (import.json relative to asset path, only when no import settings are specified)
6 Years Ago
Mark render state dirty when changing custom depth (this shouldn't be needed but sceneproxy ShouldOcclude is failing without it)
6 Years Ago
Add RPC for spawning construction blocks so the tool works in multiplayer
6 Years Ago
Move terrain tool to it's own folder
6 Years Ago
Add Facewound ParallaxProp entity
6 Years Ago
Simple block based construction tool
6 Years Ago
Add spawn entity RPC, call it in entity tool so the action is replicated.
6 Years Ago
Fix for dedicated server?
6 Years Ago
Add ReceiveInputWhenTransparent and ClickThroughAlphaThreshold to BaseHud
6 Years Ago
Rotate editable meshes with rotate widget
6 Years Ago
Entity tool placement snaps to grid
6 Years Ago
Added toolbar button for global axis setting
6 Years Ago
Add toolbar button for angle snapping
6 Years Ago
Rotate selected entities with rotate widget
6 Years Ago
Add set entity rotation RPC
6 Years Ago
Make BaseShapeEntity abstract so it can't be spawned
6 Years Ago
Highlight selected entity, remove entity ownership on deselect.
6 Years Ago
Ownership and Delete RPC's work for any world entity, not just meshes. Allow selected entities to be deleted.
6 Years Ago
Add super basic entity class list UI. Spawn entity with entity tool. Allow entities to be selected and translated with widget.
6 Years Ago
Add entity placer tool
6 Years Ago
Move all mesh selectable specific code out of selection tool so the tool can work with any kind of selectable
6 Years Ago
Add ColorSaturation to postprocess
6 Years Ago
Add GrainJitter and GrainIntensity to postprocess
6 Years Ago
Use additive material for additive blended decals
6 Years Ago
Fix decal scale being applied incorrectly. Convert more dds textures.
6 Years Ago
Cache layer property for props and decals
6 Years Ago
Rotate and scale decals using their float properties
6 Years Ago
Use decal size center as pivot point
6 Years Ago
Apply texture import settings before async loading so materials can cache them straight away
6 Years Ago
Add texture filter and tiling to import settings
6 Years Ago
Add texture tiling methods (wrap, clamp, mirror)
6 Years Ago
Use quads for sprites
6 Years Ago
Add TranslucencySortPriority Add ForcedLodModel
6 Years Ago
Facewound map loader Merge branch 'master' of github.com:Facepunch/SandboxGame
6 Years Ago
Serialize editable mesh face texture mapping properties
6 Years Ago
Auto refresh server browser if list hasn't been set yet