userLayladcancel
branchSandboxGame/mastercancel

2,064 Commits over 944 Days - 0.09cph!

7 Years Ago
Balls
7 Years Ago
Fixed clients spawning with incorrect eye angles
7 Years Ago
Try setting eye angles client side on teleport
7 Years Ago
Try setting eye angles too
7 Years Ago
Respawn player with eye angles from the spawn point
7 Years Ago
Revert
7 Years Ago
Try setting weapon owner to null before dropping
7 Years Ago
Don't load material dependencies for meshes
7 Years Ago
Don't set mesh materials on dedicated server
7 Years Ago
Don't update texture resources on dedicated server (ideally shouldn't load them at all?)
7 Years Ago
More logs
7 Years Ago
Don't init resources for map
7 Years Ago
More logs
7 Years Ago
Map loading logs
7 Years Ago
Fixed player footstep sounds not playing for other players (no attenuation yet)
7 Years Ago
Change Join Server IP (this should be a text box or something)
7 Years Ago
Fixed dropped weapons using collision on client
7 Years Ago
Fixed weapon pickup sound
7 Years Ago
Playing weapon pickup on client Networked weapon drops
7 Years Ago
Playing health pickup sound on client
7 Years Ago
Hide player capsules
7 Years Ago
Fixed death camera incorrect initial rotation on server
7 Years Ago
Networked DeathControllable and fixed client spawning
7 Years Ago
Removed hard coded eye angle replication
7 Years Ago
Added Replicates property to BaseEntity to disable collision capsule replication (they are spawned locally)
7 Years Ago
Network bullet forces
7 Years Ago
Fixed player eye angles and velocity replication
7 Years Ago
Fixed eye angles replication to server. Fixed clients player models not rotating on server. Fixed player movement ground detection with low fps.
7 Years Ago
Networking client side player movement by relaying it to server
7 Years Ago
Network hit dings
7 Years Ago
Playing player model skeletal anim nodes on both client and server
7 Years Ago
Using OnChanged event for swapping viewmodel and thirdperson camera setup. Fixed PlayerTick exception. Temp fix for OnPossess.
7 Years Ago
Added OnChange to ReplicateAttribute. Temp fix for showing viewmodel on client spawn. Temp fix for thirdperson camera on clients.
7 Years Ago
Spawning viewmodel and cameras client side only. Fixed clients not attaching viewmodel to camera on possess.
7 Years Ago
Temp fix for RpcHandler (Sometimes ID is not unique between addons)
7 Years Ago
Player ignores weapon mesh pickup collision Queue up bullet damages and apply once. Shotgun spread. Hit dings
7 Years Ago
Bind collision profiles so weapon traces can ignore player capsule. Applying bullet forces to hitboxes
7 Years Ago
Added BaseEntity.IsChildOf and BaseEntity.GetOwnerOfType, useful for finding the first owner in the hierarchy of a specific type (trace hitting the mesh of the player)
7 Years Ago
Bind collision channels Fixed null pointer exceptions when killing a deathmatch controllable without a player Fix annoying no joint created warning when ragdolling Despawn uncontrolled corpses after delay
7 Years Ago
Shape sweeps ignore attached actors of ignored actor, fixes thirdperson camera.
7 Years Ago
Line trace ignores attached actors of specified ignore actor. Fixed health pickup mesh in wrong position.
7 Years Ago
Fix weapon and health pickups
7 Years Ago
Fix getting stuck in walls
7 Years Ago
Better solution for using collision entities for controllables movement
7 Years Ago
Fixed player movement getting stuck on walls Added HealthPickup Test gamemode cleanup Allow controllable to use separate entities for collision
7 Years Ago
Fixed weapon pickup weirdness when dropping on self. Weapon throwing inherits players velocity
7 Years Ago
Testing weapon drops/pickups, not perfect
7 Years Ago
Sphere, box, capsule collision shape entities used for triggers
7 Years Ago
Click to respawn, added get first and random spawn point
7 Years Ago
Controllables can change the size of their collision capsule