userLayladcancel
repoSandboxGamecancel

2,064 Commits over 944 Days - 0.09cph!

6 Years Ago
Reset static model hidden sections properly
6 Years Ago
Add player model definition and importer Load citizen player model from definition file Add generic json asset importer for assets that only need to populate an object
6 Years Ago
Cache skeletal model material slot names as a safer way to get sections by index or name
6 Years Ago
Hide sections using slot hidden sections instead of prop asset Also setup hidden sections for attached clothing prop Add GetMeshSectionIndex and GetMeshSectionName for skeletal model entities
6 Years Ago
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6 Years Ago
Add clothing slots to BasePlayerModel and allow clothing props to be attached to them Prop asset caches model name so whatever uses it can decide if it wants a static or skeletal model Convert clothing assets to props Cache prop model path with top of path stack Allow props to define both static and skeletal models to save fucking around Equip citizen playermodel with worker uniform to test
6 Years Ago
Add BasePlayerModel to engine addon (generic enough to use across addons) HumanPlayer in engine addon handles spawning of player model Also have HumanPlayer handle updating of player model Add custom binds cfg for sandbox gamemode
6 Years Ago
Move clothing json from dresser to citizen
6 Years Ago
Add NotifyCollisionImpacts to entities to avoid sending collision impacts to managed when they're not wanted
6 Years Ago
Add Fabrik anim node Use fabrik node to get a better hold position on weapon Attempt to adjust player model offset based on the furthest foot trace
6 Years Ago
Trace foot IK properly and calculate IK rotation
6 Years Ago
Add LegIK callback so that IK transforms can be calculated Merge Merge branch 'master' of github.com:Facepunch/SandboxGame
6 Years Ago
Attempt #2
6 Years Ago
Fix possible linker error in shipping build
6 Years Ago
Support direct IK transform instead of using an IK bone
6 Years Ago
Add LegIK anim node Test leg IK
6 Years Ago
Fix compile error
6 Years Ago
Add TwoBoneIK anim node
6 Years Ago
Add LookUpAxis to LookAt node
6 Years Ago
Add LookAt node
6 Years Ago
Attach rifle to player model to test hold types
6 Years Ago
Apply look layer to hold layer. Fix LayeredBoneBlend not caching bones
6 Years Ago
Compile error
6 Years Ago
Add LocalToComponentSpace node
6 Years Ago
Add ComponentToLocalSpace node
6 Years Ago
Add translation and scale params for modify bone node
6 Years Ago
Add translation and scale to bone modify node
6 Years Ago
Remove anim init and update callbacks, unused and slow
6 Years Ago
Make sure CacheBones is called on anim nodes
6 Years Ago
Start of modify bone anim node rewrite using skeletal control base Remove anim node initialize and update callbacks to managed (unused and probably very slow) Return default link node when managed node doesn't use one, which proxies through managed anim node (needs testing) Make sure to call evaluate component space for root anim node Add set bone name and rotation to modify bone node. Add modify bone definition. Add component pose input link for modify bone node
6 Years Ago
Add defaults for BlendWeight and BlendDepth
6 Years Ago
Add LayeredBoneBlend definition Add hold layer, blend with movement layer above spine
6 Years Ago
Add crouch walk layer
6 Years Ago
Add definition for state machine. Add run layer animdef. Separate walk and run layers into their own animdefs, main citizen animdef finds layers and uses them in a state machine Cache state machine layers so state can be controlled with Model.AnimState Add force bool to AnimState to bypass checking of current state (firing weapon before anim has completed etc)
6 Years Ago
base player noclip command toggle (to allow for bind v noclip)
6 Years Ago
Fix user binds not saving to config
6 Years Ago
Use generics for anim parameters
6 Years Ago
Add anim def parameters
6 Years Ago
Cache result node in anim def context incase result is fetched multiple times
6 Years Ago
Remove name from find layer, not needed
6 Years Ago
Support wildcard animdef includes in layers array Use path stack when finding included animdef files Fix NRE when trying to add null animation from animdef Allow relative animation paths Only add animations with unique name Default values for sequence layer def when there's no json for them
6 Years Ago
Add newclient command bound to F5 (Opens a new process and connects to current server)
6 Years Ago
Add BlendSpaceDef
6 Years Ago
Fix AnimDef.FromJson
6 Years Ago
Animdef uses layers instead of nodes. Layers have Type property. Result object instead of name property.
6 Years Ago
Namespaced anim nodes
6 Years Ago
Load goldsrc mdl animations
6 Years Ago
Goldsrc mdl file loading uses stream extensions instead of lump reader
6 Years Ago
Add empty include animations for sequence descs in goldsrc mdl
6 Years Ago
Add AnimDef FromJson and ToJson