userLayladcancel

7,287 Commits over 3,592 Days - 0.08cph!

5 Hours Ago
Add stop sequence on finish to directplayback animgraph node
5 Hours Ago
Collider returns touching colliders of rigidbody if the collider is on a rigidbody
Today
Fix mistake in ParticleModelRenderer upgrader
Yesterday
Allow ParticleModelRenderer to choose material groups and body groups https://files.facepunch.com/layla/1b1411b1/sbox-dev_JYc5358JqI.png
Yesterday
Add CameraComponent.ScreenToWorld
Yesterday
Add rendermesh resource Add rendermesh asset type Allow sceneobject to be created from rendermesh Add MeshRenderer Add vmesh asset preview Don't hide vmesh assets
2 Days Ago
Fix gameobject and component control widgets not respecting readonly attribute
2 Days Ago
Add Distance/Falloff to music player
3 Days Ago
Rework triggers to check contact points instead of ref counted touches. Add ITriggerListener.OnTriggerEnter/Exit for game objects that contain multiple colliders
5 Days Ago
Revert trigger changes
5 Days Ago
Fix NRE in trigger rework
6 Days Ago
Fix PhysicsBody.IsTouching returning too early
6 Days Ago
Fix touching colliders only being added to triggers
6 Days Ago
Add PhysicsBody.IsTouching( body ) Rework triggers to check for exit events at the end of physics step, should be more reliable than ref counting touch events
7 Days Ago
Disable rendering on sceneobject when model renderer uses model that has no valid render meshes
7 Days Ago
Cache native physics body shapes so GetShape can have direct access to them
8 Days Ago
Fix LobbyCard NRE
8 Days Ago
Use error model for sceneobject when model has no valid render meshes Do the same for scenemodel
9 Days Ago
Fix map drop object for local maps
9 Days Ago
Make sure ListView itemsPerRow can't be zero
9 Days Ago
Add TrailRenderer.Emitting to control when new points should be added to the trail or not Fix camera shader node typo with FarPlane
12 Days Ago
Grt rid of log spam in OnAnimationEvent
13 Days Ago
Animgraph: Add blend cycle option to state machine transitions - blends cycle on transition instead of resetting to zero https://files.facepunch.com/layla/1b0211b1/sbox-dev_fR7ScCdFuP.mp4
14 Days Ago
Fix readonly string control widget
14 Days Ago
Fix the conveyor belt in player_controller_physics
14 Days Ago
Remove extra quat normalize that isn't doing anything
14 Days Ago
Normalize quaternions in AddPoses to prevent drift in model space blending
15 Days Ago
Don't early out of model collider when there isn't a bone for part
15 Days Ago
Allow physics shape to associate with a bone index so SceneTraceResult.Bone works when hitting physics shape, as the summary suggests https://files.facepunch.com/layla/1b3111b1/sbox-dev_016MWrhQrI.mp4
15 Days Ago
Remove the need for CGameTrace and delete it, the less trace result structs we have, the better
15 Days Ago
Add pivot to sprite renderers
16 Days Ago
Update ragdoll bone objects in editor
16 Days Ago
Update joints scene
16 Days Ago
Ragdoll uses Model.CreateBoneObjects
16 Days Ago
Add Model extension to create bone objects Rework skinned renderer to use create bone objects extension. Ignore absolute bone objects.
17 Days Ago
Fix crash in CModelStream::CopyValuesFromStream, assert out of bounds
18 Days Ago
Save launcher cookies to it's own file Make sure launcher doesn't save editor cookies, they would stomped on close
19 Days Ago
Finish bone updates at end of update if transform has changed after updating bones
19 Days Ago
Revert, this is likely going to break threaded animation
20 Days Ago
Finish bone update on renderer transform change to ensure bones are up to date in situations where transform changes after animation update
20 Days Ago
Do not do a recursive destroy on mesh copies when loading fbx blend shapes, this seems to fuck up the original mesh it was copied from https://files.facepunch.com/layla/1b2711b1/sbox-dev_NPHzQrVaHv.png
20 Days Ago
Fix new project location file dialog not setting initial directory
21 Days Ago
Improve spotlight gizmos
22 Days Ago
Include file in delete asset dialog for single asset selection
22 Days Ago
Physics debug render uses OverlayWithDepth so it's after post process https://files.facepunch.com/layla/1b2411b1/sbox_PvU3Pt0GJf.png
22 Days Ago
Protect against processing the same physics intersection event multiple times
23 Days Ago
Apply particle rotation to object alignment mode https://files.facepunch.com/layla/1b2411b1/sbox-dev_Sgw55NzeQF.mp4
23 Days Ago
Ensure positive zero when doing ValueToString on float controls
23 Days Ago
Add BillboardAlignment.Object to ParticleSpriteRenderer to align particles to game object rotation https://files.facepunch.com/layla/1b2411b1/sbox-dev_wPXQU0YbTa.mp4
23 Days Ago
Add transform widget back to prefab object inspector