userLayladcancel

7,653 Commits over 3,684 Days - 0.09cph!

Today
Allow ScenePanel to render an actual scene https://files.facepunch.com/layla/1b2011b1/sbox-dev_S7gKWkGBre.mp4
Yesterday
Include VertexPaintTintColor in trace vertex, fixes them not being included in baked props https://files.facepunch.com/layla/1b1911b1/sbox-dev_cpecr6gQeF.png
Yesterday
PolygonMesh serializes position and rotation so it can skip computing texture params from uvs on load
Yesterday
Revert build layout on value change, not the right way to do it
Yesterday
Build layout for texture on value change for TextureControlWidget, fixes control widget not being updated when texture property is set through code
Yesterday
CameraComponent.RenderToTexture needs to initialize rendering before rendering to texture - Fixes not being able to render to texture while in editor
2 Days Ago
Don't do terrain hit testing when gizmo selection is disabled Deselect mesh elements when clicking on nothing
2 Days Ago
Allow quad slice to set number of cuts
2 Days Ago
Fix mesh resize undo
3 Days Ago
Add quad slice operation https://files.facepunch.com/layla/1b1811b1/sbox-dev_cT3NTDDdcH.mp4
3 Days Ago
Add remove bad faces operation
4 Days Ago
Group mesh elements up front instead of doing it every operation
4 Days Ago
Box and Sphere colliders default size match default primitive model sizes
4 Days Ago
Add weld uvs operation for vertex and edge https://files.facepunch.com/layla/1b1711b1/sbox-dev_BcyFOAUTch.mp4
4 Days Ago
Don't update animgraph instance with negative delta time, all it does is fuck up the elapsed time
4 Days Ago
Get rid of harmless assert if animation helper gets called on first frame with zero delta time
4 Days Ago
Compute texture params from coordinates on new bevel faces to keep uvs intact
5 Days Ago
Bevel tool https://files.facepunch.com/layla/1b1611b1/sbox-dev_raW2VtEfbO.mp4
5 Days Ago
Add summary
5 Days Ago
Add SkinnedModelRenderer.PlaybackRate to control playback speed of both animgraph and current sequence https://files.facepunch.com/layla/1b1511b1/sbox-dev_l0nWSJgZG3.mp4
6 Days Ago
Add CurrentSequence.PlaybackRate https://files.facepunch.com/layla/1b1411b1/sbox-dev_clmlfFgD6r.mp4
6 Days Ago
Fix topology getting fucked when flipping faces
6 Days Ago
Add flip all faces operation (called flip normals in hammer) https://files.facepunch.com/layla/1b1411b1/sbox-dev_HtJS8ZTxOf.mp4
6 Days Ago
Fix trigger events getting fired from non triggers and support collider trigger actions on triggers attached to rigidbody https://files.facepunch.com/layla/1b1411b1/sbox-dev_Kvu2LJyZis.mp4
7 Days Ago
Only show vertex merge distance in fixed range mode
7 Days Ago
Fix stupid mistake causing odd number segmented bevel to not work Add temp bevel properties until a bevel tool is made for it
7 Days Ago
Remove built in Vox resource, some games want to use vox files as is without compiling them, it should be up to games if they want to make these a resource
7 Days Ago
Restore Vector3.SmoothDamp to previous function
7 Days Ago
Use fixed smooth time here too
7 Days Ago
Physics grabber uses fixed smooth time
8 Days Ago
Fix Model.GetVertices not getting vertices from all vertex buffers of a render mesh
9 Days Ago
Fix unreliable rigidbody transforming with position editor tool
9 Days Ago
Update trace solver to latest Fix bug in mesh cast shape causing incorrect capsule vs mesh casting https://files.facepunch.com/layla/1b1211b1/sbox-dev_a7oytZSV2E.mp4
12 Days Ago
Support closed edge extrude by using edge bevel https://files.facepunch.com/layla/1b0811b1/sbox-dev_7P5yqZDDwU.mp4
12 Days Ago
Align to grid new faces from bevel operation
12 Days Ago
Add bevel operation, limited to single segment until UI is made for bevel editing properties https://files.facepunch.com/layla/1b0811b1/sbox-dev_BPEXB8kFgB.mp4
14 Days Ago
Default texture generator to empty image file for null texture properties instead of showing vtex resource control
14 Days Ago
Allow texture asset type to be dragged into texture image control
16 Days Ago
IES should be using RgbaF16 to avoid banding
16 Days Ago
Delete IESTextureGenerator, causes exceptions and IES are now images
16 Days Ago
Add bitmap loader for IES files, treat them as images
16 Days Ago
Fix incorrect bounds on Gizmo.Draw.Sprite
17 Days Ago
Enable no cull on face hover material to see selected backfaces https://files.facepunch.com/layla/1b0311b1/sbox-dev_xA8GKNxwIK.png
17 Days Ago
Support multi open edge extrude using edge extend until edge bevel is added (bevel is needed for closed edge extrude) https://files.facepunch.com/layla/1b0311b1/sbox-dev_v10zWWneqA.mp4
17 Days Ago
Fix vertex merging from multiple meshes, all other meshes get merged into the first
17 Days Ago
Only draw vertices in vertex tool
17 Days Ago
Add editor preference for backface selection, default to true because it's likely to be more desirable
17 Days Ago
Allow mesh trace to request face cull, none, front, back Trace front and back of scene meshes when selecting https://files.facepunch.com/layla/1b0311b1/sbox-dev_eewaDMTxLk.mp4
17 Days Ago
Add shortcut for vertex merge
17 Days Ago
Add vertex merge operation https://files.facepunch.com/layla/1b0311b1/sbox-dev_9rg7HaFZHm.mp4