userLayladcancel

6,384 Commits over 3,318 Days - 0.08cph!

Today
If drag drop trace doesn't hit anything, try hitting grid plane
Yesterday
Check for non uniform scale properly
Yesterday
Approximate hull for sphere collider when it has non uniform scale https://files.facepunch.com/layla/1b2511b1/sbox-dev_cEmmJpViho.mp4
Yesterday
Gimzo -> Gizmo
Yesterday
Change nudge shortcut to Alt+ (blocks text input otherwise)
Yesterday
Build runtime models ray trace objects with mesh collision data, this makes more sense for now and doesn't fuck up triangle order when you want multiple materials
2 Days Ago
Add arrow key nudging to scene menu https://files.facepunch.com/layla/1b2411b1/sbox-dev_jsu3UScQxU.mp4
2 Days Ago
Add IMaterialSetter for material drops UseRenderMeshes for material drops as they don't care about tags
3 Days Ago
Make these functions more readable
3 Days Ago
Add Rotation.ClosestAxis - Will give you the axis most aligned with the given normal Add Gizmo.Nudge - Will give you a nudge vector along the most aligned left and up axis of the rotation
4 Days Ago
Fix PositionEditorTool not snapping properly in localspace
5 Days Ago
Editor tools can create subtools, move, rotation, scale become subtools
6 Days Ago
Change Gizmo.Contol.BoundingBox to new box resize gizmo because this function isn't being used anymore
9 Days Ago
Create runtime buffers for dynamically created meshes so they can create trace data, allows them to be scene traced
9 Days Ago
Early out of CreateToolsTriangleList when there's no runtime buffers but also assert because ideally this should happen
10 Days Ago
Init frustum as ortho when using ortho, fixes PointToScreenPixels. Obsolete OrthoWidth
11 Days Ago
Adjust size of EnumControlWidget popup to see if that fixes weird position sometimes Also don't add icon button if there's no icon
11 Days Ago
Clear cache body parts on model so that bodygroups in inspector can update properly Add material groups and body parts to their control widget value hashes so they refresh on model reload https://files.facepunch.com/layla/1b1511b1/sbox-dev_10llRRdkD3.mp4
11 Days Ago
Add PhysicsBody.AddCylinderShape and PhysicsBody.AddConeShape Add hull collider component to combine multiple hull shapes with selector (box, cone, cylinder) https://files.facepunch.com/layla/1b1511b1/sbox-dev_KwarwIJ8dm.mp4
11 Days Ago
Fix Camera.RenderToTexture incorrect aspect when using ortho, just use ortho height, we don't use ortho width and it should be removed
12 Days Ago
Add SkinnedModelRenderer.AnimationGraph to override animgraph
13 Days Ago
Abs the radius in Gizmo.Draw.LineCylinder so it isn't all fucky
13 Days Ago
Allow multiple ShowIfAttributes, will show property if any of them are true
13 Days Ago
Add SerializedProperty.GetAttributes, will be needed if we want to get multiple attributes
13 Days Ago
Fix triggers activating when collision default is set to ignore
13 Days Ago
Add joint break strengths to modeldoc
14 Days Ago
Support Scene.trace.Body (todo: multi, sweep) https://files.facepunch.com/layla/1b1211b1/sbox-dev_G86CwDirl8.mp4
14 Days Ago
Setting SceneModel.AnimationGraph to null resets to model animgraph instead of crashing
14 Days Ago
Fix ColorControlWidget popup not constraining to screen
14 Days Ago
Creating an invalid hull or mesh physics shape will always return a valid shape (tiny sphere) so warn when this happens
14 Days Ago
Title case and remove whitespace when creating new components
14 Days Ago
Add Rigidbody.MassOverride
16 Days Ago
Dont calculate mass for heightfield
16 Days Ago
Mesh contact checks IzConcaveShape
16 Days Ago
Heightfield shape
16 Days Ago
Use plane collider for some scenes
16 Days Ago
Add plane collider because I'm sick of thin boxes being used for floors
16 Days Ago
Sphere query broadphase
16 Days Ago
Ignore izShouldCollide(Body, Body) if one of the shapes is a sensor
16 Days Ago
ShouldCollide callback
16 Days Ago
IZ_LINEAR_SLOP
16 Days Ago
Joint break callback
16 Days Ago
Joint breaking
16 Days Ago
Joint active
16 Days Ago
Axis lock
19 Days Ago
Timeline component stores curves for properties, timeline editor edits curves for selected object
21 Days Ago
Add some more safety checks around joint creation
22 Days Ago
Remove joint from broken joint list before it gets deleted
23 Days Ago
Update shatter_glass.scene
23 Days Ago
Add shatter glass example component, it can live here for now