userLayladcancel

7,532 Commits over 3,712 Days - 0.08cph!

3 Hours Ago
Fix network table corruption when writing entry that throws exception
Today
Add connection pre info so that connection has valid info while checking AcceptConnection - Fixes SteamId is not properly initialized in INetworkListener.AcceptConnection
Today
Floor on networking scene should be static
Today
Try not to wake physics bodies when setting identical transforms, fixes proxy bodies not falling asleep
Yesterday
Strip absolute from ragdoll bone objects on physics destroy
Yesterday
Only recreate ragdoll physics on model change if it has already been created
2 Days Ago
Fix map hotload, managed type manager bumping up refcount of resources in maps when it shouldn't, causing them to never be unloaded
3 Days Ago
Cache scene model animgraph on change from native, cache animgraph param name to index to avoid string allocation
3 Days Ago
Add Rigidbody.MassCenter to get local mass center
3 Days Ago
Add PhysicsBody.SetInertiaTensor/ResetInertiaTensor
5 Days Ago
Add NotCloned flag to prop procedural components. Rebuild prop components on IsStatic change
5 Days Ago
Support animated texture sheets on decals https://files.facepunch.com/layla/1b1711b1/sbox-dev_luiXru07Qa.mp4
6 Days Ago
Add Bitmap.DrawArc with optional use center
6 Days Ago
Fix player controller show colliders
7 Days Ago
Add Bitmap.GetPixel
7 Days Ago
Add Bitmap.InvertColor Add invert color effect to image file texture generator https://files.facepunch.com/layla/1b1511b1/sbox-dev_UgUB7PjkRg.mp4
7 Days Ago
Clear scene model anim parameter cache on model change, fixes crash on model change
9 Days Ago
Add RenderAttributes.Set for int vectors
9 Days Ago
Obsolete PhysicsWorld.TimeScale, no longer used Add Rect.ClosestPoint
10 Days Ago
Support TIF image format in image loader and bitmap load
10 Days Ago
Add SceneTraceResult.Collider, to get the actual collider that was hit
11 Days Ago
Add SceneTrace.UseHitPosition to opt into computing of shape trace hit positions. This is opt in because it's not always needed and some games are using hitposition as if it's endposition, so it would be a breaking change https://files.facepunch.com/layla/1b1211b1/sbox-dev_c1anohx70E.mp4
11 Days Ago
Add Vector3.IsInfinity Fix editor camera position getting stuck in an invalid state, check for NaN and infinity, jump closer to target before smoothing if distance is crazy
11 Days Ago
Change physics ideal hz back to 120
11 Days Ago
Strip scale from collider local bounds, scale is built into physics shapes
13 Days Ago
Add Trace.Cylinder https://files.facepunch.com/layla/1b1011b1/sbox-dev_RHoamCtLxL.mp4
14 Days Ago
Fix hashcode overflow in editor tool manager
14 Days Ago
Fix typo in HingeJoint
14 Days Ago
Draw game object name with component name for component control widget now that component doesn't do it with ToString Fix gameobject control widget "Find in Scene" not pushing to undo
14 Days Ago
Fix master volume not updating from convar in mixing thread
14 Days Ago
Add physics world to listener so sound occlusion knows what to trace against
14 Days Ago
Fix input getting stomped when applying direct mix Sound box uses the closest listener
14 Days Ago
Fix errors after rebase
14 Days Ago
Maintain a list of sound listeners and use them to mix if the sound can be heard from them (sound is played from same scene as listener) Use a default sound listener if none were added Make sure sound handles always have at least one steam audio source Make listener disposable Make sure direct source has correct listener pos Disable scene default sound listener if there's other listeners in the scene
14 Days Ago
Colliders implement IHasBounds
14 Days Ago
Add Transform.LerpTo
14 Days Ago
Add Vector2.Direction
14 Days Ago
Scale particle sprites by game object scale, same as sprite renderer
14 Days Ago
Add pitch audio processor for realtime pitch shifting https://files.facepunch.com/layla/1b0811b1/sbox-dev_seMxPouPi1.mp4
16 Days Ago
Make skinned render bounds more accurate https://files.facepunch.com/layla/1b0711b1/sbox-dev_AgyUKwD7iH.mp4
24 Days Ago
Make sure direct source has correct listener pos Disable scene default sound listener if there's other listeners in the scene
24 Days Ago
Make listener disposable
24 Days Ago
Make sure sound handles always have at least one steam audio source
24 Days Ago
Use a default sound listener if none were added
24 Days Ago
Maintain a list of sound listeners and use them to mix if the sound can be heard from them (sound is played from same scene as listener)
25 Days Ago
Run animation and procedural bone objects on bone merged renderers before bone merging to parent
26 Days Ago
Fix NRE spamming launcher window caused by Asset.GetPublishSettings being called on assets too early
26 Days Ago
Run animation and procedural bone objects on bone merged renderers before bone merging to parent https://files.facepunch.com/layla/1b2511b1/sbox-dev_NxhcNeZxQi.mp4
27 Days Ago
Don't delete saved child game objects of map instance on map unload while in editor
27 Days Ago
Don't close replace component menu on key press, fixes enter key not confirming selection