userLayladcancel

7,555 Commits over 3,653 Days - 0.09cph!

Yesterday
Fix SceneRenderingWidget not calling Scene.PreCameraRender when rendering with camera component Don't draw gizmos for components that have ComponentFlags.Hidden
Yesterday
Fix impact.wood
Yesterday
Clear all processors when deserializing mixer otherwise DSP's will hang around forever and we'll quickly run out of slots
Yesterday
Remove ToolsWireframe from fur.shader
Yesterday
Do the same for trigger listeners
Yesterday
Invoke collision listeners starting from physicsbody gameobject owner, propagating down to descendants Remove collision listener invoking from player controller
3 Days Ago
Compile shaders
3 Days Ago
Call VfxRemoveUnnecessaryEntriesFromVariableIndexArrays after ComputeVariablesUsedInStaticCombo - Should fix some variables getting removed when they're still used
3 Days Ago
Fix fbx import crash, face set doesn't exist in mesh?
4 Days Ago
Fix possible NRE in Texture.TryToLoad
4 Days Ago
Don't spam warnings for unsupported drop objects, just ignore the action https://files.facepunch.com/layla/1b0911b1/sbox-dev_ZHw0ss4q4P.mp4
4 Days Ago
Allow line renderer to have lighting, same as particles https://files.facepunch.com/layla/1b0911b1/sbox-dev_EOUiaThKg1.mp4
4 Days Ago
Make additive particles blend correctly in fog too https://files.facepunch.com/layla/1b0911b1/sbox-dev_zrmiRJG1pg.mp4
5 Days Ago
This needs to be reset before dragging
5 Days Ago
Better handling of drop traces when below grid, trace to plane using last traced height https://files.facepunch.com/layla/1b0811b1/sbox-dev_QR4dwTeq7E.mp4
5 Days Ago
Texture.Depth returns 6 for cube textures - Fixes getting pixels from cube textures
5 Days Ago
Fix CRenderThreadVulkan::OnReadPixels not reading from volume textures properly, it was using src slice as array layer
5 Days Ago
Line renderer supports additive blending in fog https://files.facepunch.com/layla/1b0811b1/sbox-dev_CFQJAMRIhQ.png
5 Days Ago
Add Additive and FogStrength to LineRenderer https://files.facepunch.com/layla/1b0811b1/sbox-dev_VnTl4GS71x.mp4
6 Days Ago
Remove this check not allowing setting initial texture data for volume texture with mips, it should be allowed
7 Days Ago
Move some input code from Sandbox.System to Sandbox.Engine and hope it doesn't break menu now
7 Days Ago
Fix incorrect docs in Vector3Int
7 Days Ago
Shadergraph: Output texture attributes for LightSim_DiffuseAlbedoTexture, RepresentativeTexture using first occurring texture result from albedo input
7 Days Ago
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7 Days Ago
ModelDoc: Add a wizard to keep all bones
8 Days Ago
Reorder min and max length in spring joint
8 Days Ago
code -> Code
8 Days Ago
Remove left over code
9 Days Ago
Don't send gameobject network destroy when shutting down game instance, orphaned action should take care of it
9 Days Ago
Start ParticleSpriteRenderer scene object with rendering disabled, it'll get enabled when it's ready - Fixes one frame showing error texture
9 Days Ago
Adjust sunny and sunset lighting rigs
10 Days Ago
Make ParticleLightRenderer public (I assume this wasn't intentional?)
10 Days Ago
Remove model cpu access
10 Days Ago
Make Model.GetVertices/GetIndices work without requiring CPU access on model https://files.facepunch.com/layla/1b0311b1/sbox-dev_OOfVZbvWTH.png
10 Days Ago
Add CRenderContextVulkan::ReadBuffer for index buffers
10 Days Ago
Do the same for box hull collider
10 Days Ago
Add Gizmo.Control.BoundingBox to box collider
10 Days Ago
Stop SoundscapeTrigger on disabled, not just destroy
12 Days Ago
Add worldspace option for Gizmo.Hitbox.Sprite
12 Days Ago
Handle default arguments in MethodDescription.Invoke - Fixes ButtonAttribute not being able to call functions that have all default arguments
12 Days Ago
Add Gizmo.Hitbox.Sprite for a 2d screen space sprite hitbox https://files.facepunch.com/layla/1b0111b1/sbox-dev_0Q4krB3pIh.mp4
12 Days Ago
Revert "fix PlayerSquish collision" This reverts commit 18ba5597c624789e8e8b999e7b64bd33ae33e4ae.
12 Days Ago
Player controller body listens for collision events because child gameobject colliders don't propagate ICollisionListener down to ancestors (should it?) - Fixes player squish and anything using ICollisionListener on the player controller gameobject
12 Days Ago
Prop makes use of surface break sound Resave all surfaces
12 Days Ago
Shadergraph: Save preview settings to file
12 Days Ago
Fix mesh component not applying tags to collision shapes on tags updated
12 Days Ago
Don't need to duplicate this code
12 Days Ago
Add SceneCamera.ToScreen that also returns if it's in front or not Add Gizmo.Draw.ScreenText that takes world position and screen offset to easily draw screen text at a world position Fix mesh tools drawing text behind camera
12 Days Ago
Fix serialized dictionary not triggering on property change when setting key or value
12 Days Ago
Fix list and dictionary not reaching serialized object property changed callback when removing entries