userLayladcancel
branchsbox-architect/mastercancel

55 Commits over 457 Days - 0.01cph!

1 Year Ago
Move some shit to util Add IntVector2
1 Year Ago
Add preview to placeable tool
1 Year Ago
Add object resource to define placeable objects
1 Year Ago
Placeables use grid coords instead of axis row, easier to manage Remove placeables on map reset Save and load placeables
1 Year Ago
spawn door frame model for placeable
1 Year Ago
debug draw placeables
1 Year Ago
Add axis and row to placeable
1 Year Ago
Clip polygons from walls for placeables
1 Year Ago
Use clipper2
1 Year Ago
wall debug
1 Year Ago
remake hud
1 Year Ago
Get game compiling again
1 Year Ago
fix wall preview fucking up
1 Year Ago
mesh all sides of wall preview
1 Year Ago
Don't simulate current tool if we're driving the camera
1 Year Ago
Allow all tools to use arrow preview
1 Year Ago
fix wall preview
1 Year Ago
Use the new debug overlay thing
1 Year Ago
test the new particle when removing a room
1 Year Ago
Fix bug getting corner half edges or vertices of face
1 Year Ago
change preview color for removing walls
1 Year Ago
Add simple preview rendering for wall tool
1 Year Ago
Fix camera being shit at low fps
1 Year Ago
Only remove distinct edges when removing room
1 Year Ago
Properly remove floors by setting the type to zero and removing any edges that don't have a floor opposite Remove whole rooms with select tool until there's proper selecting
1 Year Ago
Better copying of face properties Don't destroy edge of connecting rooms when removing wall, just set the wall type to zero
1 Year Ago
Try to remove rooms by removing edges that have an outer face
1 Year Ago
Add half edge data to support foundations and platforms Better base tool Create a physics body for each wall, mapping triangle index is unreliable Try to remove walls with delete tool
1 Year Ago
Add command to reset map
1 Year Ago
Don't allocate massive buffers upfront, resize as needed
1 Year Ago
Inherit face data when splitting a face
1 Year Ago
add edge type and face type/height to map save/load
1 Year Ago
temp tool to raise and lower floors
1 Year Ago
Simple tool system
1 Year Ago
Add floor mesh so we can replace with a terrain later
1 Year Ago
Add grid mesh to floors
1 Year Ago
Fix incorrect wall meshing when there's multiple hidden walls around our vertex connection
1 Year Ago
Mesh the sides of floors
1 Year Ago
Add hidden wall type, wall still exists but isn't meshed
1 Year Ago
Optimize floor triangulation by just skipping parallel vertices https://files.facepunch.com/layla/1b2111b1/sbox_0176.mp4
1 Year Ago
Basic floor triangulation
1 Year Ago
Add basic map saving and loading
1 Year Ago
Room detection https://files.facepunch.com/layla/1b1811b1/sbox_0165.mp4
1 Year Ago
Move wall geometry code out of game Add grid object
1 Year Ago
delete empty map, dont need this shit now
1 Year Ago
fix errors yeah baby yeah
3 Years Ago
pan with middle mouse
3 Years Ago
Generate mesh collision instead of convex shapes, faster
3 Years Ago
send client the edge and not the steps, avoids having to rebuild each step, server already confirmed the edge is valid
3 Years Ago
Remove body when we're done with it