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34 Commits over 0 Days - ∞cph!

3 Months Ago
Try set hover on the voxel terrain so it can be selected in editor
3 Months Ago
Probably should set material normal here
3 Months Ago
Test vox renderer component to render a vox resource
3 Months Ago
Voxel model creates a material copy to avoid palette batching issues
3 Months Ago
Voxel shader needs gamma to linear
3 Months Ago
No mips on ground texture - 1 texel per block probably doesn't need mips
3 Months Ago
Get rid of hardcoded gradient
3 Months Ago
Add texture size to palette
3 Months Ago
Wrap the detail texture across the world, not across the chunk https://files.facepunch.com/layla/1b1511b1/sbox-dev_LfA429ld3K.png
3 Months Ago
bring the color ramp down
3 Months Ago
Add VoxelModel.GetVoxel
3 Months Ago
import scale on this tree needs to be inches
3 Months Ago
Change the shader to come closer to the concept art until we can configure it in the palette https://files.facepunch.com/layla/1b1411b1/sbox-dev_Hx8Yc5vbs7.png
3 Months Ago
Hotload palette
3 Months Ago
Make palette dirty
3 Months Ago
Simple palette game resource for voxels
3 Months Ago
Darker test colors until we have a proper palette
3 Months Ago
Use constant voxel size here
3 Months Ago
Dev textures to test bindless https://files.facepunch.com/layla/1b1411b1/sbox-dev_gFgVgNzNqF.png
3 Months Ago
Uncomment bindless, NonUniformResourceIndex was needed when accessing bindless texture
3 Months Ago
Comment out bindless, we're not ready to expose it in the API
3 Months Ago
Voxel bindless textures test
3 Months Ago
Destroy voxel model on component destroy
3 Months Ago
Generate mesh collision for chunk mesh
3 Months Ago
Voxel models can have their own palette using a structured buffer
3 Months Ago
Use arrays for the voxel normals in shader
3 Months Ago
Make voxel test scene a bit nicer to look at
3 Months Ago
Allow voxel model to be transformed
3 Months Ago
Can change voxel size through Constants.VoxelSize
3 Months Ago
Cleanup
3 Months Ago
The mesher is Y up, just swizzle the verts
3 Months Ago
Replace voxel mesher with a faster one
3 Months Ago
Allocate more bits to allow 256 block types in shader
3 Months Ago
Voxel testing