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branchsbox/new-viscancel

45 Commits over 0 Days - ∞cph!

12 Months Ago
Clean up check transmit info a little bit
12 Months Ago
Remove area bits and area portal bits and func_portal shit
12 Months Ago
Fix spawn group asserts when vis is disabled
12 Months Ago
Remove "Debug Vis Geometry" this used glview which we removed a long time ago so it does nothing now
12 Months Ago
Set spawn group handle when resetting pvs
12 Months Ago
Recompile test/scale map
12 Months Ago
Update FindVisClusterMembership and FindSingleTriangleMembership
12 Months Ago
Update CMapVisData
12 Months Ago
Delete vis2
12 Months Ago
Fix SampleGridsJob sometimes crashing
12 Months Ago
Volumetric fog sets vis info to null because it's ortho view Copy pvs bits on scene view duplicate
12 Months Ago
PopCount -> PopCount64 (this fixes asserts in vis builder)
12 Months Ago
Use 7500 for shadow split max visible distance instead of asking pvs for it
12 Months Ago
Delete pvs data nodes properly in sceneobject term Do obb to aabb properly
12 Months Ago
Allocate voxel visibility properly Proper default pvs implementation Set default pvs on pvs change
12 Months Ago
Allocate empty voxel visibility to what I think it should be
12 Months Ago
Attempt to allocate voxel visibility resource
12 Months Ago
Don't append "mapbuilder" to temp folder (did we start doing this?)
12 Months Ago
null check vis info in GetWorldToRenderVisBits
12 Months Ago
Add threaded jobs the old way
12 Months Ago
GetTicks64 -> GetRelativeTicks64
12 Months Ago
Don't use FCACHETRI_ENTITY, we don't have it (what's it for?)
12 Months Ago
More fixes to visbuilder
12 Months Ago
Remove log tags
12 Months Ago
Fix visbuilder utils not compiling
12 Months Ago
Remove unused vis types (is ortho still used?)
12 Months Ago
Get sunlight pvs where vis type is sunlight
12 Months Ago
Comment out the remaining errors so we can get into game and start fixing them
12 Months Ago
V_ceild -> V_ceil (we don't have the tier0 changes in yet)
12 Months Ago
Don't use node data flags, this no longer exists (why tho?)
12 Months Ago
Add missing FullReciprocalSaturateSIMD
12 Months Ago
Fix compile error in OBB_t::ToAABB
12 Months Ago
Add voxelvis to mathlib extended vpc
12 Months Ago
Hard code min dist to camera to 1024 (this has gone from builder params, is it still needed?)
12 Months Ago
Remove some unused junk from world renderer builder node simplify
12 Months Ago
Remove networked areas junk Fix world renderer builder using a bunch of builder params that no longer exist (where did they go?)
12 Months Ago
Add missing GetSunlightPVS func Remove SetAreaPortalState, this wasn't even used before Remove GetAreaBits
12 Months Ago
Add obb to aabb Impl default pvs
12 Months Ago
IsInPVS -> IsClusterInPVS
12 Months Ago
add back VOXVIS_RESERVED_CLUSTER_COUNT to worldschema (where did this move to?) Fix DebugDrawTraceTest Fix more convar compile errors Remove UTIL_EntitiesInPVS and UTIL_FindClientInPVS, fixed these then realized we don't use them Remove last remaining vis_info_t usage
12 Months Ago
Bind pvs bits instead of vis info
12 Months Ago
Check transmit info has the new pvs bits Fix CConVar being used, we don't use this new convar code yet
12 Months Ago
Use our .source2 temp dir instead of env temp
12 Months Ago
Remove most usage of vis_info_t
12 Months Ago
Start merging over new vis changes, most implementation changes done. Make sure we go back and change GetPrecisePVS to sunlight and ortho pvs where needed