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43 Commits over 0 Days - ∞cph!

25 Minutes Ago
Fix spawn group asserts when vis is disabled
1 Hour Ago
Remove "Debug Vis Geometry" this used glview which we removed a long time ago so it does nothing now
1 Hour Ago
Set spawn group handle when resetting pvs
1 Hour Ago
Recompile test/scale map
3 Hours Ago
Update FindVisClusterMembership and FindSingleTriangleMembership
4 Hours Ago
Update CMapVisData
5 Hours Ago
Delete vis2
5 Hours Ago
Fix SampleGridsJob sometimes crashing
Today
Volumetric fog sets vis info to null because it's ortho view Copy pvs bits on scene view duplicate
Today
PopCount -> PopCount64 (this fixes asserts in vis builder)
Today
Use 7500 for shadow split max visible distance instead of asking pvs for it
Today
Delete pvs data nodes properly in sceneobject term Do obb to aabb properly
Today
Allocate voxel visibility properly Proper default pvs implementation Set default pvs on pvs change
Today
Allocate empty voxel visibility to what I think it should be
Today
Attempt to allocate voxel visibility resource
Today
Don't append "mapbuilder" to temp folder (did we start doing this?)
Today
null check vis info in GetWorldToRenderVisBits
Yesterday
Add threaded jobs the old way
Yesterday
GetTicks64 -> GetRelativeTicks64
Yesterday
Don't use FCACHETRI_ENTITY, we don't have it (what's it for?)
Yesterday
More fixes to visbuilder
Yesterday
Remove log tags
Yesterday
Fix visbuilder utils not compiling
Yesterday
Remove unused vis types (is ortho still used?)
Yesterday
Get sunlight pvs where vis type is sunlight
Yesterday
Comment out the remaining errors so we can get into game and start fixing them
Yesterday
V_ceild -> V_ceil (we don't have the tier0 changes in yet)
Yesterday
Don't use node data flags, this no longer exists (why tho?)
Yesterday
Add missing FullReciprocalSaturateSIMD
Yesterday
Fix compile error in OBB_t::ToAABB
Yesterday
Add voxelvis to mathlib extended vpc
Yesterday
Hard code min dist to camera to 1024 (this has gone from builder params, is it still needed?)
Yesterday
Remove some unused junk from world renderer builder node simplify
2 Days Ago
Remove networked areas junk Fix world renderer builder using a bunch of builder params that no longer exist (where did they go?)
2 Days Ago
Add missing GetSunlightPVS func Remove SetAreaPortalState, this wasn't even used before Remove GetAreaBits
2 Days Ago
Add obb to aabb Impl default pvs
2 Days Ago
IsInPVS -> IsClusterInPVS
2 Days Ago
add back VOXVIS_RESERVED_CLUSTER_COUNT to worldschema (where did this move to?) Fix DebugDrawTraceTest Fix more convar compile errors Remove UTIL_EntitiesInPVS and UTIL_FindClientInPVS, fixed these then realized we don't use them Remove last remaining vis_info_t usage
2 Days Ago
Bind pvs bits instead of vis info
2 Days Ago
Check transmit info has the new pvs bits Fix CConVar being used, we don't use this new convar code yet
2 Days Ago
Use our .source2 temp dir instead of env temp
2 Days Ago
Remove most usage of vis_info_t
2 Days Ago
Start merging over new vis changes, most implementation changes done. Make sure we go back and change GetPrecisePVS to sunlight and ortho pvs where needed