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4,531 Commits over 1,642 Days - 0.11cph!

Yesterday
Add Trace.Cylinder https://files.facepunch.com/layla/1b1011b1/sbox-dev_RHoamCtLxL.mp4
2 Days Ago
Fix hashcode overflow in editor tool manager
2 Days Ago
Fix typo in HingeJoint
2 Days Ago
Draw game object name with component name for component control widget now that component doesn't do it with ToString Fix gameobject control widget "Find in Scene" not pushing to undo
2 Days Ago
Fix master volume not updating from convar in mixing thread
2 Days Ago
Add physics world to listener so sound occlusion knows what to trace against
2 Days Ago
Fix input getting stomped when applying direct mix Sound box uses the closest listener
2 Days Ago
Fix errors after rebase
2 Days Ago
Maintain a list of sound listeners and use them to mix if the sound can be heard from them (sound is played from same scene as listener) Use a default sound listener if none were added Make sure sound handles always have at least one steam audio source Make listener disposable Make sure direct source has correct listener pos Disable scene default sound listener if there's other listeners in the scene
3 Days Ago
Colliders implement IHasBounds
3 Days Ago
Add Transform.LerpTo
3 Days Ago
Add Vector2.Direction
3 Days Ago
Scale particle sprites by game object scale, same as sprite renderer
3 Days Ago
Add pitch audio processor for realtime pitch shifting https://files.facepunch.com/layla/1b0811b1/sbox-dev_seMxPouPi1.mp4
4 Days Ago
Make skinned render bounds more accurate https://files.facepunch.com/layla/1b0711b1/sbox-dev_AgyUKwD7iH.mp4
12 Days Ago
Make sure direct source has correct listener pos Disable scene default sound listener if there's other listeners in the scene
12 Days Ago
Make listener disposable
12 Days Ago
Make sure sound handles always have at least one steam audio source
12 Days Ago
Use a default sound listener if none were added
12 Days Ago
Maintain a list of sound listeners and use them to mix if the sound can be heard from them (sound is played from same scene as listener)
14 Days Ago
Run animation and procedural bone objects on bone merged renderers before bone merging to parent
14 Days Ago
Fix NRE spamming launcher window caused by Asset.GetPublishSettings being called on assets too early
14 Days Ago
Run animation and procedural bone objects on bone merged renderers before bone merging to parent https://files.facepunch.com/layla/1b2511b1/sbox-dev_NxhcNeZxQi.mp4
15 Days Ago
Don't delete saved child game objects of map instance on map unload while in editor
15 Days Ago
Don't close replace component menu on key press, fixes enter key not confirming selection
17 Days Ago
Fix OnMapUpdated action not always being set, causing map to not hotload
17 Days Ago
Do more expensive undo for scale tool to capture potential component changes on scale
17 Days Ago
Compute uvs from params after scaling mesh
17 Days Ago
Don't rebuild mesh component if it's not active
18 Days Ago
Fix mesh component not rebuilding after undo
19 Days Ago
Allow ScenePanel to render an actual scene https://files.facepunch.com/layla/1b2011b1/sbox-dev_S7gKWkGBre.mp4
20 Days Ago
Include VertexPaintTintColor in trace vertex, fixes them not being included in baked props https://files.facepunch.com/layla/1b1911b1/sbox-dev_cpecr6gQeF.png
20 Days Ago
PolygonMesh serializes position and rotation so it can skip computing texture params from uvs on load
20 Days Ago
Revert build layout on value change, not the right way to do it
20 Days Ago
Build layout for texture on value change for TextureControlWidget, fixes control widget not being updated when texture property is set through code
20 Days Ago
CameraComponent.RenderToTexture needs to initialize rendering before rendering to texture - Fixes not being able to render to texture while in editor
21 Days Ago
Don't do terrain hit testing when gizmo selection is disabled Deselect mesh elements when clicking on nothing
21 Days Ago
Allow quad slice to set number of cuts
21 Days Ago
Fix mesh resize undo
21 Days Ago
Add quad slice operation https://files.facepunch.com/layla/1b1811b1/sbox-dev_cT3NTDDdcH.mp4
21 Days Ago
Add remove bad faces operation
22 Days Ago
Group mesh elements up front instead of doing it every operation
22 Days Ago
Box and Sphere colliders default size match default primitive model sizes
22 Days Ago
Add weld uvs operation for vertex and edge https://files.facepunch.com/layla/1b1711b1/sbox-dev_BcyFOAUTch.mp4
23 Days Ago
Don't update animgraph instance with negative delta time, all it does is fuck up the elapsed time
23 Days Ago
Get rid of harmless assert if animation helper gets called on first frame with zero delta time
23 Days Ago
Compute texture params from coordinates on new bevel faces to keep uvs intact
23 Days Ago
Bevel tool https://files.facepunch.com/layla/1b1611b1/sbox-dev_raW2VtEfbO.mp4
24 Days Ago
Add summary
24 Days Ago
Add SkinnedModelRenderer.PlaybackRate to control playback speed of both animgraph and current sequence https://files.facepunch.com/layla/1b1511b1/sbox-dev_l0nWSJgZG3.mp4