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3,555 Commits over 1,338 Days - 0.11cph!

5 Hours Ago
Add justify texturing to mesh faces https://files.facepunch.com/layla/1b2111b1/sbox-dev_Nf5FGYFcJH.mp4
6 Hours Ago
Add fit texturing to mesh faces https://files.facepunch.com/layla/1b2111b1/sbox-dev_4I6Ptq6CgB.mp4
Yesterday
Fix NRE's when polygon mesh face has no material set
Yesterday
WrapTextureToSelection with shift-alt-rmb https://files.facepunch.com/layla/1b2011b1/sbox-dev_MA50eCo78d.mp4
3 Days Ago
Don't html encode comments
3 Days Ago
Add this function back, someone was using it
3 Days Ago
Rework polygon mesh to have texture coords the same as hammer, coords can be computed by params and params can be computed by coords. This allows texture wrapping to be identical to hammer. https://files.facepunch.com/layla/1b1911b1/sbox-dev_eGxR8MTpVC.mp4
4 Days Ago
Remove model check in CMeshSystem::ChangeModel, this function needs to run even if it's the same model for model reloads
4 Days Ago
Add MusicPlayer.TargetMixer
5 Days Ago
Mesh Editor: Alt+Right actually wraps the uvs now https://files.facepunch.com/layla/1b1711b1/sbox-dev_xWZDd66awF.mp4
5 Days Ago
Typo
5 Days Ago
Mesh Editor: Alt right click another to apply selected face material to another face
6 Days Ago
Add map drag drop for easier map setup https://files.facepunch.com/layla/1b1611b1/sbox-dev_AFyG42ycDa.mp4
6 Days Ago
Allocate initial texture data for textures created with no data provided so they don't use uninitialized data
6 Days Ago
Disable rendering of scene object before deleting it, usually good practice because delete is a frame behind
6 Days Ago
Add MeshComponent.HideInGame, usually for clips or triggers
6 Days Ago
EnumControlWidget supports multi edit https://files.facepunch.com/layla/1b1511b1/sbox-dev_eZLBW8jHHL.mp4
6 Days Ago
Changing primitive type of mesh now works with multiple selection
6 Days Ago
Support multiple scene mesh export to vmdl https://files.facepunch.com/layla/1b1511b1/sbox-dev_KtN4e3locJ.png
7 Days Ago
Support cloud map drag drop into property https://files.facepunch.com/layla/1b1411b1/sbox-dev_fB6S2Aduks.mp4
7 Days Ago
Clear map when clearing map property Fix copying from map asset paths
7 Days Ago
Support maps in ResourceStringControlWidget (local and cloud)
8 Days Ago
Map instance uses vmap resource type for map name to be able to select map with asset browser
8 Days Ago
Add cylinder colliders to wheel01 breakpieces, was causing assert on compile in debug
9 Days Ago
Fix scene mesh export not remapping face indices
10 Days Ago
Mark citizen IK bones as hidden so gameobjects aren't created for them
10 Days Ago
Bone gizmos https://files.facepunch.com/layla/1b1211b1/sbox-dev_JyFl9Jtw4A.mp4
12 Days Ago
Shadergraph: Add world space to tangent space to TransformNormal node
12 Days Ago
Add Mesh.UvDensity, needs to be calculated for texture streaming Calculate uv density for scene meshes
12 Days Ago
Shadergraph: Add tint color to render options https://files.facepunch.com/layla/1b1011b1/sbox-dev_ELn53pVfKS.png
12 Days Ago
Shadergraph: Add Tint node to grab the tint of the sceneobject
15 Days Ago
Shadergraph: Named branch nodes are attributes
15 Days Ago
Fix loading old polygon mesh when texture origin wasn't per face
17 Days Ago
Fix face texture origin not loading
17 Days Ago
Add group headers to face inspector https://files.facepunch.com/layla/1b0411b1/sbox-dev_Ve40zCM84l.mp4
17 Days Ago
Texture uv scale buttons
17 Days Ago
Rework planar mapping so each face has their own texture transform Add face align (grid, face, view) Add face uv shift (based on grid spacing)
20 Days Ago
Fix polygon mesh texture offset not serializing
21 Days Ago
Fix shadergraph node drag drop, drag data needs to be full class name now
21 Days Ago
Fix trying to access null asset metadata, because of 0bc9a60 Fix asset publish widget not properly checking if source file doesn't exist, fixes inspector not working for cloud assets
21 Days Ago
Add face collapse
21 Days Ago
Loop select https://files.facepunch.com/layla/1b0111b1/sbox-dev_EaJSH5kbqn.mp4
21 Days Ago
Fix wireframe toolbar button not setting checked state
21 Days Ago
Fix music player spectrum returning 512 samples when only 256 is being used
21 Days Ago
Stop sounds on sound asset reload
28 Days Ago
Edge split https://files.facepunch.com/layla/1b2411b1/sbox-dev_tJAwpCBX7h.mp4
28 Days Ago
Edge dissolve https://files.facepunch.com/layla/1b2311b1/sbox-dev_bYy4nlGQcb.mp4
28 Days Ago
Refactor halfedge for safer component checking and easier access to components from handles Edge collapse https://files.facepunch.com/layla/1b2311b1/sbox-dev_yypYVe16Ni.mp4
29 Days Ago
Edge ring select, add shortcuts for ring select and connect (G and V) https://files.facepunch.com/layla/1b2311b1/sbox-dev_cdYFJiesYI.mp4
30 Days Ago
Recompute texture axis when copying face data Edge connect allocates new face with data from source face