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4,483 Commits over 1,614 Days - 0.12cph!

Today
Add summary
Today
Add SkinnedModelRenderer.PlaybackRate to control playback speed of both animgraph and current sequence https://files.facepunch.com/layla/1b1511b1/sbox-dev_l0nWSJgZG3.mp4
Today
Add CurrentSequence.PlaybackRate https://files.facepunch.com/layla/1b1411b1/sbox-dev_clmlfFgD6r.mp4
Yesterday
Fix topology getting fucked when flipping faces
Yesterday
Add flip all faces operation (called flip normals in hammer) https://files.facepunch.com/layla/1b1411b1/sbox-dev_HtJS8ZTxOf.mp4
Yesterday
Fix trigger events getting fired from non triggers and support collider trigger actions on triggers attached to rigidbody https://files.facepunch.com/layla/1b1411b1/sbox-dev_Kvu2LJyZis.mp4
2 Days Ago
Only show vertex merge distance in fixed range mode
2 Days Ago
Fix stupid mistake causing odd number segmented bevel to not work Add temp bevel properties until a bevel tool is made for it
2 Days Ago
Remove built in Vox resource, some games want to use vox files as is without compiling them, it should be up to games if they want to make these a resource
2 Days Ago
Restore Vector3.SmoothDamp to previous function
2 Days Ago
Use fixed smooth time here too
3 Days Ago
Fix Model.GetVertices not getting vertices from all vertex buffers of a render mesh
4 Days Ago
Fix unreliable rigidbody transforming with position editor tool
4 Days Ago
Update trace solver to latest Fix bug in mesh cast shape causing incorrect capsule vs mesh casting https://files.facepunch.com/layla/1b1211b1/sbox-dev_a7oytZSV2E.mp4
7 Days Ago
Support closed edge extrude by using edge bevel https://files.facepunch.com/layla/1b0811b1/sbox-dev_7P5yqZDDwU.mp4
7 Days Ago
Align to grid new faces from bevel operation
7 Days Ago
Add bevel operation, limited to single segment until UI is made for bevel editing properties https://files.facepunch.com/layla/1b0811b1/sbox-dev_BPEXB8kFgB.mp4
10 Days Ago
Default texture generator to empty image file for null texture properties instead of showing vtex resource control
10 Days Ago
Allow texture asset type to be dragged into texture image control
11 Days Ago
IES should be using RgbaF16 to avoid banding
11 Days Ago
Add bitmap loader for IES files, treat them as images
11 Days Ago
Fix incorrect bounds on Gizmo.Draw.Sprite
12 Days Ago
Enable no cull on face hover material to see selected backfaces https://files.facepunch.com/layla/1b0311b1/sbox-dev_xA8GKNxwIK.png
12 Days Ago
Support multi open edge extrude using edge extend until edge bevel is added (bevel is needed for closed edge extrude) https://files.facepunch.com/layla/1b0311b1/sbox-dev_v10zWWneqA.mp4
12 Days Ago
Fix vertex merging from multiple meshes, all other meshes get merged into the first
12 Days Ago
Only draw vertices in vertex tool
12 Days Ago
Add editor preference for backface selection, default to true because it's likely to be more desirable
12 Days Ago
Allow mesh trace to request face cull, none, front, back Trace front and back of scene meshes when selecting https://files.facepunch.com/layla/1b0311b1/sbox-dev_eewaDMTxLk.mp4
12 Days Ago
Add shortcut for vertex merge
12 Days Ago
Add vertex merge operation https://files.facepunch.com/layla/1b0311b1/sbox-dev_9rg7HaFZHm.mp4
16 Days Ago
Make light cookie in texture in light desc a strong copyable so it doesn't get yanked out from under us. Cache light cookie texture in light scene object for good measure.
17 Days Ago
Add combine faces operation https://files.facepunch.com/layla/1b3011b1/sbox-dev_ydJIifDVMg.mp4
17 Days Ago
Reorder edge operations to match hammers
17 Days Ago
Fix typo in this summary
17 Days Ago
Add Plane.IntersectLine Only allow vertices to be connected if the line between vertices is inside face https://files.facepunch.com/layla/1b3011b1/sbox-dev_yFepkU8mgI.mp4
17 Days Ago
Improve AppendComponentsFromMesh
17 Days Ago
Selection undo serializes objects as json, can't rely on restoring references as they may become invalid Mesh elements are now serialized, fixes mesh element selection after undoing a destructive action https://files.facepunch.com/layla/1b2911b1/sbox-dev_sdzcPnkrB5.mp4
17 Days Ago
Allow PolygonMesh to construct mesh element handles from index, this will be needed for serializing mesh element selection for undo
18 Days Ago
Hide Collider.Static for concave colliders, concave can only ever be static
18 Days Ago
Add extend edges operation https://files.facepunch.com/layla/1b2911b1/sbox-dev_0zyz9ksM3A.mp4 Remove primitive list from mesh component widget, has no real use and gets in the way
20 Days Ago
Make sure light probe texture gets set to a fallback if it's invalid
20 Days Ago
Support texture sheets on light cookies https://files.facepunch.com/layla/1b2711b1/sbox-dev_bWCx2BHnZC.mp4
22 Days Ago
Mark used resources in buffered descriptor set a few frames in advance, they're being deleted while still used
22 Days Ago
Disable compute skinning temporarily while descriptor set crash is being debugged
22 Days Ago
Compile shaders
22 Days Ago
Compute Shader Skinning (#1786) Calculate skinning in compute shader instead of vertex shader
23 Days Ago
Precompute vertex layout offsets and bits in rendermesh instead of doing it every compute dispatch, as valve comments suggest
23 Days Ago
Disabling D_SKINNING and D_MORPH when D_CS_VERTEX_ANIMATION is enabled would be a mistake because it would break older compiled shaders
23 Days Ago
Remove this toolvis shit from skinning compute, I don't think it's needed
23 Days Ago
These newer decompress normal functions can be removed, we're not using them yet