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3,510 Commits over 1,308 Days - 0.11cph!

Yesterday
Edge split https://files.facepunch.com/layla/1b2411b1/sbox-dev_tJAwpCBX7h.mp4
Yesterday
Edge dissolve https://files.facepunch.com/layla/1b2311b1/sbox-dev_bYy4nlGQcb.mp4
Yesterday
Refactor halfedge for safer component checking and easier access to components from handles Edge collapse https://files.facepunch.com/layla/1b2311b1/sbox-dev_yypYVe16Ni.mp4
2 Days Ago
Edge ring select, add shortcuts for ring select and connect (G and V) https://files.facepunch.com/layla/1b2311b1/sbox-dev_cdYFJiesYI.mp4
4 Days Ago
Recompute texture axis when copying face data Edge connect allocates new face with data from source face
4 Days Ago
Edge connect https://files.facepunch.com/layla/1b2111b1/sbox-dev_47JzOMkyv3.mp4
4 Days Ago
Bridge edges will try to create a triangle face if the edges share a vertex
4 Days Ago
Add edge fill hole operation https://files.facepunch.com/layla/1b2111b1/sbox-dev_zcqRYk5ATA.mp4
4 Days Ago
Rework halfedge to be identical to the native version, this makes it easier to port all the other mesh operations Allow edges and vertices to be deleted
7 Days Ago
Fix node graph comment not saving position after resize
7 Days Ago
Shadergraph: Add OneMinus node
7 Days Ago
Shadergraph: float2 and float3 can specify ranges
7 Days Ago
Stop sound handle when stopping or disposing music player
8 Days Ago
Shadergraph: Add depth node
8 Days Ago
Clamp navmesh heightfield size to sane values to avoid alloc crash
9 Days Ago
Add serialized array collection Fix lists (in structs?) not saving when list is empty, parent property not setting target object
9 Days Ago
Add append shadergraph node Allow node result functions to spit out errors
10 Days Ago
Fix nav mesh generate trying to add bodies with no shapes
10 Days Ago
Use a mono mix buffer without volume scale to process lipsync, allows sound with zero volume to still drive lipsync
10 Days Ago
Fix concave shapes not combining friction and restitution
10 Days Ago
Fix shadergraph render option popup not constrained to screen
13 Days Ago
Put edge smoothing data in a new data stream to avoid old data not being able to load
13 Days Ago
Use buttons for edge smoothing like hammer, enum doesn't have multi edit support yet
13 Days Ago
Add smoothing angle to mesh component Edges can be hard, soft or default, smoothing angles are used for default
13 Days Ago
Smooth vertex normals based on edge smoothing
14 Days Ago
Fix CreateEditorFor throwing for array on some types, should be using EditorTypeLibrary
14 Days Ago
Simple edge bridge, connect a face from two open edges of the same mesh https://files.facepunch.com/layla/1b1111b1/sbox-dev_zqhIWcX3As.mp4
14 Days Ago
Fix pivot point getting reset on edge extrude
14 Days Ago
Only select "full" edges, not each half edge
14 Days Ago
Add edge data for soft normals
14 Days Ago
Select all mesh vertices with double click
14 Days Ago
Add Gizmo.IsDoubleClicked Select all mesh faces with double click
15 Days Ago
Typo in GetHandleNormalFunc
15 Days Ago
Add .flac sound compiler https://files.facepunch.com/layla/1b1011b1/sbox-dev_trygOXu7s7.mp4
16 Days Ago
And another
16 Days Ago
Fix some animgraphs using deleted animtag types
16 Days Ago
Support FBX Normal Mapping/Reference Mode 1/2
16 Days Ago
Pivot tool for mesh editor https://files.facepunch.com/layla/1b1011b1/sbox-dev_IpU43VArUy.mp4
16 Days Ago
Better mesh element selection, supports click drag selection
16 Days Ago
Cancel block tool placement with delete
16 Days Ago
Add OnAnimTagEvent to SceneModel and SkinnedModelRenderer
16 Days Ago
Rename status tag to event tag
16 Days Ago
Remove unused animgraph tags
16 Days Ago
Fix NRE in scene tree when selection contains invalid gameobject
21 Days Ago
Fix TextureSequence.IsLooping resetting to true because json serialize doesn't write defaults
21 Days Ago
Fix rotate editor tool stomping scale
21 Days Ago
Add SceneParticles.SetControlPoint for setting models
22 Days Ago
Try adjusting size before opening menu
22 Days Ago
Check if particle manager is valid before creating query, it doesn't exist when tests are running?
22 Days Ago
Create particle query in scene world constructor instead