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1,844 Commits over 730 Days - 0.11cph!

Yesterday
Try using different SIMD function in IntersectSegmentTriangle as an attempt to fix rare raycast crash
Yesterday
Maybe fix a crash in state machines
Yesterday
Remove zero weights, don't need to save these Add the random, zero, one buttons
Yesterday
Use property editor for morph node Rename morphpose node to morphframe, consistent with animframe Update morph node from property editor Rename qnodeeditor_morphlist to qnodeeditor_morphframe
3 Days Ago
Save and load morph weights
3 Days Ago
Add initial morph pose node to compile animation with manually set morph weights with temp UI https://files.facepunch.com/layla/1b2311b1/sbox-dev_E6nAIZdzWg.png
4 Days Ago
Fix texture hotload for images loaded without '/'
5 Days Ago
Acquire physics ref for scene model cloth so tools don't go releasing it out from under us
5 Days Ago
Add SceneModel.ResetAnimParameters
5 Days Ago
Check if we can play map by checking if vpk exists, sometimes asset IsCompiled is false if there's a crc mismatch on something it depends on
6 Days Ago
Set locale for CQVectorEdit
6 Days Ago
PET: Add warning label to control point preview when asset needs to be saved first
6 Days Ago
Restore material state after Draw2D.DrawText, fixes Draw2D.DrawText breaks Draw2D.Color
8 Days Ago
Remove some unused game events
8 Days Ago
Completely rip out native networking for CDecalGameSystem, we handle all the networking now Hook up decal color to projected decal tint Decals can now be placed with a tint https://files.facepunch.com/layla/1b1811b1/sbox-dev_CiEtU9Pzke.png
9 Days Ago
Add softbody to transient scene models that have jiggle bones and filter step them so we can have jiggles in menu https://files.facepunch.com/layla/1b1711b1/sbox_0043.mp4
9 Days Ago
Add PhysicsWorld.Step to step simulation of transient worlds
9 Days Ago
Remove old unsupported jiggle bone code (s1 era?) Remove my jiggle_bones_modelspace hack, fuck it
10 Days Ago
Animgraph: Add note box to splitter so it can be resized
10 Days Ago
Do a call to BindRenderTargets before rendering debug overlays, for some reason it complains sometimes that we haven't called it
10 Days Ago
formatting
10 Days Ago
Add SceneModel.GetAttachment, identical API as ModelEntity
10 Days Ago
Add SceneModel.SetAnimParameter for rotations (was there a reason this was missing?)
11 Days Ago
Add resource reference and file dependency for subgraphs so animgraphs reload when they change
11 Days Ago
Update server side animation for entities that don't use animgraph too, this fixes barrier on construct car park
12 Days Ago
Precache animgraph, there's probably a better place to do this but it fixes clients not being able to load animgraph set by server
12 Days Ago
Compiled materials
12 Days Ago
Alphabetically sort output textures when compiling material
12 Days Ago
Decal.Clear uses RPC instead of native networking
13 Days Ago
Handle multiple line input in in-game console
13 Days Ago
Fix ragdoll render bounds, fixes ragdolls getting culled when clearly still in view
13 Days Ago
Load texture options from meta instead of txt https://files.facepunch.com/layla/1b1311b1/sbox-dev_pVhUB9McwK.png
13 Days Ago
Don't allow animgraph override on client unless the entity is client only
14 Days Ago
Add AnimGraphDirectPlayback Time and Duration
14 Days Ago
Add shader asset type and empty resource compiler for it
15 Days Ago
Enable InitSkinnedPositionFromCPSnapshot
15 Days Ago
Suspension properties Steering properties Spin properties
16 Days Ago
Add shader asset type and empty resource compiler for it
18 Days Ago
Add back IFnPhysicsJoint Add IFnPhysicsWheelJoint
18 Days Ago
Add dirks new wheel joint for when/if we decide we want to use it https://files.facepunch.com/layla/1b0811b1/sbox_0019.mp4
19 Days Ago
Fix build errors
19 Days Ago
Network sound op position, pitch, volume as separate RPC's to avoid networking a param name string
19 Days Ago
Support playing sounds from attachments (needs testing)
20 Days Ago
Added AnimGraphDirectPlayback (#502)
20 Days Ago
Rename DirectPlayback to AnimGraphDirectPlayback
20 Days Ago
Fix OnPhysicsCollision not being called for client only entities
20 Days Ago
Extra safety checks for audio encoding
20 Days Ago
null check in CopyBoneTransformWeights
20 Days Ago
Recompile some citizen clothing models to generate missing vmorf
20 Days Ago
Abstract DirectPlayback, the same way we do morphs Impl direct playback for scene object