4,531 Commits over 1,642 Days - 0.11cph!
Add Trace.Cylinder https://files.facepunch.com/layla/1b1011b1/sbox-dev_RHoamCtLxL.mp4
Fix hashcode overflow in editor tool manager
Draw game object name with component name for component control widget now that component doesn't do it with ToString
Fix gameobject control widget "Find in Scene" not pushing to undo
Fix master volume not updating from convar in mixing thread
Add physics world to listener so sound occlusion knows what to trace against
Fix input getting stomped when applying direct mix
Sound box uses the closest listener
Maintain a list of sound listeners and use them to mix if the sound can be heard from them (sound is played from same scene as listener)
Use a default sound listener if none were added
Make sure sound handles always have at least one steam audio source
Make listener disposable
Make sure direct source has correct listener pos
Disable scene default sound listener if there's other listeners in the scene
Colliders implement IHasBounds
Scale particle sprites by game object scale, same as sprite renderer
Add pitch audio processor for realtime pitch shifting https://files.facepunch.com/layla/1b0811b1/sbox-dev_seMxPouPi1.mp4
Make skinned render bounds more accurate https://files.facepunch.com/layla/1b0711b1/sbox-dev_AgyUKwD7iH.mp4
Make sure direct source has correct listener pos
Disable scene default sound listener if there's other listeners in the scene
Make sure sound handles always have at least one steam audio source
Use a default sound listener if none were added
Maintain a list of sound listeners and use them to mix if the sound can be heard from them (sound is played from same scene as listener)
Run animation and procedural bone objects on bone merged renderers before bone merging to parent
Fix NRE spamming launcher window caused by Asset.GetPublishSettings being called on assets too early
Run animation and procedural bone objects on bone merged renderers before bone merging to parent https://files.facepunch.com/layla/1b2511b1/sbox-dev_NxhcNeZxQi.mp4
Don't delete saved child game objects of map instance on map unload while in editor
Don't close replace component menu on key press, fixes enter key not confirming selection
Fix OnMapUpdated action not always being set, causing map to not hotload
Do more expensive undo for scale tool to capture potential component changes on scale
Compute uvs from params after scaling mesh
Don't rebuild mesh component if it's not active
Fix mesh component not rebuilding after undo
Allow ScenePanel to render an actual scene https://files.facepunch.com/layla/1b2011b1/sbox-dev_S7gKWkGBre.mp4
Include VertexPaintTintColor in trace vertex, fixes them not being included in baked props https://files.facepunch.com/layla/1b1911b1/sbox-dev_cpecr6gQeF.png
PolygonMesh serializes position and rotation so it can skip computing texture params from uvs on load
Revert build layout on value change, not the right way to do it
Build layout for texture on value change for TextureControlWidget, fixes control widget not being updated when texture property is set through code
CameraComponent.RenderToTexture needs to initialize rendering before rendering to texture - Fixes not being able to render to texture while in editor
Don't do terrain hit testing when gizmo selection is disabled
Deselect mesh elements when clicking on nothing
Allow quad slice to set number of cuts
Add quad slice operation https://files.facepunch.com/layla/1b1811b1/sbox-dev_cT3NTDDdcH.mp4
Add remove bad faces operation
Group mesh elements up front instead of doing it every operation
Box and Sphere colliders default size match default primitive model sizes
Add weld uvs operation for vertex and edge https://files.facepunch.com/layla/1b1711b1/sbox-dev_BcyFOAUTch.mp4
Don't update animgraph instance with negative delta time, all it does is fuck up the elapsed time
Get rid of harmless assert if animation helper gets called on first frame with zero delta time
Compute texture params from coordinates on new bevel faces to keep uvs intact
Bevel tool https://files.facepunch.com/layla/1b1611b1/sbox-dev_raW2VtEfbO.mp4
Add SkinnedModelRenderer.PlaybackRate to control playback speed of both animgraph and current sequence https://files.facepunch.com/layla/1b1511b1/sbox-dev_l0nWSJgZG3.mp4