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3,326 Commits over 1,248 Days - 0.11cph!

Yesterday
Change Gizmo.Contol.BoundingBox to new box resize gizmo because this function isn't being used anymore
4 Days Ago
Create runtime buffers for dynamically created meshes so they can create trace data, allows them to be scene traced
4 Days Ago
Early out of CreateToolsTriangleList when there's no runtime buffers but also assert because ideally this should happen
5 Days Ago
Init frustum as ortho when using ortho, fixes PointToScreenPixels. Obsolete OrthoWidth
6 Days Ago
Adjust size of EnumControlWidget popup to see if that fixes weird position sometimes Also don't add icon button if there's no icon
6 Days Ago
Clear cache body parts on model so that bodygroups in inspector can update properly Add material groups and body parts to their control widget value hashes so they refresh on model reload https://files.facepunch.com/layla/1b1511b1/sbox-dev_10llRRdkD3.mp4
6 Days Ago
Add PhysicsBody.AddCylinderShape and PhysicsBody.AddConeShape Add hull collider component to combine multiple hull shapes with selector (box, cone, cylinder) https://files.facepunch.com/layla/1b1511b1/sbox-dev_KwarwIJ8dm.mp4
6 Days Ago
Fix Camera.RenderToTexture incorrect aspect when using ortho, just use ortho height, we don't use ortho width and it should be removed
7 Days Ago
Add SkinnedModelRenderer.AnimationGraph to override animgraph
8 Days Ago
Abs the radius in Gizmo.Draw.LineCylinder so it isn't all fucky
8 Days Ago
Allow multiple ShowIfAttributes, will show property if any of them are true
8 Days Ago
Add SerializedProperty.GetAttributes, will be needed if we want to get multiple attributes
8 Days Ago
Fix triggers activating when collision default is set to ignore
8 Days Ago
Add joint break strengths to modeldoc
9 Days Ago
Support Scene.trace.Body (todo: multi, sweep) https://files.facepunch.com/layla/1b1211b1/sbox-dev_G86CwDirl8.mp4
9 Days Ago
Setting SceneModel.AnimationGraph to null resets to model animgraph instead of crashing
9 Days Ago
Fix ColorControlWidget popup not constraining to screen
9 Days Ago
Creating an invalid hull or mesh physics shape will always return a valid shape (tiny sphere) so warn when this happens
9 Days Ago
Title case and remove whitespace when creating new components
9 Days Ago
Add Rigidbody.MassOverride
11 Days Ago
Add plane collider because I'm sick of thin boxes being used for floors
15 Days Ago
Timeline component stores curves for properties, timeline editor edits curves for selected object
16 Days Ago
Add some more safety checks around joint creation
17 Days Ago
Remove joint from broken joint list before it gets deleted
18 Days Ago
Add hit shape to damage info
18 Days Ago
Include hit location in DamageInfo
19 Days Ago
ModelPhysics gizmos sync to physics group
19 Days Ago
Make sure ModelPhysics always finds a root body to use as game object transform
20 Days Ago
Fix non animated ragdolls not applying physics bones properly
20 Days Ago
Fix typo in Map.CreateAsync?
20 Days Ago
Fix NRE in AssetPreviewWidget
20 Days Ago
Add RootMotion to skinned model to get the calculated motion from animgraph since last frame https://files.facepunch.com/layla/1b0111b1/sbox-dev_WlG9GCnJcc.mp4
23 Days Ago
Add a test for FindInPhysics because chances are I'm going to forget this fix when izabu updates
23 Days Ago
Fix CastShape on mesh shape not returning hit fraction when toi is overlapped
23 Days Ago
Forgot to delete results
23 Days Ago
Add Scene.FindInPhysics( sphere ) and Scene.FindInPhysics( bbox )
23 Days Ago
Flip PhysicsContact normal and speed for the other collider
25 Days Ago
Hook up ModelPhysics renderer for prop_physics
25 Days Ago
Do a better job at keeping mass override applied
25 Days Ago
Some physics interface clean up
26 Days Ago
Reapply mass override when setting local mass center Add mass test
26 Days Ago
Remove shape before checking collision events, removing a shape can generate contact reports so they need to be removed Delete body after checking collision events
26 Days Ago
This is making physics debug draw super slow
27 Days Ago
I should probably initialize this!
27 Days Ago
Get rid of EnableLinearConstraint and EnableAngularConstraint, not supported and dumb
27 Days Ago
Support joint deactivation in izabu, this allows ragdolls to break joints, not just joint components Joint IsActive setter so any breakage can be reset
27 Days Ago
Remove max impulse from jointdesc, it's never used
27 Days Ago
Don't load map if map instance is not active
27 Days Ago
Fix sphere trace hitposition without fucking it up for capsules
27 Days Ago
Fix hitposition when sphere tracing against meshes