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935 Commits over 456 Days - 0.09cph!

Today
Hammer: Don't offset initial drag drop model, fixes incorrect placement on grid
Today
Transform hull bounds to be safe
Today
Include hull bounds to tools model instance bounds to allow better control over bounds when placing models in hammer
Today
make the material editor shader select focus the search input on popup
3 Days Ago
Setup fake lag config values on game server init so they take effect after server restart
4 Days Ago
Hammer: Offset drop targets by bounds for better placement https://files.facepunch.com/layla/1b0311b1/3byFPizZvI.mp4
5 Days Ago
Add support for drawing capsules in tool render utils. Support drawing of capsule hitboxes in CToolSceneHitBoxes
8 Days Ago
Don't assert in spring joint when min rest length is bigger than max rest length, just calculate the new min max instead
10 Days Ago
Fix access violation in CSceneWorldObjectList::FindChunkForObject Possible access violation fix in CBaseSceneObjectDesc::FillTransforms
11 Days Ago
Fix Rotation.Equals
11 Days Ago
Update Interop.Menu.cs
12 Days Ago
Add lift vertex color under cursor for paint tool https://files.facepunch.com/layla/1b2411b1/oV4oWcyObW_Trim.mp4
13 Days Ago
Add navsystem to groups.vgc to fix crash in non steam builds when reloading map
13 Days Ago
Fix RemoveAllDecals not working on WorldEntity
14 Days Ago
Save sound loop setting in *.encoding.txt so it's not reset on recompiles
14 Days Ago
ModelDoc: Rotate view with model rotation when using ctrl+rmouse, useful for testing lighting https://files.facepunch.com/layla/1b2211b1/ryvQMNslWw.mp4
14 Days Ago
ModelDoc: Rotate viewmodel camera with model rotation
16 Days Ago
Add splitting and physics to experimental voxel surface
17 Days Ago
Break glass on touch if the panel is broken, allows players to move through it easier
17 Days Ago
Don't try to break glass that's already broken
18 Days Ago
Animgraph: Add support for tags on single frame anim nodes (needs testing)
18 Days Ago
Support vector2 types properly in fgd and tools
22 Days Ago
Add some sane limits
22 Days Ago
Add thickness property to voxel surface
22 Days Ago
Move glass to Entity/Experimental Add voxel surface experimental entity
23 Days Ago
Delete shards next server tick instead of async
23 Days Ago
Allow explosions to damage glass
23 Days Ago
Add summaries to glass properties
23 Days Ago
Add option for glass to be in a frame or not
23 Days Ago
Fix glass not spawning at correct location when pivot point is offset
23 Days Ago
Animgraph: Fix grid snapping when resizing nodes
23 Days Ago
ModelDoc: Import model helper imports meshes with _hull as physics hull, _col and _phys uses physics mesh
26 Days Ago
Fix surface.asset causing fgd parsing errors
26 Days Ago
Move car vmdl to rust addon for now so tools stop trying to recompile it
26 Days Ago
Filter out all kinds of damage except bullet and physics impact for now
26 Days Ago
Only generate shard model on client when there's a valid parent panel with a material set
26 Days Ago
Don't try to shatter if the shatter point is outside of the shard
26 Days Ago
Allow shatter on physics impact although the effect isn't as good as it can be yet
26 Days Ago
Glass thickness property instead of half thickness
26 Days Ago
Don';t delete shard if we didn't manage to shatter it
26 Days Ago
Only try to reset glass panel if it's broken
26 Days Ago
Add half thickness property to shatter glass, clamp to sane values
26 Days Ago
Add glass material property to shatter glass
26 Days Ago
Add entity network ident to list before calling spawn so that setting entity net vars works in spawn
26 Days Ago
Initial reimplementation of func_shatterglass https://files.facepunch.com/layla/1b1111b1/sbox_xf1v5teDcI.png
27 Days Ago
MoveHelper: Nudge move trace endpos along normal by a small margin to avoid next movement thinking we started in solid, stops movement from getting stuck so often
27 Days Ago
Add Vector2.Distance and Vector2.DistanceBetween to stay consistent with Vector3
27 Days Ago
Don't let the engine mess with player movement when standing on a pusher
29 Days Ago
Hammer: Don't rotate children of groups locally
30 Days Ago
Animgraph: Fix aim matrix node not lerping to the fullest extent of the pitch https://files.facepunch.com/layla/1b0611b1/s%26box%202021-11-06%2023-22-13.mp4