userLayladcancel
branchsbox/resources-refactorcancel

50 Commits over 0 Days - ∞cph!

1 Year Ago
Remove CVfxConstructor, no longer needed
1 Year Ago
Get actual shader path when material allocates to avoid doing it everywhere else
1 Year Ago
Register spritecard shader in particle system resource manifest
1 Year Ago
Shader resource creates CVfx directly instead of wrapping in CShader
1 Year Ago
Some cleanup
1 Year Ago
Make sure vfx filename is set when allocating shader resource Material layer goes through shader resource to get vfx Fix mat_reloadshaders again (todo: stop using mat_reloadshaders for shader hotloading)
1 Year Ago
Fix create raw material by blocking load the shader
1 Year Ago
Material finds shader through resource system
1 Year Ago
Delete shader if it failed to load from buffer
1 Year Ago
Create shader from buffer
1 Year Ago
Create resource handle type for shader Create and install shader type manager
1 Year Ago
Fix shader asset dependencies
1 Year Ago
Fix partial shader recompiles by getting the vcs back out of existing shader resource Fix mat_reloadshaders not checking for .shader
1 Year Ago
Get async static combo loading working again
1 Year Ago
Fix static combo load requests
1 Year Ago
Fix material editor shader picker
1 Year Ago
Restore game resource changes, don't know what this is for and don't trust it
1 Year Ago
Create asset type and asset type info for shaders, mostly to just disable compile and reload but to also cover all bases Fix wrong seek pos when unserializing static combo data cache Don't remove any unnecessary shader variables after shader compile if shader program skipped compile Recompile some core shaders
1 Year Ago
Cherry pick tiled rendering fix Remove LoadKeyValues3File
1 Year Ago
Material compiler registers .shader resource reference instead of .vfx Recompile materials
1 Year Ago
Remove shader stuff from vpc project script, we don't have shaders in engine src
1 Year Ago
Remove kv3 shader loading
1 Year Ago
Delete includes.txt
1 Year Ago
Remove all .vfx compiling shaders from manifest uses .shader instead of .vfx Recompile shader resources for core shaders Remove remaining vfx_c
1 Year Ago
Remove WriteCompiledVfx
1 Year Ago
Remove vfxcompile write jobs
1 Year Ago
Make .shader asset type Make resource compiler for shader (doesn't compile the shader but compiles the resource for it) vfxcompile generates resource files for shaders (multiple vcs binary blobs packed into resource data) Convert all game shaders to .shader Better header for shader resource data Quick and dirty test of creating vfx from shader resource
1 Year Ago
Keep shader program data in memory until I figure out a better way to serialize shader resources
1 Year Ago
Put shader in base category, I don't like having this in a new category
1 Year Ago
Fix hammer asset browser not opening assets in editor on double click
1 Year Ago
Build content
1 Year Ago
Update shaders
1 Year Ago
Recompile highlight shaders
1 Year Ago
typo
1 Year Ago
Add Material.FromShader using shader resource
1 Year Ago
Open shader in vscode without going through native
1 Year Ago
Move highlight shaders to shaders dir, FromShader can no longer easily find them
1 Year Ago
Fix paths in all_shaders.txt Recompile directional_ao.vfx Delete all .vcs - cya Make shit in shader resource nullable so json doesn't moan Revert HighlightRender.cs
1 Year Ago
Revert changes to toolframework Revert unexplained change to Asset.LoadResource
1 Year Ago
Restore changes to resourceasset.cpp
1 Year Ago
Remove readonly from displayinfo, add when needed Revert changes to assetinspector
1 Year Ago
Run a compile shader event when trying to compile a shader asset
1 Year Ago
Add shader asset type
1 Year Ago
Give access to shader features in shader resource as that's all we're mostly going to care about Show shader description in inspector
1 Year Ago
Requested changes from matt for material2.cpp and vfxc_mpi.cpp
1 Year Ago
Fix shader resources not hotloading properly
1 Year Ago
Remove GameResource.Load, huh
1 Year Ago
Move shader resource to engine Remove compile function from game resource, resources shouldn't have this, what if we're not in tools mode?
1 Year Ago
Remove bullshit from shader resource, only add things when we need them
1 Year Ago
Cleanup and fix exceptions in ShaderHooks