userLayladcancel

7,444 Commits over 3,622 Days - 0.09cph!

4 Months Ago
Use arrays for the voxel normals in shader
4 Months Ago
Fix modeldoc vox importer using color palette wrong
4 Months Ago
Swizzle vox import and center it on XY plane
4 Months Ago
Support .vox version 200 in modeldoc (although I don't see any format changes?)
4 Months Ago
Make voxel test scene a bit nicer to look at
4 Months Ago
Allow voxel model to be transformed
4 Months Ago
Can change voxel size through Constants.VoxelSize
4 Months Ago
Cleanup
4 Months Ago
The mesher is Y up, just swizzle the verts
4 Months Ago
Replace voxel mesher with a faster one
4 Months Ago
Allocate more bits to allow 256 block types in shader
4 Months Ago
Voxel testing
4 Months Ago
Fix selecting mesh elements when they're ontop of a gizmo like terrain
4 Months Ago
Shadergraph: Attributes can set default values
4 Months Ago
Apply fog after lighting for sprites
4 Months Ago
Sprites and particle sprites support lighting https://files.facepunch.com/layla/1b0911b1/sbox-dev_ga1AeZWCum.mp4
4 Months Ago
Add default value to worldspace scale too
4 Months Ago
Update Box3D for soft contacts, helps with stability for heavy things on top of light things and helps with kinematics pushing dynamics through geometry https://files.facepunch.com/layla/1b0711b1/sbox_L4gxsLMRAe.mp4
4 Months Ago
Cast benchmark (#119) Fixed capsule ray cast bug. Added ray and shape cast benchmark versus height field. Delete triangle cache when updating mesh shape. obj loader (#120) Using tinyobjloader/tinyobjloader to load obj files. Removed assimp, stb, and model stuff. New mass ratio tests (#121) - Added two new tests for large mass ratios Contact Solver: Soft contacts (#122) - Added soft contacts for high mass ratios (currently larger 1 : 10) - This is highly experimental and might be discarded Merge remote-tracking branch 'upstream/main'
4 Months Ago
Fix asset inspector not saving with CTRL+S
4 Months Ago
Add rigidbody mass center override https://files.facepunch.com/layla/1b0711b1/sbox-dev_WWBxzsSEHp.mp4
4 Months Ago
Rotation constructor sets quaternion to identity, we should be doing this but also makes it so that rotation serialized property default is identity
4 Months Ago
Terrain collider doesn't need to be adding solid tag here
4 Months Ago
PhysicsShape adds solid tag in constructor, not every time collision attributes is set
4 Months Ago
Just dont rebuild if we haven't got a hitbox system yet, same as model hitboxes
4 Months Ago
Fix NRE in manual hitbox
4 Months Ago
Revert, people are relying on this
4 Months Ago
Collision shapes with no tags don't automatically add solid tag, I don't think this is needed
4 Months Ago
Fix trace RunAll not doing a RunAll trace for hitboxes
4 Months Ago
Remove D_BAKED_LIGHTING_FROM_VERTEX_STREAM from shadergraph preview
5 Months Ago
Add Graphics.Draw for drawing models instanced indirect
5 Months Ago
Add Graphics.Draw for instanced drawing of models, internal until API finalized https://files.facepunch.com/layla/1b0611b1/sbox-dev_6aYDkpCHBO.mp4
5 Months Ago
Fix up player_controller scene
5 Months Ago
Destroy wrapper objects when deleting physics world
5 Months Ago
New physics worlds add a world reference body, this is for things like fixed joints
5 Months Ago
Fix mistake in quaternion exp, causing Rotation.SmoothDamp to return incorrect rotation
5 Months Ago
Fix 2D Skybox "Tint" lighting keeps resetting
5 Months Ago
Unset light index mapping uses blank light constants to kill off the light
5 Months Ago
Set light index mapping if we have a bake light index
5 Months Ago
Don't cull baked lights Remove these sdl headers from vpc
5 Months Ago
memset LightIndexMapping so it doesn't contain junk
5 Months Ago
Add LineRenderer.CastShadows
5 Months Ago
Fix local space particle lag, don't move particle on first frame
5 Months Ago
Should be fine, it shouldn't be using much memory and we need it for VertexDetail
5 Months Ago
Revert this to be safe, I think it's using up a lot of memory
5 Months Ago
Adding render mesh to ray trace env adds the vertices so the mesh trace result can access them
5 Months Ago
Try not linking stacktranslate, it shouldn't exist anymore?
5 Months Ago
Sort map objects by parent and child so that the parent gameobject should exist when building the hierarchy Use parent name and target name to build game object hierarchy for map objects https://files.facepunch.com/layla/1b3111b1/sbox-dev_2kuoiBBYGD.mp4
5 Months Ago
Provide targetname and parentname in ObjectEntry
5 Months Ago
Add Sound.Play with mixer, this is common enough to justify adding it