userLayladcancel

6,559 Commits over 3,378 Days - 0.08cph!

35 Days Ago
Check if aaquality is a valid enum, users are likely to have outdated settings
35 Days Ago
Don't give gizmo mouse focus when it orbit mode
36 Days Ago
Include panel parent in hash, fixes panel not rendering when parent is disabled and enabled
36 Days Ago
OnDestroyInternal calls OnDisabledInternal instead of OnDisabled Reset panel parent before deleting it
36 Days Ago
PanelComponent uses internal enable, disable, update
36 Days Ago
Only clear contacts on tag change if the contacts should have no interaction
36 Days Ago
Rework terrain casting and sweeping
37 Days Ago
Terrain collision is per triangle again instead of per cell, should be 100% accurate https://files.facepunch.com/layla/1b1911b1/sbox-dev_bZpdwNGM3P.mp4
37 Days Ago
Fix terrain collider not updating on heightmap import
37 Days Ago
Inflate heightfield query cell bounds by 0.5, fixes terrain collision
37 Days Ago
Asset inspector copy path uses RelativePath to stay consistent with asset browser copy path
37 Days Ago
Map instance only creates skinned model renderer for props if the model has skinned meshes or morphs
37 Days Ago
Remove contacts and process intersections just before shape or body remove, this allows intersection end events to run before removal
38 Days Ago
Invalidate mesh selection on scene change
39 Days Ago
Include model view bounds too
39 Days Ago
Improve animated sceneobject bounds, include render bone sphere radius, fallback on mesh bounds
39 Days Ago
ModelDoc option to disable keyframe interpolation to allow for constant keyframe animations
40 Days Ago
Reset anim graph instance on model change
40 Days Ago
Transform local bounds by scene object transform in CMeshSystem::ChangeModel, fixes incorrect bounds on mesh renderer model change
41 Days Ago
Add Model.Physics.Surfaces to get all physics surfaces used in a model
41 Days Ago
Created bone objects on skinned model renderer update on model reload and model change
41 Days Ago
ShaderGraph: Fix ScreenPosition.XY incorrect component count
41 Days Ago
Sprite shader flips with uv sign Add SpriteRenderer FlipHorizontal and FlipVertical
42 Days Ago
ModelPhysics recreates physics on active model change, fixes some props not initializing physics when created in code
42 Days Ago
Fix terrain trace hit normal
42 Days Ago
Support per triangle physics surfaces on mesh shapes https://files.facepunch.com/layla/1b1411b1/sbox-dev_WzjagCCSeA.mp4
42 Days Ago
ImageFormat.Default uses RGBA8888
42 Days Ago
Izabu: Don't try to destroy null proxy
42 Days Ago
Make PhysicsBody Enable and Disable actually work, remove shapes from broadphase and insert them back on enable Don't trace disabled bodies
43 Days Ago
Set hitbox surface
43 Days Ago
And some more
43 Days Ago
Null checks in RefreshContacts
43 Days Ago
Refresh physics contacts on tag change https://files.facepunch.com/layla/1b1311b1/sbox-dev_PEDseyvLqF.mp4
43 Days Ago
Fixed joint keeps the bodies fixed where they are at the moment of joint creation instead of snapping Joint gizmo just draws a line from self to target game object
43 Days Ago
Fix prismatic disabling limit when it shouldn't Create slider with 2 pivots and an axis, this makes the most sense Base joint passes two physics points for joint creation Do a pass on all joints to make sure their local frames make sense
44 Days Ago
Izabu: Move triangle shifting further up the callstack so the fix gets applied to sphere and capsules too
44 Days Ago
Fix async warning in PreviewMesh
44 Days Ago
Make joint more robust in finding physics bodies, improve the gizmos a bit Better anchor points for spring joint
44 Days Ago
Fbx serializer is too spammy Ignore unknown color formats in CMesh::CalculateInputLayoutFromAttributes Don't create model for preview mesh if there's no valid meshes
44 Days Ago
Don't preview smd for now
44 Days Ago
Asset preview for fbx, obj, smd https://files.facepunch.com/layla/1b1211b1/sbox-dev_uPe3bKuNAh.png
44 Days Ago
Proper fix for hull vs mesh at large coordinates (thanks dirk)
45 Days Ago
IzTriangleHull calculates center with doubles, I have no idea why this fixes triangle collision but it does
45 Days Ago
Check all conditionals in SerializedProperty.ShouldShow, should make multiple ShowIf's work again
45 Days Ago
This bounds checking in izCreateBVH is wrong
46 Days Ago
And this
46 Days Ago
Same bounds fix for DirtyControlMapRegion
46 Days Ago
spring joint
46 Days Ago
Fix errors
46 Days Ago
Hide terrain component, don't create this manually